Difference between revisions of "Sandcastle"
BrazilianNut (talk | contribs) (Removed trivia (first entry was obvious from playing the map, second turned out to also be obvious from playing the map); other, minor changes.) |
m (formatted the page to look more like Degreoot keeps' page. added more images.) |
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== Locations == | == Locations == | ||
− | === The | + | === The Battlefield=== |
<gallery> | <gallery> | ||
− | |||
File:Sandcastle blu spawn.png|[[BLU]] spawn area. | File:Sandcastle blu spawn.png|[[BLU]] spawn area. | ||
+ | File:Sandcastle inside blu spawn.png|Inisde the BLU sapwn area. | ||
+ | |||
+ | </gallery> | ||
+ | |||
+ | === Outside Capture Points=== | ||
+ | |||
+ | <gallery> | ||
File:Sandcastle point A.png|Control point A. | File:Sandcastle point A.png|Control point A. | ||
File:Sandcastle point B.png|Control point B. | File:Sandcastle point B.png|Control point B. | ||
+ | </gallery> | ||
+ | === The Castle === | ||
+ | |||
+ | <gallery> | ||
+ | File:Sandcastle red spawn.png|[[RED]] spawn area. | ||
File:Sandcastle point C.png|Control point C. | File:Sandcastle point C.png|Control point C. | ||
+ | File:Sandcastle castle battlements.png|The battlements of the castle. | ||
+ | File:Sandcastle gate.png|The gate protecting the courtyard. | ||
</gallery> | </gallery> | ||
− | |||
=== Underworld === | === Underworld === | ||
When points A and B are captured, the portal to the Underworld becomes available near point A. It consists of three different areas of the backyard: a tool shed, a toy train set and some toy blocks, and a grill. In the tool shed, players must dodge saw blades; in the toy train set, players must jump on the toy blocks (the train can be jumped on as well); and in the grill, players must jump on the steaks, patties, and sausages. Players who survive all three areas are returned to their respective bases with a speed boost, overheal, and a rare [[Magic spells|magic spell]]. | When points A and B are captured, the portal to the Underworld becomes available near point A. It consists of three different areas of the backyard: a tool shed, a toy train set and some toy blocks, and a grill. In the tool shed, players must dodge saw blades; in the toy train set, players must jump on the toy blocks (the train can be jumped on as well); and in the grill, players must jump on the steaks, patties, and sausages. Players who survive all three areas are returned to their respective bases with a speed boost, overheal, and a rare [[Magic spells|magic spell]]. |
Revision as of 09:25, 23 October 2023
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations |
Sandcastle | |
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Basic Information | |
Variants: | DeGroot Keep |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime |
Hazards: | Pitfall, crushing |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Sandcastle is a community-created Medieval Mode Attack/Defend Control Point map. It is set in a sandbox in the backyard of Merasmus' house[1].
Sandcastle was contributed to the Steam Workshop.
Contents
Locations
The Battlefield
BLU spawn area.
Outside Capture Points
The Castle
RED spawn area.
Underworld
When points A and B are captured, the portal to the Underworld becomes available near point A. It consists of three different areas of the backyard: a tool shed, a toy train set and some toy blocks, and a grill. In the tool shed, players must dodge saw blades; in the toy train set, players must jump on the toy blocks (the train can be jumped on as well); and in the grill, players must jump on the steaks, patties, and sausages. Players who survive all three areas are returned to their respective bases with a speed boost, overheal, and a rare magic spell.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Sandcastle to the game.
- Updated
cp_degrootkeep_rats
to fix an issue with the xylophone triggers.
- Fixed missing prefix when the Strange Filter: Sandcastle (Community) item is applied to a weapon.
- Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player.
- Fixed a hidden perch in the balcony overlooking C.
Gallery
References
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