Difference between revisions of "Demoman"
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*The emblem on the Demoman's arm was originally a bomb, then later changed to a stick of dynamite, and is currently a sticky bomb, as of [[November 19, 2010 Patch|November 19, 2010]]. | *The emblem on the Demoman's arm was originally a bomb, then later changed to a stick of dynamite, and is currently a sticky bomb, as of [[November 19, 2010 Patch|November 19, 2010]]. | ||
*In {{W|Poker Night at the Inventory}}, an image of the RED Demoman makes a cameo as the Jack card for the red suits (hearts and diamonds) in the "TF2" card deck. | *In {{W|Poker Night at the Inventory}}, an image of the RED Demoman makes a cameo as the Jack card for the red suits (hearts and diamonds) in the "TF2" card deck. | ||
+ | *The Demoman is the only class with a non-changable [[Primary Weapon]](excluding using a [[Name Tag]] on the [[Grenade Launcher]]) | ||
== Related Merchandise == | == Related Merchandise == |
Revision as of 18:18, 14 December 2010
Demoman | |
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https://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg?1701879328.7142653640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg?1701879407.3076783640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/1/19/Demoman_%C3%9CberCharged_RED_3D.jpg?1701879498.5408563640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/d/dc/Demoman_%C3%9CberCharged_BLU_3D.jpg?1701879655.225733640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27 | |
Basic Information | |
Icon: | 40px |
Type: | Defensive |
Health: | 175 / 260 100 / 150 with the Sticky Jumper equipped 150 / 225 with the Eyelander or HHHH equipped 210 / 315 with the Eyelander or HHHH fully charged 75 / 110 with the Sticky Jumper and Eyelander equipped |
Speed: | 93% 79% with the Scotsman's Skullcutter equipped 123% with the Eyelander or HHHH fully charged |
Meet the Demoman | |
“ | One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Click to listen
— The Demoman
|
” |
A scrumpy-swilling drunken demolitions expert from the Scottish highlands, the Demoman (real name Tavish DeGroot) is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful (if unpredictable) asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect, mid-range combat. Armed with his Grenade Launcher and Sticky bombs, the Demoman uses his only good eye and knowledge of the surrounding environment for well-timed detonations that send enemies skyward.
The Demoman excels at swift disassembly; he can bounce his grenades in creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, and are effective in keeping opponents away from any carts, control points and Intelligence cases he deems off-limits.
The Demoman is voiced by Gary Schwartz.
Contents
Bio
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Basic Strategy
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 | 16 | On direct hit:
After bounce:
|
Grenades explode on contact with an enemy, provided they have not bounced first. Grenades have zero range falloff on a direct hit. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Directly underneath:
|
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Sticky bombs sticks to most surfaces and remain ready until the player either detonates them or dies. Can lay up to 8 sticky bombs at once. Sticky Bombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it. | |
Unlock / Craft / Drop Chargin' Targe |
N/A | N/A | Full charge:
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With secondary fire charges player forward at high speed adding Mini-Crits (at half charge) or Critical hits (at full charge) to any attack. Any enemy hit just by the full charge takes 50 or more damage. Adds 50% resistance to fire damage. Adds 40% resistance to explosive damage. Grants its abilities passively, does not need to be selected. | |
Unlock / Craft / Drop / Crate Scottish Resistance |
8 | 36 | Directly underneath:
|
Stickies are visible through walls and any obstacle, and can be detonated by 'selecting' (looking at) them. Sticky Bombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it. Can destroy enemy stickies. Can lay up to 14 sticky bombs at once. Has 12 more ammo carried. Has 25% higher firing speed. Has 0.8 sec. longer priming time. | |
Craft Sticky Jumper |
8 | 72 | Directly underneath:
|
+200% max primary ammo on wearer. No self inflected blast damage taken. -100% damage done. -75 max health on wearer. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bottle |
N/A | N/A | Base: 65
Crit: 195 |
The Bottle will break upon a successful Critical hit (purely cosmetic feature). | |
Unlock / Craft / Drop Eyelander |
N/A | N/A | Base: 65
Crit: 195 |
Has 37% longer melee range. Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life. Lowers maximum health by 25 points. No random Critical hits. | |
Craft / Drop Pain Train |
N/A | N/A | Base: 65
Crit: 195 |
Doubles capture power for points and carts. Raises bullet vulnerability by 10%. | |
Craft / Drop Scotsman's Skullcutter |
N/A | N/A | Base: 78
Crit: 234 |
Has 37% longer melee range. Deals 20% more damage. Every killing blow decapitates the enemy, but does not increase the head counter. Lowers speed by 15%, even if not wielded. | |
Promotional Frying Pan |
N/A | N/A | Base: 65
Crit: 195 |
Promotional item from Left 4 Dead 2: The Sacrifice. | |
Craft Horseless Headless Horsemann's Headtaker |
N/A | N/A | Base: 65
Crit: 195 |
Halloween item. |
1 Explosion damage is determined by the distance from the explosion.
Taunt attack
Associated item | Description | Kill Icon | |
---|---|---|---|
See also: Decapitation
The Demoman swings his sword around, slashes in front of him, then cleans the blade with his hand. |
Hats
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Demoman achievements
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Trivia
- The Heavy and the Demoman are both voiced by Gary Schwartz.
- The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin, red hair and a beard. It was later dropped for the actual black Scottish style both because the former lacked originality and because the latter was easier to differentiate from the other classes.
- The HUD icon of the Demoman is inverted horizontally, as he is depicted as left-handed. The Demoman's patch is also on the wrong eye.
- The WAR!: The Demoman lost the seven-day War waged between him and the Soldier, thus losing out on his chance to obtain the Gunboats.
- He was a part of the KritzKast contest as well, in which contestants submitted what they thought the Demoman says in the censored portion of the Meet the Demoman.
- The emblem on the Demoman's arm was originally a bomb, then later changed to a stick of dynamite, and is currently a sticky bomb, as of November 19, 2010.
- In Template:W, an image of the RED Demoman makes a cameo as the Jack card for the red suits (hearts and diamonds) in the "TF2" card deck.
- The Demoman is the only class with a non-changable Primary Weapon(excluding using a Name Tag on the Grenade Launcher)
Related Merchandise
Reference
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
See also
- Meet the Demoman
- Demoman match-ups
- Demoman taunts
- Demoman marketing poses
- Demoman responses
- Demoman voice commands
- Sticky jump
- Juggling
- Basic Demoman strategy
- Community Demoman strategy
- List of references (Demoman)
- Demoman (Classic)
- Merchandise
External links
- WAR! Update
- WAR! Update - The Demoman Update
- The Demoman comic
- TF2 Official Blog - A Grim Bloody Fable!
- TF2 Official Blog - Attention Employees...
- TF2 Official Blog - The War Update!
- TF2 Official Blog - It's a Bloodbath!
- TF2 Official Blog - War, Day 2
- TF2 Official Blog - Casualties of War!
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