Difference between revisions of "Atoll"
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== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|10|9|2023}} #1''' ({{update link|Scream Fortress 2023}}) | '''{{Patch name|10|9|2023}} #1''' ({{update link|Scream Fortress 2023}}) | ||
* Added Atoll to the game. | * Added Atoll to the game. | ||
Line 28: | Line 29: | ||
'''{{Patch name|10|13|2023}}''' | '''{{Patch name|10|13|2023}}''' | ||
* Added an extension to the roof of the turbine building. | * Added an extension to the roof of the turbine building. | ||
− | * Added nobuild entities to debris that could potentially hide sneaky Sentry Guns. | + | * Added {{code|[[vdc:func_nobuild|nobuild]]}} entities to debris that could potentially hide sneaky Sentry Guns. |
* Added a broken window on the turbine building. | * Added a broken window on the turbine building. | ||
* Clipped the spiral stairs behind the lighthouse (thanks Aar!). | * Clipped the spiral stairs behind the lighthouse (thanks Aar!). | ||
* Reduced performance impact of water. | * Reduced performance impact of water. | ||
− | * Increased size of trigger_push entities on the tree tops. | + | * Increased size of {{ent|trigger_push}} entities on the tree tops. |
* Improved collision on the displacement on the beach near the fishing house. | * Improved collision on the displacement on the beach near the fishing house. | ||
* The spinning cat has been fed. | * The spinning cat has been fed. | ||
+ | |||
+ | '''{{Patch name |10|19|2023}}''' | ||
+ | * Fixed the missing texture on the turbine building's roof. | ||
+ | * Added {{code|[[vdc:Area portals|areaportals]]}} and {{code|[[vdc:Occluders|occluders]]}} in and around buildings. | ||
+ | * Added extra {{code|nodraw}} brushes under the level and buildings to improve vis calculations. | ||
+ | * Added prop fades on bushes and rocks. | ||
+ | * Adjusted push triggers on trees. | ||
+ | * Minor clipping adjustments. | ||
+ | * Changed {{ent|func_brush}} on roofs to {{ent|func_movelinear}} so that corpses don't fall through. | ||
+ | * Added [[Soul Gargoyle|soul gargoyle]] spawns. | ||
+ | * Added a santa hat that spawns on the anchor when [[smissmas]] holiday is enabled. | ||
+ | * Fixed [[vdc:Cubemaps|cubemap]] reflection issues. | ||
+ | * Fixed the seam between the 3D skybox and the playable level. | ||
+ | * Aar fed the spinning cat. | ||
+ | }} | ||
== Trivia == | == Trivia == |
Revision as of 05:09, 20 October 2023
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations |
Atoll | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Map Photos | |
Map Overview | |
Atoll is a community-created Zombie Infection map. It is set on an isolated island with a lighthouse at the center surrounded by various buildings.
Atoll was contributed to the Steam Workshop.
Locations
Strategy
Main article: Community Atoll strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Atoll to the game.
- Added an extension to the roof of the turbine building.
- Added
nobuild
entities to debris that could potentially hide sneaky Sentry Guns. - Added a broken window on the turbine building.
- Clipped the spiral stairs behind the lighthouse (thanks Aar!).
- Reduced performance impact of water.
- Increased size of
trigger_push
entities on the tree tops. - Improved collision on the displacement on the beach near the fishing house.
- The spinning cat has been fed.
- Fixed the missing texture on the turbine building's roof.
- Added
areaportals
andoccluders
in and around buildings. - Added extra
nodraw
brushes under the level and buildings to improve vis calculations. - Added prop fades on bushes and rocks.
- Adjusted push triggers on trees.
- Minor clipping adjustments.
- Changed
func_brush
on roofs tofunc_movelinear
so that corpses don't fall through. - Added soul gargoyle spawns.
- Added a santa hat that spawns on the anchor when smissmas holiday is enabled.
- Fixed cubemap reflection issues.
- Fixed the seam between the 3D skybox and the playable level.
- Aar fed the spinning cat.
Trivia
- There is a slowly rotating low-poly model of a black cat inside of a room at the base of the lighthouse, next to an opened can of spinach. Approaching the cat via noclip displays the text "molly :]" on the screen.
Gallery
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