Difference between revisions of "Jungle Inferno Update"

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{{stub|At the time of writing, the update is still in early days of release. Please add to this as content is announced!}}
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{{patch info|10|20|2017}}
 
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[[File:Jungle Inferno Update.jpg|frameless|right|290px|link=https://www.teamfortress.com/jungleinferno/]]
[[File:Jungle Inferno Update.jpg|frameless|right|290px|link=http://www.teamfortress.com/jungleinferno/]]
 
  
 
{{Quotation|'''TF2 Official Website'''|If Jurassic Park taught us one thing, it's life finds a way. If Jurassic Park taught us two things, it's life finds a way and ''Jurassic Park'' is a good idea to steal for an update. And if Valve's legal team has taught us one thing, it was by screaming at us about not telling you the second thing Jurassic Park taught us.<br><br>If people screaming at us has taught us one thing, it's that loud noises make us so anxious we forget where the backspace key is, so we're just plowing ahead and are happy to announce our wholly original update about deadly animals escaping from a theme park. Because life finds a way, which is the only thing we <s>stole</s> learned from Jurassic Park.}}
 
{{Quotation|'''TF2 Official Website'''|If Jurassic Park taught us one thing, it's life finds a way. If Jurassic Park taught us two things, it's life finds a way and ''Jurassic Park'' is a good idea to steal for an update. And if Valve's legal team has taught us one thing, it was by screaming at us about not telling you the second thing Jurassic Park taught us.<br><br>If people screaming at us has taught us one thing, it's that loud noises make us so anxious we forget where the backspace key is, so we're just plowing ahead and are happy to announce our wholly original update about deadly animals escaping from a theme park. Because life finds a way, which is the only thing we <s>stole</s> learned from Jurassic Park.}}
  
The '''Jungle Inferno Update''' was a [[Patches#Major updates|major update]] for ''[[Team Fortress 2]]'' that was announced on October 16, 2017.
+
The '''Jungle Inferno Update''' was a [[Patches#Major updates|major update]] for ''[[Team Fortress 2]]'' that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. It introduced 5 new [[Weapons|weapons]], 5 new [[Steam Workshop|community-made]] maps, 1 new [[Valve]]-made map, 7 new [[Taunts|taunts]], 1 new kill taunt, 49 new [[Cosmetic items|cosmetics]] (though 4 all-class items are currently unreleased), and many rebalances for existing weapons as well as the [[Pyro]], [[Engineer]] and [[Heavy]] classes. It also introduced an overhaul to the contract system with the [[ConTracker]], and introduced [[War Paint]] in place of weapon skins.
<!-- Do NOT edit this line until the update is out. -->
 
  
 
== Video ==
 
== Video ==
Line 12: Line 10:
  
 
== Announcements ==
 
== Announcements ==
The Jungle Inferno Update page officially began on October 16th, 2017, as announced on the [[TF2 Official Blog]] post "[http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!]"
+
The Jungle Inferno Update page officially began on October 16th, 2017, as announced on the [[TF2 Official Blog]] post "[https://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!]"
  
 
== Update progress ==
 
== Update progress ==
 
The Jungle Inferno Update was released over time through a four-day update.  
 
The Jungle Inferno Update was released over time through a four-day update.  
  
Day 1 included some new taunts, maps and a short SFM trailer.
+
*'''Day 1''' included 7 new taunts, 6 new maps, and a short SFM trailer.
 
+
*'''Day 2''' introduced War Paints and a new contract PDA with free and paid contracts, with the free contracts giving out the new weapons and the paid ones giving out Blood Money, War Paints, and cosmetic items.
Day 2 gave us a new contract PDA with free and paid contracts, the free contracts giving out the new weapons and the paid ones giving out blood money and war paints along with images showing a few new cosmetics.
+
*'''Day 3''' showed the new weapons: the [[Dragon's Fury]] (a primary weapon/flamethrower), the [[Thermal Thruster]] (a secondary weapon/jetpack with a unique [[Gas Blast|taunt kill]]), the [[Gas Passer]] (a secondary weapon/toxic gas), the [[Hot Hand]] (a melee weapon/glove), and the only non-Pyro weapon in this update, the [[Second Banana]] (a secondary lunchbox weapon for the [[Heavy]]).
 
+
*'''Day 4''' was the final day, accompanied by a blog post with the complete patch notes and a release date of 1 day away.
Day 3 showed the new weapons, the Dragon's Fury (A flamethrower/primary), the Thermal Thruster (A jetpack/secondary which has unique taunt kill called the Gas Blast), the Gas Passer (A toxic, flammable gas cloud/secondary) and the Hot Hand (A speed boosting glove/melee).
 
 
 
Day 4 was the final day, giving us a blog post with the new changes and a release date of 1 day away.
 
  
 
=== Day 1 ===
 
=== Day 1 ===
The Jungle Inferno Update revealed 1 new Valve [[map]] and 5 new [[Steam Workshop|community-created]] maps, along with 2 new Valve [[taunt]]s and 5 new community-created taunts.
+
The Jungle Inferno Update revealed 1 new Valve map and 5 new community-created maps, along with 2 new Valve taunts and 5 new community-created taunts.
  
 
==== Maps ====
 
==== Maps ====
 +
{{main|List of maps}}
 
{{hatnote|Community maps are identified in italics.}}
 
{{hatnote|Community maps are identified in italics.}}
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" style="background-color:#748c41;color:black;" |Name
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|Name}}
! class="header" style="background-color:#748c41;color:black;" |Picture
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|Picture}}
! class="header" style="background-color:#748c41;color:black;" |Game&nbsp;mode
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|Game mode}}
! class="header" style="background-color:#748c41;color:black;" |File&nbsp;name
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|File name}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Banana Bay]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Banana Bay{{if lang}}|<span style="color:#000;">Banana Bay</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  | [[File:Bananabay_main.jpg|160px|link=Banana Bay]]
+
| style="background-color:#f8d28c;" | [[File:Bananabay_main.jpg|160px|link=Banana Bay{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Payload|Payload Race]]'''<br>[[File:RED Bombcart.png|30px|link=Payload Race]][[File:BLU Bombcart.png|30px|link=Payload Race]]
+
| style="background-color:#f8d28c;" | '''[[Payload{{if lang}}|{{common string|Payload Race}}]]'''<br>[[File:RED Bombcart.png|30px|link=Payload Race{{if lang}}]][[File:BLU Bombcart.png|30px|link=Payload Race]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|plr_bananabay_rc4}}
+
| style="background-color:#f8e2a1;" | {{code|plr_bananabay}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Brazil]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Brazil{{if lang}}|<span style="color:#000;">Brazil</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  |[[File:Brazil_main.jpg|160px|link=Brazil]]
+
| style="background-color:#f8d28c;" | [[File:Brazil_main.jpg|160px|link=Brazil{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
+
| style="background-color:#f8d28c;" | '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|koth_brazil}}
+
| style="background-color:#f8e2a1;" | {{code|koth_brazil}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Enclosure]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Enclosure{{if lang}}|<span style="color:#000;">Enclosure</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  | [[File:Enclosure_main.jpg|160px|link=Enclosure]]
+
| style="background-color:#f8d28c;" | [[File:Enclosure_main.jpg|160px|link=Enclosure{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]]
+
| style="background-color:#f8d28c;" | '''[[Payload{{if lang}}|{{common string|Payload}}]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload{{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|pl_enclosure}}
+
| style="background-color:#f8e2a1;" | {{code|pl_enclosure_final}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Lazarus]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Lazarus{{if lang}}|<span style="color:#000;">Lazarus</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  |[[File:Lazarus_main.jpg|160px|link=Lazarus]]
+
| style="background-color:#f8d28c;" | [[File:Lazarus_main.jpg|160px|link=Lazarus{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
+
| style="background-color:#f8d28c;" | '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|koth_lazarus}}
+
| style="background-color:#f8e2a1;" | {{code|koth_lazarus}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''[[Mercenary Park]]'''
+
| style="background-color:#b5b85c;" | '''[[Mercenary Park{{if lang}}|<span style="color:#000;">Mercenary Park</span>]]'''
| style="background-color:#f8d28c;" width="100px"  | [[File:Yetipark 5.jpg|160px|link=Mercenary Park]]
+
| style="background-color:#f8d28c;" | [[File:Yetipark 5.png|160px|link=Mercenary Park (map){{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Control Point (game mode)|Control Points]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
+
| style="background-color:#f8d28c;" | '''[[Control Point (game mode){{if lang}}|{{common string|Attack/Defend}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|cp_mercenarypark}}
+
| style="background-color:#f8e2a1;" | {{code|cp_mercenarypark}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Mossrock]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Mossrock{{if lang}}|<span style="color:#000;">Mossrock</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  |[[File:Mossrock_main.jpg|160px|link=Mossrock]]
+
| style="background-color:#f8d28c;" | [[File:Mossrock_main.jpg|160px|link=Mossrock{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Control Point (game mode)|Attack/Defend]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
+
| style="background-color:#f8d28c;" | '''[[Control Point (game mode){{if lang}}|{{common string|Attack/Defend}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|cp_mossrock}}
+
| style="background-color:#f8e2a1;" | {{code|cp_mossrock}}
 
