Difference between revisions of "Taunts/pl"
(Pyro jest w stanie przeżyć zabójcze drwiny, jeśli on wówczas będzie wykonywał drwinę flogistynatora poprzez aktywcję paska "Mmmph" . Radzę sprawdzić, na filmikch potwierdzone.) |
(Out to date translate to new) |
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{{DISPLAYTITLE:Drwiny}} | {{DISPLAYTITLE:Drwiny}} | ||
[[Image:Scouttaunt3.PNG|right|200px|Drwina Skauta z Kijem baseballowym]] | [[Image:Scouttaunt3.PNG|right|200px|Drwina Skauta z Kijem baseballowym]] | ||
{{Quotation|'''Skaut'''|Hej, dlaczego nie podejdziesz i nie powiesz mi tego prosto w twarz, twardzielu?|sound=Scout taunts03.wav}} | {{Quotation|'''Skaut'''|Hej, dlaczego nie podejdziesz i nie powiesz mi tego prosto w twarz, twardzielu?|sound=Scout taunts03.wav}} | ||
− | Każda [[ | + | Każda [[class/pl|klasa]] ma swój własny zbiór '''drwin'''. Mogą zostać wykonane po wciśnięciu [[default key/pl|przycisku podstawowego]]: {{Key|G}}, który wyświetla małe menu pozwalające na wybranie drwiny, i może zostać wciśnięty ponownie by wykonać drwinę przypisaną do broni, dla PC, OS X, i Linux'a, [[File:Xbox Button X.png|20px]] dla Xbox 360, Prawy Spust dla Sixense/Razer Hydra Motion Control i {{PS Button|Square|20px}} dla PS3. Kiedy niektóre [[weapon/pl|brońe]] posiadają swoją własną animację i linie dialogowe, inne mają takie same dla podobnych broni. Kilka linijek tekstu jest wybierana pół-automatycznie podczas drwiny, z jedną wybieraną losowo i każdą linijką oddnoszsącą się do innych. Z reguły drwiny są używane do celebracji zabójstwa/zwycięstwa, do prowokacji żyjących przeciwników, lub poprostu dla efektu komediowego, i nie mają praktycznie żadnego wpływu na rozgrywkę. Jednakże niektóre drwiny posiadają efekty takie jak [[healing/pl|leczenie]] gracza i towarzyszy, [[stun/pl|ogłuszanie]], zadawanie obrażeń, i często zabijania przeciwników. Drwiny które zabijają przeciwnika nazywamy "Drwinami ataku" lub "Drwinami zabijającymi". Kilka osiągnięć także wymaga użycia drwin. Drwiny mogą być używane podczas [[Humiliation/pl#Upokorzenie|upokorzenia]] i [[Humiliation/pl#Pat|remisu]], powiązane osiągnięcia nie będą przyznawane. Podczas wykonywania drwin powinno się być ostrożnym; kiedy gracz używa drwiny, widok zmienia się z pierwszej do trzeciej osoby by gracz mógł zobaczyć swoją drwinę, pozostawiając gracza bezbronnego dopóki drwina się nie skończy (wyjątkiem jest [[Demomen/pl|demoman]] który może aktywować swoje bomby samoprzylepne podczas drwin). |
− | Drwiny nie mogą być | + | Drwiny nie mogą być przeprowadzone pod [[Water/pl|wodą]] lub podczas przebywania w powietrzu. Efekt [[knockback/pl|odrzucenia]] natychmiastowo przerwie drwinę. Wszystkie drwiny, nie wliczając drwin zabijających, mogą być wykonane podczas ogłuszenia. |
− | Niektóre bronie, jak | + | Niektóre bronie, takie jak [[PDA/pl|PDA]] [[Engineer/pl|Inżyniera]], [[Jarate/pl|Sikwondo]], i [[Sapper/pl|Saper]], nie posiadają drwin.[[Lunchbox/pl|Jedzenie]] [[Heavy/pl|Grubego]] i [[Lunchbox/pl|napoje]] [[Scout/pl|Skauta]] działają jako pożywienie i uruchamiają drwinę, przerzucając gracza do widoku z trzeciej osoby. Podczas gdy Gruby może aktywować animację wciskając przycisk drwiny, pożywanie skauta aktywuje się tylko po wciśnięciu przycisku ataku. Wszystkie bronie stworzone przez graczy nie posiadają własnych drwin, użwając zamiast tego istniejących lub ostatecznie żadnych. |
+ | |||
+ | Na serwerach ze zmienną {{code|tf_allow_taunt_switch}} ustawioną na 1, jest możliwe zmienianie broni podczas drwiny, ale podczas kiedy animacja naprawdę trwa. To powoduje że gracz wykonuje drwinę dla poprzedniej broni, lecz trzeymając nową. To zachowanie było popsute i zostało "naprawione" w aktualizacji [[Mann-Conomy Update/pl|Mann-Konomia]], i później zmienione w opcję serwara po proźbach graczy. Ustawienie tej zmiennej do 2 daje możliwość zmieniania broni w dowolnym momęcie drwiny. Kiedy ta zmienna jest ustawiona na 0, każda próba zmienienia broni spowoduje natychmiastowe zmienienie na broń w której ta drwina jest użyta. | ||
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{{clr}} | {{clr}} | ||
− | ==Drwiny | + | ==Drwiny według klas== |
*[[Scout taunts/pl|Drwiny Skauta]] | *[[Scout taunts/pl|Drwiny Skauta]] | ||
− | *[[Soldier taunts/pl|Drwiny Żołnierza]] | + | *[[Soldier taunts/pl|Drwiny Żołnierza ]] |
*[[Pyro taunts/pl|Drwiny Pyro]] | *[[Pyro taunts/pl|Drwiny Pyro]] | ||
*[[Demoman taunts/pl|Drwiny Demomana]] | *[[Demoman taunts/pl|Drwiny Demomana]] | ||
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*[[Spy taunts/pl|Drwiny Szpiega]] | *[[Spy taunts/pl|Drwiny Szpiega]] | ||
− | == | + | ==Drwiny specialne== |
− | + | Niektóre drwiny specialne znane jako "Zabójcze drwiny" lub "Drwiny ataku", zadają 400+ [[damage/pl|punktów obrażeni]] i mają możliwość zabicia przeciwnika za jednym użyciem (wyjątkiem są [[Armageddon/pl|Armagedon]] i [[Execution/pl|Egzekucja]], ltóre mogą zadać maksymalnie 400 punktów obrażeń, i nie są wystarczające by zabić [[Heavy/pl|Grubego]] z maksymalnym [[overheal/pl|nadleczeniem]]). | |
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− | [[ | ||
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{| class="wikitable grid" | {| class="wikitable grid" | ||
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! class="header" | Klasa | ! class="header" | Klasa | ||
− | ! class="header" | | + | ! class="header" | Nazwa |
+ | ! class="header" | Ikona zabicia | ||
+ | ! class="header" | Brońe | ||
! class="header" | Obrażenia | ! class="header" | Obrażenia | ||
− | ! class="header" | | + | ! class="header" | Czas trwania |
− | ! class="header" | | + | ! class="header" | Detale |
|- | |- | ||
− | | {{ | + | | align="center" | {{Class link|Scout|br=yes}} |
+ | | align="center" | {{Table icon|Home Run}} | ||
| align="center" | {{Icon killicon|weapon=Home Run}} | | align="center" | {{Icon killicon|weapon=Home Run}} | ||
− | | | + | | align="center" | [[Sandman]]<br/>[[Atomizer]] |
− | + | | align="center" | 500 (Natychmiastowe zabójstwo) | |
− | + | | align="center" | 5 sekund | |
− | | 500 ( | + | | align="center" | Wysyła przeciwnika w powietrze <BR> Najwolniejsza zabójcza drwina |
− | | 5 sekund | ||
− | | | ||
|- | |- | ||
− | | {{ | + | | rowspan=2 align="center" | {{Class link|Soldier|br=yes}} |
+ | | rowspan="2" align="center"| {{Table icon|Kamikaze}} | ||
| align="center" | {{Icon killicon|weapon=Kamikaze}} | | align="center" | {{Icon killicon|weapon=Kamikaze}} | ||
− | | | + | | rowspan=2 align="center" | [[Equalizer]]<br/>[[Escape Plan]] |
− | + | | rowspan=2 align="center" | 500 (Natychmiastowe zabójstwo) | |
− | + | | rowspan=2 align="center" | 4 sekundy | |
− | | 500 ( | + | | rowspan=2 align="center" | 2 metry zasięgu<br/>Zabija gracza po wykonaniu. <br/>Niszczy [[buildings/pl|konstrukcje]] |
− | | 4 sekundy | ||
− | | 2 metry zasięgu <br/> | ||
|- | |- | ||
− | | {{ | + | | align="center" | {{Icon killicon|weapon=Holy Hand Grenade}}<br /><small>'''([[Lumbricus Lid]])'''</small> |
+ | |- | ||
+ | | rowspan="4" align="center" | {{Class link|Pyro|br=yes}} | ||
+ | | align="center" | {{Table icon|Hadouken}} | ||
| align="center" | {{Icon killicon|weapon=Hadouken}} | | align="center" | {{Icon killicon|weapon=Hadouken}} | ||
− | | | + | | align="center" | [[Shotgun]]<br/>[[Flare Gun]]<br/>[[Detonator]]<br/>[[Reserve Shooter]]<br/>[[Manmelter]] |
− | | {{ | + | | align="center" | 500 (Natychmiastowe zabójstwo) |
− | | [[ | + | | align="center" | 3 sekundy |
− | | | + | | align="center" | Zabija z efektem [[fire/pl|ognia]]<br />Może zabić więcej niż jednego przeciwnika jednocześnie <br/>Wolniejsze niż [[Showdown]]<br/>Niszczy [[buildings/pl|konstrukcje]] <br/>Odrzuca trochę przeciwnika |
− | | | + | |- |
− | | [[fire/pl| | + | | rowspan=2 align="center" | {{Table icon|Armageddon}} |
+ | | align="center" | {{Icon killicon|weapon=Armageddon}} | ||
+ | | rowspan=2 align="center" | [[Rainblower]] | ||
