Difference between revisions of "Engineer"

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(Weapons: New table format)
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===Primary===
 
===Primary===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="10%" |
+
! class="header" width="10%" | Weapon
! class="header" width="15%" | Weapon
 
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="5%"  | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="7%" | Ammo<br/>Loaded
! class="header" width="7%"  | Ammo<br/>Carried
+
! class="header" width="5%"  | Ammo<br/>Carried
! class="header" width="11%" | Damage Range
+
! class="header" width="10%" | Damage Range
! class="header" width="45%" | Notes / Special Abilities
+
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
|-
! {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Stock</small>
+
! {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Shotgun]]'''
| '''[[Shotgun]]'''
 
 
| align="center" | {{Icon killicon|weapon=Shotgun}}
 
| align="center" | {{Icon killicon|weapon=Shotgun}}
 
| 6
 
| 6
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|  
 
|  
 
|-
 
|-
! {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}}<br/><small>Unlock</small>
+
! {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Frontier Justice]]'''
| '''[[Frontier Justice]]'''
 
 
| align="center" | {{Icon killicon|weapon=Frontier Justice}}
 
| align="center" | {{Icon killicon|weapon=Frontier Justice}}
 
| 3
 
| 3
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===Secondary===
 
===Secondary===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="10%" |
+
! class="header" width="10%" | Weapon
! class="header" width="15%" | Weapon
 
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="5%"  | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="7%" | Ammo<br/>Loaded
! class="header" width="7%"  | Ammo<br/>Carried
+
! class="header" width="5%"  | Ammo<br/>Carried
! class="header" width="11%" | Damage Range
+
! class="header" width="10%" | Damage Range
! class="header" width="45%" | Notes / Special Abilities
+
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
|-
! {{Icon weapon|weapon=Pistol|icon-size=100x100px}}<br/><small>Stock</small>
+
! {{Icon weapon|weapon=Pistol|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Pistol]]'''
| '''[[Pistol]]'''
 
 
| align="center" | {{Icon killicon|weapon=Pistol}}
 
| align="center" | {{Icon killicon|weapon=Pistol}}
 
| 12
 
| 12
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|  
 
|  
 
|-
 
|-
! {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br/><small>Promotional</small>
+
! {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Lugermorph]]'''
| '''[[Lugermorph]]'''
 
 
| align="center" | {{Icon killicon|weapon=Lugermorph}}
 
| align="center" | {{Icon killicon|weapon=Lugermorph}}
 
| 12
 
| 12
Line 105: Line 99:
 
{{Info}}Same as the [[Pistol]]'s specs.
 
{{Info}}Same as the [[Pistol]]'s specs.
 
|-
 
|-
! {{Icon weapon|weapon=Wrangler|icon-size=100x100px}}<br/><small>Unlock</small>
+
! {{Icon weapon|weapon=Wrangler|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Wrangler]]'''
| '''[[Wrangler]]'''
 
 
| align="center" | {{Icon killicon|weapon=Wrangler}}
 
| align="center" | {{Icon killicon|weapon=Wrangler}}
 
| N/A
 
| N/A
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===Melee===
 
===Melee===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="10%" |
+
! class="header" width="10%" | Weapon
! class="header" width="15%" | Weapon
 
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="5%"  | Kill Icon
! class="header" width="7%" | Ammo<br/>Loaded
+
! class="header" width="7%" | Ammo<br/>Loaded
! class="header" width="7%"  | Ammo<br/>Carried
+
! class="header" width="5%"  | Ammo<br/>Carried
! class="header" width="11%" | Damage Range
+
! class="header" width="10%" | Damage Range
! class="header" width="45%" | Notes / Special Abilities
+
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
|-
! {{Icon weapon|weapon=Wrench|icon-size=100x100px}}<br/><small>Stock</small>
+
! {{Icon weapon|weapon=Wrench|icon-size=100x100px}}<br/><small>Stock</small> <br/>'''[[Wrench]]'''
| '''[[Wrench]]'''
 
 
| align="center" | {{Icon killicon|weapon=Wrench}}
 
| align="center" | {{Icon killicon|weapon=Wrench}}
 
| N/A
 
| N/A
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{{Info}}Able to remove [[Electro Sapper]]s.
 
{{Info}}Able to remove [[Electro Sapper]]s.
 
|-
 
|-
! {{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}<br/><small>Promotional</small>
+
! {{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}<br/><small>Promotional</small> <br/>'''[[Golden Wrench]]'''
| '''[[Golden Wrench]]'''
 
 
| align="center" | {{Icon killicon|weapon=Golden Wrench}}
 
| align="center" | {{Icon killicon|weapon=Golden Wrench}}
 
| N/A
 
| N/A
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{{Info}}Killed enemies freeze into solid [[Australium]] statues (purely cosmetic feature).
 
{{Info}}Killed enemies freeze into solid [[Australium]] statues (purely cosmetic feature).
 
|-
 
|-
! {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}<br/><small>Unlock</small>
+
! {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}<br/><small>Unlock</small> <br/>'''[[Gunslinger]]'''
| '''[[Gunslinger]]'''
 
 
| align="center" | {{Icon killicon|weapon=Gunslinger}}
 
| align="center" | {{Icon killicon|weapon=Gunslinger}}
 
| N/A
 
| N/A
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{{Con}}No random Critical hits.
 
