Atoll
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Atoll | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Map Photos | |
Map Overview | |
Atoll is a community-created Zombie Infection map. It is set on an isolated island with a lighthouse at the center surrounded by various buildings.
Atoll was contributed to the Steam Workshop.
Locations
- The Docks: The main spawn area for RED, near the end of the docks a small health kit and ammo box can be found.
- The Warehouse: Located next the the docks two ramps can be used to get onto the roof, the broken window can also be used as an entry point, and underneath the generator spawns a large health kit.
- The Lighthouse: Located in the center of the map has several routes which can lead to different escape/flank routes.
- The Destroyed House: Near the lighthouse, a house with a destroyed roof can be seen, players can jump to this spot by walking up a ramp on the building opposite.
- The Gravestone: A lone gravestone with the Salty Dog placed on top, spawns a medium ammo box.
Strategy
Main article: Community Atoll strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Atoll to the game.
- Added an extension to the roof of the turbine building.
- Added
nobuild
entities to debris that could potentially hide sneaky Sentry Guns. - Added a broken window on the turbine building.
- Clipped the spiral stairs behind the lighthouse (thanks Aar!).
- Reduced performance impact of water.
- Increased size of
trigger_push
entities on the tree tops. - Improved collision on the displacement on the beach near the fishing house.
- The spinning cat has been fed.
- Fixed the missing texture on the turbine building's roof.
- Added
areaportals
andoccluders
in and around buildings. - Added extra
nodraw
brushes under the level and buildings to improve vis calculations. - Added prop fades on bushes and rocks.
- Adjusted push triggers on trees.
- Minor clipping adjustments.
- Changed
func_brush
on roofs tofunc_movelinear
so that corpses don't fall through. - Added soul gargoyle spawns.
- Added a santa hat that spawns on the anchor when smissmas holiday is enabled.
- Fixed cubemap reflection issues.
- Fixed the seam between the 3D skybox and the playable level.
- Aar fed the spinning cat.
Trivia
- There is a slowly rotating low-poly model of a black cat inside of a room at the base of the lighthouse, next to an opened can of spinach. Approaching the cat via noclip displays the text "molly :]" on the screen.
Gallery
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