+ | | rowspan=2 align="center" | 400 (obrażenia zmniejszane o połowe przy każdym przeciwniku)<br/>60 (po spaleniu) | ||
+ | | rowspan=2 align="center" | 5 sekund | ||
+ | | rowspan=2 align="center" | Zadaje ogromne obrażenia z efektem [[fire/pl|ognia]] działa na 2m<br />Spala przeciwnika<br />Lekki odrzut|- | ||
+ | | align="center" | {{Icon killicon|weapon=Rainblower}}<br /><small>'''([[Afterburn]])'''</small> | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Execution}} | ||
+ | | align="center" | {{Icon killicon|weapon=Scorch shot}} | ||
+ | | align="center" | [[Scorch Shot]] | ||
+ | | align="center" | 400 (Bliska odległośc)<br/>15 (Średnia do dalekiej odległości) | ||
+ | | align="center" | 4 sekund | ||
+ | | align="center" | Zadaje ogromne obrażenia z efektem [[fire/pl|ognia]] z bliska lub na bliskiej odległości<br />Na większej odległości, lub przy spudłowaniu bedzie zachowywać się jak normalna flara<br/>Zużtwa amunicję | ||
|- | |- | ||
− | | {{ | + | | align="center" | {{Class link|Demoman|br=yes}} |
+ | | align="center" | {{Table icon|Decapitation}} | ||
| align="center" | {{Icon killicon|weapon=Decapitation}} | | align="center" | {{Icon killicon|weapon=Decapitation}} | ||
− | | ' | + | | align="center" | [[Eyelander]]<br/>[[Horseless Headless Horsemann's Headtaker]]<br/>[[Claidheamh Mòr]]<br/>[[Half-Zatoichi]]<br/>[[Persian Persuader]]<br/>[[Nessie's Nine Iron]] |
− | + | | align="center" | 500 (Natychmiastowe zabójstwo) | |
− | + | | align="center" | 5 sekund | |
− | | 500 ( | + | | align="center" | Dodaje głowy do licznika głów przy używaniu [[Eyelander]], [[Nessie's Nine Iron]], i [[Horseless Headless Horsemann's Headtaker]]. <br/> Zliczy się jako zabójstwo honorowe i pozwala zmienić [[Half-Zatoichi/pl|Prawie Zatoichi]] na inną broń |
− | | 5 sekund | ||
− | | Dodaje | ||
|- | |- | ||
− | | {{ | + | | align="center" | {{Class link|Heavy|br=yes}} |
+ | | align="center" | {{Table icon|Showdown|}} | ||
| align="center" | {{Icon killicon|weapon=Showdown}} | | align="center" | {{Icon killicon|weapon=Showdown}} | ||
− | | | + | | align="center" | [[Fists]]<br/>[[Saxxy]]<br/>[[Apoco-Fists]]<br/>[[Holiday Punch]] |
− | + | | align="center" | 400-500 (Natychmiastowe zabójstwo) | |
− | + | | align="center" | 3 sekundy | |
− | | 400-500 | + | | align="center" | Posaida średni zasięg i efekt kuli<br/>Najszybsza drwina zabójstwa |
− | | 3 sekundy | ||
− | | | ||
− | |||
|- | |- | ||
− | | {{ | + | | rowspan="2" align="center" | {{Class link|Engineer|br=yes}} |
+ | | align="center" | {{Table icon|Dischord}} | ||
| align="center" | {{Icon killicon|weapon=Dischord}} | | align="center" | {{Icon killicon|weapon=Dischord}} | ||
− | | | + | | align="center" | [[Frontier Justice]] |
− | + | | align="center" | 500 (Natychmiastowe zabójstwo) | |
− | | [[Frontier Justice | + | | align="center" | 4 sekundy |
− | | 500 ( | + | | align="center" | Rozwali głowę przeciwnika, co spodwoduje że wygląda jkby miał złamany kark |
− | | 4 sekundy | ||
− | | | ||
|- | |- | ||
− | | {{ | + | | align="center" | {{Table icon|Organ Grinder}} |
| align="center" | {{Icon killicon|weapon=Organ Grinder}} | | align="center" | {{Icon killicon|weapon=Organ Grinder}} | ||
− | | | + | | align="center" | [[Gunslinger]] |
− | | [[Gunslinger | + | | align="center" | 1 per hit <br> (Stun, 14 fast hits) <br> 500 (Instant kill) |
− | | 14 | + | | align="center" | 4 sekundy |
− | | 4 sekundy | + | | align="center" | [[Gibs/pl|Rozczłonkowywuje]] przeciwnika jeśli był zabity przez ostateczny cios |
− | | [[ | ||
|- | |- | ||
− | | | + | | align="center" | {{Class link|Medic|br=yes}} |
− | + | | align="center" | {{Table icon|Spinal Tap}} | |
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− | | {{ | ||
| align="center" | {{Icon killicon|weapon=Spinal Tap}} | | align="center" | {{Icon killicon|weapon=Spinal Tap}} | ||
− | | | + | | align="center" | [[Ubersaw]] |
− | | | + | | align="center" | 1 (Zamachnięcie, efekt ogłuszenia)<br/>500 (Natychmiastowe zabójstwo) |
− | | 1 ( | + | | align="center" | 4 sekundy około |
− | | | + | | align="center" | Pierwsze cięcie daje efekt ogłuszenia (1 punkt obrażeń, dodaje 25% do miernika [[ÜberCharge/pl|ÜberCharge]]), po którym następuje ostateczne cięcie (dodaje 75% do wskaźnika [[ÜberCharge/pl|ÜberCharge]] 100% w całości) |
− | | | ||
|- | |- | ||
− | | {{ | + | | align="center" | {{Class link|Sniper|br=yes}} |
+ | | align="center" | {{Table icon|Skewer}} | ||
| align="center" | {{Icon killicon|weapon=Skewer}} | | align="center" | {{Icon killicon|weapon=Skewer}} | ||
− | | | + | | align="center" | [[Huntsman]]<br/>[[Fortified Compound]] |
− | + | | align="center" | 0 (Zamach, Efekt ogłuszenia)<br/>500 (Natychmiastowe zabójstwo) | |
− | | [[Huntsman | + | | align="center" | 4 sekundy |
− | | | + | | align="center" | Dźgnięcie strzałą i efekt ogłuszenia, następnie usunięcie strzały, powodujące śmierć<br/>Poruszający cel będzie się jeszcze poruszał przez 0.1 sakundy, pozwalając wydostać się ze strzały<br/>Ogłuszenie zostaje na dłużej niż jest to potrzebne do wykonania drwiny, pozwalając na zabicie przeciwnika nawet po tym jak się wydostanie |
− | | 4 sekundy | ||
− | | | ||
|- | |- | ||
− | | {{ | + | | align="center" | {{Class link|Spy|br=yes}} |
+ | | align="center" | {{Table icon|Fencing}} | ||
| align="center" | {{Icon killicon|weapon=Fencing}} | | align="center" | {{Icon killicon|weapon=Fencing}} | ||
− | | '''[[ | + | | align="center" | [[Knife]]<br/>[[Your Eternal Reward]]<br/>[[Conniver's Kunai]]<br/>[[Saxxy]]<br/>[[Big Earner]]<br/>[[Wanga Prick]]<br/> [[Black Rose]] |
− | | {{Class link| | + | | align="center" | 50 (Machnięcia)<br/>500 (Natychmiastowe zabójstwo) |
− | | [[ | + | | align="center" | 5 sekund |
− | | | + | | align="center" | Dwa machnięcia i ostateczne dźgnięcie<br/>Może zabić więcej niż jednego przeciwnikat podczas dźgnięcia<br/>Niszczy budynki |
− | | | + | |} |
− | | | + | <br> |
+ | Inne drwiny dają użytkownikowi i/lub członkom drużyny dodatkowe efekty. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Klasa | ||
+ | ! class="header" | Efekt Drwiny | ||
+ | ! class="header" | Broń | ||
+ | ! class="header" | Czas trwania | ||
+ | ! class="header" | Szczegóły | ||
+ | |- | ||
+ | | align="center" | {{Class link|Scout|br=yes}} | ||
+ | | align="center" | [[Image:Community_Scout_Strategy_Header.png|100x100px]]<br>'''[[Bonk! Atomic Punch|Drinking]] | ||
+ | | align="center" | [[Bonk! Atomic Punch]]<br/> [[Crit-a-Cola]] | ||
+ | | align="center" | 1.2 seconds | ||
+ | | align="center" | [[Bonk! Atomic Punch]] grants the user invulnerability for 8 seconds. The user will also go into 3rd perspective for the duration of the time. <br> [[Crit-a-Cola]] will allow the user to give out Mini-crits for 8 seconds as well as increase speed by 25% at the cost of an extra 10% damage intake. | ||
+ | |- | ||
+ | | align="center" | {{Class link|Pyro|br=yes}} | ||
+ | | align="center" | {{Table icon|Mmmph}} | ||
+ | | align="center" | [[Phlogistinator]] | ||
+ | | align="center" | 2 seconds | ||
+ | | align="center" | Fills all health, enables a primary weapon crit boost, and gives 75% damage resistance for the duration of the taunt, once '''Mmmph''' bar is full when the [[Phlogistinator]] is equipped. Can protect the user from [[Telefrag]]. | ||
+ | |- | ||
+ | | align="center" | {{Class link|Heavy|br=yes}} | ||
+ | | align="center" | [[Image:Sandvich_Safe.png|100x100px]]<br>'''[[Sandvich|Nomming]] | ||
+ | | align="center" | [[Sandvich]]<br/> [[Buffalo Steak Sandvich]]<br/>[[Dalokohs Bar]]<br/>[[Fishcake]]<br/>[[Robo-Sandvich]] | ||
+ | | align="center" | 4.3 seconds | ||
+ | | align="center" | The [[Sandvich]] will gradually restore all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger the cooldown if health is already full. <br> The [[Buffalo Steak Sandvich]] restricts the user to their melee weapon, causes them to dish out Mini-crit attacks and take an additional 25% damage, and grants a 35% movement speed increase; this effect lasts 15 seconds, and has a cooldown that activates under the same conditions as the Sandvich. <br> The [[Dalokohs Bar]] and [[Fishcake]] will grant the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Unlike the other lunchbox items, it has no cooldown bar. | ||
