Winter Ridge
| Winter Ridge | |
|---|---|
| Basic Information | |
| Map type: | King of the Hill |
| File name: | koth_winter_ridge
|
| Released: | December 9, 2025 Patch (Smissmas 2025) |
| Variants: | Marshlands |
| Developer(s): | Tristan "Alox" Haguet |
| Map Info | |
| Environment: | Alpine |
| Setting: | Daylight |
| Hazards: | Deadly waters, Snow storm |
| Map Items | |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
| “ | Explore this extremely cold and desolate environement(sic) and conquer this territory for the profit of your team!
— Winter Ridge publicity blurb
|
” |
Winter Ridge is a community-created King of the Hill map released during the Smissmas 2025 update.
Winter Ridge is set within a coastal desolate industrial area experiencing turbulent frigid weather. When the center control point is captured there is a chance for a snow storm to blow through for 15 seconds, rattling players as a thick cloud of fog is cast onto the map with a strong windgust sound effect.[1]
Winter Ridge was contributed to the Steam Workshop.
Contents
Locations
- Spawns: The RED team spawns inside of a large lumber facility while BLU spawns within the confines of a steel factory. Each team has three separate spawn exits available.
- Dead Tree: Located in front of the spawns, on the left/right side, is a open field with a dead tree in its middle.
- Dugout: This is one of the paths leading to Mid. It is a narrow cave that starts near the Dead Tree area and leads to a medium health and ammo pack.
- Warehouse: A large, single-room building that offers the quickest route from the Spawn to Mid. It can be accessed through two big and wide open barn doors.
- Stairwell: Inside the Warehouse's right/left wall is a stairwell leading to the top of the Railway Bridge. Found beneath these stairs is also a medium health and ammo pack.
- Mid: This is the central-most part of the map. Found in its middle is a dilapidated barn that houses the central control point. There are several openings in this barn from the front entrance facing the Railway Bridge, two large ground level holes in the wall covered by awnings, two smaller holes further back and a larger opening on a pile of rocks. The areas surrounding is called the barnyard.
- Railway Bridge: Found on the right/left side of mid is a railway bridge elevated above ground that connects the two Stairwells. Below the bridge is a cliff with a small health pack and a medium ammo pack.
- Perch: Opposite the Railway Bridge, on the other side of mid, is an opening in the cliff that leads to a perch a waterfall draining into an adjacent river. It features a medium health pack and a large ammo pack.
Strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
| Control Point | Multiplier | Seconds | ||
|---|---|---|---|---|
| Control Point | ×1 |
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| ×2 |
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| ×3 |
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| ×4 |
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Update history
December 9, 2025 Patch (Smissmas 2025)
- Added Winter Ridge to the game.
- Updated
koth_winter_ridgeto fix a collision error with projectiles on the dead tree at mid.
January 8, 2026 [Item schema update]
- Added
koth_winter_ridgeto the list of maps for Casual matchmaking.
Changelog
- Winter Ridge is created.
Changelog B2 (Feburary 15, 2025)
- Small fixes
- Fixed being stuck on the bridge
- Added Ammo/Heath patches
- Added a bit more heath around the map
- Fixed clipping issues
- Minor detailing enhancement
- Slightly widen the bridge (you can now cross to the other side)
- Enlarged some doorways
Changelog B3 (February 24, 2025)
- Fixes
- Clipped a lot of stuff (beams and fences)
- Detailing (still not final)
- Slight dispacement changes
- Slightly widen the bridge (again!)
Changelog B4 (March 9, 2025)
- Notoriously BIG Update
- Completly removed the flank (useless after 3 feedback session, really disliked, even by me)
- Reworked a bit spawn and added a new spawn door (after many request and some doubt), more direct to the mid, the other 2 are still there and will serve as "in case spawncamped" or to hide a teleporter
- Added a new deathpit, previously flank, with some ressources
- more details
- more fixes and clip
Changelog B5 (March 23, 2025)
- Flanky!!
- Added a new flank tunnel between spawns and shack
- Added a new ramp route in the smaller shacks near the bridge
- Moved ressuply cabinet and added a second one
- Added/Moved rocks at mid
- Minor detailing
Changelog B5a (March 23, 2025)
- wrong extension
- was in zip instead of bsp
Changelog B6 (March 31, 2025)
- Optimization
- Increased optimization (Prop fade, Occluders, Hint/Skip,...)
- More detailing
Changelog RC1 (April 9, 2025)
- Workshop Release
- More optimization, and workshop release!
- Thanks for all the playtest and feedback!
Changelog RC2 (October 27, 2025)
- Ported fixes from Marshlands
- Adjusted trigger_push speed on top of the bridge
- Clipping and blockbullets fixes
- Reduced the amount of particle played during the fog storm
- Reduced respawn time
Trivia
- Winter Ridge started off as an Arena map, but the developer thought there was a general negative conception among members of the TF2 community towards the game mode. This influenced them to switch the map's game mode to King of the Hill.[2]
Gallery
References
- ↑ Video showcasing the snow storm effect.
- ↑ TF2maps post describing the history of the map.
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