Pyro

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Pyro
https://wiki.teamfortress.com/w/images/4/42/Pyro_RED_3D.jpg?1702810678.360463365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21https://wiki.teamfortress.com/w/images/5/52/Pyro_BLU_3D.jpg?1702810870.0221953365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21https://wiki.teamfortress.com/w/images/8/8b/Pyro_%C3%9CberCharged_RED_3D.jpg?1702811167.1218253365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21https://wiki.teamfortress.com/w/images/5/51/Pyro_%C3%9CberCharged_BLU_3D.jpg?1702811029.328983365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21
Pyro.png
Basic Information
Icon: Leaderboard class pyro.png
Type: Offensive
Health: 175 / Medic emblem RED.png 260
Speed: 100%
110% with the Gas Jockey item set
Meet the Pyro
PyroVidSplash.png
Mpphhh mphh mphhhh mphhh mhh!
The Pyro on just about anything

The Pyro is a mumbling pyromaniac of indeterminate origin who has a fervent fondness for fire and all things fire related. Wielding a homemade Flamethrower, the Pyro can ignite opponents, whittling their health away over time with the ensuing afterburn damage. The Pyro also wears an asbestos-lined suit that protects the wearer against any afterburn effect should the player engage another Pyro.

Due to the short range of the Flamethrower, the Pyro relies heavily on ambush tactics to catch opponents off-guard. One of the primary and vital roles of the Pyro is Spy checking; a puff of flame will ignite (and therefore expose) both a cloaked and a disguised Spy. Though categorized as an offensive class, the Pyro can also be a useful asset in defense, protecting friendly Sentry Guns from Spies, removing Electro Sappers from an Engineer's Buildings using the Homewrecker or the Maul and can also send an entire attacking team retreating for health.

In addition, the Pyro can use the compression blast ability to reflect enemy projectiles, extinguish burning teammates, separate a Medic from its target, disrupt an ÜberCharge, disorient enemies by pushing them into the air, and even rocket jump by reflecting a rocket toward the Pyro's own feet. The Pyro can also ignite a friendly Sniper's Huntsman arrow, thus igniting whoever the arrow hits.

It is even possible for the Pyro to use a Detonator jump to get to places normally unreachable.

The Pyro is voiced by Dennis Bateman.

Bio

Basic strategy

Main articles: Pyro tips, Pyro strategy
Pyroava.jpg
  • Ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage.
  • Don't approach enemies head-on; they will notice you and use your short range to their advantage.
  • Approaching enemies from the back is usually a much safer and stronger route to attack. This is an especially effective method when employed with the Backburner.
  • Your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
  • You can often set enemies on fire and retreat, leaving them to die from the afterburn.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

The Flamethrower, Backburner, Degreaser, Flare Gun, and Detonator deal no damage when fired underwater, instead they produce harmless bubbles. However, they will deal base damage if you are above the water and your enemy is also slightly above the water. There is no afterburn however, making these weapons less effective.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Flamethrower
Stock
Flame Thrower
Killicon flame thrower.png Fire:
200

Air blasts:

10
200 Base (Max):
139.5 / sec.

Crit (Max):

418.5 / sec.

Afterburn:

6 / sec. × 10 secs.1

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected rockets/grenades/arrows will inflict Mini-Crit damage.

Backburner
Unlock
Backburner
Killicon backburner.png Fire:
200

Air blasts:

4
200 Base (Max):
153.5 / sec.

Crit (Max):

460.4 / sec.

Afterburn:

6 / sec. × 10 secs.1

Pictogram plus.png Guarantees Critical hits when attacking from behind.
Pictogram plus.png Deals 10% more damage.
Pictogram minus.png Airblasts cost 150% more ammo to fire (50 instead of 20).
Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All deflected rockets/grenades/arrows will inflict Mini-Crit damage.

Degreaser
Craft
Degreaser
Killicon degreaser.png Fire:
200

Air blasts:

10
200 Base (Max):
139.4 / sec.

Crit (Max):

418.2 / sec.

