Atoll

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Revision as of 17:06, 21 October 2023 by Cheddar (talk | contribs) (Locations: added 2 new images)
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Atoll
Zi atoll.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Halloween
Setting: Night
Map Photos
Loading screen photos.
Map Overview
Atoll overview.png

Atoll is a community-created Zombie Infection map. It is set on an isolated island with a lighthouse at the center surrounded by various buildings.

Atoll was contributed to the Steam Workshop.

Locations

Strategy

Main article: Community Atoll strategy

Update history

October 9, 2023 Patch #1 (Scream Fortress XV)
  • Added Atoll to the game.

October 13, 2023 Patch

  • Added an extension to the roof of the turbine building.
  • Added nobuild entities to debris that could potentially hide sneaky Sentry Guns.
  • Added a broken window on the turbine building.
  • Clipped the spiral stairs behind the lighthouse (thanks Aar!).
  • Reduced performance impact of water.
  • Increased size of trigger_push entities on the tree tops.
  • Improved collision on the displacement on the beach near the fishing house.
  • The spinning cat has been fed.

October 19, 2023 Patch

  • Fixed the missing texture on the turbine building's roof.
  • Added areaportals and occluders in and around buildings.
  • Added extra nodraw brushes under the level and buildings to improve vis calculations.
  • Added prop fades on bushes and rocks.
  • Adjusted push triggers on trees.
  • Minor clipping adjustments.
  • Changed func_brush on roofs to func_movelinear so that corpses don't fall through.
  • Added soul gargoyle spawns.
  • Added a santa hat that spawns on the anchor when smissmas holiday is enabled.
  • Fixed cubemap reflection issues.
  • Fixed the seam between the 3D skybox and the playable level.
  • Aar fed the spinning cat.

Trivia

  • There is a slowly rotating low-poly model of a black cat inside of a room at the base of the lighthouse, next to an opened can of spinach. Approaching the cat via noclip displays the text "molly :]" on the screen.

Gallery