Difference between revisions of "Mercenary Park/ru"
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− | Mercenary Park(Парк наёмников)- | + | {{hatnote|Для другого значения, смотрите [[Mercenary Park (disambiguation)]].}} |
+ | {{Map infobox | ||
+ | | game-type = Контрольные точки | ||
+ | | file-name = cp_mercenarypark | ||
+ | | map-image = Yetipark 5.png | ||
+ | | release-date = Октябрь 20, 2017 | ||
+ | | last-updated = Декабрь 21, 2017 | ||
+ | | map-environment = Джунгли | ||
+ | | map-setting = Daylight, overcast | ||
+ | | map-deep-water = Yes | ||
+ | | map-hazards = [[Environmental death#Deadly waters|Crocodiles]], [[Pitfall]]s | ||
+ | | map-health-pickups-small = 2 | ||
+ | | map-health-pickups-medium = 14 | ||
+ | | map-ammo-pickups-small = 1 | ||
+ | | map-ammo-pickups-medium = 11 | ||
+ | | map-ammo-pickups-large = 5 | ||
+ | }} | ||
+ | |||
+ | {{Quotation|'''Saxton Hale''' announcing the park|Добро пожаловать...В Парк наёмников! |}} | ||
+ | '''Парк Наёмников''' - карта режима [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] добавленная в обновлении [[Jungle Inferno Update]] и показанная в видео [[Jungle Inferno (Video)|Jungle Inferno]]. Это исследовательский объект и оружейный завод, который был перепрофилирован, как "Yeti Park", но был быстро заменён в боевой парк после того, как [[Saxton Hale]] убил [[Non-player characters#Yeti|last Yeti in existence]]. | ||
+ | |||
+ | Certain features of the map depict a bloody running battle with a large, escaped beast, the result of experimentation on large (and peaceful)<ref>[[A Fate Worse Than Chess]], [https://wiki.teamfortress.com/wiki/File:AFateWorseThanChess1.jpg cover page].</ref> animals by the Yti-Hale corporation, enhancing them for strength, aggression,<ref>Barrels of [[w:Anabolic steroid#Neuropsychiatric|anabolic steroids]] in the Mann Co building warehouse and elsewhere around the map.</ref> and escape. ''("That was the whole bloody point!")''<ref>[[Jungle Inferno (Video)]], 2:16.</ref> | ||
+ | |||
+ | == Локации == | ||
+ | === Центр посетителей === | ||
+ | * Монорельсовая станция: Первый спавн Синих. | ||
+ | * Основное место: Интерактивное пространство, кафе и попугай | ||
+ | * Игровая площадка: игровое оборудование в этом открытом пространстве сведено к минимуму, чтобы побудить молодых гостей бороться с ним. | ||
+ | * Закусочная | ||
+ | |||
+ | === Здание Mann Co. === | ||
+ | * Склад снабжения для Парка | ||
+ | ** Вертолётная площадка: | ||
+ | ** Steroid room: Steroid storage is on the other end of the warehouse from the BLU spawn. | ||
+ | |||
+ | === Transfer crane === | ||
+ | * Capture point A -- '''Receiving Bay''' -- Beneath the Transfer gantry crane. | ||
+ | ** Capture of this point closes access to the Playground and opens access to the Test Pit (C). | ||
+ | * Transfer gantry crane. Catwalks between the upper levels of the Mann Co. building and Processing. Operator station can view the point. | ||
+ | * Transport cages: Yti-Hale Shipping. Two-level flanking of the Capture point. The highest can be reached by jumping. | ||
+ | * Dock: [[Environmental death#Deadly waters|crocodile]]-infested water. | ||
+ | [[Image:Mercenary Park Crocodiles.png|thumb|Crocodiles on Mercenary Park]] | ||
+ | |||
+ | === Обработка=== | ||
+ | * Capture point B -- '''Lab''' -- (hidden beneath the point are three inaccessible stories of fluid tanks). | ||
+ | * Monorail station: First RED spawn, which closes when the Receiving Bay is captured. | ||
+ | * Processing: Final advanced BLU Spawn, which opens when the Lab is captured. | ||
+ | |||
+ | === Research and Captivity === | ||
+ | * YTI: Institute for Research and Development | ||
+ | * Elevator: This elevator was used to transfer specimens between the ten cages, the Lab, and the Test Pit. | ||
+ | ** The elevator cage is at the upper level; the grated floor is the lower level. | ||
+ | ** Access to Research and Captivity is though the lower and upper level elevator doors. | ||