+ | |- | ||
+ | | align="center" | {{Class link|Engineer|br=yes}} | ||
+ | | align="center" | {{Table icon|Eureka Effect Taunt}} | ||
+ | | align="center" | [[Eureka Effect]] | ||
+ | | align="center" | 2 seconds | ||
+ | | align="center" | Teleports player to teleporter exit or back to spawn and replenishes all health, metal, and ammo | ||
+ | |- | ||
+ | | rowspan="2" align="center" | {{Class link|Medic|br=yes}} | ||
+ | | align="center" | {{Table icon|Oktoberfest}} | ||
+ | | align="center" | [[Kritzkrieg]] | ||
+ | | align="center" | 4 seconds | ||
+ | | align="center" | Heals player for 11 health | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Medicating Melody}} | ||
+ | | align="center" | [[Amputator]] | ||
+ | | align="center" | 4 seconds | ||
+ | | align="center" | Heals nearby teammates | ||
|} | |} | ||
− | + | ==Drwiny akcji== | |
− | + | Te drwiny mogą być przypisane do 8 specialnych slotów. Wciśnięcie G otworzy menu które pozwala wybracz jaką drwinę chce się wykonać. | |
− | == | ||
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{| class="wikitable grid" | {| class="wikitable grid" | ||
Line 181: | Line 185: | ||
! class="header" | Klasa | ! class="header" | Klasa | ||
! class="header" | Czas trwania | ! class="header" | Czas trwania | ||
− | ! class="header" | | + | ! class="header" | Detale |
+ | |- | ||
+ | | align="center" | {{Table icon|Battin' A Thousand}} | ||
+ | | rowspan="2" align="center" | {{Class link|Scout|br=yes}} | ||
+ | | align="center" | 5 seconds | ||
+ | | When executed, the Scout spins his melee weapon around, throws it in the air, and balances it on his hand. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Deep Fried Desire}} | ||
+ | | align="center" | 4 seconds | ||
+ | | When executed, the Scout takes out a bucket of fried chicken, selects a drumstick, then throws it away, similar to a scene in [[Expiration Date]]. | ||
+ | |-. | ||
+ | | align="center" | {{Table icon|Fresh Brewed Victory}} | ||
+ | | align="center" | {{Class link|Soldier|br=yes}} | ||
+ | | align="center" | 5 seconds | ||
+ | | When executed, the Soldier puts one foot on a bag of coffee grounds and drinks victoriously from a coffee mug. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Party Trick}} | ||
+ | | align="center" | {{Class link|Pyro|br=yes}} | ||
+ | | align="center" | 7 seconds | ||
+ | | When executed, the Pyro takes out a long balloon, ties it into a [[Balloonicorn]], lights it with a small lighter, and laughs as it does a few flips in the air while burning. Whilst in [[Pyrovision]], this taunt is different. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Spent Well Spirits}} | ||
+ | | rowspan="2" align="center" | {{Class link|Demoman|br=yes}} | ||
+ | | align="center" | 10 seconds | ||
+ | | When executed, the Demoman bites the top off of a grenade, pours a bottle of whiskey and some gunpowder from the grenade into his mouth, and spits the mixture out over a cigarette lighter, causing a small explosion. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Oblooterated}} | ||
+ | | align="center" | 4 seconds | ||
+ | | When executed, the Demoman takes out a case of beer, holds a bottle up, and cheers, as in [[Expiration Date]]. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Rancho Relaxo}} | ||
+ | | align="center" | {{Class link|Engineer|br=yes}} | ||
+ | | align="center" | Variable | ||
+ | | When executed, the Engineer puts down a toolbox, which unfolds into a lawn chair. He lies down in the chair, and alternately drinks from a beer bottle or burps. Taunting again or jumping will fold up the chair and end the taunt. | ||
|- | |- | ||
| align="center" | {{Table icon|Meet the Medic (taunt)}} | | align="center" | {{Table icon|Meet the Medic (taunt)}} | ||
− | | align="center" | {{Class link|Medic|br=yes}} | + | | rowspan="2" align="center" | {{Class link|Medic|br=yes}} |
− | | align="center" | 5 | + | | align="center" | 5 seconds |
− | | | + | | When executed, the Medic strikes a heroic pose and glows as doves fly out from around him while a slight chant of "opera" music plays in the background. |
+ | |- | ||
+ | | align="center" | {{Table icon|Results Are In}} | ||
+ | | align="center" | 5 seconds | ||
+ | | When executed, the Medic takes out an X-ray sheet showing a skeleton with a rocket in its ribs, examines it, then crumples it up and throws it away. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|I See You}} | ||
+ | | align="center" | {{Class link|Sniper|br=yes}} | ||
+ | | align="center" | 3 seconds | ||
+ | | When executed, the Sniper brings two fingers to his eyes, then points ahead. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Buy A Life}} | ||
+ | | align="center" | {{Class link|Spy|br=yes}} | ||
+ | | align="center" | 5 seconds | ||
+ | | When executed, the Spy takes a wad of dollar bills out of his suit, counts a few, and tosses them in front of him. | ||
|- | |- | ||
| align="center" | {{Table icon|Director's Vision}} | | align="center" | {{Table icon|Director's Vision}} | ||
− | | rowspan=" | + | | rowspan="9" align="center" | {{Class link|All classes|br=yes}} |
− | | align="center" | 5 | + | | align="center" | 5 seconds |
− | | | + | | When executed, the player puts their arms out and forms a square with their fingers, as to suggest a camera. |
|- | |- | ||
| align="center" | {{Table icon|Schadenfreude}} | | align="center" | {{Table icon|Schadenfreude}} | ||
− | | align="center" | | + | | align="center" | Variable |
− | | | + | | When executed, the player revels in the humiliation of their opponents. |
+ | |- | ||
+ | | align="center" | {{Table icon|High Five!}} | ||
+ | | align="center" | Variable | ||
+ | | When executed, the player holds one hand up and waits indefinitely for a player to taunt in front of them. The two players will then high five and express enthusiasm. Taunting again or jumping before another player accepts will end the taunt. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Shred Alert}} | ||
+ | | align="center" | 4 seconds | ||
+ | | When executed, the player summons an electric guitar and plays an intense solo on it as fireworks and lightning spout from behind. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Conga}} | ||
+ | | align="center" | Variable | ||
+ | | When executed, the player will indefinitely perform a dance while slowly walking forward. Other players will be able to join in by taunting near a dancing player. The player cannot stop slowly walking forward, but can turn with the keys used to strafe left and right. Taunting again or jumping will end the taunt. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Square Dance}} | ||
+ | | align="center" | Variable | ||
+ | | When executed, the player begins dancing indefinitely, until another player taunts in front of them, at which point the two will perform a [[Wikipedia:Square dance|square dance]] while folk music is played. Taunting again or jumping before another player accepts will end the taunt. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Skullcracker}} | ||
+ | | align="center" | Variable | ||
+ | | When executed, the player taps their head or helmet, and wait for another player to taunt in front of them, at which point the two will bash their heads together. | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Flippin' Awesome}} | ||
+ | | align="center" | Variable | ||
+ | | When executed, the player crouches and waits indefinitely for a player to taunt in front of them. The initiator will then help the receiver perform a backflip. Taunting again or jumping before another player accepts will end the taunt. Different classes preform this taunt differently (eg: Heavy will flip with one finger and fall over when flipped, the Spy will do a pirouette, ect.) | ||
