Difference between revisions of "Jungle Inferno Update"

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m (keyhole order)
m (Tweaked Weapons)
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|-
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}} <br /> {{item link|Crit-A-Cola}}
 
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}} <br /> {{item link|Crit-A-Cola}}
| style="background: #f8e2a1;" | {{c|-|Added:}} Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
 
|-
 
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} Marked-For-Death when effect expires
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} Marked-For-Death when effect expires
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} +10% damage taken pernalty
+
| style="background: #f8e2a1;" | {{c|+|Removed:}} +10% damage taken penalty
 +
|-
 +
| style="background: #f8e2a1;" | {{c|-|Added:}} Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
 
|-
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25% move speed bonus
 
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25% move speed bonus
 
|-
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
| style="background: #f8e2a1;" | {{c|-|Added:}} -25% clip size (9 shots)
 
|-
 
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} +15% firing speed (from 25% slower firing speed)
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} +15% firing speed (from 25% slower firing speed)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Up to +7 hp per hit (from +5)
+
| style="background: #f8e2a1;" | {{c|+|Changed:}} Increased max health on hit to +7 (from +5)
 
|-
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability on wearer
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability on wearer
 
|-
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Removed:}} Wearer never takes falling damage
 
| style="background: #f8e2a1;" | {{c|-|Removed:}} Wearer never takes falling damage
 +
|-
 +
| style="background: #f8e2a1;" | {{c|-|Added:}} -25% clip size penalty
 
|-
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}} <br /> {{item link|Flying Guillotine}}
 
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}} <br /> {{item link|Flying Guillotine}}
| style="background: #f8e2a1;" | {{c|+|Added:}} Long range hits reduce recharge (by 1.5 seconds)
+
| style="background: #f8e2a1;" | {{c|+|Added:}} Long range hits reduce recharge time (by 1.5 seconds)
 
|-
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} Distance considered "long range" reduced by half of the previous value when determining mini-crits
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} Distance considered "long range" reduced by half of the previous value when determining mini-crits
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| style="background: #f8e2a1;" | {{c|+|Added:}} Melee attacks done while airbone mini-crit
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Melee attacks done while airbone mini-crit
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} 50% deploy time penalty
+
| style="background: #f8e2a1;" | {{c|+|Changed:}} Reduce damage penalty vs players to -15% (from -20%)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Reduce damage penalty vs players to -15% (from -20%)
+
| style="background: #f8e2a1;" | {{c|+|Removed:}} Self-inflicted damage when performing a triple jump
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Triple-jump is now only possible while the {{botignore|bat}} is deployed 
+
| style="background: #f8e2a1;" | {{c|+|Removed:}} Attack speed penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Self-inflicted damage when triple jump
+
| style="background: #f8e2a1;" | {{c|-|Added:}} 50% slower deploy speed penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Attack speed penalty
+
| style="background: #f8e2a1;" | {{c|-|Changed:}} Triple-jump is now only possible while the {{botignore|bat}} is deployed 
 
|-
 
|-
 
! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: #000;">{{class name|soldier}}</span>]]
 
! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: #000;">{{class name|soldier}}</span>]]
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}} <br /> {{item link|Cow Mangler 5000}}
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}} <br /> {{item link|Cow Mangler 5000}}
| style="background: #f8e2a1;" | {{c|-|Added:}} Granted/earned Crits will converted to Mini-Crits instead
+
| style="background: #f8e2a1;" | {{c|+|Removed:}} Cannot be crit boosted
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Cannot be Crit boosted
+
| style="background: #f8e2a1;" | {{c|-|Added:}} Granted/earned crits will converted to mini-crits instead
 
|-
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}}
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}}
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| style="background: #f8e2a1;" | {{c|+|Changed:}} Projectiles are no longer limited on the number of times they can hit the same target(s)
 
| style="background: #f8e2a1;" | {{c|+|Changed:}} Projectiles are no longer limited on the number of times they can hit the same target(s)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Projectile velocity increased to 1200 (from 840)
+
| style="background: #f8e2a1;" | {{c|+|Changed:}} Projectile velocity increased to 1200hu (from 840hu)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Deals 20 damage per tick (down from 45)
+
| style="background: #f8e2a1;" | {{c|-|Changed:}} Reduced damage per tick to 20 (from 45)
 
|-
 
|-
 
! style="background: #b5b85c;" rowspan=3 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: #000;">{{class name|demoman}}</span>]]
 