{{Con}}No random Critical hits.
 
|-  
 
|-  
! {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}<br/><small>Craft</small>
+
! {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}<br/><small>Craft</small> <br/>'''[[Southern Hospitality]]'''
| '''[[Southern Hospitality]]'''
 
 
| align="center" | {{Icon killicon|weapon=Southern Hospitality}}
 
| align="center" | {{Icon killicon|weapon=Southern Hospitality}}
 
| N/A
 
| N/A
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===PDA===
 
===PDA===
 
{| class="wikitable grid" width="100%"  
 
{| class="wikitable grid" width="100%"  
! class="header" width="10%" |
+
! class="header" width="25%" | Weapon
! class="header" width="15%" | Weapon
 
 
! class="header" width="75%" | Notes / Special abilities
 
! class="header" width="75%" | Notes / Special abilities
 
|-
 
|-
! {{Icon weapon|weapon=Builder|icon-size=100x100px}}<br/><small>Standard<br>Primary PDA</small>
+
! {{Icon weapon|weapon=Builder|icon-size=100x100px}}<br/><small>Standard<br>Primary PDA</small> <br/>'''[[PDA|Build Tool]]'''
| '''[[PDA|Build Tool]]'''
 
 
|  
 
|  
 
{{Info}}Allows player to build the Engineer's buildings.
 
{{Info}}Allows player to build the Engineer's buildings.
 
|-
 
|-
! {{Icon weapon|weapon=Destroy|icon-size=100x100px}}<br/><small>Standard<br>Secondary PDA</small>
+
! {{Icon weapon|weapon=Destroy|icon-size=100x100px}}<br/><small>Standard<br>Secondary PDA</small> <br/>'''[[PDA|Demolish Tool]]'''
| '''[[PDA|Demolish Tool]]'''
 
 
|
 
|
 
{{Info}}Allows player to demolish one's own Engineer buildings.
 
{{Info}}Allows player to demolish one's own Engineer buildings.

Revision as of 22:40, 7 December 2010


Engineer
https://wiki.teamfortress.com/w/images/6/6a/Engineer_RED_3D.jpg?1701892894.7820912764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/b/ba/Engineer_BLU_3D.jpg?1701892968.0050982764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/c/c7/Engineer_%C3%9CberCharged_RED_3D.jpg?1701893063.8601082764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/8/85/Engineer_%C3%9CberCharged_BLU_3D.jpg?1701893175.0577572764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15
Engineer.png
Basic Information
Icon: Leaderboard class engineer.png
Type: Defensive
Health: 125 / 185
150 / 225 with the Gunslinger equipped
Speed: 100%
75% while hauling a building
Meet the Engineer
EngineerVidSplash.png
Hey look buddy, I'm an engineer; that means I solve problems.
Not problems like 'What is beauty?', because that would fall within the purview of your conundrums of philosophy.
I solve practical problems.
The Engineer on his profession

A soft-spoken, amiable Texan with a knack for all things mechanical, the Engineer (real name Dell Conagher) chooses to construct and maintain Buildings that benefit the team rather than engage in much direct combat. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that replenishes the health and ammo of nearby teammates and Teleporters that quickly transport his teammates to the fray.

However, the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies; a good Engineer must keep his gear under a watchful eye and in good repair at all times. When the Engineer needs to get his hands dirty, his trio of generic, yet capable weapons, combined with the assistance of his helpful hardware, make him more than capable of holding his own in a fight.

The Engineer is also capable of hauling buildings he has already constructed and re-deploying them in new locations, at the cost of a lower footspeed and being unable to use a weapon while carrying them. Buildings are vulnerable during the hauling process, as they will be destroyed if the Engineer is killed; they also need some time to re-deploy after being hauled.

The Engineer is voiced by Grant Goodeve.

Bio

Basic Strategy

Template:Basic strategy

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Shotgun.png
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Item icon Frontier Justice.png
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Pictogram plus.png Stores 2 guaranteed critical shots for every Sentry Gun kill.

Pictogram plus.png Stores 1 guaranteed critical shot for every Sentry Gun assist.

Pictogram info.png Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.

Pictogram minus.png Has half the normal clip size.

Pictogram minus.png No random Critical hits.

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Pistol.png
Stock
Pistol
Killicon pistol.png 12 200 Base: 15

Crit: 45
[6 rounds / sec.]

Item icon Lugermorph.png
Promotional
Lugermorph
Killicon lugermorph.png 12 200 Base: 15

Crit: 45
[6 rounds / sec.]

Originally a promotional item for pre-ordering Sam & Max: The Devil's Playhouse. It is also available as a reward in Poker Night at the Inventory.

Pictogram info.png Same as the Pistol's specs.

Item icon Wrangler.png
Unlock
Wrangler
Killicon wrangler.png N/A N/A N/A

Pictogram info.png Enables manual control of own Sentry Gun.

