Difference between revisions of "Borneo/fr"
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{{DISPLAYTITLE: Borneo}} | {{DISPLAYTITLE: Borneo}} | ||
{{Map infobox | {{Map infobox | ||
− | | game-type | + | | game-type = Payload |
− | | file-name | + | | file-name = pl_borneo |
− | | map-image | + | | map-image = Pl Borneo.jpg |
− | | release-date | + | | release-date = May 9, 2011 |
− | | last-updated | + | | last-updated = June 2, 2015 |
− | | link | + | | link = [http://steamcommunity.com/sharedfiles/filedetails/?id=454139147 Steam Workshop] |
− | | developer | + | | developer = [http://steamcommunity.com/id/sean_c Sean Cutino (Heyo)]<br>[http://steamcommunity.com/id/vhalin/ Matt Leahy (vhalin)] |
− | | map-environment = Jungle | + | | map-environment = Jungle |
− | | map-setting | + | | map-setting = En journée, obscure |
| map-health-pickups-small = 10 | | map-health-pickups-small = 10 | ||
| map-health-pickups-medium = 9 | | map-health-pickups-medium = 9 | ||
Line 18: | Line 18: | ||
}} | }} | ||
− | '''Borneo''' est une carte <!--single-stage--> de type [[Payload/fr|Charge Utile]] | + | '''Borneo''' est une carte <!--single-stage--> de type [[Payload/fr|Charge Utile]] sur le thème de la Jungle, créée par Heyo et Vhalin, et ajoutée officiellement au jeu lors de la [[Gun Mettle Update/fr|mise à jour Gun Mettle]] |
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+ | == Lieux == | ||
+ | |||
+ | |||
== Historique des mises à jour == | == Historique des mises à jour == | ||
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-Made final a lot bigger with more routes}} | -Made final a lot bigger with more routes}} | ||
− | == Liens | + | == Voir aussi == |
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+ | == Liens externes == | ||
* [http://forums.tf2maps.net/showthread.php?t=17011 Carte sur TF2maps.net] | * [http://forums.tf2maps.net/showthread.php?t=17011 Carte sur TF2maps.net] | ||
Revision as of 13:25, 6 July 2015
Borneo | |
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Informations de base | |
Développeur(s) : | Inconnu |
Informations sur la carte | |
Environnement : | Jungle |
Cadre : | En journée, obscure |
Vue aérienne | |
Borneo est une carte de type Charge Utile sur le thème de la Jungle, créée par Heyo et Vhalin, et ajoutée officiellement au jeu lors de la mise à jour Gun Mettle
Lieux
Historique des mises à jour
-Removed side entrance in the forward defensive holding building at 1st. -Removed 3rd story entrance into the 3rd point house. -Cut off part of the 3rd story level in the 3rd point house. (It does not overlook the left entry anymore.) -Added covered walkway up to the defensive highground on the right side of the final point.
-RC3 Changelog-
-Expanded the space in the yard after the 1st. -Removed the large pillar in the interior flank route after 1st. -Added more doorways lining the tunnel after 2nd opening up the space more. -Completely reconstructed the building housing the 3rd point, added in a third floor, expanded the space, etc. -Removed roof flank route that went over 3rd building. -Reconstructed the left entryway into final building, the entrance is now further to the side of the building. -Widened the right doorway into final building. -Removed the window that allowed defense to see the right entry into final. -Expanded the space of the right entryway into final. -Reconstructed some of the geometry next to the final point. -Removed the pillars in final.
-RC2 Changelog-
-Changed the shack building in 1st into a watch tower, players can no longer go on top of the building. -Added more stairs to the side route in in 2nd, so blue has more options. -Moved red's forward spawn to a different location further back from 2nd point. -Opened up the space around the cart tracks in yard before 3rd. -Moved blue's final forward spawn further up. -Opened up the space in the yard right before the final building interior. -Modified the placement of health and ammo packs in general.
-RC1 Changelog-
For this update we redid a lot of the map. Basically, we opened up a lot of the areas because it was too restrictive before. We also made many areas more interesting, by adding highground, more routes, etc. It's pretty much a different map than it was before.
Here's a general description of the changes:
-Moved blue spawn at 1st back, so there's now a lot more open space in the area. -Added a route behind the left building in 1st -Made more space on the cliff highground in 1st -Added a route behind the 1st capture point building and knocked out some of the walls -Added a drop down route in 2nd that avoids Snipers -Moved the terrain wall back in the flank route in 2nd so there's more space -Widened the tunnel -Redid the bunker area inbetween 2nd and 3rd entirely, there's now a second floor and a lot more space -Added a highground area in the middle of the yard before 3rd -Added a route to the highground area from the bunker in 3rd -Added a roof flanking route around 3rd building -Redid 3rd building so there's a lot more space and more highground -Redid the yard before final so there's more space. -Raised the ceiling in final
-Made final a lot bigger with more routesVoir aussi
Liens externes
Galerie
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