|}
 
|}
  
 
==== Taunts ====
 
==== Taunts ====
 +
{{main|Taunts}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="1" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">Pyro</span>]]'''
+
| width="90px" style="background:#b5b85c;" rowspan="1" | '''{{class link|Pyro|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Headcase|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Headcase|75px}}
| style="background: #f8e2a1 "| '''{{item link|Headcase}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Headcase}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Heavy|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Russian Arms Race|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Russian Arms Race|75px}}
| style="background: #f8e2a1 "| '''{{item link|Russian Arms Race}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Russian Arms Race}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Soviet Strongarm|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Soviet Strongarm|75px}}
| style="background: #f8e2a1 "| '''{{item link|Soviet Strongarm}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Soviet Strongarm}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #000;">Engineer</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Engineer|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Dueling Banjo|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Dueling Banjo|75px}}
| style="background: #f8e2a1 "| '''{{item link|Dueling Banjo}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Dueling Banjo}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jumping Jack|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jumping Jack|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jumping Jack}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jumping Jack}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #000;">All classes</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|All Classes|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Yeti Punch|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Yeti Punch|75px}}
| style="background: #f8e2a1 "| '''{{item link|Yeti Punch}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Yeti Punch}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Yeti Smash|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Yeti Smash|75px}}
| style="background: #f8e2a1 "| '''{{item link|Yeti Smash}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Yeti Smash}}'''
 
|}
 
|}
  
 
=== Day 2 ===
 
=== Day 2 ===
Day 2 revealed the [[Jungle Inferno Campaign]] and [[War Paint]] cases which will be replacing campaign weapon drops and weapon cases, 2 new cosmetic cases, and the new campaign system. This campaign involves 36 new contracts that can be completed in co-op. Completion of the contracts earns either a campaign-specific item or "Blood Money", which can be used to buy War Paint and cases.
+
Day 2 revealed the [[Jungle Inferno Campaign]] and War Paint cases that replaced campaign weapon drops and weapon cases, 2 new cosmetic cases, and the new campaign system. This campaign involves 36 new contracts that can be completed in co-op. Completion of the contracts earns either a campaign-specific item or "Blood Money", which can be used to buy War Paints and cases.
  
 
==== Campaign ====
 
==== Campaign ====
The Jungle Inferno Campaign requires the purchase of a [[Jungle Inferno Campaign Pass]]. The [[ConTracker]] PDA has also been introduced, which allows customized contract progression and the Mercenary Park Gift Shop. Friendly Fire is also now possible, which allows players to play against their friends and help each other in completing contracts if the two players are in a party.
+
The Jungle Inferno Campaign required the purchase of a [[Jungle Inferno Campaign Pass]]. The ConTracker PDA was also introduced, which allows customized contract progression and access to the [[Mercenary Park Gift Shop]]. [[Friendly-Fire]] is a new feature accompanied by the campaign and the party system, which allows players to play with/against their friends and help each other in completing contracts if they are on the same Valve server with them.
  
==== Cosmetics ====
+
==== Cosmetic items ====
 
{{main|Cosmetic items}}
 
{{main|Cosmetic items}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="90px" style="background:#b5b85c;" rowspan="3" | '''{{class link|Scout|br=yes|color=black}}'''
 +
| style="background:#4B69FF;" | {{Icon item|Forest Footwear|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Forest Footwear}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="3" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
+
| style="background:#D32CE6;" | {{Icon item|Jungle Jersey|75px}}
| align="center" style="background: #f8d28c "| {{Icon item|Abominable Snow Pants|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Jersey}}'''
| style="background: #f8e2a1 "| '''{{item link|Abominable Snow Pants}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Himalayan Hair Shirt|75px}}
+
| style="background:#8847FF;" | {{Icon item|Transparent Trousers|75px}}
| style="background: #f8e2a1 "| '''{{item link|Himalayan Hair Shirt}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Transparent Trousers}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Kathman-Hairdo|75px}}
+
| style="background:#b5b85c;" rowspan="4" | '''{{class link|Soldier|br=yes|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Kathman-Hairdo}}'''
+
| style="background:#4B69FF;" | {{Icon item|Attack Packs|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Attack Packs}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #000;">All classes</span>]]'''
+
| style="background:#8847FF;" | {{Icon item|Crit Cloak|75px}}
| align="center" style="background: #f8d28c " | {{Icon item|Monstrous Mementos|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Crit Cloak}}'''
| style="background: #f8e2a1 "| '''{{item link|Monstrous Mementos}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Saxton|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Sharp Chest Pain|75px}}
| style="background: #f8e2a1 "| '''{{item link|Saxton}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Sharp Chest Pain}}'''
 +
|-
 +
| style="background:#4B69FF;" | {{Icon item|Shellmet|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Shellmet}}'''
 +
|-
 +
| style="background:#b5b85c;" rowspan="6" | '''{{class link|Pyro|br=yes|color=black}}'''
 +
| style="background:#4B69FF;" | {{Icon item|Deity's Dress|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Deity's Dress}}'''
 +
|-
 +
| style="background:#8847FF;" | {{Icon item|D-eye-monds|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|D-eye-monds}}'''
 +
|-
 +
| style="background:#8847FF;" | {{Icon item|Feathered Fiend|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Feathered Fiend}}'''
 +
|-
 +
| style="background:#4B69FF;" | {{Icon item|Fireman's Essentials|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Fireman's Essentials}}'''
 +
|-
 +
| style="background:#8847FF;" | {{Icon item|Hot Huaraches|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Hot Huaraches}}'''
 +
|-
 +
| style="background:#D32CE6;" | {{Icon item|Sacrificial Stone|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Sacrificial Stone}}'''
 +
|-
 +
| style="background:#b5b85c;" rowspan="5" | '''{{class link|Heavy|br=yes|color=black}}
 +
| style="background:#D32CE6;" | {{Icon item|Aztec Aggressor|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Aztec Aggressor}}'''
 +
|-
 +
| style="background:#4B69FF;" | {{Icon item|Commando Elite|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Commando Elite}}'''
 +
|-
 +
| style="background:#4B69FF;" | {{Icon item|Fat Man's Field Cap|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Fat Man's Field Cap}}'''
 +
|-
 +
| style="background:#4B69FF;" | {{Icon item|Heavy Harness|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Heavy Harness}}'''
 +
|-
 +
| style="background:#4B69FF;" | {{Icon item|Siberian Tigerstripe|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Siberian Tigerstripe}}'''
 +
|-
 +
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Engineer|br=yes|color=black}}'''
 +
| style="background:#4B69FF;" | {{Icon item|Conaghers' Utility Idol|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Conaghers' Utility Idol}}'''
 +
|-
 +
| style="background:#D32CE6;" | {{Icon item|Tropical Toad|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Tropical Toad}}'''
 +
|-
 +
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Medic|br=yes|color=black}}'''
 +
| style="background:#4B69FF;" | {{Icon item|Battle Boonie|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Battle Boonie}}'''
 +
|-
 +
| style="background:#4B69FF;" | {{Icon item|Vitals Vest|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Vitals Vest}}'''
 +
|-
 +
| style="background:#b5b85c;" rowspan="6" | '''{{class link|Sniper|br=yes|color=black}}'''
 +
| style="background:#4B69FF;" | {{Icon item|Bait and Bite|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Bait and Bite}}'''
 +
|-
 +
| style="background:#4B69FF;" | {{Icon item|Cammy Jammies|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Cammy Jammies}}'''
 +
|-
 +
| style="background:#4B69FF;" | {{Icon item|Classy Capper|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Classy Capper}}'''
 +
|-
 +
| style="background:#8847FF;" | {{Icon item|Conspicuous Camouflage|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Conspicuous Camouflage}}'''
 +
|-
 +
| style="background:#4B69FF;" | {{Icon item|Most Dangerous Mane|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Most Dangerous Mane}}'''
 +
|-
 +
| style="background:#8847FF;" | {{Icon item|Rifleman's Regalia|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Rifleman's Regalia}}'''
 +
|-
 +
| align="left" style="background:#b5b85c;" | '''{{Class link|Scout|color=black}}'''<br/>'''{{Class link|Engineer|color=black}}'''<br/>'''{{Class link|Spy|color=black}}'''
 +
| style="background:#4B69FF;" | {{Icon item|Aloha Apparel|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Aloha Apparel}}'''
 +
|-
 +
| align="left" style="background:#b5b85c;"| '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Pyro|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''
 +
| style="background:#D32CE6;" | {{Icon item|Bananades|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Bananades}}'''
 +
|-
 +
| align="left" style="background:#b5b85c;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
 +
| style="background:#EB4B4B;" | {{Icon item|War Eagle|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|War Eagle}}'''
 +
|-
 +
| align="left" style="background:#b5b85c;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
 +
| style="background:#4B69FF;" | {{Icon item|Nuke|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Nuke}}'''
 +
|-
 +
| style="background:#b5b85c;" rowspan="14" | '''{{class link|All Classes|br=yes|color=black}}'''
 +
| style="background:#EB4B4B;" | {{Icon item|Aztec Warrior|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Aztec Warrior}}'''
 +
|-
 +
| style="background:#8847FF;" | {{Icon item|Croaking Hazard|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Croaking Hazard}}'''
 +
|-
 +
| style="background:#8847FF;" | {{Icon item|Hunter in Darkness|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Hunter in Darkness}}'''
 +
|-
 +
| style="background:#D32CE6;" | {{Icon item|Jungle Wreath|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Jungle Wreath}}'''
 +
|-
 +
| style="background:#FFD700;" | {{Icon item|Monstrous Memento|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Monstrous Memento}}'''
 +
|-
 +
| style="background:#4B69FF;" | {{Icon item|Pithy Professional|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Pithy Professional}}'''
 +
|-
 +
| style="background:#8847FF;" | {{Icon item|Pocket Saxton|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Pocket Saxton}}'''
 +
|-
 +
| style="background:#EB4B4B;" | {{Icon item|Quizzical Quetzal|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Quizzical Quetzal}}'''
 +
|-
 +
| style="background:#FFD700;" | {{Icon item|Saxton|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Saxton}}'''
 +
|-
 +
| style="background:#EB4B4B;" | {{Icon item|Slithering Scarf|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Slithering Scarf}}'''
 
