Difference between revisions of "Banana Bay"

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* Underneath the BLU spawn is a summoning circle for Poopy Joe made up of toxic waste, candles, and a large collection of bananas.
 
* Underneath the BLU spawn is a summoning circle for Poopy Joe made up of toxic waste, candles, and a large collection of bananas.
 
* Underneath the RED spawn are two conveyor belts for converting dozens of bananas into Australium bars.
 
* Underneath the RED spawn are two conveyor belts for converting dozens of bananas into Australium bars.
 +
* In spite of being represented on this map as a [[w:Steam locomotive|steam locomotive]], that is, with steam exhaust sounds, billowing smoke clouds from the exhaust pipe, and steam whistle calls when exiting and entering the tunnel portals<!-- regular modern diesel air chimes are sounded at other times -->, the [[w:Banana|B.N.N.A.]] 064 locomotive (A.D.M.E. 105 on earlier maps) locomotive is in fact a 1937 [[w:Diesel locomotive|diesel locomotive]] with [[w:Coupling rod|side-rods]], modeled on [http://www.rrpicturearchives.net/showPicture.aspx?id=2191439 D&RGW #50], the only narrow gauge diesel that the [[w:Denver and Rio Grande Western Railroad|D&RGW]] ever owned.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 03:29, 4 December 2017

Banana Bay
Bananabay main.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Jungle, tropical
Setting: Daylight, sunny
Hazards: Drowning, Payload Cart explosion,
Trains
Map Photos
Loading screen photos.
Map Overview
Banana Bay overview.png
The antithesis of room-corridor-room syndrome.
Steam Workshop description

Banana Bay is a community-made rotationally symmetrical Payload Race map set in a tropical environment. The Payload is rotated around the map until it reaches its destination, in which it doesn't result in a victory until it's run over by the train, akin to Cactus Canyon.

Banana Bay was made an official map during the Jungle Inferno Update.

A portion of the money made from the sales of the Jungle Inferno Campaign Pass goes to the authors of the map.

Strategy

Main article: Community Banana Bay strategy

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
Aug 20 @ 11:01am / rc4
  • Fixed a few clip issues
  • Fixed shadows poking through places they shouldn't have poked
  • Made train appoarching(sic) signals more noticable(sic)
  • Cut down train crossing ambient_generics from 4 to 3 active at once, let's hope I don't have to cut it to 2
  • Made rock arch paths less fragile looking
  • Cool beans
  • Increased murkiness of water
  • Added advertisement for a brand new ice cream flavor
  • Displacement touchups

Aug 14 @ 7:30am / rc3

  • Matched and shortened final rollback zones
  • Minorly overhauled soundscapes
  • Marked my territory

Aug 11 @ 12:20am

  • I probably forgot to pack something

Aug 11 @ 11:33am / rc2

  • Fixed a clipping issue over the battlements
  • Fixed train stuck spot
  • Reduced bloom
  • Overhauled soundscapes
  • Improved horizon details
  • Improved beach details
  • Touched up displacements
  • Updated train models
  • Changed train sounds
  • Implemented cart sparks when brushing against train

Jul 4 @ 4:44am

  • Added bananas
  • Added signals around track to indicate direction train is approaching
  • Made a few detail improvements

Jul 3 @ 7:17am

  • Illuminated area under bridge
  • Further detailed spawns
  • Fixed spawnrooms only partially being covered by spawnroom volume
  • Extended rollback zones for final cap to avoid constant warning sounds
  • Touched up out of bounds detailing
  • Added some clips around train path to prevent some cases of players getting stuck
  • Train now slows down after hitting the payload

Jun 30 @ 10:04am

  • Added pretty flowers
  • Detailed spawns
  • Replaced two boxcards with flatbeds
  • Made payload explode properly

Jun 24 @ 7:55pm

  • Optimized somewhat
  • Clipped some edges to prevent getting caught running backwards or shoved into walls by the payload
  • Fixed Red team winning on Blu cap (hopefully)
  • Added way to jump back up to right spawn exit
  • Widened area around cap to prevent getting stuck and allow moving around the cart
  • Added dock
  • Added push triggers to palm tops

Jun 21 @ 8:37pm

  • Packed missing underwater texture
  • Adjusted texturing of the arch
  • Patched a few seams
  • Brightened the battlements

Jun 21 @ 1:41am

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Added Banana Bay to the game.

November 17, 2017 Patch

  • The train will now pass at its maximum frequency after both payloads make it up the large hill.
  • Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit.
  • Fixed spawn gates trapping enemy players.
  • Amplified train engine sound.
  • Reworked left spawn exit.
  • Added small barrier near final cap.
  • Improved performance in some areas.
  • Reduced push force near outer rocks.

Bugs

  • By placing themselves between the barrier near the gates and the train, players can clip into the roof.[1]

Trivia

  • Underneath the BLU spawn is a summoning circle for Poopy Joe made up of toxic waste, candles, and a large collection of bananas.
  • Underneath the RED spawn are two conveyor belts for converting dozens of bananas into Australium bars.
  • In spite of being represented on this map as a steam locomotive, that is, with steam exhaust sounds, billowing smoke clouds from the exhaust pipe, and steam whistle calls when exiting and entering the tunnel portals, the B.N.N.A. 064 locomotive (A.D.M.E. 105 on earlier maps) locomotive is in fact a 1937 diesel locomotive with side-rods, modeled on D&RGW #50, the only narrow gauge diesel that the D&RGW ever owned.

Gallery

References