Difference between revisions of "Darkmarsh"
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== Locations == | == Locations == | ||
− | *'''Spawns''': Both BLU and RED team have three different spawns | + | *'''Spawns''': Both BLU and RED team have three different spawns. |
**''Setup'': BLU spawns in the "Docks" while RED spawns near control point B. | **''Setup'': BLU spawns in the "Docks" while RED spawns near control point B. | ||
− | **''After A's capture'': BLU still spawns in the Docks, although their spawn location is moved a couple of meters closer to the exit. RED moves to their second spawn inside the Castle | + | **''After A's capture'': BLU still spawns in the Docks, although their spawn location is moved a couple of meters closer to the exit. RED moves to their second spawn inside the Castle. |
**''After B's capture'': BLU's spawn moves to where RED's first spawn used to be. RED team is relocated to their final spawn. | **''After B's capture'': BLU's spawn moves to where RED's first spawn used to be. RED team is relocated to their final spawn. | ||
<gallery> | <gallery> | ||
File:Darkmarsh BLU first spawn exterior.png|Exterior of BLU's first and second spawn. | File:Darkmarsh BLU first spawn exterior.png|Exterior of BLU's first and second spawn. | ||
File:Darkmarsh BLU first spawn interior.png|Interior of BLU's first spawn. | File:Darkmarsh BLU first spawn interior.png|Interior of BLU's first spawn. | ||
− | File:Darkmarsh Exterior of RED's first and BLU's third spawn.png|Exterior of | + | File:Darkmarsh Exterior of RED's first and BLU's third spawn.png|Exterior of {{font colour|red|first}}/{{font colour|blue|third}} spawn. |
− | File:Darkmarsh interior of RED first and BLU Third spawn.png|Interior of | + | File:Darkmarsh interior of RED first and BLU Third spawn.png|Interior of {{font colour|red|first}}/{{font colour|blue|third}} spawn. |
File:Darkmarsh Interior of RED's second spawn.png|Interior of RED's second spawn. | File:Darkmarsh Interior of RED's second spawn.png|Interior of RED's second spawn. | ||
File:Darkmarsh Interior of RED's final spawn.png|Interior of RED's third/final spawn. | File:Darkmarsh Interior of RED's final spawn.png|Interior of RED's third/final spawn. | ||
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===Control point A=== | ===Control point A=== | ||
− | Control point A is located inside a small hut | + | Control point A is located inside a small hut, surrounded by a chain-link fence from two sides. |
*'''Cellar''': A tall building located right outside of BLU's first spawn. In its basement is a collection of wine bottles, while next to it is a shack containing a [[Health|large healthpack]]. | *'''Cellar''': A tall building located right outside of BLU's first spawn. In its basement is a collection of wine bottles, while next to it is a shack containing a [[Health|large healthpack]]. | ||
− | *'''Cathedral Portal''': Located to the left of "Cellar" is a massive [[Wikipedia:Gothic architecture | + | *'''Cathedral Portal''': Located to the left of "Cellar" is a massive [[Wikipedia:Gothic architecture|gothic cathedral]] covering a large part of the map. Most of the aforementioned cathedral is outside the playable area, but its [[Wikipedia:Portal (architecture)|Portal]] serves as an important flank route to "Fountain Square". |
*'''Fountain Square''': A small square behind "Cellar"; in its middle is a porcelain fountain overgrown with flowers. | *'''Fountain Square''': A small square behind "Cellar"; in its middle is a porcelain fountain overgrown with flowers. | ||
*'''Ivy Shack''': A large shack, whose interior is adorned with Ivies and Vines, can be seen near point A; slightly hanging over the Cliff. | *'''Ivy Shack''': A large shack, whose interior is adorned with Ivies and Vines, can be seen near point A; slightly hanging over the Cliff. | ||
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*'''Chapel''': Adjacent to the left side of "Portcullis" is a small chapel that acts a flank path around the previously mentioned "Portcullis". | *'''Chapel''': Adjacent to the left side of "Portcullis" is a small chapel that acts a flank path around the previously mentioned "Portcullis". | ||
*'''Quaint House''': A small white residential building separates "Chapel" from point B. | *'''Quaint House''': A small white residential building separates "Chapel" from point B. | ||