|}
 
|}
 +
 +
==== Sets ====
 +
{{main|Item sets}}
 +
{| class="wikitable collapsible" cellpadding="2" style="text-align:center;"
 +
| width="90px" style="background:#b5b85c;" rowspan="3" | '''{{class link|Heavy|br=yes|color=black}}'''
 +
| style="background:#f8e2a1;" rowspan="3" | '''{{item link|Monster Mash-Up Pack}}'''<br/>
 +
| style="background:#f8d28c;" | {{icon item|Kathman-Hairdo|80px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Kathman-Hairdo}}'''
 +
|-
 +
| style="background:#f8d28c;" | {{item icon|Himalayan Hair Shirt|80px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Himalayan Hair Shirt}}'''
 +
|-
 +
| style="background:#f8d28c;" | {{item icon|Abominable Snow Pants|80px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Abominable Snow Pants}}'''
 +
|}
 +
 +
==== War Paints ====
 +
{{main|War Paint}}
 +
 +
===== {{decorated name|Jungle Jackpot Collection}} =====
 +
<gallery>
 +
File:Backpack Park Pigmented War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|park pigmented}}</div>
 +
File:Backpack Sax Waxed War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|sax waxed}}</div>
 +
File:Backpack Yeti Coated War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|yeti coated}}</div>
 +
File:Backpack Croc Dusted War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|croc dusted}}</div>
 +
File:Backpack Macaw Masked War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|macaw masked}}</div>
 +
File:Backpack Piña Polished War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|piña polished}}</div>
 +
File:Backpack Anodized Aloha War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|anodized aloha}}</div>
 +
File:Backpack Bamboo Brushed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|bamboo brushed}}</div>
 +
File:Backpack Leopard Printed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|leopard printed}}</div>
 +
File:Backpack Mannana Peeled War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|mannana peeled}}</div>
 +
File:Backpack Tiger Buffed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|tiger buffed}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Infernal Reward Collection}} =====
 +
<gallery>
 +
File:Backpack Fire Glazed War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|fire glazed}}</div>
 +
File:Backpack Bonk Varnished War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|bonk varnished}}</div>
 +
File:Backpack Dream Piped War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|dream piped}}</div>
 +
File:Backpack Freedom Wrapped War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|freedom wrapped}}</div>
 +
File:Backpack Bank Rolled War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|bank rolled}}</div>
 +
File:Backpack Clover Camo'd War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|clover camo'd}}</div>
 +
File:Backpack Kill Covered War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|kill covered}}</div>
 +
File:Backpack Pizza Polished War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|pizza polished}}</div>
 +
File:Backpack Bloom Buffed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|bloom buffed}}</div>
 +
File:Backpack Cardboard Boxed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|cardboard boxed}}</div>
 +
File:Backpack Merc Stained War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|merc stained}}</div>
 +
File:Backpack Quack Canvassed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|quack canvassed}}</div>
 +
File:Backpack Star Crossed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|star crossed}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Decorated War Hero Collection}} =====
 +
<gallery>
 +
File:Backpack Carpet Bomber Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|carpet bomber mk.ii}}</div>
 +
File:Backpack Woodland Warrior Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|woodland warrior mk.ii}}</div>
 +
File:Backpack Wrapped Reviver Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|wrapped reviver mk.ii}}</div>
 +
File:Backpack Forest Fire Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|forest fire mk.ii}}</div>
 +
File:Backpack Night Owl Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|night owl mk.ii}}</div>
 +
File:Backpack Woodsy Widowmaker Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|woodsy widowmaker mk.ii}}</div>
 +
File:Backpack Autumn Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|autumn mk.ii}}</div>
 +
File:Backpack Plaid Potshotter Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|plaid potshotter mk.ii}}</div>
 +
File:Backpack Civil Servant Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|civil servant mk.ii}}</div>
 +
File:Backpack Civic Duty Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|civic duty mk.ii}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Contract Campaigner Collection}} =====
 +
<gallery>
 +
File:Backpack Bovine Blazemaker Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|bovine blazemaker mk.ii}}</div>
 +
File:Backpack Dead Reckoner Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|dead reckoner mk.ii}}</div>
 +
File:Backpack Backwoods Boomstick Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|backwoods boomstick mk.ii}}</div>
 +
File:Backpack Masked Mender Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|masked mender mk.ii}}</div>
 +
File:Backpack Iron Wood Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|iron wood mk.ii}}</div>
 +
File:Backpack Macabre Web Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|macabre web mk.ii}}</div>
 +
File:Backpack Nutcracker Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|nutcracker mk.ii}}</div>
 +
File:Backpack Smalltown Bringdown Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|smalltown bringdown mk.ii}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Saxton Select Collection}} =====
 +
<gallery>
 +
File:Backpack Dragon Slayer War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|dragon slayer}}</div>
 +
</gallery>
  
 
==== Tools ====
 
==== Tools ====
 
{{main|Tools}}
 
{{main|Tools}}
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
| align="center" style="background: #f8d28c " | {{Icon item|Abominable Cosmetic Case|75px}}
+
| width="90px" style="background:#f8d28c;" | {{Icon item|Abominable Cosmetic Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Abominable Cosmetic Case}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Abominable Cosmetic Case}}'''
 +
|-
 +
| style="background:#f8d28c;" | {{Icon item|Abominable Cosmetic Key|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Abominable Cosmetic Key}}'''
 +
|-
 +
| style="background:#f8d28c;" | {{Icon item|Unleash the Beast Cosmetic Case|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Unleash the Beast Cosmetic Case}}'''
 +
|-
 +
| style="background:#f8d28c;" | {{Icon item|Unleash the Beast Cosmetic Key|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Unleash the Beast Cosmetic Key}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Inferno Campaign Pass|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jungle Inferno Campaign Pass|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Inferno Campaign Pass}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Inferno Campaign Pass}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Infernal Reward War Paint Collection|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Infernal Reward War Paint Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Infernal Reward War Paint Collection}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Infernal Reward War Paint Case}}'''
 +
|-
 +
| style="background:#f8d28c;" | {{Icon item|Infernal Reward War Paint Key|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Infernal Reward War Paint Key}}'''
 +
|-
 +
| style="background:#f8d28c;" | {{Icon item|Jungle Jackpot War Paint Case|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Jungle Jackpot War Paint Case}}'''
 +
|-
 +
| style="background:#f8d28c;" | {{Icon item|Jungle Jackpot War Paint Key|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Jungle Jackpot War Paint Key}}'''
 +
|}
 +
 
 +
==== Action items ====
 +
{{main|Action items}}
 +
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 +
| width="90px" style="background:#f8d28c;" | {{Icon item|Jungle Inferno ConTracker|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Jungle Inferno ConTracker}}'''
 +
|}
 +
 