! style="background: #b5b85c;" rowspan=3 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: #000;">{{class name|demoman}}</span>]]
Line 480: Line 480:
 
! style="background: #f8d28c;" rowspan=5 width=128px | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 
! style="background: #f8d28c;" rowspan=5 width=128px | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 
! style="background: #f8d28c;" rowspan=5 width=128px | {{Icon item|Bread Bite|icon-size=75px}} <br /> {{item link|Bread Bite}}
 
! style="background: #f8d28c;" rowspan=5 width=128px | {{Icon item|Bread Bite|icon-size=75px}} <br /> {{item link|Bread Bite}}
 +
| style="background: #f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active
 +
|-
 +
| style="background: #f8e2a1;" | {{c|+|Removed:}} 25% damage pernalty
 +
|-
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-10/sec), and regenerated while holstered
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-10/sec), and regenerated while holstered
 
|-
 
|-
Line 485: Line 489:
 
|-
 
|-
 
| style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
 
| style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} 25% damage pernalty
 
 
|-
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
Line 496: Line 496:
 
|-
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 +
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability
 +
|-
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-5/sec), and regenerated while holstered
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-5/sec), and regenerated while holstered
 
|-
 
|-
Line 501: Line 503:
 
|-
 
|-
 
| style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
 
| style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability
 
 
|-
 
|-
 
! style="background: #b5b85c;" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: #000;">{{class name|engineer}}</span>]]
 
! style="background: #b5b85c;" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: #000;">{{class name|engineer}}</span>]]
Line 528: Line 528:
 
|-
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}}
 
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}}
| style="background: #f8e2a1;" | {{c|+|Added:}} Afterburn immunity
+
| style="background: #f8e2a1;" | {{c|+|Added:}} Afterburn immunity on wearer
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} +50% fire resist
+
| style="background: #f8e2a1;" | {{c|+|Added:}} +50% fire resistance on wearer
 
|-
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% explosive damage vulnerability on wearer
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% explosive damage vulnerability on wearer
Line 546: Line 546:
 
! style="background: #f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}}
 
! style="background: #f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}}
 
! style="background: #f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}}
 
! style="background: #f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}}
 +
| style="background: #f8e2a1;" | {{c|+|Removed:}} Cannot disguise penalty
 +
|-
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Non-kill disguises require (and consume) a full cloak meter
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Non-kill disguises require (and consume) a full cloak meter
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} Increased cloak drain rate by 33%
+
| style="background: #f8e2a1;" | {{c|-|Added:}} +33% faster cloak drain rate
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} "Cannot disguise" penalty
 
 
|-
 
|-
 
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
| style="background: #f8e2a1;" | {{c|-|Added:}} Ammo kits and dispensers no longer refill the Spy's cloak meter
 
|-
 
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} No cloak meter from ammo boxes when invisible
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} No cloak meter from ammo boxes when invisible
 
|-
 
|-
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} -35% cloak meter from ammo boxes
 
| style="background: #f8e2a1;" | {{c|+|Removed:}} -35% cloak meter from ammo boxes
 +
|-
 +
| style="background: #f8e2a1;" | {{c|-|Added:}} Ammo kits and dispensers no longer refill the Spy's cloak meter
 
|-
 
|-
 
! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: #000;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: #000;">{{class name|pyro}}</span>]]
 
! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: #000;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: #000;">{{class name|pyro}}</span>]]
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! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: #000;">{{class name|soldier}}</span>]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: #000;">{{class name|demoman}}</span>]]
 
! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: #000;">{{class name|soldier}}</span>]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: #000;">{{class name|demoman}}</span>]]
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
 
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
| style="background: #f8e2a1;" | {{c|-|Added:}} Reduced amount of air control while deployed by 50%
+
| style="background: #f8e2a1;" | {{c|-|Changed:}} Reduced amount of air control while deployed by 50%
 
|-
 
|-
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
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! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: #000;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: #000;">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: #000;">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: #000;">{{class name|engineer}}</span>]]
 
! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: #000;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: #000;">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: #000;">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: #000;">{{class name|engineer}}</span>]]
 
! style="background: #f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 
! style="background: #f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
| style="background: #f8e2a1;" | {{c|+|Added:}} 50% more pellets
+
| style="background: #f8e2a1;" | {{c|+|Added:}} +50% more pellets per shot
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} 30% less damage
+
| style="background: #f8e2a1;" | {{c|+|Added:}} Fires a wide, fixed shot pattern (regardless of server settings)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} Fires a wide, fixed shot pattern (regardless of server settings) <!-- negative or neutral? -->
+
| style="background: #f8e2a1;" | {{c|+|Changed:}} 50% faster switch speed (previously deployed 50% faster)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} 50% faster switch speed (previously deployed 50% faster)
+
| style="background: #f8e2a1;" | {{c|-|Removed:}} 50% faster reload speed
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Changed:}} Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased)
+
| style="background: #f8e2a1;" | {{c|-|Added:}} -30% damage penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} 50% faster reload time
+
| style="background: #f8e2a1;" | {{c|-|Removed:}} Fire rate increases as health decreases
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Removed:}} Fire rate increases as health decreases
+
| style="background: #f8e2a1;" | {{c|=|Changed:}} Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased)
 
|-
 
|-
 
| style="background: #f8e2a1;" | {{c|=|Removed:}} Hold fire to load up to 4 shells
 
| style="background: #f8e2a1;" | {{c|=|Removed:}} Hold fire to load up to 4 shells

Revision as of 02:30, 13 May 2018

This article is for content released in the update. For the patch itself, see October 20, 2017 Patch.
Jungle Inferno Update.jpg
If Jurassic Park taught us one thing, it's life finds a way. If Jurassic Park taught us two things, it's life finds a way and Jurassic Park is a good idea to steal for an update. And if Valve's legal team has taught us one thing, it was by screaming at us about not telling you the second thing Jurassic Park taught us.

If people screaming at us has taught us one thing, it's that loud noises make us so anxious we forget where the backspace key is, so we're just plowing ahead and are happy to announce our wholly original update about deadly animals escaping from a theme park. Because life finds a way, which is the only thing we stole learned from Jurassic Park.
TF2 Official Website

The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve-made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class items are currently unreleased), and many rebalances for existing weapons as well as the Pyro class. It also introduced an overhaul to the contract system with the ConTracker, and introduced War Paint in place of weapon skins.

Video

Announcements

The Jungle Inferno Update page officially began on October 16th, 2017, as announced on the TF2 Official Blog post "Welcome to... Mercenary Park!"

Update progress

The Jungle Inferno Update was released over time through a four-day update.

  • Day 1 included 7 new taunts, 6 new maps, and a short SFM trailer.
  • Day 2 introduced War Paints and a new contract PDA with free and paid contracts, with the free contracts giving out the new weapons and the paid ones giving out Blood Money and War Paints.
  • Day 3 showed the new weapons: the Dragon's Fury (a primary weapon/flamethrower), the Thermal Thruster (a secondary weapon/jetpack with a unique taunt kill), the Gas Passer (a secondary weapon/toxic gas), the Hot Hand (a melee weapon/glove), and the only non-Pyro weapon in this update, the Second Banana (a secondary lunchbox weapon for the Heavy).
  • Day 4 was the final day, accompanied by a blog post with the complete patch notes and a release date of 1 day away.