+ | |- | ||
+ | | align="center" | {{Table icon|Rock, Paper, Scissors}} | ||
+ | | align="center" | Variable | ||
+ | | When executed, the player puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two players will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes. Taunting again or jumping before another player accepts will end the taunt. | ||
|} | |} | ||
− | == | + | ==Thriller taunt== |
+ | [[Image:Heavythriller.png|right|150px|The Heavy performing the Thriller taunt.]] | ||
+ | |||
+ | During [[Holiday#Halloween|Halloween events]], all classes can do the Thriller taunt, which references a dance move from the hit song "[http://www.youtube.com/watch?v=sOnqjkJTMaA Thriller]" by [[w:Michael Jackson|Michael Jackson]]. The taunt has a 60% random chance upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation, e.g. Jarate or the Sapper. This taunt will not activate if a player taunts with an item that possesses a special taunt. | ||
+ | |||
+ | {{youtube|AkE7LgdlA68}} | ||
+ | |||
+ | ===Notes=== | ||
+ | *All classes perform this taunt slightly differently; as an example, the Sniper will lift his feet up, the Demoman will look straight forward without moving his head, and the Pyro will stretch his fingers to two sides. | ||
+ | |||
+ | == Related achievements == | ||
+ | ===[[File:Achieved.png|20px|link=General Achievements]] [[General Achievements]]=== | ||
+ | {{Achievement table | ||
+ | | col1 = | ||
+ | {{Show achievement|General|Party Crasher}} | ||
+ | {{Show achievement|General|On The Rocks}} | ||
+ | {{Show achievement|General|May I Cut In, Too?}} | ||
+ | |||
+ | | col2 = | ||
+ | {{Show achievement|General|Conga Line}} | ||
+ | {{Show achievement|General|Running with Scissors}} | ||
+ | {{Show achievement|General|Showboat}} | ||
+ | }} | ||
+ | |||
==={{Class link|Scout}}=== | ==={{Class link|Scout}}=== | ||
− | |||
{{Show achievement|Scout|Out of the Park|width=50%}} | {{Show achievement|Scout|Out of the Park|width=50%}} | ||
Line 218: | Line 319: | ||
{{Show achievement|Pyro|Dance Dance Immolation}} | {{Show achievement|Pyro|Dance Dance Immolation}} | ||
{{Show achievement|Pyro|Got A Light?}} | {{Show achievement|Pyro|Got A Light?}} | ||
+ | {{Show achievement|Pyro|Full Spectrum Warrior}} | ||
| col2 = | | col2 = | ||
Line 267: | Line 369: | ||
}} | }} | ||
− | === | + | ===[[File:Tf2arrcamera.png|20px|link=Replay Achievements]] [[Replay achievements]]=== |
− | + | {{Show achievement|Replay|Star Of My Own Show|width=50%}} | |
− | == | + | == Update history == |
− | *[[ | + | {{Update history | '''{{Patch name|11|20|2007}}''' |
− | *[[ | + | * Fixed taunt [[exploit]]. |
+ | |||
+ | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]]) | ||
+ | * {{Undocumented}} Added sounds to the Medic's melee taunt if he is using the [[Ubersaw]]. | ||
+ | |||
+ | '''{{Patch name|6|19|2008}}''' ([[Pyro Update]]) | ||
+ | * Hadouken taunt now kills people it hits. | ||
+ | |||
+ | '''{{Patch name|7|8|2008}}''' | ||
+ | * Fixed broken [[Medi Gun]] taunt. | ||
+ | |||
+ | '''{{Patch name|8|19|2008}}''' ([[Heavy Update|A Heavy Update]]) | ||
+ | * {{Undocumented}} The Heavy's Showdown becomes a taunt attack. | ||
+ | * {{Undocumented}} Added a taunt used by the [[Killing Gloves of Boxing]]. | ||
+ | |||
+ | '''{{Patch name|2|16|2009}}''' | ||
+ | * Demoman's bottle taunt has received a 'burp' sound. | ||
+ | |||
+ | '''{{Patch name|2|24|2009}}''' ([[Scout Update]]) | ||
+ | * {{Undocumented}} Added Home Run taunt for the [[Sandman]]. | ||
+ | |||
+ | '''{{Patch name|2|25|2009}}''' | ||
+ | * Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target. | ||
+ | |||
+ | '''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]]) | ||
+ | * Demomen can now detonate their stickies while taunting. | ||
+ | * Added a taunt for the [[Kritzkrieg]], which also heals for 10 points. | ||
+ | * {{Undocumented}} The Spy's Fencing becomes a taunt attack. | ||
+ | * {{Undocumented}} Added Skewer taunt for the [[Huntsman]]. | ||
+ | * {{Undocumented}} Added "Spycrab" taunt to the [[Disguise Kit]] | ||
+ | |||
+ | '''{{Patch name|6|25|2009}}''' | ||
+ | * Fixed [[Dead Ringer]] damage reduction exploit involving Spy taunting. | ||
+ | |||
+ | '''{{Patch name|8|31|2009}}''' | ||
+ | * Fixed the Hadouken killing Scouts that had used [[Bonk! Atomic Punch]] when contacted. | ||
+ | |||
+ | '''{{Patch name|9|15|2009}}''' | ||
+ | * Eating a [[Sandvich]] using the taunt method now heals a Heavy to full health. | ||
+ | |||
+ | '''{{Patch name|10|14|2009}}''' | ||
+ | * Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame. | ||
+ | |||
+ | '''{{Patch name|10|29|2009}}''' ([[Haunted Halloween Special]]) | ||
+ | * {{Undocumented}} Added Thriller taunt for all classes. | ||
+ | |||
+ | '''{{Patch name|12|7|2009}}''' | ||
+ | * Fixed the Heavy's fists being hidden while taunting. | ||
+ | |||
+ | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) | ||
+ | * {{Undocumented}} Added taunts used by the [[Direct Hit]], [[Equalizer]] and [[Eyelander]]. | ||
+ | * {{Undocumented}} Replaced the Soldier's [[Shotgun]] taunt with a 21 Gun Salute taunt. The previous taunt was given to the [[Buff Banner]]. | ||
+ | * {{Undocumented}} Added unused "Hi-five" taunts for the Soldier and Demoman. | ||
+ | * {{Undocumented}} Added unused "Bottle showoff" taunt for the Demoman. | ||
+ | |||
+ | '''{{Patch name|12|18|2009}}''' | ||
+ | * Fixed a server crash caused by the Demoman's taunt kill. | ||
+ | |||
+ | '''{{Patch name|1|13|2010}}''' | ||
+ | * Added Medic Ubersaw kill taunt. | ||
+ | |||
+ | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) | ||
+ | * {{Undocumented}} Added taunts used by the [[Frontier Justice]] and [[Gunslinger]]. | ||
+ | * {{Undocumented}} Added unused "Hi-five" and "Guitar playing" taunts for the Engineer. | ||
+ | |||
+ | '''{{Patch name|8|26|2010}}''' | ||
+ | * Fixed the [[Lumbricus Lid]] not playing the correct sound during the Equalizer taunt. | ||
+ | |||
+ | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | ||
+ | * {{Undocumented}} Fixed taunt glitch involving switching weapons quickly. | ||
+ | * {{Undocumented}} Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy. | ||
+ | * {{Undocumented}} Updated the "Hi-five" taunts of the Soldier and Demoman. | ||
+ | * {{Undocumented}} Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files. | ||
+ | |||
+ | '''{{Patch name|11|19|2010}}''' | ||
+ | * Added the original Ubersaw taunt to the [[Vita-Saw]]. | ||
+ | |||
+ | '''{{Patch name|1|3|2011}}''' | ||
+ | * Fixed an exploit causing the [[Amputator]] to heal teammates non-stop with the [[Medicating Melody]] taunt. | ||
+ | |||
+ | '''{{Patch name|3|15|2011}}''' | ||
+ | * Fixed the Soldier/Demoman taunts not working correctly when the [[Half-Zatoichi]] is the active weapon. | ||
+ | |||
+ | '''{{Patch name|4|14|2011}}''' ([[Hatless Update]]) | ||
+ | *{{Undocumented}} The Spinal Tap taunt now fills the ÜberCharge meter completely. | ||
+ | |||
+ | '''{{Patch name|5|5|2011}}''' ([[Replay Update]]) | ||
+ | * Added taunt: [[Director's Vision]]. | ||
+ | * {{Undocumented}} Added voice responses to the Kamikaze, Skewer, Oktoberfest, and Spinal Tap taunts. | ||
+ | * {{Undocumented}} Added the Engineer's "Hi-five" taunt back into the game files. | ||
+ | * {{Undocumented}} Added an unused "show" taunt for the Heavy. | ||
+ | |||
+ | '''{{Patch name|6|3|2011}}''' | ||
+ | * Added community contributed response rules to various taunts. | ||
+ | * {{Undocumented}} Added the Decapitation taunt to the [[Horseless Headless Horsemann's Headtaker]] and [[Claidheamh Mòr]]. | ||
+ | * {{Undocumented}} Removed the Demoman's taunt from the [[Pain Train]]. | ||
+ | |||
+ | '''{{Patch name|6|8|2011}}''' | ||
+ | * {{Undocumented}} Added unused laughing taunt for the Soldier, Demoman, Heavy, Medic, and Sniper. | ||
