Difference between revisions of "Metalworks"

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m (Undo edit by Finman (Talk) (3395167) These locations are description-based, not on what any comp players call them.)
(Tag: Undo)
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   | map-image                = Cp metalworks b22 5.jpg
 
   | map-image                = Cp metalworks b22 5.jpg
 
   | developer                = [http://steamcommunity.com/id/scorpiouprising/ Ian "ScorpioUprising" Cuslidge]
 
   | developer                = [http://steamcommunity.com/id/scorpiouprising/ Ian "ScorpioUprising" Cuslidge]
 +
  | release-date              = {{Patch name|7|7|2016}}<br>([[Meet Your Match Update]])
 
   | map-environment          = Industrial
 
   | map-environment          = Industrial
 
   | map-setting              = Night, cloudy
 
   | map-setting              = Night, cloudy
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}}
 
}}
  
'''Metalworks''' is a symmetrical [[Control Point (game mode)|Standard Control Point]] map designed around a metal processing facility, taking place at night in an industrial setting.  
+
'''Metalworks''' is a [[Control Point (game mode)#Symmetric|Standard Control Point]] map designed around a metal processing facility, taking place at night in an industrial setting.  
  
 
Metalworks was [https://steamcommunity.com/sharedfiles/filedetails/?id=454115745 contributed] to the [[Steam Workshop]], and was made an official map with the [[Meet Your Match Update]].
 
Metalworks was [https://steamcommunity.com/sharedfiles/filedetails/?id=454115745 contributed] to the [[Steam Workshop]], and was made an official map with the [[Meet Your Match Update]].
  
==Locations==
+
== Locations ==
'''Note''': If you're having trouble with finding the locations listed here, you can scroll down to the ''[[#Helpful overview|Helpful overview]]'' section to see their exact position marked on the map.
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'''Note''': If you are having trouble with finding the locations listed here, you can scroll down to the ''[[#Helpful overview|Helpful overview]]'' section to see their exact position marked on the map.
  
===Point 1/5===
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=== Point 1/5 ===
<gallery widths=150px heights=90px>
 
File:Cp_metalworks_rc5_1.jpg
 
File:Cp_metalworks_rc5_6.jpg
 
</gallery>
 
 
Metalworks's last point is made up of a bridge and several exits leading into a building.
 
Metalworks's last point is made up of a bridge and several exits leading into a building.
 
*'''Bridge''': The bridge runs next to the point, and connects the shutter with the spawn.
 
*'''Bridge''': The bridge runs next to the point, and connects the shutter with the spawn.
Line 32: Line 29:
 
*'''Flanks''': Both flanks lead into the building.
 
*'''Flanks''': Both flanks lead into the building.
  
===Points 2/4===
 
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Cp_metalworks_rc5_2.jpg|Second Point
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File:Cp_metalworks_rc5_1.jpg
File:Cp metalworks rc5 4.jpg|Flank
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File:Cp_metalworks_rc5_6.jpg
 
</gallery>
 
</gallery>
  
 +
=== Points 2/4 ===
 
This section of Metalworks is quite large and encompasses a flank, building, and point.
 
This section of Metalworks is quite large and encompasses a flank, building, and point.
 
*'''Flank''': The Flank connects the yard with the point, and contains a medium Health and Ammo pack and a very narrow chokepoint.
 
*'''Flank''': The Flank connects the yard with the point, and contains a medium Health and Ammo pack and a very narrow chokepoint.
Line 45: Line 42:
 
*'''Drop Down''': Connecting pipe room, yard, and second, drop down contains a small health and ammo kit.
 
*'''Drop Down''': Connecting pipe room, yard, and second, drop down contains a small health and ammo kit.
  
===Point 3===
 
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Cp_metalworks_rc5_3.jpg
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File:Cp_metalworks_rc5_2.jpg|Second Point
File:Cp_metalworks_rc5_5.jpg
+
File:Cp metalworks rc5 4.jpg|Flank
 
</gallery>
 
</gallery>
  
 +
=== Point 3 ===
 
The center point is also very large and contains a lot of resources
 
The center point is also very large and contains a lot of resources
 
*'''Point''': The point is in the middle of the mid, raised up on a spire and surrounded by bridges.
 
*'''Point''': The point is in the middle of the mid, raised up on a spire and surrounded by bridges.
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*'''Pipe Room''': The pipe room contains a medium health and ammo pack and connects second and mid.
 
*'''Pipe Room''': The pipe room contains a medium health and ammo pack and connects second and mid.
 
*'''Yard''': Yard separates mid and flank and has a medium health and ammo pack.
 