Day 1

The Jungle Inferno Update revealed 1 new Valve map and 5 new community-created maps, along with 2 new Valve taunts and 5 new community-created taunts.

Maps

Community maps are identified in italics.
Name Picture Game mode File name
Banana Bay Bananabay main.jpg Payload Race
RED Bombcart.pngBLU Bombcart.png
plr_bananabay
Brazil Brazil main.jpg King of the Hill
Controlpoint.png
koth_brazil
Enclosure Enclosure main.jpg Payload
BLU Bombcart.png
pl_enclosure_final
Lazarus Lazarus main.jpg King of the Hill
Controlpoint.png
koth_lazarus
Mercenary Park Yetipark 5.png Attack/Defend
Controlpoint.png
cp_mercenarypark
Mossrock Mossrock main.jpg Attack/Defend
Controlpoint.png
cp_mossrock

Taunts

Leaderboard class pyro.png
Pyro
Headcase Headcase
Leaderboard class heavy.png
Heavy
Russian Arms Race Russian Arms Race
Soviet Strongarm Soviet Strongarm
Leaderboard class engineer.png
Engineer
Dueling Banjo Dueling Banjo
Jumping Jack Jumping Jack
TF2 crosshair orange.png
All classes
Yeti Punch Yeti Punch
Yeti Smash Yeti Smash

Day 2

Day 2 revealed the Jungle Inferno Campaign and War Paint cases which will be replacing campaign weapon drops and weapon cases, 2 new cosmetic cases, and the new campaign system. This campaign involves 36 new contracts that can be completed in co-op. Completion of the contracts earns either a campaign-specific item or "Blood Money", which can be used to buy War Paints and cases.

Campaign

The Jungle Inferno Campaign requires the purchase of a Jungle Inferno Campaign Pass. The ConTracker PDA has also been introduced, which allows customized contract progression and access to the Mercenary Park Gift Shop. Friendly-Fire is a new feature accompanied by the campaign and the party system, which allows players to play with/against their friends and help each other in completing contracts if they are on the same Valve server with them.

Cosmetics

Main article: Cosmetic items
Leaderboard class scout.png
Scout
Forest Footwear Forest Footwear
Jungle Jersey Jungle Jersey
Transparent Trousers Transparent Trousers
Leaderboard class soldier.png
Soldier
Attack Packs Attack Packs
Crit Cloak Crit Cloak
Sharp Chest Pain Sharp Chest Pain
Shellmet Shellmet
Leaderboard class pyro.png
Pyro
Deity's Dress Deity's Dress
D-eye-monds D-eye-monds
Feathered Fiend Feathered Fiend
Fireman's Essentials Fireman's Essentials
Hot Huaraches Hot Huaraches
Sacrificial Stone Sacrificial Stone
Leaderboard class heavy.png
Heavy
Abominable Snow Pants Abominable Snow Pants
Aztec Aggressor Aztec Aggressor
Commando Elite Commando Elite
Fat Man's Field Cap Fat Man's Field Cap
Heavy Harness Heavy Harness
Himalayan Hair Shirt Himalayan Hair Shirt
Kathman-Hairdo Kathman-Hairdo
Siberian Tigerstripe Siberian Tigerstripe
Leaderboard class engineer.png
Engineer
Conaghers' Utility Idol Conaghers' Utility Idol
Tropical Toad Tropical Toad
Leaderboard class medic.png
Medic
Battle Boonie Battle Boonie
Vitals Vest Vitals Vest
Leaderboard class sniper.png
Sniper
Bait and Bite Bait and Bite
Cammy Jammies Cammy Jammies
Classy Capper Classy Capper
Conspicuous Camouflage Conspicuous Camouflage
Most Dangerous Mane Most Dangerous Mane
Rifleman's Regalia Rifleman's Regalia
Leaderboard class scout.png Scout
Leaderboard class engineer.png Engineer
Leaderboard class spy.png Spy
Aloha Apparel Aloha Apparel
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class demoman.png Demoman
Bananades Bananades
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Leaderboard class heavy.png Heavy
War Eagle War Eagle
Leaderboard class soldier.png Soldier
Leaderboard class heavy.png Heavy
Nuke Nuke
TF2 crosshair orange.png
All classes
Aztec Warrior Aztec Warrior
Croaking Hazard Croaking Hazard
Hunter in Darkness Hunter in Darkness
Jungle Wreath Jungle Wreath
Mannanas Hat Mannanas Hat
Mercenary Park Mercenary Park
Monstrous Memento Monstrous Memento
Never Forget Hat Never Forget Hat
Pithy Professional Pithy Professional
Pocket Saxton Pocket Saxton
Quizzical Quetzal Quizzical Quetzal
Saxton Saxton
Slithering Scarf Slithering Scarf
Yeti Park Hardhat Yeti Park Hardhat