+ | |||
+ | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) | ||
+ | * Added taunts: [[Meet the Medic]] and [[Schadenfreude]]. | ||
+ | * {{undocumented}} Added laughing taunts to the Scout, Pyro, Engineer, and Spy. | ||
+ | |||
+ | '''{{Patch name|7|1|2011}}''' | ||
+ | * {{undocumented}} Added the Home Run taunt for the [[Atomizer]]. | ||
+ | |||
+ | '''{{Patch name|7|20|2011}}''' | ||
+ | * {{Undocumented}} Added the Cocksure taunt, used by the [[Cow Mangler 5000]]. | ||
+ | * {{Undocumented}} Added an unused "show" taunt for the Soldier. | ||
+ | |||
+ | '''{{Patch name|7|22|2011}}''' | ||
+ | * {{Undocumented}} The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging. | ||
+ | |||
+ | '''{{Patch name|8|23|2011}}''' | ||
+ | * Fixed supply closets regenerating players while they are taunting. | ||
+ | |||
+ | '''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]]) | ||
+ | * Added taunt: [[High-five]]. | ||
+ | * Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt. | ||
+ | * Taunting with the [[Righteous Bison]], [[Battalion's Backup]], or the [[Saxxy]] now play the Buff Banner taunt | ||
+ | * Taunting with the [[Pain Train]] or the Saxxy as Demoman now plays the same taunt as the [[Grenade Launcher]]. | ||
+ | * Taunting with the Saxxy as Medic plays the Medi Gun taunt. | ||
+ | * Added a taunt for the [[Ullapool Caber]] ("Bottle showoff" taunt). | ||
+ | |||
+ | '''{{Patch name|10|17|2011}}''' | ||
+ | * Fixed high five taunts applying the wielded weapon's taunt effect. | ||
+ | |||
+ | '''{{Patch name|11|2|2011}}''' | ||
+ | * Added a taunt for the [[Item sets#Soldier 5|Tin Soldier]] set. | ||
+ | |||
+ | '''{{Patch name|11|22|2011}}''' | ||
+ | * Added a taunt for the [[Item sets#Heavy 3|FrankenHeavy]] set. | ||
+ | |||
+ | '''{{Patch name|12|16|2011}}''' | ||
+ | * Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting with the [[Phlogistinator]]. | ||
+ | * Fixed an exploit with The Eureka Effect's taunt where the effects could activate without taunting in high-lag situations. | ||
+ | * Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations. | ||
+ | |||
+ | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) | ||
+ | * Added the [[Armageddon]] taunt used by the [[Rainblower]]. | ||
+ | * Added the [[Execution]] taunt used by the [[Scorch Shot]]. | ||
+ | |||
+ | '''{{Patch name|7|2|2012}}''' | ||
+ | * Fixed an exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt. | ||
+ | |||
+ | '''{{Patch name|7|5|2012}}''' | ||
+ | * Fixed the Armageddon taunt attacking players through walls. | ||
+ | |||
+ | '''{{Patch name|9|6|2012}}''' | ||
+ | * Fixed the [[Escape Plan]] not using the same taunt as the Equalizer. | ||
+ | |||
+ | '''{{Patch name|12|20|2012}}''' ([[Mecha Update]]) | ||
+ | * Added map stamp effect after a player taunts on a map they have donated towards. | ||
+ | |||
+ | '''{{Patch name|1|8|2013}}''' | ||
+ | * Fixed being able to cross into enemy spawn rooms using the high-five taunt. | ||
+ | |||
+ | '''{{Patch name|2|18|2013}}''' | ||
+ | * Added taunt: [[Shred Alert]]. | ||
+ | |||
+ | '''{{Patch name|2|28|2013}}''' | ||
+ | * Updated some of the animations for the Shred Alert taunt. | ||
+ | * Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt. | ||
+ | * Fixed the Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt. | ||
+ | |||
+ | '''{{Patch name|11|6|2013}}''' | ||
+ | * Fixed taunts with a special purpose being overridden by the Halloween taunt. | ||
+ | |||
+ | '''{{Patch name|12|20|2013}}''' | ||
+ | * The [[Beggar's Bazooka]] has been updated to use the same taunt as the [[Direct Hit]]. | ||
+ | * Fixed an [[exploit]] where players could move around while using a taunt to attack enemies | ||
+ | * Fixed an exploit related to the [[Rocket Jumper]] and the Soldier's [[Kamikaze|grenade taunt]] | ||
+ | * Fixed [[Strange Parts|Taunt Kills Strange]] scores not incrementing properly for the Strange [[Scorch Shot]] | ||
+ | |||
+ | '''{{Patch name|1|23|2014}}''' | ||
+ | * Fixed the Meet the Medic taunt not releasing doves during the taunt | ||
+ | * Updated the Short Circuit to use the [[Engineer]]'s melee taunt | ||
+ | * Updated the [[Scotsman's Skullcutter]] to use the [[Demoman]]'s secondary taunt<ref>Uses the [[Grenade Launcher]] taunt, which is mechanically the Demoman's secondary weapon despite its placement in his primary slot.</ref> | ||
+ | * {{undocumented}} Added unused "dosido" taunt animations for the [[Heavy]] and the [[Spy]]. | ||
+ | * {{undocumented}} Added unused "buy a life" taunt animations for the Spy. | ||
+ | |||
+ | '''{{Patch name|2|11|2014}} #1''' | ||
+ | * Fixed taunts not previewing in the character loadout screen after being equipped. | ||
+ | * Fixed the High-Five! taunt not hiding the Engineer's weapon. | ||
+ | |||
+ | '''{{Patch name|6|11|2014}}''' | ||
+ | * {{undocumented}} Added localization strings for a currently unused taunt slot and in-game taunt [[Heads-up display|HUD]]. | ||
+ | * {{undocumented}} Updated the [[backpack]] icons for the Director's Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts. | ||
+ | * {{undocumented}} Added a prompt above players in the High Five! taunt pose. | ||
+ | * {{undocumented}} Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again | ||
+ | * {{undocumented}} Moved the Director's Vision from the Action slot to the Taunt slot. | ||
+ | * {{undocumented}} Added console commands {{cvar|tf_taunt_move_forward_speed}}, {{cvar|tf_allow_sliding_taunt}}, <code>eureka_teleport</code> and <code>taunt_by_name</code>. | ||
+ | * {{undocumented}} Fixed a bug that let players move while taunting. | ||
+ | |||
+ | '''{{Patch name|6|11|2014}} #2''' | ||
+ | * Fixed not being able to equip the Director's Vision taunt in the Action slot. | ||
+ | |||
+ | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
+ | * Added 15 taunts. | ||
+ | * Fixed the Director's Vision taunt not playing both variations for the Pyro. | ||
+ | |||
+ | '''{{Patch name|6|19|2014}}''' | ||
+ | * Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority. | ||
+ | |||
+ | '''{{Patch name|6|23|2014}}''' | ||
+ | * Fixed being able to taunt with enemies between spawn room doors. | ||
+ | |||
+ | '''{{Patch name|7|8|2014}}''' | ||
+ | * Fixed a bug where players that are taunting would not use the correct animation. | ||
+ | |||
+ | '''{{Patch name|7|17|2014}}''' | ||
+ | * Updated the Conga taunt to play sounds on the client instead of the server. | ||
+ | |||
+ | '''{{Patch name|7|30|2014}}''' | ||
+ | * Updated the target ID to be hidden while taunting. | ||
+ | }} | ||
+ | |||
+ | == Bugs == | ||
+ | * Some kill taunts are affected by [[Damage#Distance and randomness modifier|random damage spread]] and have a chance of not dealing 450+ damage, meaning an overhealed [[Heavy]] has a possibility of surviving a Kill taunt. | ||
+ | * Occasionally, a player may reload their active weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon's clip is empty). | ||
+ | * If the server variable <code>tf_allow_taunt_switch</code> is set to 1 or 2, the effects of [[lunchbox]] items are not applied to the player if they are activated by taunting, as the game automatically switches the player's weapons during the consumption animation instead of after the animation has completed. However, the item is considered "consumed" and the player must wait for it to recharge before using it again. | ||
+ | ** Using primary fire to consume such an item does not cause this to occur. | ||
+ | * It is sometimes possible to perform a kill taunt while the player's model is facing the opposite direction. This can be done by quickly turning before performing a taunt; the player's model will be facing one direction, while the kill taunt's effects occur in a different direction. | ||
+ | * If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may continue to play even if the player is dead. | ||
