Sunshine/艳阳海岸

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< Sunshine
Revision as of 06:26, 10 November 2023 by Profiteer (talk | contribs) (控制点 1 & 5)
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地图Sunshine还拥有其它版本,其中包括Sinshine
Sunshine
300px
基本信息
地图变种: Sinshine
开发者: 未知
地图俯视图
Sunshine overview.png
我对这个地图设计感觉很好。
Phi 谈到这张地图的设计

Sunshine是一张社区制作控制点模式地图,该地图注重于竞技性,其设计思路也是专注于 6v6 竞技。地图采用了标准 5CP 设计,即1中点、2次要点和2终点。每次向前占领一个点,其重生点也会向前推进。该地图是ESEA,ETF2L,和UGC赛事的常用地图。与一些人所认为的相反,“艳阳海岸”并不是直接受到其他 5CP 的启发,而是将第二控制点设定在一个塔型结构的顶部,其周围有两条小道可攀升到中心位置。

Sunshine是被投稿到Steam创意工坊的。

位置

:如果你无法找到下方列出的位置,你可以向下滚动到辅助俯瞰图板块,以查看它们在地图上所标记的确切位置。

控制点 3

  • 钟楼:钟楼作为中间控制点。它可以从前面和后面的开口进入。
  • 小屋:钟楼区域的四个角落各有一个小木屋,可用作掩体。
  • 巷子:进入中央控制点区的其中一条路线,可由第二&四控制点区进入。
  • 咖啡厅:进入中央控制点区的另一条路线,该路线位于钟楼前/后方的一栋石质建筑内。
  • 咽喉:双方队伍进入中央控制点区的主要途径。

控制点 2 & 4

  • 灯塔:每个队伍都有一个团队色灯塔,作为第2和第4个控制点。
  • 狙击手平台:灯塔后面是一个平台,可以作为狙击手的观察点。
  • 楼梯间:位于灯塔后方的是一个楼梯间,通往隧道。
  • 木制仓库:灯塔更后方是仓库,一座巨大的三叉分路建筑作为由第二/四控制点区进入最终控制点区的大门。

控制点 1 & 5

  • 木箱:控制点右边有一些桶和木箱作为掩体。
  • :导弹发射台后方有一堵可透视的玻璃墙。
  • 导弹发射台:最终和第一控制点的所在地。
  • 高台:控制点左边是一座可俯瞰整个最终控制点区的高台。

辅助俯瞰图

Sunshine的位置
1.S小屋
2.咖啡厅
3.咽喉
4.巷子
5.狙击手平台
6.楼梯间
7.木制仓库
8.高台
9.墙及其后方区域
10.木箱
蓝色/红色斜线:蓝队/红队第一出生点
蓝色/红色双斜线:蓝队/红队第二出生点
蓝色/红色带圈双斜线:蓝队/红队第三出生点
暗红色圆圈:位于中央的第三控制点
黄色圆圈:位于灯塔的第2&4控制点
绿色圆圈:位于导弹发射台的第1&5控制点

战术

主条目: 社区 Sunshine 战术

控制点占领时间

控制点 玩家人数
控制点 1 和 5 ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208
控制点 2 和 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
控制点 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560


地图更改日志

这是地图添加到游戏之前的更改日志。
更改日志:

rc10

  • Blocked sightline from cafe to second
  • Raised said door 8u
  • Moved cover from cafe to mid in order to make standing on tetris unable to see players pushing through cafe
  • Moved and raised doorways exiting cafe in order to support pushing through more
  • Moved high ground next to lighthouse down by 48u, aligning it with the high exit from lobby
  • Extended out high exit from lobby to make fighting easier
  • Changed cover in flowers/valley in order to prevent players standing on fences, and seeing too much
  • Moved barrel arrangement on shutter door side of last back 32u
  • Raised fence between choke and second by 32u to block sightline
  • Opened up the wall between left and right lobby
  • Fixed visual glitch with one way windows in last spawn
  • Simplified cubbyhole in bottom lobby
  • Pushed upper side choke into last forward a bit, created new space for teams to play in – entrance is now closer to last
  • Extended fence next to upper side choke to ceiling to prevent players from standing on top
  • Major changes to shutter door side of last: if you enter shutter door, you can no longer be spotted from players in last and you have a safer entrance area around pack
  • Moved shutter door over significantly, eliminating line of sight from shutter into last
  • Shifted around geometry in shutter side lobby to better work with sightlines and encourage teams to use shutter side more
  • Filled in useless area that used to connect to what used to be secret
  • Edited displacements on mid to make the sightline under the church unusable
  • Added planks underneath church to make sightline under church from choke to choke unusable
  • Shortened openings on long sides of church to make visibility from shack more limited

