Abbey
| Abbey | |
|---|---|
| Basic Information | |
| Map type: | King of the Hill |
| File name: | 2koth_abbey
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| Released: | December 9, 2025 Patch (Smissmas 2025) |
| Developer(s): | Liam "Diva Dan" Moffitt Emil "Эмil" Sharafeev Seb "Tianes" Necula Benjamin "blaholtzen" Blåholtz Freyja Sonoma "Sono" Bryer Lizard Of Oz |
| Map Info | |
| Environment: | Snowy, Morning |
| Setting: | Gothic, Snowy Cathedral |
| Hazards: | Frozen river, steel railheads |
| Deep Water: | Yes |
| Map Items | |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
Abbey is a community-created King of the Hill map released during the Smissmas 2025 update. It consists of two separate control points that each team must hold both of for their timer to count down. If the control points are owned by different teams, neither counter will advance. The same is true if a team owns one of the control points while the other is still neutral. Each team must hold both points for a total of 1 minute and 30 seconds. It is a standard version of the custom map Frankenizer.
Players who fall into the icy river turn into a frozen ragdoll as if stabbed by the Spy-Cicle.
Abbey was contributed to the Steam Workshop.
Contents
Locations
- Spawns: Both spawns have an identical layout with three exits. One exit to each control point and a side exit on the far-right/far-left.
- Team Courtyard: Immediately outside the spawn is an open yard with multiple passages to the rest of the map. Down the middle are two huge arches, beyond which lays the Centre. On either side of the arches are two additional flank routes, the Chapel and the Riverside. A medium health and ammo pack are located between the two middle arches.
- Centre: Going through the two arches leads to huge, octagonal spire, located in between the two control points. Inside there is an air vent that can boost players upwards towards the upper floors, with four medium health kits located on the window perches up for grabs.
- Riverside: The left/right route is a set of descending stairs that takes players to a flat plateau bordering the frozen river. From here on out, players can pass through yet another double arch (this one much smaller) in order to access Point A.
- Island: Emerging from the river below is a tall boulder disconnected by a small gap from the main path on which a medium health and ammo pack sit.
- Trees: Further along the Riverside is stone building, overgrown by dead trees, located right in front of Point A. It has three entrances/exits, two on the ground level and one through an elevated balcony.
- Point A: Control point A is inside a broken-down and abandoned cathedral with debris scattered everywhere. To the left/right of the point is the Tombstone, and to the right/left is the Centre.
- Tombstone: Beside Point A and in between the two Trees buildings lays the continuation of the Riverside and its accompanying lethal fall. Found here is a lone tombstone, beneath sits a large health pack.
- Chapel: Alternatively, players can choose the opposite way from the one described above by taking the right/left route, leading up a curving staircase to a building overlooking Point B. Located below the Chapel, on the same level as Point B, is a small room containing a medium health kit and medium ammo pack.
- Point B: Control point B is a square with a headless statue holding a dove in its arms.
- Gate Flank: Behind the statue are two pathways that lead up to a large closed castle gate. From then on, two pairs of stairs ascend up to the Chapel, connecting it to Point B. Found in front of the gate is a large health pack.
Strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
| Control Point | Multiplier | Seconds | ||
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| Control Point A | ×1 |
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| ×4 |
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| Control Point B | ×1 |
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| ×2 |
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| ×3 |
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| ×4 |
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Update history
December 9, 2025 Patch (Smissmas 2025)
- Added Abbey to the game.
- Fixed broken cliff displacements.
- Swapped expensive water for cheap water to improve FPS.
- Various fixes and improvements.
- Fixed small gaps in doorways outside of spawn
- Updated tall crates to add nobuild triggers and make it more obvious they cannot be stood on
- Updated clipping in the river
- Fixed Snipers wearing the Razorback being immune to freezing
- Fixed the Engineer being able to build in the respawn room rafters
January 8, 2026 [Item schema update]
- Added
2koth_abbeyto the list of maps for Casual matchmaking.
Changelog
- Fixed a ton of little clipping errors, added some nobuilds, and fixed visual errors
Changelog B2b (November 10, 2025)
- added team-colored banner flags and striped concrete to both sides of the map
- removed annoying beeping/ringing from the spawn ambience
- fixed various lightmap errors
Changelog B1c (November 21, 2025)
- Updated spectator cameras
- Fixed floating lamp lights
- Added large occluders around the map
- Fixed light bleed around displacements
- Finished snow piles on the spawn buildings and castle walls
- Removed "coat hangers"
- Updated spawn detailing
- Updated visuals on the church air vent
- Added more team coloring around the map (red wood, more flags, colored crates)
- Additional clipping pass
Bugs
- The window textures on the central building have glitched out, instead displaying the purple missing texture pattern.
Gallery
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