Difference between revisions of "Versus Saxton Hale"
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Revision as of 13:02, 14 July 2023
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | What is VS Saxton Hale? It's in the name! You fight Saxton Hale! Or you play as Saxton Hale and fight the Mercenaries. Are you ready to face 23 enemies at once? ‘Cause they surely aren’t ready to face you!
— Publicity Blurb
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” |
VS Saxton Hale is a community-created game mode added in the Summer 2023 update with the July 12, 2023 Patch.
Contents
Gameplay
One player is chosen at random to play as Saxton Hale, and the rest of the players are assigned to RED team with one singular goal: kill Saxton Hale on behalf of their new boss Gray Mann.
Saxton Hale
As Saxton Hale, players have several different abilities to help take on the mercenaries. These abilities will display most of their information on the HUD.
Charge attack
Saxton charges up his fist as he yells out in preparation for a rushing punch that knocks opponents away and slams them into walls for extra damage. The charge can be held for as long as desired, making Saxton's fist glow blue and freezing him in place, even while in the air. The charge attack can be used to send Saxton in any direction that he is facing, allowing him to reach high places if needed. Default key: ⇧ Shift + R. The charge attack is on a 10 second cooldown and does 165 damage.
Saxton fist
Saxton will start a 30 second countdown from when he spawns, slowly charging up a devastating attack. When fully charged, this attack will turn Saxton's left forearm bright red with critical hit sparks all over it. Saxton will also give an audio cue when the attack is ready, alerting the mercenaries. Upon striking an enemy with Saxton fist, a shockwave will be sent out, damaging every enemy around the target based on their proximity. Saxton fist will automatically apply to the next melee hit when available and does 326 damage before going on cooldown.
Ground pound
When Saxton becomes airborne, he has the ability to preform a ground pound, slamming himself back down to the ground with great force. This ability ignores knockback and is triggered by holding the crouch button (default key: Ctrl) while in the air. Upon hitting the ground, a big shockwave will be sent out in every direction from the point of impact, and every merc close to the landing site will take damaged based on their distance from the point of impact. This ability is on a cooldown for 15 seconds.
Brave jump
Similar to Scout, Saxton has the ability to perform a double jump. Useful as a general mobility tool, this ability launches Saxton forward and upward with no cooldown, only requiring the player to touch the ground to be performed again.
Mercenaries
As the mercenaries, players have a few abilities to aid in fending off Saxton. Most classes have voice lines specific to VS Saxton Hale, although not voiced by the official voice actors. These will trigger automatically under certain conditions.
Climbing
Every mercenary has the ability to scale surfaces with the use of a melee attack. Upon striking a wall or floor, the player will be launched upwards to reach advantageous positions with ease.
Damage boost
When there are 3 mercenaries left, all surviving players will deal mini-crit damage.
Strategy
Maps
VS Saxton Hale maps carry the vsh_
prefix; community maps are identified with an italic font.
Update history
July 12, 2023 Patch #1 (Summer 2023)
- Added maps: VSH Distillery, VSH Nucleus, VSH Skirmish, and VSH Tiny Rock.
Gallery
- VSH Model Saxton Hale JI.png
Saxton Hale.
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