Afterburn:

4 / sec. × 10 secs.1

Pictogram plus.png Gives 65% faster weapon switch.
Pictogram minus.png Deals 25% less afterburn damage.
Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected rockets/grenades/arrows will inflict Mini-Crit damage.

Phlogistinator
Craft
Phlogistinator
Killicon phlogistinator.png Fire:
200
200 Base (Max):
139.5 / sec.

Crit (Max):

418.5 / sec.

Afterburn:

6 / sec. × 10 secs.1

Pictogram plus.png Upon dealing enough fire damage, secondary fire initiates 'Mmmph', which fully restores health and gives guaranteed Critical hits over a short period of time. Damage taken is reduced to a fraction during the taunt.
Pictogram minus.png Cannot airblast.
Pictogram minus.png Does not get random Critical hits.

1 Fire damage is determined by particle range from Flamethrower.

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60
[6 dmg. × 10 pellets]

Crit: 180
[18 dmg. × 10 pellets]

Flare Gun
Unlock
Flare Gun
Killicon flare gun.png 1 16 Base: 30

Crit: 90

Afterburn: 6 / sec. × 10 secs.

Pictogram info.png On hit, ignites enemy.
Pictogram plus.png Guarantees Critical damage on burning targets.

Detonator
Craft
Detonator
Killicon detonator.png

Pictogram info.png On hit, ignites enemy.
Pictogram info.png Alt-fire detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
Pictogram info.png Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram plus.png Guarantees Mini-Crit damage on burning targets, regardless of distance (only when flare is not detonated).
Pictogram minus.png 25% explosion self-damage vulnerability on user.

Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 3 32 Base: 60
[6 dmg. × 10 pellets]

Crit: 180
[18 dmg. × 10 pellets]

Pictogram plus.png 15% faster weapon switch speed.

Pictogram plus.png Mini-crits airborne targets for 3 seconds after switch.

Pictogram minus.png Has 50% smaller clip size.

Manmelter
Craft
Manmelter
Killicon manmelter.png 1 N/A Base: 30

Crit: 90

Afterburn: 6 / sec. × 10 secs.

Pictogram info.png On hit, ignites enemy.
Pictogram info.png Secondary fire extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished.
Pictogram plus.png Does not require ammo.
Pictogram plus.png Projectiles are 50% faster than other flares.
Pictogram plus.png Projectiles cannot be deflected.
Pictogram minus.png Does not get random Critical hits.
Pictogram minus.png No Flare Jump available for escapes.

Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Fire Axe
Stock
Fire Axe
Killicon fire axe.png N/A N/A Base: 65

Crit: 195

Saxxy
Distributed
Saxxy
Killicon saxxy.png

Limited item from the Replay Update.
Pictogram info.png Killed enemies freeze into solid Australium statues.

Conscientious Objector
Drop
Conscientious Objector
Killicon conscientious objector.png
Axtinguisher
Unlock
Axtinguisher
Killicon axtinguisher.png N/A N/A Base: 33

Crit: 195

Pictogram plus.png Guarantees Critical damage on burning targets.
Pictogram minus.png Deals 50% less damage on non-burning targets.
Pictogram minus.png No critical hits against non-burning targets.

Postal Pummeler
Craft
Postal Pummeler
Killicon postal pummeler.png
Homewrecker
Craft
Homewrecker
Killicon homewrecker.png N/A N/A Base: 49

Crit: 146

Pictogram plus.png Deals double damage against enemy buildings.

Pictogram plus.png Able to remove Electro Sappers.
Pictogram minus.png Deals 25% less damage against players.

Maul
Promotional / Craft
Maul
Killicon maul.png
Powerjack
Craft
Powerjack
Killicon powerjack.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png On kill, restores 75 health points. Can overheal from maximum health.
Pictogram minus.png Raises melee vulnerability by 20% while active.

Back Scratcher
Craft
Back Scratcher
Killicon back scratcher.png N/A N/A Base: 82

Crit: 244

Pictogram plus.png Deals 25% more damage.
Pictogram plus.png When picking up health packs, 50% extra health is given on wearer.
Pictogram minus.png When receiving health from other sources, such as a Dispenser or Medi Gun, 75% less health is given on wearer.

