Difference between revisions of "Demoman"

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(Fixing the introductory page, and I no longer have to think up of different ways to say the same thing.)
(Added note about the PS3's lack of Grenade launcher updates.)
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! {{Table icon|Grenade Launcher|Stock}}
 
! {{Table icon|Grenade Launcher|Stock}}
 
| align="center" | {{Icon killicon|weapon=Grenade Launcher}}
 
| align="center" | {{Icon killicon|weapon=Grenade Launcher}}
| 4
+
| * 4
| 16
+
* 6 in PS3 version
 +
| * 16
 +
* 30 in PS3 version
 
| '''On direct hit''':
 
| '''On direct hit''':
 
:'''Base''': 90&ndash;110<br/>'''[[Crit]]''': 270&ndash;330<br/>
 
:'''Base''': 90&ndash;110<br/>'''[[Crit]]''': 270&ndash;330<br/>
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{{Info}}Grenades have zero range falloff on a direct hit.
 
{{Info}}Grenades have zero range falloff on a direct hit.
 +
 +
{{Info}}The Grenade Launcher carries 6 Grenades per clip and 30 in reserve in the PS3 version of the game. This has been changed to 4 and 16 respictively in the PC and Xbox versions of the game.
 
|-
 
|-
 
! {{Table icon|Loch-n-Load|Craft}}
 
! {{Table icon|Loch-n-Load|Craft}}

Revision as of 19:50, 3 June 2011

Demoman
https://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg?1701879328.7142653640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg?1701879407.3076783640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/1/19/Demoman_%C3%9CberCharged_RED_3D.jpg?1701879498.5408563640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/d/dc/Demoman_%C3%9CberCharged_BLU_3D.jpg?1701879655.225733640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27
Demoman.png
Basic Information
Icon: 40px
Type: Defensive
Health: 175 / 260
150 / 225 with the Eyelander or HHHH equipped
210 / 315 with the Eyelander or HHHH fully charged
160 / 240 with the Claidheamh Mòr equipped
Speed: 93%
79% with the Scotsman's Skullcutter equipped
123% with the Eyelander or HHHH fully charged
Meet the Demoman
DemomanVidSplash.png
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
The Demoman on what makes him a good Demoman.

The Demoman, real name Tavish DeGroot, is a scrumpy-swilling drunken demolitions expert from the Scottish Highlands, and is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful if unpredictable asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect, mid-range combat. Armed with his Grenade Launcher and Stickybombs, the Demoman uses his only good eye and knowledge of the surrounding environment for well-timed detonations that send enemies skyward, often in many pieces.

The Demoman excels at swift disassembly; he can bounce his grenades in creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His Stickybombs are a perfect tool for area denial, and are effective in keeping opponents away from any carts, control points and Intelligence cases he deems off-limits.

The Demoman is voiced by Gary Schwartz.

Bio

Basic strategy

Template:Basic strategy

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png * 4
  • 6 in PS3 version
* 16
  • 30 in PS3 version
On direct hit:
Base: 90–110
Crit: 270–330

After bounce:

Base: 22–64
Crit: 1901

Pictogram info.png Grenades explode on contact with an enemy, provided they have not bounced first.

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png The Grenade Launcher carries 6 Grenades per clip and 30 in reserve in the PS3 version of the game. This has been changed to 4 and 16 respictively in the PC and Xbox versions of the game.

Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 2 16 On direct hit:
Base: 103–147
Crit: 342–388

Pictogram info.png Grenades explode on contact with an enemy.

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram plus.png +20% Damage done.

Pictogram plus.png +25% Projectile speed.

Pictogram minus.png -60% clip size.

Pictogram minus.png Launched bombs shatter on surfaces.

Pictogram minus.png +25% Damage done to self.

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 Directly underneath:
Base: 103–138
Crit: 3531

Pictogram info.png Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.

Pictogram info.png Can lay up to 8 stickybombs at once.

Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.

Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A N/A Full charge:
50 + 10 per head (up to 5)

Pictogram info.png Secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage.

Pictogram plus.png Adds 50% resistance to fire damage.

Pictogram plus.png Adds 40% resistance to explosive damage.

Pictogram info.png Grants its abilities passively, does not need to be selected.

Pictogram info.png Does not grant resistance to self-inflicted damage.

Pictogram info.png Cannot be instantly recharged from a resupply cabinet.

Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 Directly underneath:
Base: 103–138
Crit: 3531

Pictogram info.png Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.

Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.

Pictogram plus.png Can destroy enemy stickies.

Pictogram plus.png Can lay up to 14 stickybombs at once.

Pictogram plus.png Has 12 more ammo carried.

Pictogram plus.png Has 25% higher firing speed.

Pictogram minus.png Has 0.8 sec. longer priming time.