Pictogram plus.png The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.

Pictogram plus.png The Sentry Gun gains a shield which blocks 66% of incoming damage.

Pictogram minus.png Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.

Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Wrench.png
Stock
Wrench
Killicon wrench.png N/A N/A Base: 65

Crit: 195

Pictogram info.png Builds, repairs and upgrades buildings.

Pictogram info.png Able to remove Electro Sappers.

Item icon Golden Wrench.png
Promotional
Golden Wrench
Killicon golden wrench.png N/A N/A Base: 65

Crit: 195

Promotional item from the Engineer Update.


Pictogram info.png Builds, repairs and upgrades buildings.

Pictogram info.png Able to remove Electro Sappers.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Item icon Gunslinger.png
Unlock
Gunslinger
Killicon gunslinger.png N/A N/A Base: 65

Crit: 195

Pictogram info.png Builds, repairs and upgrades buildings.

Pictogram info.png Able to remove Electro Sappers.

Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.

Pictogram plus.png Increases maximum health by 25 points.

Pictogram plus.png Guarantees a Critical hit on a third consecutive punch.

Pictogram minus.png No random Critical hits.

Item icon Southern Hospitality.png
Craft
Southern Hospitality
Killicon southern hospitality.png N/A N/A Base: 65
Crit: 195

Pictogram info.png Builds, repairs and upgrades buildings.

Pictogram info.png Able to remove Electro Sappers.

Pictogram plus.png On hit causes opponent to bleed for 5 seconds.

Pictogram minus.png Raises fire vulnerability by 20%.

Pictogram minus.png No random Critical hits.

PDA

Weapon Notes / Special abilities
File:Item icon Builder.png
Standard
Primary PDA

Build Tool

Pictogram info.png Allows player to build the Engineer's buildings.

File:Item icon Destroy.png
Standard
Secondary PDA

Demolish Tool

Pictogram info.png Allows player to demolish one's own Engineer buildings.

Taunt Attacks

EngyGuitarSmash.png Associated item DescriptionKill icon
See also: Dischord

The Engineer takes out his trusty guitar, strums and plays a chord, then smashes the area in front of him.

(Smash sound 1)
(Smash sound 2)
  • Killicon guitar smash.png
EngyGunslinger.png Associated item DescriptionKill icon
See also: Organ Grinder
The Engineer revs his Gunslinger which starts spinning, then thrusts it forward.
  • Killicon arm blender.png

Buildings

Main article: Buildings
Toolboxengineer cropped.png
Image Building Level Cost Health Damage Per Second/Replenish/Recharge
Sentries.png
Slot one
Sentry Gun One 130 150 Average DPS: 64
Two 330 180 Average DPS: 128
Three 530 216 Bullets average DPS: 128
Rockets (on direct hit): 100
Red Mini Sentry.png
Slot one
Combat Mini-Sentry Gun N/A 100 100 Average DPS: 48
Dispensers.png
Slot two
Dispenser One 100 150 Health: 10/sec
Ammo: 20%/sec
Metal: 40/5 sec
Two 300 180 Health: 15/sec
Ammo: 30%/sec
Metal: 50/5 sec
Three 500 216 Health: 20/sec
Ammo: 40%/sec
Metal: 60/5 sec
RED Teleporter.png
Slot three & four
Teleporter Entrance
Teleporter Exit
One 125 150 Recharge: 10 sec
Two 325 180 Recharge: 5 sec
Three 525 216 Recharge: 3 sec

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Engineerava.jpg Buffed red engineer.jpg Buffed blu engineer.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Engineer achievements

Related Merchandise

Trivia

Photograph of the Team Fortress Classic Engineer from the Engineer Update page.
Early Engineer silhouette concept. Nearly taller than the Pyro
  • The Soldier's voice actor and the Engineer's voice actor have both voiced the character Template:W from Nintendo's Template:W series: Rick May (the Soldier) in Template:W, and Grant Goodeve (the Engineer) in Template:W.
  • The Engineer is the shortest class in the game.
    • The Beta Engineer was previously designed to be much taller.
  • The Engineer wears his default helmet backwards. However, this is not an uncommon practice among construction workers.
  • The Engineer rarely removes his welding goggles. In fact the only official time his naked eyes were revealed was in the "Loose Canon" comic.
    • The character model actually has the goggles as part of his face. There are no modeled eyeballs underneath them.
  • The Engineer designed and built the Sentry Gun under contract from 'TF Industries' in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
  • The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game, known as Phong on the Valve Developer Community.
  • The Engineer's equivalent in the original team of mercenaries BLU hired was supposedly Nikola Tesla, armed with a bag of blueprints instead of a PDA.
  • The song the Engineer plays during Meet the Engineer is titled 'More Gun', which is based on Someone Else's Song and was originally written by Jeff Tweedy of the American Country band Wilco.
  • A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as the Engineer from Team Fortress Classic looks on proudly and pats him on the shoulder. This picture does create an inconsistency, as the original Team Fortress takes place in a more futuristic setting, whereas Team Fortress 2 takes place in 1968.

See also

References

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links