+ | * If a player without the Conga taunt plays the taunt via another player into a wall, the player without the taunt will continue to taunt until they are killed. | ||
+ | |||
+ | == Unused content == | ||
+ | * There are two models for taunts in the game files that have no associated class or animation. One is red coffee mug with a "V for Victory" symbol on it, along with coffee inside the mug. The other is a serving platter with a skull inside of it, along with a towel under the bottom of the platter, suggesting it was to go over an arm. | ||
+ | |||
+ | == Trivia == | ||
+ | * If a player enables <code>tf_allow_taunt_switch 2</code> on a server, then taunts with any [[Pyro]] weapon and switch to the [[Rainblower]] while taunting, the Pyro will, instead of the Rainblower itself, have a bubble wand in his hand. | ||
+ | ** This is because the Pyro uses what [[Pyroland|he sees]] as a bubble wand during the [[Armageddon]] taunt. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Unused Victory Mug Taunt.png|The unused "V for Victory" mug model. | ||
+ | File:Unused Serving Platter Taunt.png|The unused serving platter model. | ||
+ | </gallery> | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
+ | |||
+ | == See also == | ||
+ | *[[Responses]] | ||
+ | *[[Voice commands]] | ||
− | |||
− | |||
{{Taunt Nav}} | {{Taunt Nav}} | ||
+ | |||
+ | [[Category:Taunts| ]] | ||
+ | [[Category:Gameplay]] |
Revision as of 13:33, 11 September 2014
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Każda klasa ma swój własny zbiór drwin. Mogą zostać wykonane po wciśnięciu przycisku podstawowego: G, który wyświetla małe menu pozwalające na wybranie drwiny, i może zostać wciśnięty ponownie by wykonać drwinę przypisaną do broni, dla PC, OS X, i Linux'a, dla Xbox 360, Prawy Spust dla Sixense/Razer Hydra Motion Control i dla PS3. Kiedy niektóre brońe posiadają swoją własną animację i linie dialogowe, inne mają takie same dla podobnych broni. Kilka linijek tekstu jest wybierana pół-automatycznie podczas drwiny, z jedną wybieraną losowo i każdą linijką oddnoszsącą się do innych. Z reguły drwiny są używane do celebracji zabójstwa/zwycięstwa, do prowokacji żyjących przeciwników, lub poprostu dla efektu komediowego, i nie mają praktycznie żadnego wpływu na rozgrywkę. Jednakże niektóre drwiny posiadają efekty takie jak leczenie gracza i towarzyszy, ogłuszanie, zadawanie obrażeń, i często zabijania przeciwników. Drwiny które zabijają przeciwnika nazywamy "Drwinami ataku" lub "Drwinami zabijającymi". Kilka osiągnięć także wymaga użycia drwin. Drwiny mogą być używane podczas upokorzenia i remisu, powiązane osiągnięcia nie będą przyznawane. Podczas wykonywania drwin powinno się być ostrożnym; kiedy gracz używa drwiny, widok zmienia się z pierwszej do trzeciej osoby by gracz mógł zobaczyć swoją drwinę, pozostawiając gracza bezbronnego dopóki drwina się nie skończy (wyjątkiem jest demoman który może aktywować swoje bomby samoprzylepne podczas drwin).
Drwiny nie mogą być przeprowadzone pod wodą lub podczas przebywania w powietrzu. Efekt odrzucenia natychmiastowo przerwie drwinę. Wszystkie drwiny, nie wliczając drwin zabijających, mogą być wykonane podczas ogłuszenia.
Niektóre bronie, takie jak PDA Inżyniera, Sikwondo, i Saper, nie posiadają drwin.Jedzenie Grubego i napoje Skauta działają jako pożywienie i uruchamiają drwinę, przerzucając gracza do widoku z trzeciej osoby. Podczas gdy Gruby może aktywować animację wciskając przycisk drwiny, pożywanie skauta aktywuje się tylko po wciśnięciu przycisku ataku. Wszystkie bronie stworzone przez graczy nie posiadają własnych drwin, użwając zamiast tego istniejących lub ostatecznie żadnych.
Na serwerach ze zmienną tf_allow_taunt_switch
ustawioną na 1, jest możliwe zmienianie broni podczas drwiny, ale podczas kiedy animacja naprawdę trwa. To powoduje że gracz wykonuje drwinę dla poprzedniej broni, lecz trzeymając nową. To zachowanie było popsute i zostało "naprawione" w aktualizacji Mann-Konomia, i później zmienione w opcję serwara po proźbach graczy. Ustawienie tej zmiennej do 2 daje możliwość zmieniania broni w dowolnym momęcie drwiny. Kiedy ta zmienna jest ustawiona na 0, każda próba zmienienia broni spowoduje natychmiastowe zmienienie na broń w której ta drwina jest użyta.
Spis treści
Drwiny według klas
- Drwiny Skauta
- Drwiny Żołnierza
- Drwiny Pyro
- Drwiny Demomana
- Drwiny Grubego
- Drwiny Inżyniera
- Drwiny Medyka
- Drwiny Snajpera
- Drwiny Szpiega
Drwiny specialne
Niektóre drwiny specialne znane jako "Zabójcze drwiny" lub "Drwiny ataku", zadają 400+ punktów obrażeni i mają możliwość zabicia przeciwnika za jednym użyciem (wyjątkiem są Armagedon i Egzekucja, ltóre mogą zadać maksymalnie 400 punktów obrażeń, i nie są wystarczające by zabić Grubego z maksymalnym nadleczeniem).
Klasa | Nazwa | Ikona zabicia | Brońe | Obrażenia | Czas trwania | Detale |
---|---|---|---|---|---|---|
Wybicie |
Sandman Atomizer |
500 (Natychmiastowe zabójstwo) | 5 sekund | Wysyła przeciwnika w powietrze Najwolniejsza zabójcza drwina | ||
Granat |
Equalizer Escape Plan |
500 (Natychmiastowe zabójstwo) | 4 sekundy | 2 metry zasięgu Zabija gracza po wykonaniu. Niszczy konstrukcje | ||
(Lumbricus Lid) | ||||||
Hadouken |
Shotgun Flare Gun Detonator Reserve Shooter Manmelter |
500 (Natychmiastowe zabójstwo) | 3 sekundy | Zabija z efektem ognia Może zabić więcej niż jednego przeciwnika jednocześnie Wolniejsze niż Showdown Niszczy konstrukcje Odrzuca trochę przeciwnika | ||
Armagedon |
Rainblower | 400 (obrażenia zmniejszane o połowe przy każdym przeciwniku) 60 (po spaleniu) |
5 sekund | Zadaje ogromne obrażenia z efektem ognia działa na 2m Spala przeciwnika Lekki odrzut|- |
(Afterburn) | |
Egzekucja |
Scorch Shot | 400 (Bliska odległośc) 15 (Średnia do dalekiej odległości) |
4 sekund | Zadaje ogromne obrażenia z efektem ognia z bliska lub na bliskiej odległości Na większej odległości, lub przy spudłowaniu bedzie zachowywać się jak normalna flara Zużtwa amunicję | ||
Ścięcie |
Eyelander Horseless Headless Horsemann's Headtaker Claidheamh Mòr Half-Zatoichi Persian Persuader Nessie's Nine Iron |
500 (Natychmiastowe zabójstwo) | 5 sekund | Dodaje głowy do licznika głów przy używaniu Eyelander, Nessie's Nine Iron, i Horseless Headless Horsemann's Headtaker. Zliczy się jako zabójstwo honorowe i pozwala zmienić Prawie Zatoichi na inną broń | ||
W samo południe |
Fists Saxxy Apoco-Fists Holiday Punch |
400-500 (Natychmiastowe zabójstwo) | 3 sekundy | Posaida średni zasięg i efekt kuli Najszybsza drwina zabójstwa | ||
Dysharmonia |
Frontier Justice | 500 (Natychmiastowe zabójstwo) | 4 sekundy | Rozwali głowę przeciwnika, co spodwoduje że wygląda jkby miał złamany kark | ||
Mielenie organów |
Gunslinger | 1 per hit (Stun, 14 fast hits) 500 (Instant kill) |
4 sekundy | Rozczłonkowywuje przeciwnika jeśli był zabity przez ostateczny cios | ||
Nakłucie |
Ubersaw | 1 (Zamachnięcie, efekt ogłuszenia) 500 (Natychmiastowe zabójstwo) |
4 sekundy około | Pierwsze cięcie daje efekt ogłuszenia (1 punkt obrażeń, dodaje 25% do miernika ÜberCharge), po którym następuje ostateczne cięcie (dodaje 75% do wskaźnika ÜberCharge 100% w całości) | ||
Przebicie |
Huntsman Fortified Compound |
0 (Zamach, Efekt ogłuszenia) 500 (Natychmiastowe zabójstwo) |
4 sekundy | Dźgnięcie strzałą i efekt ogłuszenia, następnie usunięcie strzały, powodujące śmierć Poruszający cel będzie się jeszcze poruszał przez 0.1 sakundy, pozwalając wydostać się ze strzały Ogłuszenie zostaje na dłużej niż jest to potrzebne do wykonania drwiny, pozwalając na zabicie przeciwnika nawet po tym jak się wydostanie | ||
Szermierka |
Knife Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Black Rose |
50 (Machnięcia) 500 (Natychmiastowe zabójstwo) |
5 sekund | Dwa machnięcia i ostateczne dźgnięcie Może zabić więcej niż jednego przeciwnikat podczas dźgnięcia Niszczy budynki |
Inne drwiny dają użytkownikowi i/lub członkom drużyny dodatkowe efekty.
