Perks

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Perks
Arena perks.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Town
Setting: Nighttime
Hazards: Fire (environmental)
Map Overview
Perks overview.png
Map Stamp
Item icon Map Stamp - Perks.png
Supporters Leaderboard
We have an ability in store for everyone's wishes, no matter your choice, you'll find all of our boons quite satisfactory.


( Warning, eternal afterlife voided with any purchase, misuse of product may cause the sanctity of your soul to be voided, Perks.Inc assumes no liability in the case of death or damnation. )
Perks publicity blurb

Perks is a community-created Arena map. It is set in a medieval town at night.

The map takes its name from its perks system: during the setup time of 30 seconds, the teams receive different sets of three randomly selected perks, which last until the end of the match. To vote, a player has to be near the desired perk when the setup timer reaches 0. The chosen perks are then displayed in a glass case before players are sent into the main portion of the map after 7 seconds. If no players in a team vote for a perk, the game randomly selects one for that team.

The perks are:

  • Ammo Reserve: +50% clip size and ammo and metal regeneration.
  • Bloodlust: on kill, grants 2 seconds of mini-crits.
  • Cloaking: on round start, grants 15 seconds of invisibility (ends prematurely on attacking).
  • Conversion: mini-crits become full crits.
  • Extra Provisions: +40% health restored on all heals.
  • Gravedigging: on death, summons a friendly skeleton.
  • Haste: +10% movement speed.
  • Haunting: on death, the killer is marked for death for 6 seconds.
  • Honorable Combat: double melee damage.
  • Precision: +50% projectile speed and reduced spread.
  • Quickdraw: +15% firing, reloading, and weapon switching speed.
  • Resistance: +10% damage resistance.
  • Reveal: on kill, reveals the three closest enemies for 5 seconds.
  • Second Chance: once per round, players can be revived by a Medic.
  • Stronghold: when the point unlocks, +1 capture rate and +20% damage resistance.

Perks was contributed to the Steam Workshop.

Locations

  • Voting Area: the starting location of each round, with the perks the team can choose from, the glass case displaying the perks that have been picked, and a resupply cabinet on each side of the room.
  • Start Yard: the area players are taken to after voting for a perk ends. The Gate, with a "Control Point" sign above it, offers a shorter route to the Capture Point, where they just have to go around or over a rock and a wooden fence with vines to reach it. The open doorway takes players to the Bar, which is connected by a simple wooden bridge to the Central Building.
  • Capture Point: located in the middle of the map, it is the fountain in the town plaza.
  • Central Building: the building right in front of the Capture Point. Its front access, facing the point, is split in two by a wall. It also has two entrances on each side, one facing the gate and one connected to the Bar, where there is also a staircase leading to the Graves.
  • Graves: the low ground between the Bar and the Central Building, below the bridge connecting the two. There are only two ways out: the aforementioned staircase of the Central Building and a stair to the Capture Point.
  • Chapel: a chapel right next to the Capture Point. Its doors are on an elevated platform that is covered by a wall and have a small ammo pack in front of them.
  • Rocks: big piles of rocks that serve as cover for those crossing the Gates and heading to the Capture Point. It is possible to jump over and on them with jumping techniques like flare and explosive jumps.

Strategy

Main article: Community Perks strategy

Update history

October 9, 2023 Patch #1 (Scream Fortress XV)

  • Added Perks to the game.

October 19, 2023 Patch

  • Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec).
  • Fixed missing barricades in the voting area.
  • Fixed certain items having missing textures on the map.
  • Removed crumpkins (with help from LizardOfOz).
  • Fixed stalemates causing extra rounds where no perks would appear.
  • Added a new HUD, with an alive player counter.

Bugs

  • As a Heavy, if the Conversion perk is chosen, consuming the Buffalo Steak Sandvich whilst having the Holiday Punch equipped causes the converted crits to deal critical damage instead of forcing the victim to laugh. However, non-converted crits still force the victim to laugh.
  • Using the Eureka Effect to teleport to the base after the round has started kills the player.

Gallery