Asteroid
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Asteroid | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Space |
Setting: | Space |
Map Photos | |
Map Overview | |
Asteroid is a Robot Destruction beta map, released in the July 8, 2014 patch. It is set in a space station. The goal of the map is to head to the other team's base and destroy robots wandering near their spawn. However; the player can steal a "reactor core", which holds all of the opposing teams points, and bring it back to their base to steal a certain amount of the enemy team's points, depending on how many points you loaded it with.
As of the July 8, 2014 patch, it is unfinished and still in development, but the TF2 community is allowed to play-test it and give feedback to Valve on how to balance the map.
Contents
Robots
The robots are separated into three areas, named A, B, and C. They are defenseless, but will make a feeble attempt to escape attackers. They are protected by what appears to be an Ubercharge when the robots in front of them are alive (ex B and C are protected if A is alive). There are two robots at each area, and all have the same maximum health of 500. After 7 seconds without taking damage, they heal themselves at a rate of 8 health per second.
Strategy
Update history
- Added Mann Co. Beta Maps - Early Access program.
- Added 2 new beta maps:
rd_asteroid
andpl_cactuscanyon
. - Beta maps can be accessed via the Quickplay menu by checking the "Play Beta Maps" option.
- Added 2 new beta maps:
- Updated rd_asteroid
- Fixed incorrect respawn times for Blu attackers
- Fixed missing kill triggers in pits
- Added blockers to starting gates to prevent engineers from building outside the base before the round starts
- Added medium health kit near large ammo pack at the front doors of each base
- Removed the ability to create buildings in the lasers
- Removed chair prop from vent access room near vault
Bugs
- The robots sometimes display %HEALTH% instead of a number indicating health, or display nothing at all when moused over, especially if the player backs through them.
- Enemy robots can be walked through.
- It is possible to fall into the pits in the caves and survive.
- This is because they don't have any
trigger_hurt
brushes inside them to instant-kill anyone who falls into them.
- This is because they don't have any
Trivia
- There is commented out I/O to disable the laser trap when all the robots are destroyed.
Gallery
External links
References