− | *'''Cliffside Mansion''': Bordering the cliff and the crocodile-infested waters below it | + | *'''Cliffside Mansion''': Bordering the cliff and the crocodile-infested waters below it exists a large square mansion, through which passes a narrow flank path. |
<gallery> | <gallery> | ||
File:Darkmarsh Gates and Chapel exterior.png|Exterior view of Portcullis and the Chapel to the left of it, as seen from Point A. | File:Darkmarsh Gates and Chapel exterior.png|Exterior view of Portcullis and the Chapel to the left of it, as seen from Point A. | ||
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===Control point C=== | ===Control point C=== | ||
− | The final stretch of map mostly takes place inside the large and luxurious "Burgomeister's Castle". Its interior | + | The final stretch of the map mostly takes place inside the large and luxurious "Burgomeister's Castle". Its interior consists of spacious rooms with high chandelier-carrying ceilings, whose walls and floors are adorned with red carpets and banners. |
− | *'''Castle Gates''': The main entrance to the Castle, although there | + | *'''Castle Gates''': The main entrance to the Castle, although there exist two smaller side entrances next to it. It will begin to lift up just after point B is captured. |
− | *'''Fireplace Room''': Immediately in front of the | + | *'''Fireplace Room''': Immediately in front of the "Gates" is a slightly run-down room with a fireplace and some furniture in it. |
*'''Wine Storage''': Going through one of the smaller side entrances takes one to the "Wine Storage", a vast room with cabinets containing large wine bottles. | *'''Wine Storage''': Going through one of the smaller side entrances takes one to the "Wine Storage", a vast room with cabinets containing large wine bottles. | ||
*'''Shortcut''': Accessible from the "Fireplace Room" is a small hallway that takes you to "Library". | *'''Shortcut''': Accessible from the "Fireplace Room" is a small hallway that takes you to "Library". | ||
*'''Library''': A library like chamber with a lot of bookshelves and reading spaces, useful for flanking around point C. | *'''Library''': A library like chamber with a lot of bookshelves and reading spaces, useful for flanking around point C. | ||
− | *'''Stair Flank''': Opposite the "Library" is a flight of stairs that | + | *'''Stair Flank''': Opposite the "Library" is a flight of stairs that lead to a small perch. |
*'''Dropdown''': One of the exits for RED's final spawn room, ending in a dropdown | *'''Dropdown''': One of the exits for RED's final spawn room, ending in a dropdown | ||
<gallery> | <gallery> | ||
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File:Darkmarsh interior2.png|A view down the main castle hallway, entrance to Fireplace is to the right. | File:Darkmarsh interior2.png|A view down the main castle hallway, entrance to Fireplace is to the right. | ||
File:Darkmarsh Inside the castle1.png|Hallway view, Library is seen to the right with Stairs Flank to the left. | File:Darkmarsh Inside the castle1.png|Hallway view, Library is seen to the right with Stairs Flank to the left. | ||
− | File:Darkmarsh Capture Point C.png|The final control point. | + | File:Darkmarsh Capture Point C.png|The final control point with RED's final spawn in the background. |
</gallery> | </gallery> | ||
Revision as of 12:34, 14 October 2024
Darkmarsh | |
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Basic Information | |
Map type: | Attack/Defend |
File name: | cp_darkmarsh
|
Released: | October 10, 2024 Patch (Scream Fortress XVI) |
Developer(s): | Elián "iron" Rodríguez Matthew "Panckakebro" Hiller Ryan "Chill" Foy |
Map Info | |
Environment: | Swamp, Castle |
Setting: | Night |
Hazards: | Crocodiles, Pumpkin bombs |
Magic spells: | Yes |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Darkmarsh is a community-created Attack/Defend Control Point map with three capture points, released during the Scream Fortress XVI update.
Darkmarsh was contributed to the Steam Workshop.
Contents
Locations
- Spawns: Both BLU and RED team have three different spawns.
- Setup: BLU spawns in the "Docks" while RED spawns near control point B.
- After A's capture: BLU still spawns in the Docks, although their spawn location is moved a couple of meters closer to the exit. RED moves to their second spawn inside the Castle.
