Difference between revisions of "Sandcastle"
m (Added images) |
BrazilianNut (talk | contribs) m (Minor wording changes, shortening some sentences.) |
||
Line 17: | Line 17: | ||
}} | }} | ||
− | '''Sandcastle''' is a [[Steam Workshop|community-created]] [[Medieval Mode]] [[Attack/Defend|Attack/Defend Control Point]] map. It is | + | '''Sandcastle''' is a [[Steam Workshop|community-created]] [[Medieval Mode]] [[Attack/Defend|Attack/Defend Control Point]] map. It is set in a sandbox in the back garden of a house. |
Sandcastle was [https://steamcommunity.com/sharedfiles/filedetails/?id=3031036719 contributed] to the Steam Workshop. | Sandcastle was [https://steamcommunity.com/sharedfiles/filedetails/?id=3031036719 contributed] to the Steam Workshop. | ||
Line 33: | Line 33: | ||
=== Underworld === | === Underworld === | ||
When points A and B are captured, the portal to the Underworld becomes available near point A. It consists of three different areas of the backyard: a tool shed, a toy train's tracks and some toy blocks, and a grill. In the tool shed, players must dodge saw blades; in the toy train tracks, players must jump on the toy blocks (the train can be jumped on as well); and in the grill, players must jump on the steaks, patties, and sausages. Players who survive all three areas are returned to their respective bases with a speed boost, overheal, and a rare [[Magic spells|magic spell]]. | When points A and B are captured, the portal to the Underworld becomes available near point A. It consists of three different areas of the backyard: a tool shed, a toy train's tracks and some toy blocks, and a grill. In the tool shed, players must dodge saw blades; in the toy train tracks, players must jump on the toy blocks (the train can be jumped on as well); and in the grill, players must jump on the steaks, patties, and sausages. Players who survive all three areas are returned to their respective bases with a speed boost, overheal, and a rare [[Magic spells|magic spell]]. | ||
+ | |||
<gallery> | <gallery> | ||
− | File:Sandcastle shed.png|The shed | + | File:Sandcastle shed.png|The tool shed. |
− | File:Sandcastle trainset.png| The trainset | + | File:Sandcastle trainset.png|The trainset and toy blocks. |
− | File:Sandcastle grill.png|The grill | + | File:Sandcastle grill.png|The grill. |
</gallery> | </gallery> | ||
Revision as of 20:55, 22 October 2023
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations |
Sandcastle | |
---|---|
Basic Information | |
Variants: | DeGroot Keep |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime |
Hazards: | Pitfall, crushing |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Sandcastle is a community-created Medieval Mode Attack/Defend Control Point map. It is set in a sandbox in the back garden of a house.
Sandcastle was contributed to the Steam Workshop.
Locations
The Castle
Underworld
When points A and B are captured, the portal to the Underworld becomes available near point A. It consists of three different areas of the backyard: a tool shed, a toy train's tracks and some toy blocks, and a grill. In the tool shed, players must dodge saw blades; in the toy train tracks, players must jump on the toy blocks (the train can be jumped on as well); and in the grill, players must jump on the steaks, patties, and sausages. Players who survive all three areas are returned to their respective bases with a speed boost, overheal, and a rare magic spell.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Sandcastle to the game.
- Updated
cp_degrootkeep_rats
to fix an issue with the xylophone triggers.
- Fixed missing prefix when the Strange Filter: Sandcastle (Community) item is applied to a weapon.
- Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player.
- Fixed a hidden perch in the balcony overlooking C.
Trivia
- This map belongs to a "Rats" or "Toys" genre of maps, which are intended to make the mercenaries be the size of rats or toys.
- Inside the house and outside of normal view is a room with a beach chair, a flask, Merasmus' skull hat, a television, and two of the fish heads Merasmus carries with him.
Gallery
|
|