 +
==== Unobtainable items ====
 +
The following items were also added in the update, but are currently impossible to acquire in-game.
 +
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="90px" style="background:#b5b85c;" rowspan="14" | '''{{class link|All Classes|br=yes|color=black}}'''
 +
| style="background:#FFD700;" | {{Icon item|Mannanas Hat|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Mannanas Hat}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Jackpot War Paint Collection|75px}}
+
| style="background:#FFD700;" | {{Icon item|Mercenary Park (hat)|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Jackpot War Paint Collection}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Mercenary Park (cosmetic item)}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Unleash The Beast Cosmetic Case|75px}}
+
| style="background:#FFD700;" | {{Icon item|Never Forget Hat|75px}}
| style="background: #f8e2a1 "| '''{{item link|Unleash The Beast Cosmetic Case}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Never Forget Hat}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|ConTracker|75px}}
+
| style="background:#FFD700;" | {{Icon item|Yeti Park Hardhat|75px}}
| style="background: #f8e2a1 "| '''{{item link|ConTracker}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Yeti Park Hardhat}}'''
 
|}
 
|}
  
 
=== Day 3 ===
 
=== Day 3 ===
Day 3 revealed 4 new weapons for the Pyro, a kill taunt for one of the new Pyro weapons (the [[Thermal Thruster]]), a lunchbox item for the Heavy, and changes to the flamethrower.
+
Day 3 revealed 4 new weapons for the Pyro, a kill taunt for one of the new Pyro weapons (the Thermal Thruster), a lunchbox item for the Heavy, and changes to the Flame Thrower,  [[compression blast|airblast]] and [[Fire#Afterburn|afterburn]].
  
 
==== Weapons ====
 
==== Weapons ====
 +
{{main|Weapons}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="90px" style="background:#b5b85c;" rowspan="4" | '''{{class link|Pyro|br=yes|color=black}}'''
 +
| style="background:#f8d28c;" | {{Icon item|Dragon's Fury|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Dragon's Fury}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="4" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">Pyro</span>]]'''
+
| style="background:#f8d28c;" | {{Icon item|Gas Passer|75px}}
| align="center" style="background: #f8d28c " | {{Icon item|Dragon's Fury|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Gas Passer}}'''
| style="background: #f8e2a1 "| '''{{item link|Dragon's Fury}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c "| {{Icon item|Gas Passer|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Hot Hand|75px}}
| style="background: #f8e2a1 "| '''{{item link|Gas Passer}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Hot Hand}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Hot Hand|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Thermal Thruster|75px}}
| style="background: #f8e2a1 "| '''{{item link|Hot Hand}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Thermal Thruster}}'''
|-
 
| align="center" style="background: #f8d28c " | {{Icon item|Thermal Thruster|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Thermal Thruster}}'''
 
|-
 
| style="background: #b5b85c; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
 
| align="center" style="background: #f8d28c " | {{Icon item|Second Banana|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Second Banana}}'''
 
 
 
|}
 
 
 
==== Taunts ====
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="1" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">Pyro</span>]]'''
+
| style="background:#b5b85c;" rowspan="1" | '''{{class link|Heavy|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Gas Blast|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Second Banana|75px}}
| style="background: #f8e2a1 "| '''{{item link|Gas Blast}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Second Banana}}'''
 
|}
 
|}
  
==== Tweaked Classes ====
+
==== Tweaked classes ====
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: black;"> Class
+
! class="header" style="background:#748c41; color:#FFFFFF" | Class
! style="background: #748c41;" class="header" | <span style="color: black;"> Changes
+
! class="header" style="background:#748c41; color:#FFFFFF" | Changes
 
|-
 
|-
! style="background: #b5b85c;" rowspan="6"| {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
+
! width="90px" style="background:#b5b85c;" rowspan="6" | {{class link|Pyro|br=yes|color=black}}
| style="background: #f8d28c " | {{c|+|Changed:}} Airblast hit detection for both players and projectiles is now a consistent cone
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Airblast hit detection for both players and projectiles is now a consistent cone
 
|-
 
|-
| style="background: #f8d28c " | {{c|+|Changed:}} Airblast strength increased
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Airblast strength increased
 
|-
 
|-
| style="background: #f8d28c " | {{c|-|Changed:}} Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
 
|-
 
|-
| style="background: #f8d28c " | {{c|=|Changed:}} Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
 
|-
 
|-
| style="background: #f8d28c " | {{c|=|Changed:}} Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
|-
 
| style="background: #f8d28c " | {{c|=|Changed:}} Afterburn duration now based on how long the flamethrower was actively hitting an enemy
 
 
|-
 
|-
 +
| style="background:#f8e2a1;" | {{c|=|Changed:}} Afterburn duration now based on how long the flamethrower was actively hitting an enemy
 
|}
 
|}
  
==== Tweaked Weapons ====
+
==== Tweaked weapons ====
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: black;"> Class
+
! class="header" style="background:#748c41; color:#FFFFFF" | Class
! style="background: #748c41;" class="header" | <span style="color: black;"> Weapon
+
! class="header" style="background:#748c41; color:#FFFFFF" | Weapon
! style="background: #748c41;" class="header" | <span style="color: black;"> Changes
+
! class="header" style="background:#748c41; color:#FFFFFF" | Changes
 
|-
 
|-
! style="background: #b5b85c;" rowspan=7| {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
+
! width="90px" style="background:#b5b85c;" rowspan=7 | {{class link|Pyro|br=yes|color=black}}
! style="background: #f8d28c;" rowspan=2 | {{Icon item|Flame Thrower|icon-size=75px}} <br /> {{item link|Flame Thrower}} + Variants
+
! style="background:#f8d28c;" rowspan=2 | {{Icon item|Flame Thrower|icon-size=75px}}<br/>{{item link|Flame Thrower}} + Variants
| style="background: #f8e2a1;" | {{c|=|Changed:}} Better visual sync, more consistent (no visuals/damage mismatch)
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Better visual sync, more consistent (no visuals/damage mismatch)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Changed:}} New particle effects
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} New particle effects
 
|}
 
|}
  
 
=== Day 4 ===
 
=== Day 4 ===
Day 4 released the patch-notes for the Jungle Inferno Update, including various weapon changes, information about the new weapons and changes to the matchmaking system. First person inspect animations were also added for all weapons.
+
Day 4 released the patch notes for the Jungle Inferno Update, including various weapon changes, information about the new weapons, multiple bug fixes and changes to the matchmaking system. It also introduced the first-person inspection mechanic to all weapons.  
  
====Tweaked Classes====
+
==== Tweaked classes ====
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
! class="header" style="background:#748c41; color:#FFFFFF" | Class
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
! class="header" style="background:#748c41; color:#FFFFFF" | Changes
 
|-
 
|-
! style="background: #b5b85c;" rowspan="2" | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
+
! width="90px" style="background:#b5b85c;" rowspan="2" | {{class link|Heavy|br=yes|color=black}}
| style="background: #f8e2a1;" | {{c|+|Changed:}} The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing.
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing.
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Accuracy and damage pernalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
 
|-
 
|-
 +
! style="background:#b5b85c;" | {{class link|Engineer|br=yes|color=black}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Doubled the amount of metal applied (per {{botignore|wrench}} hit) when upgrading buildings during the "Setup" period.
 
|}
 
|}
  
==== Tweaked Weapons ====
+
==== Tweaked weapons ====
 +
Most of these changes were showed in a [https://www.teamfortress.com/post.php?id=30147 sneak peak] posted by the TF2 Team in the [[TF2 Official Blog]].
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: black;"> Class
+
! class="header" style="background:#748c41; color:#FFFFFF" colspan=1 | Class
! style="background: #748c41;" class="header" colspan=2 | <span style="color: black;"> Weapon
+
! class="header" style="background:#748c41; color:#FFFFFF" colspan=2 | Weapon
! style="background: #748c41;" class="header" | <span style="color: black;"> Changes
+
! class="header" style="background:#748c41; color:#FFFFFF" colspan=1 | Changes
 +
|-
 +
! width="90px" style="background:#b5b85c;" rowspan=25 | {{class link|Scout|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Bonk! Atomic Punch|icon-size=75px}}<br/>{{item link|Bonk! Atomic Punch}}
 +
| style="background:#f8e2a1;" | {{c|-|Added:}} Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage.
 +
|-
 +
| style="background:#f8e2a1;" | {{c|=|Note:}} The slow effect lasts 5 seconds
 
|-
 
|-
! style="background: #b5b85c;" rowspan=18 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]]
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}}<br/>{{item link|Crit-A-Cola}}
! style="background: #f8d28c;" colspan=2 | {{Icon item|Bonk! Atomic Punch|icon-size=75px}} <br /> {{item link|Bonk! Atomic Punch}}
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death when effect expires
| style="background: #f8e2a1;" | {{c|-|Added:}} Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage. Last 5 seconds instead of 8.
 
