Difference between revisions of "Woods"
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* Implemented an optimisation pass. | * Implemented an optimisation pass. | ||
− | '''{{Patch name|10|10|2024}}''' ({{update link|Scream Fortress 2024}}) | + | '''{{Patch name|10|10|2024}} #1''' ({{update link|Scream Fortress 2024}}) |
− | * Fixed the announcer not being silenced when time is added | + | * Fixed the announcer not being silenced when time is added. |
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Revision as of 06:56, 11 October 2024
Woods | |
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Basic Information | |
Map type: | Zombie Infection (Community) |
File name: | zi_woods
|
Released: | October 9, 2023 Patch (Scream Fortress XV) |
Developer(s): | George "I dinne ken" Norman Harry "Harry" Colquhoun Liam "Diva Dan" Moffitt Stuffy360 Aeon "Void" Bollig Emil Sharafeev |
Map Info | |
Environment: | Forest |
Setting: | Nighttime |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Woods is a community-created Zombie Infection map. It is set within a densely wooded valley, centered around a large open lake and the areas that encompass it.
Woods was contributed to the Steam Workshop.
Contents
Locations
The Boathouse
The Woods
The Mines
Zombie Spawns
Strategy
Main article: Community Woods strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Woods to the game.
October 9, 2023 Patch #2
- Updated
zi_woods
to fix missing Zombie Infection assets.
October 9, 2023 Patch #3
- Updated
zi_woods
to add missing content.
- Added props to aid Scouts(sic) in getting up to the roof on the boathouse.
- Added
trigger_push
entities to the tops of trees. - Implemented an optimisation pass.
October 10, 2024 Patch #1 (Scream Fortress XVI)
- Fixed the announcer not being silenced when time is added.
Gallery
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