Difference between revisions of "Metalworks"
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==Locations== | ==Locations== | ||
+ | '''Note''': If your having trouble finding the locations listed here, you can scroll down to the ''Helpful overview'' section to see there exact position marked on the map. | ||
===Point 1/5=== | ===Point 1/5=== | ||
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Metalworks's last points is made up of a bridge and several exits leading in to a building. | Metalworks's last points is made up of a bridge and several exits leading in to a building. | ||
*'''Bridge''': The bridge runs next to the point, and connects the shutter with the spawn. | *'''Bridge''': The bridge runs next to the point, and connects the shutter with the spawn. | ||
− | *''' | + | *'''Spawn''': The spawn opens up on to a large are behind the point, with a small ammo pack. |
*'''Shutter''': The shutter separates last from the building. | *'''Shutter''': The shutter separates last from the building. | ||
*'''Flanks''': Both flanks lead into the building. | *'''Flanks''': Both flanks lead into the building. | ||
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*'''Pipe Room''': The pipe room contains a medium health and ammo pack and connects second and mid. | *'''Pipe Room''': The pipe room contains a medium health and ammo pack and connects second and mid. | ||
*'''Yard''': Yard separates mid and flank and has a medium health and ammo pack. | *'''Yard''': Yard separates mid and flank and has a medium health and ammo pack. | ||
+ | ==Helpful overview== | ||
+ | [[Image:Metalworks overview with lines.png|left|300px|Metalworks's locations]] | ||
+ | <big>1.Bridge (And the central point too) | ||
+ | 2.Choke | ||
+ | 3.Pipe Room | ||
+ | 4.Yard | ||
+ | 5.Flank | ||
+ | 6.Brdige | ||
+ | 7.Main building | ||
+ | 8.Another bridge | ||
+ | 9.Front yard | ||
+ | |||
+ | Red/blue diagonal lines: Red/Blu first spawn | ||
+ | Red/blue double diagonal lines: Red/Blu second spawn | ||
+ | Red/blue double diagonal lines w/ a circle: Red/Blu third spawn | ||
+ | |||
+ | Red circle: Middle/third point | ||
+ | Yellow circles: Second/fourth point | ||
+ | Green circles: First/fifth point</big> | ||
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== Strategy == | == Strategy == |
Revision as of 14:32, 9 April 2021
Metalworks | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Night, cloudy |
Map Overview | |
Metalworks is a symmetrical Standard Control Point map designed around a metal processing facility, taking place at night in an industrial setting. It was made an official map with the Meet Your Match Update.
Contents
Locations
Note: If your having trouble finding the locations listed here, you can scroll down to the Helpful overview section to see there exact position marked on the map.
Point 1/5
- Cp metalworks rc5 1.jpg
- Cp metalworks rc5 6.jpg
Metalworks's last points is made up of a bridge and several exits leading in to a building.
- Bridge: The bridge runs next to the point, and connects the shutter with the spawn.
- Spawn: The spawn opens up on to a large are behind the point, with a small ammo pack.
- Shutter: The shutter separates last from the building.
- Flanks: Both flanks lead into the building.
Points 2/4
- Cp metalworks rc5 2.jpg
Second Point
- Cp metalworks rc5 4.jpg
Flank
This section of Metalworks is quite large, and encompasses a flank, building, and point.
- Flank: The Flank connects the yard with the point, and contains a medium Health and Ammo pack and a very narrow chokepoint.
- Bridge: The bridge runs along the point, and sits on top of a medium health and ammo pack, with a shutter and stair case leading to the building.
- Point: The point leads into a room containing a small health and ammo pack, that is connected to the shutter room and one of the flank entrances to last.
- Shutter Room: The shutter room contains a mid health pack, shutter door, and a flank entrance to last.
- Drop Down: Connecting pipe room, yard, and second, drop down contains a small health and ammo kit.
Point 3
- Cp metalworks rc5 3.jpg
- Cp metalworks rc5 5.jpg
The center point is also very large and contains a lot of resources
- Point: The point is in the middle of the mid, raised up on a spire and surrounded by bridges.
- Choke: The choke connects pipe room and mid, with a stair case and bridge leading to the point.
- Pipe Room: The pipe room contains a medium health and ammo pack and connects second and mid.
- Yard: Yard separates mid and flank and has a medium health and ammo pack.
Helpful overview
1.Bridge (And the central point too) 2.Choke 3.Pipe Room 4.Yard 5.Flank 6.Brdige 7.Main building 8.Another bridge 9.Front yard
Red/blue diagonal lines: Red/Blu first spawn Red/blue double diagonal lines: Red/Blu second spawn Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Red circle: Middle/third point Yellow circles: Second/fourth point Green circles: First/fifth point
Strategy
Main article: Community Metalworks strategy
Control point timing
Control Point | Multiplier | Seconds | ||
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Control Point 1 and 5 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 3 | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
July 7, 2016 Patch #1 (Meet Your Match Update)
- Metalworks was added to the game.
- Adjusted the height of the ceiling in the room behind the second control point.
- Added some slight visual detail to various concrete rooms throughout (team color stripe).
- Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
- Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon).
- Adjusted height of 'tank' in L room behind 2nd control point.
- Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert).
- Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert).
- Clipped off some glass windows at 2nd.
- Added crate to cargo containers at mid, allowing Scouts to get onto the highest cargo container.
- Added props to the clipping ramp around the final control point to indicate collision.
- Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert).
December 21, 2016 Patch (Smissmas 2016)
- Updated
cp_metalworks
to fix a texture problem.
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