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}} <br /> {{item link|Crit-A-Cola}}
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} +10% damage taken penalty
| style="background: #f8e2a1;" | {{c|-|Added:}} Each attack while active added Marked-For-Death debuff for 5 seconds (does not stack)
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Marked-For-Death when effect expires
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} +10% damage taken pernalty
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +25% move speed bonus
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25% move speed bonus
+
! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}}<br/>{{item link|Pretty Boy's Pocket Pistol}}
 +
| style="background:#f8e2a1;" | {{c|+|Changed:}} +15% firing speed (from 25% slower firing speed)
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Increased max health on hit to +7 (from +5)
| style="background: #f8e2a1;" | {{c|-|Added:}} -25% clip size
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} +15% firing speed (from 25% slower firing speed)
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability on wearer
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Up to +7 hp per hit (from +5)
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} Wearer never takes falling damage
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability on wearer
+
| style="background:#f8e2a1;" | {{c|-|Added:}} -25% clip size penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} Wearer never takes falling damage
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}}<br/>{{item link|Flying Guillotine}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Long range hits reduce recharge time (by 1.5 seconds)
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}} <br /> {{item link|Flying Guillotine}}
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Distance considered "long range" reduced by half of the previous value when determining mini-crits
| style="background: #f8e2a1;" | {{c|+|Added:}} Long range hits reduce rechange (by 1.5 seconds)
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Distance considered "long range" reduced by half of the previous value when determining mini-crits
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} Crit vs stunned players
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} Crit vs stunned players
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} Mini-crits at long range
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} Mini-crits at long range
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Sandman|icon-size=75px}}<br/>{{item link|Sandman}}
 +
| style="background:#f8e2a1;" | {{c|+|Changed:}} Max range balls now do 50% increased damage (from a base of 15)
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Sandman|icon-size=75px}} <br /> {{item link|Sandman}}
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} The flight time required to trigger the "max" effect has been reduced by 20%
| style="background: #f8e2a1;" | {{c|+|Changed:}} Max range balls now do 50% increased damage (from a base of 15)
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} The flight time required to trigger the "max" effect has been reduced by 20%
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Ball regeneration time reduced to 10 seconds (from 15)<ref>This also affected the [[Wrap Assassin]]'s recharge rate, changing it from around 11 seconds to 7.5 seconds.</ref>
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Ball regeneration time reduced to 10 seconds (from 15)
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)  
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)
+
! style="background:#f8d28c;" colspan=2 rowspan=6 | {{Icon item|Atomizer|icon-size=75px}}<br/>{{item link|Atomizer}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Melee attacks done while airborne mini-crit
 
|-
 
|-
! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]]
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Reduce damage penalty vs players to -15% (from -20%)
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}} <br /> {{item link|Cow Mangler 5000}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Granted/earned Crits will converted to Mini-Crits
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Cannot be Crit boosted
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} Self-inflicted damage when performing a triple jump
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}}
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} Attack speed penalty
| style="background: #f8e2a1;" | {{c|+|Added:}} +200% air control when blast jumping
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} +75% push-force reduction now includes airblast
+
| style="background:#f8e2a1;" | {{c|-|Added:}} 50% slower deploy speed penalty
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}}
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Triple-jump is now only possible while the {{botignore|bat}} is deployed 
| style="background: #f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Projectiles are no longer limited on the number on times they can hit the same target(s)
+
! style="background:#b5b85c;" rowspan=8 | {{class link|Soldier|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}}<br/>{{item link|Cow Mangler 5000}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot be crit boosted
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Projectiles velocity increased to 1200 (from 840)
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Granted/earned crits will converted to mini-crits instead
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Deals 20 damage per tick (down from 45)
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}}<br/>{{item link|Mantreads}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} +200% air control when blast jumping
 
|-
 
|-
! style="background: #b5b85c;" rowspan=3 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} +75% push-force reduction now includes airblast
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 
| style="background: #f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} 0.5 second increase in charge duration
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}}<br/>{{item link|Righteous Bison}}
 +
| style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25 health on kills
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Projectiles are no longer limited on the number of times they can hit the same target(s)
 
|-
 
|-
! style="background: #b5b85c;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Projectile velocity increased to 1200hu (from 840hu)
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Max-health is drained while item is active (-10/sec), and regenerated while holsters
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active minus any damage taken during that
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Reduced damage per tick to 20 (from 45)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
+
! style="background:#b5b85c;" rowspan=3 | {{class link|Demoman|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Claidheamh Mòr|icon-size=75px}}<br/>{{item link|Claidheamh Mòr}}
 +
| style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active
+
| style="background:#f8e2a1;" | {{c|+|Added:}} 0.5 second increase in charge duration
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} 25% damage pernalty
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +25 health on kill
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
+
! style="background:#b5b85c;" rowspan=11 | {{class link|Heavy|br=yes|color=black}}
| style="background: #f8e2a1;" | {{c|-|Added:}} 40% overheal reduction while active
+
! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Gloves of Running Urgently|icon-size=75px}}<br/>{{item link|Gloves of Running Urgently}}
 +
! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Bread Bite|icon-size=75px}}<br/>{{item link|Bread Bite}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} 40% healing rate penalty while active
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} 25% damage penalty
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-10/sec), and regenerated while holstered
| style="background: #f8e2a1;" | {{c|-|Added:}} Max-health is drained while item is active (-5/sec), and regenerated while holsters
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active minus any damage taken during that
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}}<br/>{{item link|Fists of Steel}}
 +
| style="background:#f8e2a1;" | {{c|-|Added:}} 40% overheal reduction while active
 
|-
 
|-
! style="background: #b5b85c;" rowspan=2 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
+
| style="background:#f8e2a1;" | {{c|-|Added:}} 40% healing rate penalty while active
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Doubled the amount of metal applied (per <botignore>wrench</botignore> hit) when upgrading buildings during the "Setup" period
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Ranged repairs now consume metal (at 4-to-1 health-to-metal ratio)
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}}<br/>{{item link|Eviction Notice}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability
 
|-
 
|-
! style="background: #b5b85c;" rowspan=5 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-5/sec), and regenerated while holstered
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Übercharge gain rate reduced in the same way that the Medigun's healing (and therefore, Übercharge build rate) is - based on the last time the target was in combat
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Reduced by a third when 1 - 10 seconds outside of combat, and scale up to normal over 10 - 15 seconds
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Vita-Saw|icon-size=75px}} <br /> {{item link|Vita-Saw}}
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
| style="background: #f8e2a1;" | {{c|+|Added:}} Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} On-death, preserve 15% Übercharge per Organ harvested. This effect caps at 60%.
+
! style="background:#b5b85c;" | {{class link|Engineer|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}}<br/>{{item link|Rescue Ranger}}
 +
| style="background:#f8e2a1;" | {{c|-|Changed:}} Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} On death up to 20% of your stored ÜberCharge is retained
+
! style="background:#b5b85c;" rowspan=5 | {{class link|Medic|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}}<br/>{{item link|Crusader's Crossbow}}
 +
| style="background:#f8e2a1;" | {{c|-|Changed:}} ÜberCharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - based on the last time the target was in combat
 
|-
 
|-
! style="background: #b5b85c;" rowspan=7 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]]
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}} <br /> {{item link|Razorback}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Shield regenerated after 30 seconds
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} -100% overheal penalty
+
! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Vita-Saw|icon-size=75px}}<br/>{{item link|Vita-Saw}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}}
+
| style="background:#f8e2a1;" | {{c|+|Added:}} On-death, preserve 15% ÜberCharge per Organ harvested. This effect caps at 60%.
| style="background: #f8e2a1;" | {{c|+|Added:}} Afterburn immunity
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} +50% fire resist
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} On death up to 20% of your stored ÜberCharge is retained
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% explosive damage vulnerability on wearer
+
! style="background:#b5b85c;" rowspan=7 | {{class link|Sniper|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}}<br/>{{item link|Razorback}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Shield regenerated after 30 seconds
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25 max health on wearer
+
| style="background:#f8e2a1;" | {{c|-|Added:}} -100% overheal penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +15% bullet damage resistance on wearer
+
! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}}<br/>{{item link|Darwin's Danger Shield}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Afterburn immunity on wearer
 
|-
 
|-
! style="background: #b5b85c;" rowspan=8 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
+
| style="background:#f8e2a1;" | {{c|+|Added:}} +50% fire resistance on wearer
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Ambassador|icon-size=75px}} <br /> {{item link|Ambassador}}
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Headshot damage is not subjected to distance falloff effects
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Headshots beyond 1200 world units do normal (non-crit) damage
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} 20% explosive damage vulnerability on wearer
 