Sets

Leaderboard class heavy.png
Heavy
Monster Mash-Up Pack
Kathman-Hairdo Kathman-Hairdo
Himalayan Hair Shirt Himalayan Hair Shirt
Abominable Snow Pants Abominable Snow Pants

Tools

Main article: Tools
Abominable Cosmetic Case Abominable Cosmetic Case
Abominable Cosmetic Key Abominable Cosmetic Key
Unleash the Beast Cosmetic Case Unleash the Beast Cosmetic Case
Unleash the Beast Cosmetic Key Unleash the Beast Cosmetic Key
Jungle Inferno Campaign Pass Jungle Inferno Campaign Pass
Jungle Inferno ConTracker Jungle Inferno ConTracker
Infernal Reward War Paint Case Infernal Reward War Paint Case
Infernal Reward War Paint Key Infernal Reward War Paint Key
Jungle Jackpot War Paint Case Jungle Jackpot War Paint Case
Jungle Jackpot War Paint Key Jungle Jackpot War Paint Key

Day 3

Day 3 revealed 4 new weapons for the Pyro, a kill taunt for one of the new Pyro weapons (the Thermal Thruster), a lunchbox item for the Heavy, and changes to the flamethrower.

Weapons

Leaderboard class pyro.png
Pyro
Dragon's Fury Dragon's Fury
Gas Passer Gas Passer
Hot Hand Hot Hand
Thermal Thruster Thermal Thruster
Leaderboard class heavy.png
Heavy
Second Banana Second Banana

Tweaked Classes

Class Changes
Leaderboard class pyro.png
Pyro
Pictogram plus.png Changed: Airblast hit detection for both players and projectiles is now a consistent cone
Pictogram plus.png Changed: Airblast strength increased
Pictogram minus.png Changed: Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
Pictogram comment.png Changed: Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
Pictogram comment.png Changed: Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
Pictogram comment.png Changed: Afterburn duration now based on how long the flamethrower was actively hitting an enemy

Tweaked Weapons

Class Weapon Changes
Leaderboard class pyro.png
Pyro
Flame Thrower
Flame Thrower + Variants
Pictogram comment.png Changed: Better visual sync, more consistent (no visuals/damage mismatch)
Pictogram comment.png Changed: New particle effects

Day 4

Day 4 released the patch notes for the Jungle Inferno Update, including various weapon changes, information about the new weapons, multiple bug fixes and changes to the matchmaking system. It also introduced the first-person inspection mechanic to all weapons.

Tweaked Classes

Class Changes
Leaderboard class heavy.png
Heavy
Pictogram plus.png Changed: The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing.
Pictogram plus.png Changed: Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
Leaderboard class engineer.png
Engineer
Pictogram plus.png Added: Doubled the amount of metal applied (per wrench hit) when upgrading buildings during the "Setup" period

