Mercenary Park
Revision as of 22:21, 22 October 2017 by ClockworkSpirit2343 (talk | contribs) (Added info about 2 unused rooms found in the map)
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Mercenary Park | |
---|---|
300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Jungle |
Setting: | Daylight, overcast |
Hazards: | Crocodiles, Pitfalls |
Map Photos | |
Map Overview | |
“ | Welcome...to Mercenary Park!
— Saxton Hale announcing the park
|
” |
Mercenary Park is an Attack/Defend Control Point map released during the Jungle Inferno Update. It is an old weapons facility that was originally repurposed as "Yeti Park", but was changed hastily to a battleground after Saxton Hale supposedly killed the last Yeti in existence.
Strategy
Main article: Community Mercenary Park strategy
Control Point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Control Point A | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control Point B | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control Point C | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Update history
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added Mercenary Park to the game.
Bugs
- It is possible for Pyros to shoot flames through BLU team's first spawn's right door.
- RED's spawn rooms are improperly clipped.[1]
- Sentry Guns can be placed on the Mercenary Park sign. [2]
- Sentry Guns can be placed on BLU team's third spawn.
- Using Teleporters, it is possible to exit the map. [3]
Trivia
- The name Mercenary Park is a reference to the 1993 film ‘Jurassic Park’
- Similarly, both plots for the parks revolve around containing dangerous animals for the public which eventually escape.
- This is the first TF2 Map to feature animated crocodiles as a death hazard.
- There exists two unused rooms in Mercenary Park:
- To the left of the first Control Point and behind the fence, there is a mostly empty, slightly lit-up room with two floors and a dropdown between the two.
- Directly underneath the second Control Point is an unlit area that has walls lined with cages and cylindrical containers.
Gallery
- Mercenary Park Unused Room 1.jpg
The building that holds the unused room by Control Point A.
- Mercenary Park Unused Room 2.jpg
The inside of the building.
- Mercenary Park Unused Room 3.jpg
The unlit and unused room underneath Control Point B.
References
|