Sharpened Volcano Fragment
Promotional / Craft
Sharpened Volcano Fragment
Killicon sharpened volcano fragment.png N/A N/A Base: 52

Crit: 156
Afterburn: 6 / sec. × 10 secs.

Pictogram plus.png On Hit, target is engulfed in flames.
Pictogram minus.png Deals 20% less damage.

Third Degree
Craft
Third Degree
Killicon third degree.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Damage transfers to all players connected by Medic beams.

Taunt Attack

Pyrotaunt2.PNG Associated items DescriptionKill Icon
Main article: Hadouken
The Pyro charges up and performs a Hadouken, complete with a burst of flame emerging from the hands.
  • Killicon hadouken.png

Item sets

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

Main article: Item sets
The Infernal Imp
Item icon Infernal Imp.png
Effect

No effect

Main article: Item sets
Dr. Grordbort's Moonman Pack
Item icon The Moonman Pack Bundle.png
Effect

No effect

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Pyroava.jpg Buffed red pyro.jpg Buffed blu pyro.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Pyro achievements

Update history

September 28, 2007 Patch
  • Fixed the Flamethrower hit detection.
  • Increased the Flamethrower damage at point blank range.

December 20, 2007 Patch

February 14, 2008 Patch

  • Added Flamethrower "sizzle" sound when the Pyro is hitting a target.

April 29, 2008 Patch (Gold Rush Update)

  • Fixed Flamethrower bug where a player flush against a wall couldn't be lit on fire from the front.

June 19, 2008 Patch (The Pyro Update)

June 20, 2008 Patch

June 23, 2008 Patch

  • Fixed another issue with the "Hot on your Heels" achievement.

July 1, 2008 Patch

  • Added back some damage falloff to the Pyro's Flamethrower. Not nearly as extreme as it was before the Pyro class pack.
  • Fixed Backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed.

July 8, 2008 Patch

  • Fixed flares not always being removed on impact.

July 29, 2008 Patch

August 19, 2008 Patch (A Heavy Update)

  • Added new firing sounds to The Backburner.
  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.

January 28, 2009 Patch

  • Fixed Pyro model not animating in the class menu.

February 2, 2009 Patch

  • Increased flare direct hit damage from 20 to 30.

February 25, 2009 Patch

March 5, 2009 Patch

  • Fixed Flamethrower loophole that resulted in the flame effect being stuck on while the Flamethrower wasn't really firing.

May 21, 2009 Patch (The Sniper vs. Spy Update)

May 26, 2009 Patch

  • Server log improvements:
    • Added "player_extinguish" event for servers to log when a Pyro extinguishes flame with the airburst.

June 8, 2009 Patch

June 23, 2009 Patch

August 13, 2009 Patch

August 31, 2009 Patch

  • Fixed the Pyro's airblast pushing Spectators in free-look mode.
  • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing.

December 17, 2009 Patch (WAR! Update)

December 22, 2009 Patch

January 13, 2010 Patch

  • Added backstab death animation.
  • Shotgun reload for Heavy & Pyro changed to feel more appropriate now.

February 23, 2010 Patch

March 18, 2010 Patch (First Community Contribution Update)

April 28, 2010 Patch

  • Flamethrower direct damage reduced 20%.
  • Burn duration reduced (10 -> 6 seconds).
  • Airblast re-fire delay reduced by 25%.
  • Airblast ammo usage reduced by 20%.
  • All reflected rockets/grenades/arrows now Mini-Crit.
  • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

April 29, 2010 Patch (119th Update)

May 7, 2010 Patch

May 19, 2010 Patch

May 20, 2010 Patch (Second Community Contribution Update)

May 21, 2010 Patch

July 8, 2010 Patch (Engineer Update)

  • Added better feedback sound for Pyros when their Flamethrower is doing damage.

July 19, 2010 Patch

  • TF Bot Changes
    • Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.