Tweaked Weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Bonk! Atomic Punch
Bonk! Atomic Punch
Pictogram minus.png Added: Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage.
Pictogram comment.png Note: The slow effect lasts 5 seconds
Crit-A-Cola
Crit-a-Cola
Pictogram plus.png Removed: Marked-For-Death when effect expires
Pictogram plus.png Removed: +10% damage taken penalty
Pictogram minus.png Added: Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
Pictogram minus.png Removed: +25% move speed bonus
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: +15% firing speed (from 25% slower firing speed)
Pictogram plus.png Changed: Increased max health on hit to +7 (from +5)
Pictogram plus.png Removed: 20% damage vulnerability on wearer
Pictogram minus.png Removed: Wearer never takes falling damage
Pictogram minus.png Added: -25% clip size penalty
Flying Guillotine
Flying Guillotine
Pictogram plus.png Added: Long range hits reduce recharge time (by 1.5 seconds)
Pictogram plus.png Changed: Distance considered "long range" reduced by half of the previous value when determining mini-crits
Pictogram minus.png Removed: Crit vs stunned players
Pictogram minus.png Removed: Mini-crits at long range
Sandman
Sandman
Pictogram plus.png Changed: Max range balls now do 50% increased damage (from a base of 15)
Pictogram plus.png Changed: The flight time required to trigger the "max" effect has been reduced by 20%
Pictogram plus.png Changed: Ball regeneration time reduced to 10 seconds (from 15)
Pictogram minus.png Changed: Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)
Atomizer
Atomizer
Pictogram plus.png Added: Melee attacks done while airbone mini-crit
Pictogram plus.png Changed: Reduce damage penalty vs players to -15% (from -20%)
Pictogram plus.png Removed: Self-inflicted damage when performing a triple jump
Pictogram plus.png Removed: Attack speed penalty
Pictogram minus.png Added: 50% slower deploy speed penalty
Pictogram minus.png Changed: Triple-jump is now only possible while the bat is deployed
Leaderboard class soldier.png
Soldier
Cow Mangler 5000
Cow Mangler 5000
Pictogram plus.png Removed: Cannot be crit boosted
Pictogram minus.png Added: Granted/earned crits will converted to mini-crits instead
Mantreads
Mantreads
Pictogram plus.png Added: +200% air control when blast jumping
Pictogram plus.png Changed: +75% push-force reduction now includes airblast
Righteous Bison
Righteous Bison
Pictogram comment.png Note: This weapon has been reverted to its previous design
Pictogram plus.png Changed: Projectiles are no longer limited on the number of times they can hit the same target(s)
Pictogram plus.png Changed: Projectile velocity increased to 1200hu (from 840hu)
Pictogram minus.png Changed: Reduced damage per tick to 20 (from 45)
Leaderboard class demoman.png
Demoman
Claidheamh Mòr
Claidheamh Mòr
Pictogram comment.png Note: This weapon has been reverted to its previous design
Pictogram plus.png Added: 0.5 second increase in charge duration
Pictogram minus.png Removed: +25 health on kill
Leaderboard class heavy.png
Heavy
Gloves of Running Urgently
Gloves of Running Urgently
Bread Bite
Bread Bite
Pictogram plus.png Removed: Marked-For-Death effect while active
Pictogram plus.png Removed: 25% damage pernalty
Pictogram minus.png Added: Max health is drained while item is active (-10/sec), and regenerated while holstered
Pictogram comment.png Note: Health will regenerate only the amount drained while active - minus any damage taken during that time
Pictogram comment.png Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
Fists of Steel
Fists of Steel
Pictogram minus.png Added: 40% overheal reduction while active
Pictogram minus.png Added: 40% healing rate penalty while active
Eviction Notice
Eviction Notice
Pictogram plus.png Removed: 20% damage vulnerability
Pictogram minus.png Added: Max health is drained while item is active (-5/sec), and regenerated while holstered
Pictogram comment.png Note: Health will regenerate only the amount drained while active - minus any damage taken during that time
Pictogram comment.png Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
Leaderboard class engineer.png
Engineer
Rescue Ranger
Rescue Ranger
Pictogram minus.png Changed: Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio)
Leaderboard class medic.png
Medic
Crusader's Crossbow
Crusader's Crossbow
