Asteroid

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Asteroid
Rdasteroid.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Space
Setting: Space
Map Photos
Loading screen photos.
Map Overview
Asteroid overview.png

Asteroid is a Robot Destruction beta map, released in the July 8, 2014 patch. It is set in a space station. The goal of the map is to head to the other team's base and destroy robots wandering near their spawn. However; the player can steal a "reactor core", which holds all of the opposing team's points, and bring it back to their base to steal a certain amount of the enemy team's points, depending on how many points you loaded it with.

As of the July 8, 2014 patch, it is unfinished and still in development, but the TF2 community is allowed to play-test it and give feedback to Valve on how to balance the map.

Locations

Asteroid is a mirrored symmetrical map.

  • Bridge – The main choke point of the map, the Bridge connects the two above-ground RED and BLU bases; another bridge running beneath it provides an alternate route on the lower part of the buildings. An open space is on either side of the bridge.
  • Lobby – This area contains the earliest accessible A robots of either team.
  • Hallways – A series of hallways connecting to the center. B robots can be found nearby.
  • Spawn – A windowed chamber with overlook of the B robots and exits into the battlements and Reactor. A pre-made teleporter placed within the spawn as part of the level allows travel directly to the robots seen below.
  • Reactor – The final room, this contains the C robot within a glass chamber facing away from the outer entrance, and a path leading directly to the visible Reactor Core guarded by alternating environmental death inducing laser beams, plus another, longer path travelling through a separate small room which also reaches the Core without passing by the lasers.

Robots

The robots featured on this map serve as scoring targets. Players may attack the robots, which drop Power Cores when destroyed, which may then be collected for points. One point is scored for the player's team for each Power Core collected.

The robots are separated into three areas, named A, B, and C. There are two robots moving around each area. They will always follow their path that is marked on the floor, unless they are being attacked. They are defenseless, but will make a feeble attempt to escape attackers.

Robots in areas B and C are protected by what appears to be an ÜberCharge when the robots in front of them are alive; Robots B are protected if any Robot A is alive and Robots C are protected if any Robot B is alive.

All robots have the same maximum health of 500. After 7 seconds without taking damage, they heal themselves at a rate of 8 health per second.

When destroyed, Robots A drop 5 Power Cores, Robots B drop 10 Power Cores and Robots C drop 25 Power Cores. Robots A and B drop their associated amount of Power Cores in a single drop. When Robots C are destroyed, they perform a death animation wherein they run around dropping a stream of Power Cores.

When destroyed, Robots A and B also gib (drop destroyed Dispenser parts), these gibs may collected for Ammo or Metal.

Strategy

See Community Asteroid strategy

Update history

July 8, 2014 Patch

  • Added Mann Co. Beta Maps - Early Access program.
    • Added 2 new beta maps: rd_asteroid and pl_cactuscanyon.
    • Beta maps can be accessed via the Quickplay menu by checking the "Play Beta Maps" option.

July 9, 2014 Patch #1

  • Updated rd_asteroid
    • Fixed incorrect respawn times for Blu attackers
    • Fixed missing kill triggers in pits
    • Added blockers to starting gates to prevent Engineers from building outside the base before the round starts
    • Added medium health kit near large ammo pack at the front doors of each base
    • Removed the ability to create buildings in the lasers
    • Removed chair prop from vent access room near vault

July 9, 2014 Patch #2

  • Updated rd_asteroid to fix another problem with respawn times for Blu attackers

Bugs

  • The robots sometimes display %HEALTH% instead of a number indicating health, or display nothing at all when moused over, especially if the player backs through them.
  • Enemy robots can be walked through.

Trivia

  • There is commented out I/O to disable the laser trap when all the robots are destroyed.
  • The spawn room Teleporter cannot be destroyed after the round by the enemy team.

Gallery

External links

References