rc9

  • reduced file size drastically (repacking!)
  • increased performance, optimization, and FPS across the map
  • can't stand on wooden palette on last to see over boxes into lobby anymore
  • clipping on structure behind last point refined
  • aligned texture on metal beams above last
  • changed all models/props_spytech/computer_wall03.mdl to *_wall04
  • added one wooden palette to block slim sightline from last spawn
  • moved medium ammo on low ground on last back to old spot
  • refined displacements on mid
  • removed two lights at flower in valley
  • removed shadows on wood doors
  • removed benches right outside of spawn
  • clipped off a hiding spot in lobby
  • extended high platform in valley towards mid slightly
  • added box near high platform in valley to allow scouts to jump
  • widened wooden ramp up to mid platform slightly
  • expanded high ground next to lighthouse slightly
  • filled in gap underneath wooden stairs next to mid forward spawn
  • fixed a case where you could see the nodraw side of a brush
  • extended the high ground near the staircase near choke on last by about 48 u
  • fixed spectator cam on BLU last being linked to the RED last point instead of BLU
  • added spectator cameras on second
  • removed props in scaffolding under roof in lower lobby (above the healthkit used in rollout)
  • removed tiled “brick” props on blu side near flowers and mid
  • removed unnecessary brushwork on ceiling through cafe
  • removed garbage props in cafe
  • removed smaller arch doorway detail bits nearby pack on second and in flowers
  • detailed the mid building some more – everything is blockbulleted and clipped, don't worry
  • optimization pass, lots of hinting
  • massive prop fade pass
  • lighting changeups, less blinding whites now

rc8 (from rc7)

  • removed double door
  • instead, made it a single thin door
  • pushed entrance point back a little bit
  • eliminated sightlines to shutter
  • lifted box up to protect against sightline that went over it
  • added barrel on side of prop pile in order to prevent the corner sightline
  • moved boxes in tile room over a slight bit to prevent sightline from spawn
  • Tyler’s door, aka the small door situated at 45° off of tile room, has been moved slightly
  • spawn changes
  • moved resupply cabinets forward slightly
  • angled doors perpendicular to the large wall on last rather than parallel
  • lowered right door, staircase is now outside spawn instead of inside
  • one-way windows à la snakewater
  • eliminated secret
  • subtly changed capzone on last
  • removed computers you could stand on behind last
  • fixed teleporter bugs
  • extensive clipping pass and prop clippings
  • extensive fps improvements, will not be perfect but it will run better than rc7
  • occluders optimized
  • hint brushes worked on extensively
  • more prop fades
  • prop optimization - removing certain poly-heavy props and various little clutter
  • streamlined various roof edges
  • fixed many texture bugs and lighting errors
  • no more spinning lighthouse
  • polish
  • deer

rc1a

  • fixed cubemaps
  • various little things

rc1

  • Added new route to last, removed a route
  • Hopefully made the announcer work
  • Slight HDR
  • 3d skybox
  • Made valley less complex
  • No more rocks
  • Simplified bloating custom textures a little
  • Optimization
  • General fixes here and there and here and there
  • More secret deer

b2

  • reworked lots of little tiny areas
  • expanded lobby
  • smoothed various portions of the map
  • better clipping
  • more optimization

b1

  • Detailed the entire map
  • Rearranged various health pickups
  • Added gully-like 'secret' area to last
  • Expanded platform on side of last
  • Changed geometry of lots of areas in general
  • Tons of custom content (and deer)!

a7

  • REMADE SECOND
  • detailing
  • tons of other little things

a4b

  • Reworked a LOT of the 2nd point overall
  • Changed the flank route to a more open, available route
  • Shortened main choke
  • Simplified other routes from 2nd to mid
  • Smaller capzone on mid
  • Better and more smooth clipping and routes around and under point
  • Pit at second moved closer to the point
  • Underground route straightened out a bit
  • Platform at last extended out a bit
  • Spawntimes changed slightly
  • More deer
  • Various other little things
  • General optimization

a3

  • changed mid entirely
  • more OoB architecture
  • changed lobby a bit
  • added paths and ramps to previously inaccessible places
  • tons of little other things

a2

  • detail sprites and alpha painting
  • a little tighter choke between mid and 2nd
  • a little brighter indoor areas
  • marked capzones
  • various little things
  • signs

a1

  • made the map. wheeeee

更新历史

2016年7月7日补丁 #1 (棋逢对手更新)

  • 地图 Sunshine 被添加到游戏中。

2016年8月16日补丁

  • 更新 cp_sunshine 以修复一些碰撞问题。

2016年10月12日补丁

  • Blockbulleted spiral staircase on the back of second.
  • 将中型弹药包添加至到中点的小道。
  • 移除了从山谷进入第二个木拱门的碰撞体积。
  • 缩小了木拱门的尺寸。
  • Blockbulleted a few undersides of staircases on last that could catch projectiles.
  • 移除终点的梯子。

2016年10月21日补丁

  • 修复了地图cp_sunshine丢失素材的问题。


细枝末节

画廊

另见