*'''Yard''': Yard separates mid and flank and has a medium health and ammo pack.
==Helpful overview==
+
 
[[Image:Metalworks overview with lines.png|left|300px|Metalworks's locations]]
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<gallery widths=150px heights=90px>
 +
File:Cp_metalworks_rc5_3.jpg
 +
File:Cp_metalworks_rc5_5.jpg
 +
</gallery>
 +
 
 +
== Helpful overview ==
 +
[[File:Metalworks overview with lines.png|left|300px|Metalworks's locations]]
 
  <big>1.Bridge (And the central point too)
 
  <big>1.Bridge (And the central point too)
 
  2.Choke
 
  2.Choke
Line 75: Line 78:
 
  Yellow circles: Second/fourth points
 
  Yellow circles: Second/fourth points
 
  Green circles: First/fifth points</big>
 
  Green circles: First/fifth points</big>
 +
 
{{clr}}
 
{{clr}}
 
 
== Strategy ==
 
== Strategy ==
 
{{main|Community Metalworks strategy}}
 
{{main|Community Metalworks strategy}}
 
{{community strategy stub link}}
 
{{community strategy stub link}}
  
==Control point timing==
+
== Control point timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
  
 
== Update history ==
 
== Update history ==
 +
{{Update history|
 
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 
* Metalworks was added to the game.
 
* Metalworks was added to the game.
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'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 
* Updated {{code|cp_metalworks}} to fix a texture problem.
 
* Updated {{code|cp_metalworks}} to fix a texture problem.
 +
}}
  
 
== Gallery ==
 
== Gallery ==
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</gallery>
 
</gallery>
  
{{MeetYourMatch Update Nav}}
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{{Meet Your Match Update Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Revision as of 15:43, 22 April 2023

Metalworks
Cp metalworks b22 5.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Industrial
Setting: Night, cloudy
Map Overview
Metalworks overview.png

Metalworks is a Standard Control Point map designed around a metal processing facility, taking place at night in an industrial setting.

Metalworks was contributed to the Steam Workshop, and was made an official map with the Meet Your Match Update.

Locations

Note: If you are having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map.

Point 1/5

Metalworks's last point is made up of a bridge and several exits leading into a building.

  • Bridge: The bridge runs next to the point, and connects the shutter with the spawn.
  • Spawn: The spawn opens up onto a large area behind the point, with a small ammo pack.
  • Shutter: The shutter separates last from the building.
  • Flanks: Both flanks lead into the building.

Points 2/4

This section of Metalworks is quite large and encompasses a flank, building, and point.

  • Flank: The Flank connects the yard with the point, and contains a medium Health and Ammo pack and a very narrow chokepoint.
  • Bridge: The bridge runs along with the point, and sits on top of a medium health and ammo pack, with a shutter and staircase leading to the building.
  • Point: The point leads into a room containing a small health and ammo pack, that is connected to the shutter room and one of the flank entrances to last.
  • Shutter Room: The shutter room contains a mid health pack, shutter door, and a flank entrance to last.
  • Drop Down: Connecting pipe room, yard, and second, drop down contains a small health and ammo kit.

Point 3

The center point is also very large and contains a lot of resources

  • Point: The point is in the middle of the mid, raised up on a spire and surrounded by bridges.
  • Choke: The choke connects the pipe room and mid, with a staircase and bridge leading to the point.
  • Pipe Room: The pipe room contains a medium health and ammo pack and connects second and mid.
  • Yard: Yard separates mid and flank and has a medium health and ammo pack.

Helpful overview

Metalworks's locations
1.Bridge (And the central point too)
2.Choke
3.Pipe Room
4.Yard
5.Flank
6.Bridge
7.Main building
8.Another bridge
9.Front yard
Red/blue diagonal lines: Red/Blu first spawn
Red/blue double diagonal lines: Red/Blu second spawn
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Red circle: Middle/third point
Yellow circles: Second/fourth points
Green circles: First/fifth points

Strategy

Main article: Community Metalworks strategy

Control point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600


Update history

July 7, 2016 Patch #1 (Meet Your Match Update)
  • Metalworks was added to the game.

August 16, 2016 Patch

  • Adjusted the height of the ceiling in the room behind the second control point.
  • Added some slight visual detail to various concrete rooms throughout (team color stripe).
  • Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
  • Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon).
  • Adjusted height of 'tank' in L room behind 2nd control point.
  • Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert).
  • Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert).
  • Clipped off some glass windows at 2nd.
  • Added crate to cargo containers at mid, allowing Scouts to get onto the highest cargo container.
  • Added props to the clipping ramp around the final control point to indicate collision.
  • Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert).

December 21, 2016 Patch (Smissmas 2016)

  • Updated cp_metalworks to fix a texture problem.

Gallery