September 30, 2010 Patch (Mann-Conomy Update)

October 6, 2010 Patch

October 27, 2010 Patch (Scream Fortress)

November 19, 2010 Patch

December 2, 2010 Patch

December 13, 2010 Patch

December 17, 2010 Patch (Australian Christmas)

December 21, 2010 Patch

January 7, 2011 Patch

January 10, 2011 Patch

February 3, 2011 Patch

February 7, 2011 Patch

February 28, 2011 Patch

March 1, 2011 Patch

March 15, 2011 Patch

April 7, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • Added new paint styles to the Pyromancer's Mask.
  • Replaced the no-crit attribute with -25% damage on the following: The Powerjack.
  • Item changes:
    • Flaregun Flares always crit burning targets, regardless of range.
    • Backburner
      • Removed the restriction on airblast.
      • Ammo cost increased 150% (4 blasts at full ammo).
      • Damage bonus reduced to 10% (from 15%).
  • [Undocumented] Attribute 23 (no airblast) which was previously applied to the Backburner, is no longer functional. Other attributes that previously have been removed from weapons and are no longer in use, are still functional to date (ie. attribute 49: no double jump).

April 20, 2011 Patch

April 28, 2011 Patch

May 5, 2011 Patch (Replay Update)

May 10, 2011 Patch

May 12, 2011 Patch

June 3, 2011 Patch

June 14, 2011 Patch

June 23, 2011 Patch (Über Update)

July 1, 2011 Patch

July 18, 2011 Patch

July 22, 2011 Patch

October 13, 2011 Patch (Manniversary Update & Sale)

October 27, 2011 Patch (Very Scary Halloween Special)

December 15, 2011 Patch (Australian Christmas 2011)

December 16, 2011 Patch

  • Fixed a problem that would allow Pyro Mmmph to activate in the air without taunting.
  • Fixed Manmelter getting crits from Mmmph.
  • Fixed an exploit with The Phlogistinator where the effects could activate without taunting in high-lag situations.
  • [Undocumented] Jumps with the Detonator are now higher.

December 21, 2011 Patch

  • Manmelter balance tweaks:
    • Added particle effect on muzzle that appears when ready to fire
    • Increased projectile speed while maintaining the same travel arc
    • Increased extinguish range
  • Fixed a problem that would sometimes allow the detonator projectiles to crit on burning targets.
  • Added draw/recoil/crit forces for the Manmelter.

December 23, 2011 Patch

  • Fixed the Manmelter idle effects showing on other flareguns.

Bugs

  • There is a small issue in the Pyro's BLU team icon, where the Pyro holds a RED Team Flamethrower instead of the BLU Team Flamethrower. This can be seen in the class menu in-game while on BLU team.
  • If a burning player enters a spawn area and changes to Pyro, they will spawn as that class but ignited.
    • The burn will last as long as it would had should they had been ignited originally.
    • Although the Pyro will be burning, they will not take damage from afterburn, but will still shout "Fire!" after burning for a while.
    • During the burn, the Pyro is susceptible to Axtinguishing, like any other class, and can also be extinguished by teammates.
  • The Pyro's mouthpiece sometimes will clip through its collar.

Trivia

  • The Pyro's voice actor Dennis Bateman also voices the Spy class.
  • The Pyro is the mascot of "Pyro's Hamburgers", a brand of food sold in Left 4 Dead 2.
  • The Pyro has the same voice for the English, German, Spanish, French and Russian versions of Team Fortress 2.
  • The Pyro is playable in Killing Floor, as a promotional bonus character for those who have purchased both Killing Floor and Team Fortress 2.
    • This makes the Pyro the only class in TF2 to be playable in another game.
  • Despite common belief, the tanks on its back are for oxygen, while the gas tank is fused to the immediate Flamethrower.
  • The Pyro makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Hydro. In addition, the Pyro's gas mask is a selectable hat for the player's worms.
  • The Pyro's gas mask is wearable by the Tank class of Monday Night Combat, under the name "Jet Guns Are Better".
  • Three Napalm Grenades, a weapon from Team Fortress Classic, appear strapped to the front of the Pyro's suit. These were originally intended to be usable weapons in Team Fortress 2, but all thrown grenades were scrapped for balancing purposes.
  • The original BLU Pyro was Abraham Lincoln.

Gallery

Related merchandise

See also

References

External links