Difference between revisions of "Engineer"

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'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
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* For every Sentry Gun's kill stores 2 guaranteed critical shots.
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{{c|+|.}} For every Sentry Gun's kill stores 2 guaranteed critical shots.
* For every Sentry Gun's [[kill assist]] stores 1 guaranteed critical shot.
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* Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
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{{c|+|.}} For every Sentry Gun's [[kill assist]] stores 1 guaranteed critical shot.
* Has half ammo loaded.
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* No random Critical hits.
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{{c|+|.}} Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
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{{c|-|.}} Has half ammo loaded.
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{{c|-|.}} No random Critical hits.
 
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Revision as of 16:58, 15 October 2010


Engineer
https://wiki.teamfortress.com/w/images/6/6a/Engineer_RED_3D.jpg?1701892894.7820912764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/b/ba/Engineer_BLU_3D.jpg?1701892968.0050982764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/c/c7/Engineer_%C3%9CberCharged_RED_3D.jpg?1701893063.8601082764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/8/85/Engineer_%C3%9CberCharged_BLU_3D.jpg?1701893175.0577572764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15
Engineer.png
Basic Information
Icon: Leaderboard class engineer.png
Type: Defensive
Health: 125 / 185
150 / 225 with the Gunslinger equipped
Speed: 100%
75% while hauling a building
Meet the Engineer
EngineerVidSplash.png
Hey look buddy, I'm an engineer; that means I solve problems.
Not problems like 'What is beauty?', because that would fall within the purview of your conundrums of philosophy.
I solve practical problems.
The Engineer on his profession

A soft-spoken, amiable Texan with a knack for all things mechanical, the Engineer (real name Dell Conagher) chooses to build and maintain Buildings that benefit the team rather than engage in much direct combat. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that replenishes the health and ammo of nearby teammates and Teleporters that quickly transport his teammates to the fray.

However, the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies; a good Engineer must keep his gear under a watchful eye and in good repair at all times. When the Engineer needs to get his hands dirty, his trio of generic, yet capable weapons combined with the assistance of his helpful hardware make him more than capable of holding his own in a fight.

The Engineer is also capable of hauling buildings he has already constructed and re-deploying them in new locations, at the cost of a lower footspeed while carrying them. Buildings are vulnerable during the hauling process, as they will be destroyed if the Engineer is killed, and they also need some time to redeploy after being hauled.

The Engineer is voiced by Grant Goodeve.

Bio

Basic Strategy

Main articles: Engineer tips, Engineer strategy
Engineerava.jpg
  • Use the build tool to place Sentry Guns, Dispensers, and Teleporters.
  • You need metal to build, repair, and upgrade your Buildings. Collect fallen weapons to get more metal.
  • Hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower.
  • Build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
  • Build Teleporters to help your team reach the front line faster.
  • Keep an eye out for enemy Spies attaching Sappers to your Buildings. Use your melee weapon to remove Sappers.

Engineer needed class

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Shotgun.png
Standard
Shotgun 6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Item icon Frontier Justice.png
Unlock
Frontier Justice 3 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Pictogram plus.png . For every Sentry Gun's kill stores 2 guaranteed critical shots.

Pictogram plus.png . For every Sentry Gun's kill assist stores 1 guaranteed critical shot.

Pictogram plus.png . Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.

Pictogram minus.png . Has half ammo loaded.

Pictogram minus.png . No random Critical hits.

Secondary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Pistol.png
Standard
Pistol 12 200 Base: 15

Crit: 45
[6 rounds / sec.]

Item icon Lugermorph.png
Promotional
Lugermorph 12 200 Base: 15

Crit: 45
[6 rounds / sec.]

Item icon Wrangler.png
Unlock
Wrangler N/A N/A N/A
  • Allows to take manual control of own Sentry Gun.
  • The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.
  • The Sentry Gun gains a shield which blocks 66% of incoming damage.
  • Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.