|-
 
|-
! style="background: #f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}}
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +25 max health on wearer
! style="background: #f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Non-kill disguises require (and consume) a full cloak meter
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} Increased cloak drain rate by 33%
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +15% bullet damage resistance on wearer
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Cannot disguise penalty
+
! style="background:#b5b85c;" rowspan=8 | {{class link|Spy|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Ambassador|icon-size=75px}}<br/>{{item link|Ambassador}}
 +
| style="background:#f8e2a1;" | {{c|-|Changed:}} Headshot damage is now subjected to distance falloff effects
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Headshots beyond 1200 world units do normal (non-crit) damage
| style="background: #f8e2a1;" | {{c|-|Added:}} Ammo kits and dispensers no longer refill the Spy's cloak meter
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} No cloak meter from ammo boxes when invisible
+
! style="background:#f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}}<br/>{{item link|Your Eternal Reward}}
 +
! style="background:#f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}}<br/>{{item link|Wanga Prick}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot disguise penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} -35% cloak meter from ammo boxes
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Non-kill disguises require (and consume) a full cloak meter
 
|-
 
|-
! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
+
| style="background:#f8e2a1;" | {{c|-|Added:}} +33% faster cloak drain rate
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Reduced amount of air control while deployed by 50%
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
+
! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}}<br/>{{item link|Dead Ringer}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} No cloak meter from ammo boxes when invisible
 
|-
 
|-
! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} -35% cloak meter from ammo boxes
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Attacks on targets flying via the Thermal Thruster mini-crit
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Ammo kits and dispensers no longer refill the Spy's cloak meter
 
|-
 
|-
! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
+
! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br/>{{class link|Pyro|color=black}}
! style="background: #f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}}<br/>{{item link|Reserve Shooter}}
| style="background: #f8e2a1;" | {{c|+|Added:}} 50% more pellets
+
| style="background:#f8e2a1;" | {{c|+|Added:}} Attacks on targets flying via the Thermal Thruster mini-crit
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} 30% less damage
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} Fire a wide, fixed shot pattern (regardless of server settings)
+
! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br/>{{class link|Demoman|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}}<br/>{{item link|B.A.S.E. Jumper}}
 +
| style="background:#f8e2a1;" | {{c|-|Changed:}} Reduced amount of air control while deployed by 50%
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} 50% faster switch speed (from deploys 50% faster)
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Changed:}} Shot pattern grows with successive shots, but resets after you stop firing or reload (from weapon spread increases as health decreases)
+
! style="background:#b5b85c; text-align:left;" rowspan=8 | {{class link|Soldier|color=black}}<br/>{{class link|Pyro|color=black}}<br/>{{class link|Heavy|color=black}}<br/>{{class link|Engineer|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}}<br/>{{item link|Panic Attack}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} +50% more pellets per shot
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} 50% faster reload time
+
| style="background:#f8e2a1;" | {{c|+|Added:}} Fires a wide, fixed shot pattern (regardless of server settings)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Removed:}} Fire rate increases as health decreases
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} 50% faster reload speed
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Removed:}} Hold fire to load up to 4 shells
+
| style="background:#f8e2a1;" | {{c|-|Added:}} -30% damage penalty
 
|-
 
|-
 +
| style="background:#f8e2a1;" | {{c|-|Removed:}} Fire rate increases as health decreases
 +
|-
 +
| style="background:#f8e2a1;" | {{c|=|Changed:}} Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased)
 +
|-
 +
| style="background:#f8e2a1;" | {{c|=|Removed:}} Hold fire to load up to 4 shells
 
|}
 
|}
  
==== The Update being delayed a day ====
+
==== Update Delay ====
On the expected day for Day 4, a [http://www.teamfortress.com/post.php?id=33776 blog post] gave notice of a delay of one day for the update. In "compensation", the post linked to a "big list of the changes, additions and fixes we'll be shipping".
+
On the expected day for the update's release, Day 4, a [https://www.teamfortress.com/post.php?id=33776 blog post] gave notice of a delay of one day for the update in order for the TF team to do additional stress testing.
  
 
== Trivia ==
 
== Trivia ==
* This was the longest wait for a major update in TF2 history, timing 10 months and 29 days (272 days total) since [[Smissmas 2016]]. <!-- is time based off first blog post or date of update dropping for real? -->
+
* A [[Spy]] can be seen doing the [[Box Trot]] taunt to the right of Saxton Hale on day 4.
 
* Several new weapons were teased in the days prior to their reveal:
 
* Several new weapons were teased in the days prior to their reveal:
** At the bottom of the Day 1 Update Page, there is a [[Gas Passer]] lying on the ground, and in the background, the Pyro can be seen flying with the [[Thermal Thruster]].
+
** At the bottom of the Day 1 Update Page, there is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster.
** On the Day 2 Update Page, in the pile of weapons shown that [[War Paints]] can be applied to, there is a [[Dragon's Fury]] in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the [[Second Banana]].
+
** On the Day 2 Update Page, in the pile of weapons shown that War Paint can be applied to, there is a Dragon's Fury in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Second Banana.
* At the bottom of the Day 2 Update Page, [[Saxton Hale]] is seen holding a [[ConTracker]]. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts.
+
* At the bottom of the Day 2 Update Page, [[Saxton Hale]] is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts. Additionally, on Saxton Hale's shoulder, a parrot can be seen. Three red lasers are shining near the parrot's head. Moving the cursor near the parrot causes its head to explode, leaving a comical bone sticking out, some blood on Hale's shoulder, and feathers floating in the air. The triple laser sight is a reference to the [[w:Predator (franchise)|''Predator'' film series]], as the eponymous alien hunters use a similar sight to aim their [[wikia:w:c:avp:Plasmacaster|Plasmacasters]]. The first ''Predator'' movie involves people being hunted in a jungle. Using inspect element on the website shows the image's name as "parroter".
* At the bottom of the page for Day 2, a parrot can be seen on Saxton Hale's shoulder. When its head is clicked or hovered over with the mouse cursor, it explodes.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Jungle Inferno Update_Day_1.jpg|'''Day 1.''' [http://www.teamfortress.com/jungleinferno/ Maps and taunts].
+
File:News item 2017-10-21 Jungle Inferno Update.png|In-game notification about the release of the update.
File:Jungle Inferno Update_Day_2.jpg|'''Day 2.''' [http://www.teamfortress.com/jungleinferno/campaign.php Campaign Pass and cosmetics].
+
File:Jungle Inferno Update Steam Ad.jpg|Steam popup advertising the Jungle Inferno Update. <!-- Translators: please use "File:Jungle Inferno Update Steam Ad {lang_code}.jpg" -->
File:Jungle Inferno Update_Day_3.jpg|'''Day 3.''' [http://www.teamfortress.com/jungleinferno/pyro.php Pyro's new class pack and subcampaign].
+
File:Jungle Inferno Update Day 1.jpg|'''Day 1.''' [https://www.teamfortress.com/jungleinferno/ Maps and taunts].
File:Jungle Inferno Update_Day_4.jpg|'''Day 4.''' [http://www.teamfortress.com/jungleinferno/notes.php Final Patch-notes].  
+
File:Jungle Inferno Update Day 2.jpg|'''Day 2.''' [https://www.teamfortress.com/jungleinferno/campaign.php Campaign Pass and cosmetics].
 +
File:Jungle Inferno Update Day 3.jpg|'''Day 3.''' [https://www.teamfortress.com/jungleinferno/pyro.php Pyro's new class pack and subcampaign].
 +
File:Jungle Inferno Update Day 4.jpg|'''Day 4.''' [https://www.teamfortress.com/jungleinferno/notes.php Final Patch-notes].
 +
File:Scream Fortress IX.jpg|Jungle Inferno title during the Halloween event.
 