Klasa | Efekt Drwiny | Broń | Czas trwania | Szczegóły |
---|---|---|---|---|
Drinking |
Bonk! Atomic Punch Crit-a-Cola |
1.2 seconds | Bonk! Atomic Punch grants the user invulnerability for 8 seconds. The user will also go into 3rd perspective for the duration of the time. Crit-a-Cola will allow the user to give out Mini-crits for 8 seconds as well as increase speed by 25% at the cost of an extra 10% damage intake. | |
Mmmph |
Phlogistinator | 2 seconds | Fills all health, enables a primary weapon crit boost, and gives 75% damage resistance for the duration of the taunt, once Mmmph bar is full when the Phlogistinator is equipped. Can protect the user from Telefrag. | |
Nomming |
Sandvich Buffalo Steak Sandvich Dalokohs Bar Fishcake Robo-Sandvich |
4.3 seconds | The Sandvich will gradually restore all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger the cooldown if health is already full. The Buffalo Steak Sandvich restricts the user to their melee weapon, causes them to dish out Mini-crit attacks and take an additional 25% damage, and grants a 35% movement speed increase; this effect lasts 15 seconds, and has a cooldown that activates under the same conditions as the Sandvich. The Dalokohs Bar and Fishcake will grant the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Unlike the other lunchbox items, it has no cooldown bar. | |
Drwina Efektu eureki |
Eureka Effect | 2 seconds | Teleports player to teleporter exit or back to spawn and replenishes all health, metal, and ammo | |
Oktoberfest |
Kritzkrieg | 4 seconds | Heals player for 11 health | |
Kojąca melodia |
Amputator | 4 seconds | Heals nearby teammates |
Drwiny akcji
Te drwiny mogą być przypisane do 8 specialnych slotów. Wciśnięcie G otworzy menu które pozwala wybracz jaką drwinę chce się wykonać.
Drwina | Klasa | Czas trwania | Detale |
---|---|---|---|
Perfekcyjny pałkarz |
5 seconds | When executed, the Scout spins his melee weapon around, throws it in the air, and balances it on his hand. | |
Głęboko smażone pożądanie |
4 seconds | When executed, the Scout takes out a bucket of fried chicken, selects a drumstick, then throws it away, similar to a scene in Expiration Date. | |
Świeżo zaparzone zwycięstwo |
5 seconds | When executed, the Soldier puts one foot on a bag of coffee grounds and drinks victoriously from a coffee mug. | |
Sztuczka imprezowa |
7 seconds | When executed, the Pyro takes out a long balloon, ties it into a Balloonicorn, lights it with a small lighter, and laughs as it does a few flips in the air while burning. Whilst in Pyrovision, this taunt is different. | |
Połykacz ognia |
10 seconds | When executed, the Demoman bites the top off of a grenade, pours a bottle of whiskey and some gunpowder from the grenade into his mouth, and spits the mixture out over a cigarette lighter, causing a small explosion. | |
Upojony |
4 seconds | When executed, the Demoman takes out a case of beer, holds a bottle up, and cheers, as in Expiration Date. | |
Relaks na ranczo |
Variable | When executed, the Engineer puts down a toolbox, which unfolds into a lawn chair. He lies down in the chair, and alternately drinks from a beer bottle or burps. Taunting again or jumping will fold up the chair and end the taunt. | |
Poznajcie Medyka |
5 seconds | When executed, the Medic strikes a heroic pose and glows as doves fly out from around him while a slight chant of "opera" music plays in the background. | |
Mam twoje wyniki |
5 seconds | When executed, the Medic takes out an X-ray sheet showing a skeleton with a rocket in its ribs, examines it, then crumples it up and throws it away. | |
Widzę cię |
3 seconds | When executed, the Sniper brings two fingers to his eyes, then points ahead. | |
Kup sobie życie |
5 seconds | When executed, the Spy takes a wad of dollar bills out of his suit, counts a few, and tosses them in front of him. | |
Wizja reżysera |
5 seconds | When executed, the player puts their arms out and forms a square with their fingers, as to suggest a camera. | |
Schadenfreude |
Variable | When executed, the player revels in the humiliation of their opponents. | |
Piątka! |
Variable | When executed, the player holds one hand up and waits indefinitely for a player to taunt in front of them. The two players will then high five and express enthusiasm. Taunting again or jumping before another player accepts will end the taunt. | |
Szyderstwo szarpidruta |
4 seconds | When executed, the player summons an electric guitar and plays an intense solo on it as fireworks and lightning spout from behind. | |
Konga |
Variable | When executed, the player will indefinitely perform a dance while slowly walking forward. Other players will be able to join in by taunting near a dancing player. The player cannot stop slowly walking forward, but can turn with the keys used to strafe left and right. Taunting again or jumping will end the taunt. | |
Oberek |
Variable | When executed, the player begins dancing indefinitely, until another player taunts in front of them, at which point the two will perform a square dance while folk music is played. Taunting again or jumping before another player accepts will end the taunt. | |
Kruszenie czaszek |
Variable | When executed, the player taps their head or helmet, and wait for another player to taunt in front of them, at which point the two will bash their heads together. | |
Wypasiony fikołek |
Variable | When executed, the player crouches and waits indefinitely for a player to taunt in front of them. The initiator will then help the receiver perform a backflip. Taunting again or jumping before another player accepts will end the taunt. Different classes preform this taunt differently (eg: Heavy will flip with one finger and fall over when flipped, the Spy will do a pirouette, ect.) | |
Kamień, papier, nożyce |
Variable | When executed, the player puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two players will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes. Taunting again or jumping before another player accepts will end the taunt. |
Thriller taunt
During Halloween events, all classes can do the Thriller taunt, which references a dance move from the hit song "Thriller" by Michael Jackson. The taunt has a 60% random chance upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation, e.g. Jarate or the Sapper. This taunt will not activate if a player taunts with an item that possesses a special taunt.
Notes
- All classes perform this taunt slightly differently; as an example, the Sniper will lift his feet up, the Demoman will look straight forward without moving his head, and the Pyro will stretch his fingers to two sides.
Related achievements
General Achievements
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Skaut
Na aut Odrzuć przeciwnika na 25 metrów za pomocą Piaskuna. |
Żołnierz
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Pyro
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Demoman
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Gruby
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Inżynier
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Medyk
Raport z autopsji Prześlij przeciwnikowi migawkę, na której drwisz z jego truchła. |
Snajper
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Szpieg
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Replay achievements
Gwiazda mojego własnego show Spędź trochę czasu przy edycji powtórki. Nagroda: Wizja reżysera |
Update history
- Fixed taunt exploit.
Aktualizacja z 29 kwietnia 2008 (Gold Rush Update)
- [Nieudokumentowane] Added sounds to the Medic's melee taunt if he is using the Ubersaw.
Aktualizacja z 19 czerwca 2008 (Pyro Update)
- Hadouken taunt now kills people it hits.
- Fixed broken Medi Gun taunt.
Aktualizacja z 19 sierpnia 2008 (A Heavy Update)
- [Nieudokumentowane] The Heavy's Showdown becomes a taunt attack.
- [Nieudokumentowane] Added a taunt used by the Killing Gloves of Boxing.
- Demoman's bottle taunt has received a 'burp' sound.
Aktualizacja z 24 lutego 2009 (Scout Update)
- [Nieudokumentowane] Added Home Run taunt for the Sandman.
- Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.
Aktualizacja z 21 maja 2009 (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting.
- Added a taunt for the Kritzkrieg, which also heals for 10 points.
- [Nieudokumentowane] The Spy's Fencing becomes a taunt attack.
- [Nieudokumentowane] Added Skewer taunt for the Huntsman.
- [Nieudokumentowane] Added "Spycrab" taunt to the Disguise Kit
Aktualizacja z 25 czerwca 2009
- Fixed Dead Ringer damage reduction exploit involving Spy taunting.
Aktualizacja z 31 sierpnia 2009
- Fixed the Hadouken killing Scouts that had used Bonk! Atomic Punch when contacted.
Aktualizacja z 15 września 2009
- Eating a Sandvich using the taunt method now heals a Heavy to full health.
