Asteroid

From Team Fortress Wiki
Revision as of 20:56, 10 July 2014 by EliteMasterEric (talk | contribs) (Gallery)
Jump to: navigation, search
Asteroid
Rdasteroid.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Space
Setting: Space
Map Photos
Loading screen photos.
Map Overview
Asteroid overview.png

Asteroid is a Robot Destruction beta map, released in the July 8, 2014 patch. It is set in a space station. The goal of the map is to head to the other team's base and destroy robots wandering near their spawn. However; the player can steal a "reactor core", which holds all of the opposing team's points, and bring it back to their base to steal a certain amount of the enemy team's points, depending on how many points you loaded it with.

As of the July 8, 2014 patch, it is unfinished and still in development, but the TF2 community is allowed to play-test it and give feedback to Valve on how to balance the map.

Robots

The robots are separated into three areas, named A, B, and C. They are defenseless, but will make a feeble attempt to escape attackers. They are protected by what appears to be an ÜberCharge when the robots in front of them are alive (ex B and C are protected if A is alive). There are two robots at each area, and all have the same maximum health of 500. After 7 seconds without taking damage, they heal themselves at a rate of 8 health per second. They will always follow their path that is marked on the floor, unless they are being attacked. Robot's A drop 5 Power Cores, Robot's B drop 5 Power Cores and Robots C drop 25 Power Cores. When destroyed, they drop their associated amount of Power Cores. Robot's C drop them as a stream of Power Cores.

Strategy

See Community Asteroid strategy

Update history

July 8, 2014 Patch

  • Added Mann Co. Beta Maps - Early Access program.
    • Added 2 new beta maps: rd_asteroid and pl_cactuscanyon.
    • Beta maps can be accessed via the Quickplay menu by checking the "Play Beta Maps" option.

July 9, 2014 Patch #1

  • Updated rd_asteroid
    • Fixed incorrect respawn times for Blu attackers
    • Fixed missing kill triggers in pits
    • Added blockers to starting gates to prevent Engineers from building outside the base before the round starts
    • Added medium health kit near large ammo pack at the front doors of each base
    • Removed the ability to create buildings in the lasers
    • Removed chair prop from vent access room near vault

July 9, 2014 Patch #2

  • Updated rd_asteroid to fix another problem with respawn times for Blu attackers

Bugs

  • The robots sometimes display %HEALTH% instead of a number indicating health, or display nothing at all when moused over, especially if the player backs through them.
  • Enemy robots can be walked through.

Trivia

  • There is commented out I/O to disable the laser trap when all the robots are destroyed.
  • The spawn room Teleporter cannot be destroyed after the round by the enemy team.

Gallery

External links

References