Melee

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Wrench.png
Standard
Wrench N/A N/A Base: 65

Crit: 195

Item icon Golden Wrench.png
Promotional
Golden Wrench N/A N/A Base: 65

Crit: 195

Wrench alternative:
  • Promotional item for the Engineer Update release.
  • Same as the Wrench's spec's.
  • Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Item icon Gunslinger.png
Unlock
Gunslinger N/A N/A Base: 65

Crit: 195

Wrench alternative:
  • Increases maximum health by 25 points.
  • Guarantees a Critical hit on the third, consecutive punch.
  • Replaces standard Sentry Gun with Combat Mini-Sentry Gun.
  • No random Critical hits.
Item icon Southern Hospitality.png
Craft
Southern Hospitality N/A N/A Base: 65
Crit: 195
Wrench alternative:
  • On hit causes bleed for 5 seconds.
  • Raises fire vulnerability by 20%.
  • No random Critical hits.

PDA

Weapon Notes / Special abilities
File:Item icon Builder.png Build Tool
  • Allows to build the Engineer's buildings.
File:Item icon Destroy.png Demolish Tool
  • Allows to demolish the Engineer's buildings.

Taunt Attacks

Attack Weapon Duration Damage
EngyChord.png
Primary
Dischord Item icon Frontier Justice.png
Frontier Justice
4 seconds
  • 500 hp (instant kill) on hit.
EngyGrinder.png
Melee
Organ Grinder Item icon Gunslinger.png
Gunslinger
4 seconds
  • 14 hp (14 hits of 1 hp each in about one second) plus stun effect.
  • 500 hp (instant kill) on final hit.

Buildings

Main article: Buildings
Toolboxengineer cropped.png
Building Level Cost Health Damage/Replenish/Recharge values
Sentries.png
Slot one
Sentry Gun One 130 150 Average DPS: 64
Two 330 180 Average DPS: 128
Three 530 216 Bullets average DPS: 128
Rockets (on direct hit): 100
Red Mini Sentry.png
Slot one
Combat Mini-Sentry Gun N/A 100 100 Average DPS: 48
Dispensers.png
Slot two
Dispenser One 100 150 Health: 10/sec
Ammo: 20%/sec
Metal: 40/5 sec
Two 300 180 Health: 15/sec
Ammo: 30%/sec
Metal: 50/5 sec
Three 500 216 Health: 20/sec
Ammo: 40%/sec
Metal: 60/5 sec
RED Teleporter.png
Slot three & four
Teleporter Entrance
Teleporter Exit
One 125 150 Recharge: 10 sec
Two 325 180 Recharge: 5 sec
Three 525 216 Recharge: 3 sec

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Engineerava.jpg Buffed red engineer.jpg Buffed blu engineer.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Engineer achievements

Trivia

Photograph of the Team Fortress Classic Engineer from the Engineer Update page.
  • The Soldier's voice actor and the Engineer's voice actor have both voiced the character Wolf O'Donnell from Nintendo's Star Fox series: Rick May (the Soldier) in Star Fox 64, and Grant Goodeve (the Engineer) in Star Fox: Assault.
  • The Engineer is the shortest class in the game.
  • The Engineer wears his default helmet backwards.
  • The Engineer rarely removes his welding goggles. In fact the only official time his naked eyes were revealed was in the "Loose Canon" comic.
  • The Engineer designed and built the Sentry Gun under contract from 'TF Industries' in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
  • The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game.
  • The Engineer's equivalent in the original team of mercenaries BLU hired was supposedly Nikola Tesla, armed with a bag of blueprints instead of a PDA.
  • The song the Engineer plays during Meet the Engineer is titled 'More Gun', which is based on Someone Else's Song and was originally written by Jeff Tweedy of the American Country band Wilco.
  • A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as the Engineer from Team Fortress Classic looks on proudly and pats him on the shoulder.

See also

External links