Aktualizacja z 14 października 2009
- Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
Aktualizacja z 29 października 2009 (Haunted Halloween Special)
- [Nieudokumentowane] Added Thriller taunt for all classes.
- Fixed the Heavy's fists being hidden while taunting.
Aktualizacja z 17 grudnia 2009 (WAR! Update)
- [Nieudokumentowane] Added taunts used by the Direct Hit, Equalizer and Eyelander.
- [Nieudokumentowane] Replaced the Soldier's Shotgun taunt with a 21 Gun Salute taunt. The previous taunt was given to the Buff Banner.
- [Nieudokumentowane] Added unused "Hi-five" taunts for the Soldier and Demoman.
- [Nieudokumentowane] Added unused "Bottle showoff" taunt for the Demoman.
Aktualizacja z 18 grudnia 2009
- Fixed a server crash caused by the Demoman's taunt kill.
Aktualizacja z 13 stycznia 2010
- Added Medic Ubersaw kill taunt.
Aktualizacja z 8 lipca 2010 (Engineer Update)
- [Nieudokumentowane] Added taunts used by the Frontier Justice and Gunslinger.
- [Nieudokumentowane] Added unused "Hi-five" and "Guitar playing" taunts for the Engineer.
Aktualizacja z 26 sierpnia 2010
- Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.
Aktualizacja z 30 września 2010 (Mann-Conomy Update)
- [Nieudokumentowane] Fixed taunt glitch involving switching weapons quickly.
- [Nieudokumentowane] Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
- [Nieudokumentowane] Updated the "Hi-five" taunts of the Soldier and Demoman.
- [Nieudokumentowane] Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files.
Aktualizacja z 19 listopada 2010
- Added the original Ubersaw taunt to the Vita-Saw.
Aktualizacja z 3 stycznia 2011
- Fixed an exploit causing the Amputator to heal teammates non-stop with the Medicating Melody taunt.
- Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
Aktualizacja z 14 kwietnia 2011 (Hatless Update)
- [Nieudokumentowane] The Spinal Tap taunt now fills the ÜberCharge meter completely.
Aktualizacja z 5 maja 2011 (Replay Update)
- Added taunt: Director's Vision.
- [Nieudokumentowane] Added voice responses to the Kamikaze, Skewer, Oktoberfest, and Spinal Tap taunts.
- [Nieudokumentowane] Added the Engineer's "Hi-five" taunt back into the game files.
- [Nieudokumentowane] Added an unused "show" taunt for the Heavy.
- Added community contributed response rules to various taunts.
- [Nieudokumentowane] Added the Decapitation taunt to the Horseless Headless Horsemann's Headtaker and Claidheamh Mòr.
- [Nieudokumentowane] Removed the Demoman's taunt from the Pain Train.
- [Nieudokumentowane] Added unused laughing taunt for the Soldier, Demoman, Heavy, Medic, and Sniper.
Aktualizacja z 23 czerwca 2011 (Über Update)
- Added taunts: Meet the Medic and Schadenfreude.
- [Nieudokumentowane] Added laughing taunts to the Scout, Pyro, Engineer, and Spy.
- [Nieudokumentowane] Added the Home Run taunt for the Atomizer.
- [Nieudokumentowane] Added the Cocksure taunt, used by the Cow Mangler 5000.
- [Nieudokumentowane] Added an unused "show" taunt for the Soldier.
- [Nieudokumentowane] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.
Aktualizacja z 23 sierpnia 2011
- Fixed supply closets regenerating players while they are taunting.
Aktualizacja z 13 października 2011 (Manniversary Update & Sale)
- Added taunt: High-five.
- Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
- Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt
- Taunting with the Pain Train or the Saxxy as Demoman now plays the same taunt as the Grenade Launcher.
- Taunting with the Saxxy as Medic plays the Medi Gun taunt.
- Added a taunt for the Ullapool Caber ("Bottle showoff" taunt).
Aktualizacja z 17 października 2011
- Fixed high five taunts applying the wielded weapon's taunt effect.
Aktualizacja z 2 listopada 2011
- Added a taunt for the Tin Soldier set.
Aktualizacja z 22 listopada 2011
- Added a taunt for the FrankenHeavy set.
Aktualizacja z 16 grudnia 2011
- Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting with the Phlogistinator.
- Fixed an exploit with The Eureka Effect's taunt where the effects could activate without taunting in high-lag situations.
- Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.
Aktualizacja z 27 czerwca 2012 (Pyromania Update)
- Added the Armageddon taunt used by the Rainblower.
- Added the Execution taunt used by the Scorch Shot.
- Fixed an exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.
- Fixed the Armageddon taunt attacking players through walls.
Aktualizacja z 6 września 2012
- Fixed the Escape Plan not using the same taunt as the Equalizer.
Aktualizacja z 20 grudnia 2012 (Mecha Update)
- Added map stamp effect after a player taunts on a map they have donated towards.
Aktualizacja z 8 stycznia 2013
- Fixed being able to cross into enemy spawn rooms using the high-five taunt.
- Added taunt: Shred Alert.
- Updated some of the animations for the Shred Alert taunt.
- Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt.
- Fixed the Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt.
Aktualizacja z 6 listopada 2013
- Fixed taunts with a special purpose being overridden by the Halloween taunt.
Aktualizacja z 20 grudnia 2013
- The Beggar's Bazooka has been updated to use the same taunt as the Direct Hit.
- Fixed an exploit where players could move around while using a taunt to attack enemies
- Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt
- Fixed Taunt Kills Strange scores not incrementing properly for the Strange Scorch Shot
Aktualizacja z 23 stycznia 2014
- Fixed the Meet the Medic taunt not releasing doves during the taunt
- Updated the Short Circuit to use the Engineer's melee taunt
- Updated the Scotsman's Skullcutter to use the Demoman's secondary taunt[1]
- [Nieudokumentowane] Added unused "dosido" taunt animations for the Heavy and the Spy.
- [Nieudokumentowane] Added unused "buy a life" taunt animations for the Spy.
Aktualizacja z 11 lutego 2014 #1
- Fixed taunts not previewing in the character loadout screen after being equipped.
- Fixed the High-Five! taunt not hiding the Engineer's weapon.
Aktualizacja z 11 czerwca 2014
- [Nieudokumentowane] Added localization strings for a currently unused taunt slot and in-game taunt HUD.
- [Nieudokumentowane] Updated the backpack icons for the Director's Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts.
- [Nieudokumentowane] Added a prompt above players in the High Five! taunt pose.
- [Nieudokumentowane] Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
- [Nieudokumentowane] Moved the Director's Vision from the Action slot to the Taunt slot.
- [Nieudokumentowane] Added console commands
tf_taunt_move_forward_speed
,tf_allow_sliding_taunt
,eureka_teleport
andtaunt_by_name
. - [Nieudokumentowane] Fixed a bug that let players move while taunting.
Aktualizacja z 11 czerwca 2014 #2
- Fixed not being able to equip the Director's Vision taunt in the Action slot.
Aktualizacja z 18 czerwca 2014 (Love & War Update)
- Added 15 taunts.
- Fixed the Director's Vision taunt not playing both variations for the Pyro.
Aktualizacja z 19 czerwca 2014
- Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
Aktualizacja z 23 czerwca 2014
- Fixed being able to taunt with enemies between spawn room doors.
- Fixed a bug where players that are taunting would not use the correct animation.
- Updated the Conga taunt to play sounds on the client instead of the server.
- Updated the target ID to be hidden while taunting.
Bugs
- Some kill taunts are affected by random damage spread and have a chance of not dealing 450+ damage, meaning an overhealed Heavy has a possibility of surviving a Kill taunt.
- Occasionally, a player may reload their active weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon's clip is empty).
- If the server variable
tf_allow_taunt_switch
is set to 1 or 2, the effects of lunchbox items are not applied to the player if they are activated by taunting, as the game automatically switches the player's weapons during the consumption animation instead of after the animation has completed. However, the item is considered "consumed" and the player must wait for it to recharge before using it again.- Using primary fire to consume such an item does not cause this to occur.
- It is sometimes possible to perform a kill taunt while the player's model is facing the opposite direction. This can be done by quickly turning before performing a taunt; the player's model will be facing one direction, while the kill taunt's effects occur in a different direction.
- If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may continue to play even if the player is dead.
- If a player without the Conga taunt plays the taunt via another player into a wall, the player without the taunt will continue to taunt until they are killed.
Unused content
- There are two models for taunts in the game files that have no associated class or animation. One is red coffee mug with a "V for Victory" symbol on it, along with coffee inside the mug. The other is a serving platter with a skull inside of it, along with a towel under the bottom of the platter, suggesting it was to go over an arm.
Trivia
- If a player enables
tf_allow_taunt_switch 2
on a server, then taunts with any Pyro weapon and switch to the Rainblower while taunting, the Pyro will, instead of the Rainblower itself, have a bubble wand in his hand.- This is because the Pyro uses what he sees as a bubble wand during the Armageddon taunt.
Gallery
References
- ↑ Uses the Grenade Launcher taunt, which is mechanically the Demoman's secondary weapon despite its placement in his primary slot.
See also
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