Pictogram minus.png Changed: Ubercharge gain rate reduced in the same way that the Medigun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat
Pictogram comment.png Note: Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
Vita-Saw
Vita-Saw
Pictogram plus.png Added: Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
Pictogram plus.png Added: On-death, preserve 15% ubercharge per Organ harvested. This effect caps at 60%.
Pictogram minus.png Removed: On death up to 20% of your stored ÜberCharge is retained
Leaderboard class sniper.png
Sniper
Razorback
Razorback
Pictogram plus.png Added: Shield regenerated after 30 seconds
Pictogram minus.png Added: -100% overheal penalty
Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: Afterburn immunity on wearer
Pictogram plus.png Added: +50% fire resistance on wearer
Pictogram plus.png Removed: 20% explosive damage vulnerability on wearer
Pictogram minus.png Removed: +25 max health on wearer
Pictogram minus.png Removed: +15% bullet damage resistance on wearer
Leaderboard class spy.png
Spy
Ambassador
Ambassador
Pictogram minus.png Changed: Headshot damage is now subjected to distance falloff effects
Pictogram minus.png Changed: Headshots beyond 1200 world units do normal (non-crit) damage
Your Eternal Reward
Your Eternal Reward
Wanga Prick
Wanga Prick
Pictogram plus.png Removed: Cannot disguise penalty
Pictogram minus.png Added: Non-kill disguises require (and consume) a full cloak meter
Pictogram minus.png Added: +33% faster cloak drain rate
Dead Ringer
Dead Ringer
Pictogram plus.png Removed: No cloak meter from ammo boxes when invisible
Pictogram plus.png Removed: -35% cloak meter from ammo boxes
Pictogram minus.png Added: Ammo kits and dispensers no longer refill the Spy's cloak meter
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Reserve Shooter
Reserve Shooter
Pictogram plus.png Added: Attacks on targets flying via the Thermal Thruster mini-crit
Pictogram minus.png Changed: Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
Leaderboard class soldier.png
Soldier
Leaderboard class demoman.png
Demoman
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram minus.png Changed: Reduced amount of air control while deployed by 50%
Pictogram minus.png Changed: Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Leaderboard class heavy.png
Heavy
Leaderboard class engineer.png
Engineer
Panic Attack
Panic Attack
Pictogram plus.png Added: +50% more pellets per shot
Pictogram plus.png Added: Fires a wide, fixed shot pattern (regardless of server settings)
Pictogram plus.png Changed: 50% faster switch speed (previously deployed 50% faster)
Pictogram minus.png Removed: 50% faster reload speed
Pictogram minus.png Added: -30% damage penalty
Pictogram minus.png Removed: Fire rate increases as health decreases
Pictogram comment.png Changed: Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased)
Pictogram comment.png Removed: Hold fire to load up to 4 shells

Update Delay

On the expected day for the update's release, Day 4, a blog post gave notice of a delay of one day for the update in order for the TF team to do additional stress testing.

Trivia

  • The last update that followed a four-day-long system of daily content previews was the Über Update back in 2011.
  • This was the longest wait for a major update in TF2 history, timing 10 months and 29 days (272 days total) since Smissmas 2016.
  • Several new weapons were teased in the days prior to their reveal:
    • At the bottom of the Day 1 Update Page, there is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster.
    • On the Day 2 Update Page, in the pile of weapons shown that War Paint can be applied to, there is a Dragon's Fury in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Second Banana.
  • At the bottom of the Day 2 Update Page, Saxton Hale is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts. Additionally, on Saxton Hale's shoulder, a parrot can be seen. Three red lasers are shining near the parrot's head. Moving the cursor near the parrot causes its head to explode, leaving a comical bone sticking out, some blood on Hale's shoulder, and feathers floating in the air. The triple laser sight is a reference to the Predator film series, as the eponymous alien hunters use a similar sight to aim their Plasmacasters. The first Predator movie involves people being hunted in a jungle. Using inspect element on the website shows the image's name as "parroter."

Gallery

External links