</gallery>
 
</gallery>
 +
 +
== See also ==
 +
* [[Jungle Inferno Contracts Pass]]
  
 
== External links ==
 
== External links ==
* [http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!]
+
* [https://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!]
* [http://www.teamfortress.com/jungleinferno/ Jungle Inferno Update Day 1]
+
* [https://www.teamfortress.com/post.php?id=33689 Hit the Campaign Trail!]
* [http://www.teamfortress.com/post.php?id=33689 Hit the Campaign Trail!]
+
* [https://www.teamfortress.com/post.php?id=33731 Hot Stuff!]
* [http://www.teamfortress.com/jungleinferno/campaign.php Update Day 2]
+
* [https://www.teamfortress.com/post.php?id=33776 We're Almost Live!]
* [http://www.teamfortress.com/post.php?id=33731 Hot Stuff!]
+
* [https://www.teamfortress.com/post.php?id=33847 Jungle Inferno is Live!]
* [http://www.teamfortress.com/jungleinferno/pyro.php Update Day 3]
+
* [https://www.teamfortress.com/jungleinferno/ Jungle Inferno Update Day 1]
* [http://www.teamfortress.com/post.php?id=33776 We're Almost Live!]
+
* [https://www.teamfortress.com/jungleinferno/campaign.php Update Day 2]
* [http://www.teamfortress.com/jungleinferno/notes.php Update Day 4]
+
* [https://www.teamfortress.com/jungleinferno/pyro.php Update Day 3]
 +
* [https://www.teamfortress.com/jungleinferno/notes.php Update Day 4]
 +
 
 +
== References ==
 +
<references/>
  
 
{{Jungle Inferno Update Nav}}
 
{{Jungle Inferno Update Nav}}
{{Major updates nav}}
+
{{Major Updates Nav}}
 +
{{Pyro Nav}}
  
 
[[Category:Events]]
 
[[Category:Events]]
 
[[Category:Major updates]]
 
[[Category:Major updates]]

Latest revision as of 11:54, 28 October 2024

This article is for content released in the update. For the patch itself, see October 20, 2017 Patch.
Jungle Inferno Update.jpg
If Jurassic Park taught us one thing, it's life finds a way. If Jurassic Park taught us two things, it's life finds a way and Jurassic Park is a good idea to steal for an update. And if Valve's legal team has taught us one thing, it was by screaming at us about not telling you the second thing Jurassic Park taught us.

If people screaming at us has taught us one thing, it's that loud noises make us so anxious we forget where the backspace key is, so we're just plowing ahead and are happy to announce our wholly original update about deadly animals escaping from a theme park. Because life finds a way, which is the only thing we stole learned from Jurassic Park.
TF2 Official Website

The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve-made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class items are currently unreleased), and many rebalances for existing weapons as well as the Pyro, Engineer and Heavy classes. It also introduced an overhaul to the contract system with the ConTracker, and introduced War Paint in place of weapon skins.

Video

Announcements

The Jungle Inferno Update page officially began on October 16th, 2017, as announced on the TF2 Official Blog post "Welcome to... Mercenary Park!"

Update progress

The Jungle Inferno Update was released over time through a four-day update.

  • Day 1 included 7 new taunts, 6 new maps, and a short SFM trailer.
  • Day 2 introduced War Paints and a new contract PDA with free and paid contracts, with the free contracts giving out the new weapons and the paid ones giving out Blood Money, War Paints, and cosmetic items.
  • Day 3 showed the new weapons: the Dragon's Fury (a primary weapon/flamethrower), the Thermal Thruster (a secondary weapon/jetpack with a unique taunt kill), the Gas Passer (a secondary weapon/toxic gas), the Hot Hand (a melee weapon/glove), and the only non-Pyro weapon in this update, the Second Banana (a secondary lunchbox weapon for the Heavy).
  • Day 4 was the final day, accompanied by a blog post with the complete patch notes and a release date of 1 day away.

Day 1

The Jungle Inferno Update revealed 1 new Valve map and 5 new community-created maps, along with 2 new Valve taunts and 5 new community-created taunts.

Maps

Main article: List of maps
Community maps are identified in italics.
Name Picture Game mode File name
Banana Bay Bananabay main.jpg Payload Race
RED Bombcart.pngBLU Bombcart.png
plr_bananabay
Brazil Brazil main.jpg King of the Hill
Controlpoint.png
koth_brazil
Enclosure Enclosure main.jpg Payload
BLU Bombcart.png
pl_enclosure_final
Lazarus Lazarus main.jpg King of the Hill
Controlpoint.png
koth_lazarus
Mercenary Park Yetipark 5.png Attack/Defend
Controlpoint.png
cp_mercenarypark
Mossrock Mossrock main.jpg Attack/Defend
Controlpoint.png
cp_mossrock

Taunts

Main article: Taunts
Headcase Headcase
Russian Arms Race Russian Arms Race
Soviet Strongarm Soviet Strongarm
Dueling Banjo Dueling Banjo
Jumping Jack Jumping Jack
Yeti Punch Yeti Punch
Yeti Smash Yeti Smash

Day 2

Day 2 revealed the Jungle Inferno Campaign and War Paint cases that replaced campaign weapon drops and weapon cases, 2 new cosmetic cases, and the new campaign system. This campaign involves 36 new contracts that can be completed in co-op. Completion of the contracts earns either a campaign-specific item or "Blood Money", which can be used to buy War Paints and cases.

Campaign

The Jungle Inferno Campaign required the purchase of a Jungle Inferno Campaign Pass. The ConTracker PDA was also introduced, which allows customized contract progression and access to the Mercenary Park Gift Shop. Friendly-Fire is a new feature accompanied by the campaign and the party system, which allows players to play with/against their friends and help each other in completing contracts if they are on the same Valve server with them.

Cosmetic items

Main article: Cosmetic items
Forest Footwear Forest Footwear
Jungle Jersey Jungle Jersey
Transparent Trousers Transparent Trousers
Attack Packs Attack Packs
Crit Cloak Crit Cloak
Sharp Chest Pain Sharp Chest Pain
Shellmet Shellmet
Deity's Dress Deity's Dress
D-eye-monds D-eye-monds
Feathered Fiend Feathered Fiend
Fireman's Essentials Fireman's Essentials
Hot Huaraches Hot Huaraches
Sacrificial Stone Sacrificial Stone
Aztec Aggressor Aztec Aggressor
Commando Elite Commando Elite
Fat Man's Field Cap Fat Man's Field Cap
Heavy Harness Heavy Harness
Siberian Tigerstripe Siberian Tigerstripe
Conaghers' Utility Idol Conaghers' Utility Idol
Tropical Toad Tropical Toad
Battle Boonie Battle Boonie
Vitals Vest Vitals Vest
Bait and Bite Bait and Bite
Cammy Jammies Cammy Jammies
Classy Capper Classy Capper
Conspicuous Camouflage Conspicuous Camouflage
Most Dangerous Mane Most Dangerous Mane
Rifleman's Regalia Rifleman's Regalia
Leaderboard class scout.png Scout
Leaderboard class engineer.png Engineer
Leaderboard class spy.png Spy
Aloha Apparel Aloha Apparel
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class demoman.png Demoman
Bananades Bananades
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Leaderboard class heavy.png Heavy
War Eagle War Eagle
Leaderboard class soldier.png Soldier
Leaderboard class heavy.png Heavy
Nuke Nuke
Aztec Warrior Aztec Warrior
Croaking Hazard Croaking Hazard
Hunter in Darkness Hunter in Darkness
Jungle Wreath Jungle Wreath
Monstrous Memento Monstrous Memento
Pithy Professional Pithy Professional
Pocket Saxton Pocket Saxton
Quizzical Quetzal Quizzical Quetzal
Saxton Saxton
Slithering Scarf Slithering Scarf

Sets

Main article: Item sets
The Monster Mash-Up Pack
Kathman-Hairdo Kathman-Hairdo
Himalayan Hair Shirt Himalayan Hair Shirt
Abominable Snow Pants Abominable Snow Pants

War Paints

Main article: War Paint
Jungle Jackpot Collection
Infernal Reward Collection
Decorated War Hero Collection
Contract Campaigner Collection
Saxton Select Collection

Tools

Main article: Tools
Abominable Cosmetic Case Abominable Cosmetic Case
Abominable Cosmetic Key Abominable Cosmetic Key
Unleash the Beast Cosmetic Case Unleash the Beast Cosmetic Case
Unleash the Beast Cosmetic Key Unleash the Beast Cosmetic Key
Jungle Inferno Campaign Pass Jungle Inferno Campaign Pass
Infernal Reward War Paint Case Infernal Reward War Paint Case
Infernal Reward War Paint Key Infernal Reward War Paint Key
Jungle Jackpot War Paint Case Jungle Jackpot War Paint Case
Jungle Jackpot War Paint Key Jungle Jackpot War Paint Key

Action items

Main article: Action items
Jungle Inferno ConTracker Jungle Inferno ConTracker

Unobtainable items

The following items were also added in the update, but are currently impossible to acquire in-game.

Mannanas Hat Mannanas Hat
Mercenary Park (hat) Mercenary Park
Never Forget Hat Never Forget Hat
Yeti Park Hardhat Yeti Park Hardhat

Day 3

Day 3 revealed 4 new weapons for the Pyro, a kill taunt for one of the new Pyro weapons (the Thermal Thruster), a lunchbox item for the Heavy, and changes to the Flame Thrower, airblast and afterburn.