Sticky Jumper
Craft
Sticky Jumper
8 72 Directly underneath:
Base: 0
Crit: 0

Pictogram plus.png +200% max primary ammo on wearer.

Pictogram plus.png No self inflected blast damage taken.

Pictogram minus.png -100% damage done.

Pictogram minus.png +100% explosive damage vulnerability on wearer

Pictogram minus.png +100% bullet damage vulnerability on wearer

Pictogram minus.png +100% fire damage vulnerability on wearer

Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bottle
Stock
Bottle
Killicon bottle.png N/A N/A Base: 65

Crit: 195

Pictogram info.png The Bottle will break upon a successful Critical hit (purely cosmetic feature).

Eyelander
Unlock
Eyelander
Killicon eyelander.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life.

Pictogram minus.png Lowers maximum health by 25 points.

Pictogram minus.png No random Critical hits.

Pain Train
Craft
Pain Train
Killicon pain train.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Doubles capture power for points and carts.

Pictogram minus.png Raises bullet vulnerability by 10%.

Scotsman's Skullcutter
Craft
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png N/A N/A Base: 78

Crit: 234

Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png Deals 20% more damage.

Pictogram minus.png Lowers speed by 15%, even if not wielded.

Pictogram info.png Every killing blow decapitates the enemy, but does not increase the head counter.

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png N/A N/A Base: 65

Crit: 195

Promotional item from Left 4 Dead 2: The Sacrifice.
Pictogram info.png Same as the Bottle's specs.

Horseless Headless Horsemann's Headtaker
Craft
Horseless Headless Horsemann's Headtaker
Killicon horseless headless horsemann's headtaker.png N/A N/A Base: 65

Crit: 195

Halloween item.

Pictogram info.png Same as the Eyelander's specs, without the taunt.

Claidheamh Mòr
Craft
Claidheamh Mòr
Killicon claidheamh mòr.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png 0.5 Sec. increase in charge duration.

Pictogram minus.png -15 Max health on wearer.

Pictogram minus.png No random Critical hits.

Pictogram info.png Every killing blow decapitates the enemy, but does not increase the head counter.

Ullapool Caber
Craft
Ullapool Caber
Killicon ullapool caber.png N/A N/A Base: 35 (149) 1

Crit: 105 (300) 1

Pictogram info.png On a successful hit, the grenade's 'head' will explode, dealing damage to the user and to all enemies around him. The blast will launch the user upward.

Pictogram minus.png No random Critical hits.

Pictogram info.png The grenade's 'head' will show signs of damage after exploding, and will not explode again until the user respawns or visits a supply closet.

Killicon ullapool caber explode.png
Half-Zatoichi
Promotional, Craft
Half-Zatoichi
Killicon half-zatoichi.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png On kill: restores you to 100% health

Pictogram minus.png This weapon is Honorbound and once drawn cannot be sheathed until it kills.

Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.

1 Explosion damage is determined by the distance from the explosion.

Taunt Attack

Demoeyelander.png Associated items DescriptionKill icon
Main article: Decapitation
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.
  • Killicon barbarian swing.png

Item sets

Main article: Item sets
The Expert's Ordnance
Backpack The Expert's Ordnance Bundle.png
Effect

No effect

Hats

Main article: Hats


Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Demomanava.jpg Buffed red demoman.jpg Buffed blu demoman.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Demoman achievements

Bugs

  • The Demoman's head slightly clips with his own collar.

Trivia

  • The voice actor for the Demoman, Gary Schwartz, also voices the Heavy.
  • The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for the actual black Scottish style both because the former lacked originality and because the latter was easier to differentiate from the other classes.[1]
  • The HUD icon of the Demoman is inverted horizontally, as he is depicted as left-handed. The Demoman's eye patch is also on the wrong eye.
  • The WAR!: The Demoman lost the seven-day War waged between him and the Soldier, thus losing out on his chance to obtain the Gunboats.
  • Acording to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a photo of him with both eyes and his parents.
  • The Demoman was also a part of the KritzKast contest, in which contestants submitted what they thought the Demoman says in the censored portion of the Meet the Demoman.
  • The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of November 19, 2010. Other ingame appearences of the logo, such as the 119th_medals or the Carouser's Capotain remain unchanged.
  • In Poker Night at the Inventory, an image of the RED Demoman makes a cameo as the Jack card for the red suits (hearts and diamonds) in the "TF2" card deck.
  • The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
  • Template:W was hired as the first BLU Demoman.
  • The WAR! comic features a picture of the demoman as a child with his parents. The seal in the background states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
    • Ironically, no Highlander should have had an eye past thirty, according to the WAR! comic.
  • The Assault class of Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".


Related merchandise

Related fads

See also

Reference

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links