- After B's capture: BLU's spawn moves to where RED's first spawn used to be. RED team is relocated to their final spawn.
Control point A
Control point A is located inside a small hut, surrounded by a chain-link fence from two sides.
- Cellar: A tall building located right outside of BLU's first spawn. In its basement is a collection of wine bottles, while next to it is a shack containing a large healthpack.
- Cathedral Portal: Located to the left of "Cellar" is a massive gothic cathedral covering a large part of the map. Most of the aforementioned cathedral is outside the playable area, but its Portal serves as an important flank route to "Fountain Square".
- Fountain Square: A small square behind "Cellar"; in its middle is a porcelain fountain overgrown with flowers.
- Ivy Shack: A large shack, whose interior is adorned with Ivies and Vines, can be seen near point A; slightly hanging over the Cliff.
Control point B
Control point B is found right in front of the massive "Gates" that lead into the "Burgomeister's Castle".
- Portcullis: After capturing point A, a large Portcullis will begin to lift up, leading the way to point B. Similarly, a set of previously closed wooden doors just right of "Portcullis" will also begin opening.
- Chapel: Adjacent to the left side of "Portcullis" is a small chapel that acts a flank path around the previously mentioned "Portcullis".
- Quaint House: A small white residential building separates "Chapel" from point B.
- Cliffside Mansion: Bordering the cliff and the crocodile-infested waters below it exists a large square mansion, through which passes a narrow flank path.
Control point C
The final stretch of the map mostly takes place inside the large and luxurious "Burgomeister's Castle". Its interior consists of spacious rooms with high chandelier-carrying ceilings, whose walls and floors are adorned with red carpets and banners.
- Castle Gates: The main entrance to the Castle, although there exist two smaller side entrances next to it. It will begin to lift up just after point B is captured.
- Fireplace Room: Immediately in front of the "Gates" is a slightly run-down room with a fireplace and some furniture in it.
- Wine Storage: Going through one of the smaller side entrances takes one to the "Wine Storage", a vast room with cabinets containing large wine bottles.
- Shortcut: Accessible from the "Fireplace Room" is a small hallway that takes you to "Library".
- Library: A library like chamber with a lot of bookshelves and reading spaces, useful for flanking around point C.
- Stair Flank: Opposite the "Library" is a flight of stairs that lead to a small perch.
- Dropdown: One of the exits for RED's final spawn room, ending in a dropdown
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Changelog
RC4 Changelog (3.8.2024)
- Brand new lighting and improved visuals
- Significant gameplay improvements
- Massive amount of bug fixes
- Optimization
RC3 Changelog (18.9.2022)
- Priority Patch
- Fixed crash caused by a brush model.
- Improved optimization.
RC2 Changelog (16.9.2022)
- Deleted a misplaced black brush in one of the blue's forward spawn doors.
- Raised blue's forward spawn doors speed.
- Fixed mismatching skybox fog.
- Fixed some red castle banners being unlit.
RC1 Changelog (16.9.2022)
- Improved map lighting and shadows as a whole.
- Layout changes to benefit attackers on Last.
- Added pumpkin bombs.
- Fixed castle big portcullis opening when its not supposed to.
- Lowered castle big portcullis and underpass portcullis opening speed.
- Improved detail in several areas.
- Improved optimization.
- Abandoned church shortcut for Blue after capturing the 2nd point is now a forward spawn for Blue.
- Improved player clipping and bullet collisions in several areas.
- Fixed some railings lacking player collisions.
- Fixed water puddles rendering as opaque when looked at an angle.
- Fixed some soundscapes not playing.
- Added spectator cameras (info_observer_point).
- func_croc in water.
- Fireflies.
Update history
October 10, 2024 Patch #1 (Scream Fortress 2024)
- Added Darkmarsh to the game.
- Updated
cp_darkmarsh
to reduce fog intensity.
Trivia
- Graffiti art from Half-Life 2 depicting a man holding an umbrella in the rain can found hidden in various places across the map.
- A pizza can be found on the upper walkway of the library near point C.
- There is a large area far outside of the map featuring two rooms connected by a destroyed wall. The first is a wooden room filled with boulders concealing a chest and gold bars, and the second is a cave with a skeleton at the center, surrounded by more gold bars and other objects.
Gallery
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