Weapons

Main article: Weapons
Dragon's Fury Dragon's Fury
Gas Passer Gas Passer
Hot Hand Hot Hand
Thermal Thruster Thermal Thruster
Second Banana Second Banana

Tweaked classes

Class Changes
Pictogram plus.png Changed: Airblast hit detection for both players and projectiles is now a consistent cone
Pictogram plus.png Changed: Airblast strength increased
Pictogram minus.png Changed: Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
Pictogram comment.png Changed: Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
Pictogram comment.png Changed: Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
Pictogram comment.png Changed: Afterburn duration now based on how long the flamethrower was actively hitting an enemy

Tweaked weapons

Class Weapon Changes
Flame Thrower
Flame Thrower + Variants
Pictogram comment.png Changed: Better visual sync, more consistent (no visuals/damage mismatch)
Pictogram comment.png Changed: New particle effects

Day 4

Day 4 released the patch notes for the Jungle Inferno Update, including various weapon changes, information about the new weapons, multiple bug fixes and changes to the matchmaking system. It also introduced the first-person inspection mechanic to all weapons.

Tweaked classes

Class Changes
Pictogram plus.png Changed: The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing.
Pictogram plus.png Changed: Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
Pictogram plus.png Added: Doubled the amount of metal applied (per wrench hit) when upgrading buildings during the "Setup" period.

Tweaked weapons

Most of these changes were showed in a sneak peak posted by the TF2 Team in the TF2 Official Blog.

Class Weapon Changes
Bonk! Atomic Punch
Bonk! Atomic Punch
Pictogram minus.png Added: Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage.
Pictogram comment.png Note: The slow effect lasts 5 seconds
Crit-A-Cola
Crit-a-Cola
Pictogram plus.png Removed: Marked-For-Death when effect expires
Pictogram plus.png Removed: +10% damage taken penalty
Pictogram minus.png Added: Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
Pictogram minus.png Removed: +25% move speed bonus
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: +15% firing speed (from 25% slower firing speed)
Pictogram plus.png Changed: Increased max health on hit to +7 (from +5)
Pictogram plus.png Removed: 20% damage vulnerability on wearer
Pictogram minus.png Removed: Wearer never takes falling damage
Pictogram minus.png Added: -25% clip size penalty
Flying Guillotine
Flying Guillotine
Pictogram plus.png Added: Long range hits reduce recharge time (by 1.5 seconds)
Pictogram plus.png Changed: Distance considered "long range" reduced by half of the previous value when determining mini-crits
Pictogram minus.png Removed: Crit vs stunned players
Pictogram minus.png Removed: Mini-crits at long range
Sandman
Sandman
Pictogram plus.png Changed: Max range balls now do 50% increased damage (from a base of 15)
Pictogram plus.png Changed: The flight time required to trigger the "max" effect has been reduced by 20%
Pictogram plus.png Changed: Ball regeneration time reduced to 10 seconds (from 15)[1]
Pictogram minus.png Changed: Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)
Atomizer
Atomizer
Pictogram plus.png Added: Melee attacks done while airborne mini-crit
Pictogram plus.png Changed: Reduce damage penalty vs players to -15% (from -20%)
Pictogram plus.png Removed: Self-inflicted damage when performing a triple jump
Pictogram plus.png Removed: Attack speed penalty
Pictogram minus.png Added: 50% slower deploy speed penalty
Pictogram minus.png Changed: Triple-jump is now only possible while the bat is deployed
Cow Mangler 5000
Cow Mangler 5000
Pictogram plus.png Removed: Cannot be crit boosted
Pictogram minus.png Added: Granted/earned crits will converted to mini-crits instead
Mantreads
Mantreads
Pictogram plus.png Added: +200% air control when blast jumping
Pictogram plus.png Changed: +75% push-force reduction now includes airblast
Righteous Bison
Righteous Bison
Pictogram comment.png Note: This weapon has been reverted to its previous design
Pictogram plus.png Changed: Projectiles are no longer limited on the number of times they can hit the same target(s)
Pictogram plus.png Changed: Projectile velocity increased to 1200hu (from 840hu)
Pictogram minus.png Changed: Reduced damage per tick to 20 (from 45)
Claidheamh Mòr
Claidheamh Mòr
Pictogram comment.png Note: This weapon has been reverted to its previous design
Pictogram plus.png Added: 0.5 second increase in charge duration
Pictogram minus.png Removed: +25 health on kill
Gloves of Running Urgently
Gloves of Running Urgently
Bread Bite
Bread Bite
Pictogram plus.png Removed: Marked-For-Death effect while active
Pictogram plus.png Removed: 25% damage penalty
Pictogram minus.png Added: Max health is drained while item is active (-10/sec), and regenerated while holstered
Pictogram comment.png Note: Health will regenerate only the amount drained while active - minus any damage taken during that time
Pictogram comment.png Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
Fists of Steel
Fists of Steel
Pictogram minus.png Added: 40% overheal reduction while active
Pictogram minus.png Added: 40% healing rate penalty while active
Eviction Notice
Eviction Notice
Pictogram plus.png Removed: 20% damage vulnerability
Pictogram minus.png Added: Max health is drained while item is active (-5/sec), and regenerated while holstered
Pictogram comment.png Note: Health will regenerate only the amount drained while active - minus any damage taken during that time
Pictogram comment.png Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
Rescue Ranger
Rescue Ranger
Pictogram minus.png Changed: Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio)
Crusader's Crossbow
Crusader's Crossbow
Pictogram minus.png Changed: ÜberCharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - based on the last time the target was in combat
Pictogram comment.png Note: Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
Vita-Saw
Vita-Saw
Pictogram plus.png Added: Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
Pictogram plus.png Added: On-death, preserve 15% ÜberCharge per Organ harvested. This effect caps at 60%.
Pictogram minus.png Removed: On death up to 20% of your stored ÜberCharge is retained
Razorback
Razorback
Pictogram plus.png Added: Shield regenerated after 30 seconds
Pictogram minus.png Added: -100% overheal penalty
Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: Afterburn immunity on wearer
Pictogram plus.png Added: +50% fire resistance on wearer
Pictogram plus.png Removed: 20% explosive damage vulnerability on wearer
Pictogram minus.png Removed: +25 max health on wearer
Pictogram minus.png Removed: +15% bullet damage resistance on wearer
Ambassador
Ambassador
Pictogram minus.png Changed: Headshot damage is now subjected to distance falloff effects
Pictogram minus.png Changed: Headshots beyond 1200 world units do normal (non-crit) damage
Your Eternal Reward
Your Eternal Reward
Wanga Prick
Wanga Prick
Pictogram plus.png Removed: Cannot disguise penalty
Pictogram minus.png Added: Non-kill disguises require (and consume) a full cloak meter
Pictogram minus.png Added: +33% faster cloak drain rate
Dead Ringer
Dead Ringer
Pictogram plus.png Removed: No cloak meter from ammo boxes when invisible
Pictogram plus.png Removed: -35% cloak meter from ammo boxes
Pictogram minus.png Added: Ammo kits and dispensers no longer refill the Spy's cloak meter
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Reserve Shooter
Reserve Shooter
Pictogram plus.png Added: Attacks on targets flying via the Thermal Thruster mini-crit
Pictogram minus.png Changed: Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram minus.png Changed: Reduced amount of air control while deployed by 50%
Pictogram minus.png Changed: Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer
Panic Attack
Panic Attack
Pictogram plus.png Added: +50% more pellets per shot
Pictogram plus.png Added: Fires a wide, fixed shot pattern (regardless of server settings)
Pictogram minus.png Removed: 50% faster reload speed
Pictogram minus.png Added: -30% damage penalty
Pictogram minus.png Removed: Fire rate increases as health decreases
Pictogram comment.png Changed: Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased)
Pictogram comment.png Removed: Hold fire to load up to 4 shells

Update Delay

On the expected day for the update's release, Day 4, a blog post gave notice of a delay of one day for the update in order for the TF team to do additional stress testing.

Trivia

  • A Spy can be seen doing the Box Trot taunt to the right of Saxton Hale on day 4.
  • Several new weapons were teased in the days prior to their reveal:
    • At the bottom of the Day 1 Update Page, there is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster.
    • On the Day 2 Update Page, in the pile of weapons shown that War Paint can be applied to, there is a Dragon's Fury in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Second Banana.
  • At the bottom of the Day 2 Update Page, Saxton Hale is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts. Additionally, on Saxton Hale's shoulder, a parrot can be seen. Three red lasers are shining near the parrot's head. Moving the cursor near the parrot causes its head to explode, leaving a comical bone sticking out, some blood on Hale's shoulder, and feathers floating in the air. The triple laser sight is a reference to the Predator film series, as the eponymous alien hunters use a similar sight to aim their Plasmacasters. The first Predator movie involves people being hunted in a jungle. Using inspect element on the website shows the image's name as "parroter".

Gallery

See also

External links

References

  1. This also affected the Wrap Assassin's recharge rate, changing it from around 11 seconds to 7.5 seconds.