Circus
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Circus | |
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Basic Information | |
Map type: | Player Destruction |
File name: | pd_circus
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Released: | October 10, 2024 Patch (Scream Fortress XVI) |
Variants: | Nucleus (King of the Hill), Galleria, Nucleus VSH and Nucleus (Arena) |
Developer(s): | Liam "Diva Dan" Moffitt Aeon "Void" Bollig donhonk |
Map Info | |
Environment: | Circus |
Setting: | Nighttime, Halloween |
Hazards: | Pitfall, banana peel, fire |
Hazards (Underworld): | Health drain |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Circus is a community-created Player Destruction map added in the Scream Fortress 2024 update. It is set inside a macabre circus tent.
Circus was contributed to the Steam Workshop.
Contents
Locations
- The Hoop: the rotating, flaming hoop which dominates the center of the map. Jump pads let players to jump through it, allowing them to quickly cross to the opposite side of the map while gaining a temporary speed boost when they land. The base periodically lowers so that the portal to the Clown Core can open and players can deliver the Funny Bones they collected in order to score.
- Bonzo's Pit: Directly below the Hoop is Bonzo's gaping maw with a narrow catwalk suspended just above it. The catwalk holds a medium health kit, but the pit is unavoidable death - unless the player manages to land on one of the floating bongos, which bounce them back to safety (although fall damage may occur).
- The Perimeter: The series of ledges and catwalks which directly surround Bonzo's Pit. The Perimeter is further divided into "RED-Side Perimeter" and "BLU-Side Perimeter", based on which spawn room is on that side of the map. Narrow wooden bridges to the Clown Core appear across the pit after the portal is opened.
- Roofs: On top of the buildings along the perimeter are roofs which are accessible by Rocket Jumping or Sticky Jumping. These are useful spots, as they give a great height advantage and a view of the entire area.
- The Bridges: Once the timer has ticked, the portal to the Clown Core opens and bridges extend out so that it is reachable. There are four bridges, one on each side in front of each team's spawn, and two far bridges in the center between the spawns.
- Jumbotron Building: The Jumbotron Building is one of the buildings on the perimeter. It has no bridge connecting to the portal from it, but has a bridge connecting to the catwalks at the base of the Hoop.
- Cannon Building: Directly across from the Jumbotron Building is the Cannon Building. It is entered from each team's side by a set of staircases and in its center are two sets of staircases which lead down to the central bridge of the portal. On each side there are entrances to balconies which overlook most of the area.
- Clown Core: The delivery zone. Players are fully healed and overhealed when they enter and have a continuous speed boost while inside, as well as increased weapon stats like faster firing and reload speeds. To score, players who have picked up Funny Bones must stand at the base of the exit portal. Although the exit portal is permanently open, its high placement make it difficult for classes without jumping techniques (like Heavies and Snipers) to reach it, which need to jump onto the thin low walls surrounding the delivery zone first and into the portal second if they wish to leave early. When the entry portal is closed, players still in the Clown Core start taking damage, however the exit portal gains a strong gravitational pull that helps players escape.
Strategy
Main article: Community Circus strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 10, 2024 Patch #1 (Scream Fortress XVI)
- Added Circus to the game.
- Fixed spell books being prompted despite none spawning in the map.
- Reduced points per player from 6 to 5.
- Reduced distracting lighting and details around the inaccessible areas of the circus.
- Fixed being able to place teleporters too close to spawn doors.
- Fixed erroneous collisions.
- Fixed small displacements cutting through walls.
- Fixed some gaps in geometry.
Gallery
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