+ | ** These doors are blocked to both sides until the Receiving Bay (A) is captured. | ||
+ | * Cave: A flank though ventilation and a cave to the rear corner of both levels of the Test Pit. | ||
+ | * Side Stairs: A relatively hidden flank between the two levels. | ||
+ | * Capture point C -- '''Test Pit''' -- Capture wins the round for BLU. | ||
+ | * Monorail station: Final RED spawn, which opens when the Receiving Bay is captured. | ||
+ | |||
+ | == Стратегия == | ||
+ | {{main|Community Mercenary Park strategy}} | ||
+ | |||
+ | == Control Point timing == | ||
+ | {| class="wikitable grid" | ||
+ | ! class = "header" | Control Point | ||
+ | ! class = "header" | Multiplier | ||
+ | ! class = "header" | Seconds | ||
+ | |- | ||
+ | | align = "center" | 1 | ||
+ | | align = "center" | ×1 | ||
+ | | align = "center" | 30 | ||
+ | |- | ||
+ | | align = "center" | 2 | ||
+ | | align = "center" | ×1 | ||
+ | | align = "center" | 20 | ||
+ | |- | ||
+ | | align = "center" | 3 | ||
+ | | align = "center" | ×1 | ||
+ | | align = "center" | 15 | ||
+ | |} | ||
+ | |||
+ | == История обновлений == | ||
+ | '''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]]) | ||
+ | * Added Mercenary Park to the game. | ||
+ | |||
+ | '''{{Patch name|10|23|2017}}''' | ||
+ | * Fixed enemy players being able to enter opposing spawn rooms. | ||
+ | * Fixed an area near cap B where {{botignore|engineers}} could build in an inaccessible area. | ||
+ | * Fixed spawn room doors sometimes becoming blocked. | ||
+ | |||
+ | '''{{Patch name|12|21|2017}} #1''' ([[Smissmas 2017]]) | ||
+ | * Added a forward spawn for BLU when attacking the final control point. | ||
+ | * Added a connecting stairwell to the mid-structure of the final control point. | ||
+ | * Fixed area portal rendering issues between the first and second control points. | ||
+ | |||
+ | == Баги == | ||
+ | * It is possible for Pyros to shoot flames through BLU team's first spawn's right door. | ||
+ | * Sentry Guns can be placed on the Mercenary Park sign.<ref>[https://i.redd.it/v5gb9ruqf7tz.png Community-taken Screenshot]</ref> | ||
+ | * Sentry Guns can be placed on BLU team's third spawn. | ||
+ | |||
+ | == Интересные факты == | ||
+ | * The name Mercenary Park is a reference to the 1993 film [[w:Jurassic Park (film)|''Jurassic Park'']]. | ||
+ | ** Similarly, both plots for the parks revolve around containing dangerous animals for the public, which eventually escape. | ||
+ | * This is the first ''Team Fortress 2'' map to feature animated [[Environmental death#Deadly waters|crocodiles]] as a death hazard. | ||
+ | * There exist two unused rooms in Mercenary Park: | ||
+ | ** To the left of the first Control Point and behind the fence, there is a mostly empty, dimly lit room with two floors and a dropdown between the two. | ||
+ | ** Directly underneath the second Control Point is an partially lit area that has walls lined with cages and cylindrical containers. | ||
+ | |||
+ | == Галлерея == | ||
+ | <gallery> | ||
+ | File:Mercenary Park Unused Room 1.png|The building that holds the unused room by Control Point A. | ||
+ | File:Mercenary Park Unused Room 2.png|The inside of the building. | ||
+ | File:Mercenary Park Unused Room 3.png|The unused room underneath Control Point B. | ||
+ | File:Mercenary Park Control Point C.png|Overview of Control Point C. | ||
+ | </gallery> | ||
+ | |||
+ | == Ссылки == | ||
+ | <references /> | ||
+ | |||
+ | {{Jungle Inferno Update Nav}} | ||
+ | {{Maps Nav}} | ||
+ | [[Category:Yeti]] |
Revision as of 12:24, 11 March 2018
«Вы настолько малы, что мне смешно!» Это незавершённая статья. Как таковая, она не завершена. Вы можете помочь Team Fortress Wiki, исправив и дополнив её. |
Для другого значения, смотрите Mercenary Park (disambiguation).
Mercenary Park | |
---|---|
Информация | |
Автор(-ы): | Неизвестно |
Информация о карте | |
Окружение: | Джунгли |
Условия: | Daylight, overcast |
Опасности: | Crocodiles, Pitfalls |
Снимки карты | |
Вид на карту сверху | |
« | Добро пожаловать...В Парк наёмников!
— Saxton Hale announcing the park
|
» |
Парк Наёмников - карта режима Attack/Defend Control Point добавленная в обновлении Jungle Inferno Update и показанная в видео Jungle Inferno. Это исследовательский объект и оружейный завод, который был перепрофилирован, как "Yeti Park", но был быстро заменён в боевой парк после того, как Saxton Hale убил last Yeti in existence.
Certain features of the map depict a bloody running battle with a large, escaped beast, the result of experimentation on large (and peaceful)[1] animals by the Yti-Hale corporation, enhancing them for strength, aggression,[2] and escape. ("That was the whole bloody point!")[3]
Содержание
Локации
Центр посетителей
- Монорельсовая станция: Первый спавн Синих.
- Основное место: Интерактивное пространство, кафе и попугай
- Игровая площадка: игровое оборудование в этом открытом пространстве сведено к минимуму, чтобы побудить молодых гостей бороться с ним.
- Закусочная
Здание Mann Co.
- Склад снабжения для Парка
- Вертолётная площадка:
- Steroid room: Steroid storage is on the other end of the warehouse from the BLU spawn.
Transfer crane
- Capture point A -- Receiving Bay -- Beneath the Transfer gantry crane.
- Capture of this point closes access to the Playground and opens access to the Test Pit (C).
- Transfer gantry crane. Catwalks between the upper levels of the Mann Co. building and Processing. Operator station can view the point.
- Transport cages: Yti-Hale Shipping. Two-level flanking of the Capture point. The highest can be reached by jumping.
- Dock: crocodile-infested water.
Обработка
- Capture point B -- Lab -- (hidden beneath the point are three inaccessible stories of fluid tanks).
- Monorail station: First RED spawn, which closes when the Receiving Bay is captured.
- Processing: Final advanced BLU Spawn, which opens when the Lab is captured.
Research and Captivity
- YTI: Institute for Research and Development
- Elevator: This elevator was used to transfer specimens between the ten cages, the Lab, and the Test Pit.
- The elevator cage is at the upper level; the grated floor is the lower level.
- Access to Research and Captivity is though the lower and upper level elevator doors.
- These doors are blocked to both sides until the Receiving Bay (A) is captured.
- Cave: A flank though ventilation and a cave to the rear corner of both levels of the Test Pit.
- Side Stairs: A relatively hidden flank between the two levels.
- Capture point C -- Test Pit -- Capture wins the round for BLU.
- Monorail station: Final RED spawn, which opens when the Receiving Bay is captured.
Стратегия
Основная статья: Community Mercenary Park strategy
Control Point timing
Control Point | Multiplier | Seconds |
---|---|---|
1 | ×1 | 30 |
2 | ×1 | 20 |
3 | ×1 | 15 |
История обновлений
Обновление от 20 октября 2017 #1 (Jungle Inferno Update)
- Added Mercenary Park to the game.
- Fixed enemy players being able to enter opposing spawn rooms.
- Fixed an area near cap B where engineers could build in an inaccessible area.
- Fixed spawn room doors sometimes becoming blocked.
Обновление от 21 декабря 2017 #1 (Smissmas 2017)
- Added a forward spawn for BLU when attacking the final control point.
- Added a connecting stairwell to the mid-structure of the final control point.
- Fixed area portal rendering issues between the first and second control points.
Баги
- It is possible for Pyros to shoot flames through BLU team's first spawn's right door.
- Sentry Guns can be placed on the Mercenary Park sign.[4]
- Sentry Guns can be placed on BLU team's third spawn.
Интересные факты
- The name Mercenary Park is a reference to the 1993 film Jurassic Park.
- Similarly, both plots for the parks revolve around containing dangerous animals for the public, which eventually escape.
- This is the first Team Fortress 2 map to feature animated crocodiles as a death hazard.
- There exist two unused rooms in Mercenary Park:
- To the left of the first Control Point and behind the fence, there is a mostly empty, dimly lit room with two floors and a dropdown between the two.
- Directly underneath the second Control Point is an partially lit area that has walls lined with cages and cylindrical containers.
Галлерея
Ссылки
- ↑ A Fate Worse Than Chess, cover page.
- ↑ Barrels of anabolic steroids in the Mann Co building warehouse and elsewhere around the map.
- ↑ Jungle Inferno (Video), 2:16.
- ↑ Community-taken Screenshot
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