Difference between revisions of "Corruption"

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== Locations ==
 
== Locations ==
 
=== Checkpoint A – The Beach ===
 
=== Checkpoint A – The Beach ===
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<gallery>
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File:Corruption first blu spawn.png|First spawn area for [[BLU]].
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File:Corruption first red spawn.png|First spawn area for [[RED]].
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File:Corruption hospital outisde.png|Outside view of the asylum.
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File:Corruption checkpoint a.png|Checkpoint A.
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</gallery>
  
 
=== Checkpoint B – The Prison ===
 
=== Checkpoint B – The Prison ===
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While the portals are open, the cart cannot be pushed, but still functions normally. The round timer stops during this period as compensation.
 
While the portals are open, the cart cannot be pushed, but still functions normally. The round timer stops during this period as compensation.
 
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<gallery>
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File:Corruption underworld 1.png|Randomly generated underworld room.
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File:Corruption underworld 2.png|Underworld exit.
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</gallery>
 
== Strategy ==
 
== Strategy ==
 
{{map strategy link|Corruption|main=yes|stub=yes}}
 
{{map strategy link|Corruption|main=yes|stub=yes}}

Revision as of 10:28, 23 October 2023

Corruption
Pl corruption.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Alpine
Setting: Nighttime, raining
Hazards: Deadly waters, pumpkin bombs,
Pitfall, Payload cart explosion
Map Photos
Loading screen photos.
Map Overview
Corruption overview.png
On a dark and stormy night, venture forth to besiege the forsaken Asylum and unveil its chilling mysteries. Engage in fierce battles along the treacherous shorelines, within eerie caves, and deep within the haunted monstrosity itself.
Prepare to confront the horrors lurking in the shadows and uncover the dark secrets that await your daring exploration. If you dare...
Corruption publicity blurb

Corruption is a community-created Payload map. It takes place in and around an asylum in disarray. It is a Halloween version of the custom map Eruption.

Corruption was contributed to the Steam Workshop.

Locations

Checkpoint A – The Beach

Checkpoint B – The Prison

Checkpoint C – The Asylum Entrance

Checkpoint D – The Asylum

Underworld

Every time the clock on the tower visible from the Asylum Entrance strikes 12 and the bell rings (which can be heard anywhere on the map), several doors across the map become black and green spirals that act as portals to the Underworld. A portal also opens up on top of the cart, which appears as a spiraling yellow cloud.

The Underworld section features a hospital that makes use of random generation, with a maze-like layout that changes every time the area can be accessed. Players that enter the Underworld are fully healed, overhealed, and receive a continuous speed boost while in the Underworld; however, their health is continuously drained and they are limited to just their melee weapon while inside. Players that escape the Underworld are granted invulnerability, overheal, increased speed, and guaranteed critical hits for a few seconds.

While the portals are open, the cart cannot be pushed, but still functions normally. The round timer stops during this period as compensation.

Strategy

Main article: Community Corruption strategy

Update history

October 9, 2023 Patch #1 (Scream Fortress XV)

  • Added Corruption to the game.

October 19, 2023 Patch

  • Replaced some of the materials and models.
  • Adjusted collisions near some wooden beams by point A.
  • Adjusted prop fades.
  • Fixed some minor texture issues.
  • Fixed teleport trigger in one of the spawn rooms being too late to activate.
  • Minor adjustments to improve your sanity.

Bugs

  • The string for the last point's name is missing from the localization files, causing the notification of its capture to be displayed incorrectly.[1]

Trivia

  • A small "shack" can be seen atop the far right exit of the first BLU spawn. Approaching it with noclip reveals it is a toilet cabin, with a skeleton with its skull and arms coming out of the toilet hole.
  • On the top level of the asylum, around the chandelier over the last point, is a pair of buckets; one on the ground containing a Sledder's Sidekick, and one on a wheelchair containing a Pocket Purrer wearing a Merc's Muffler.
  • Inside the Asylum and close to the main entrance is a corridor barricaded with a table. Behind the table is a frog, which can be seen by pointing the camera down at the right angle and distance.
    • Curiously, even though this corridor is normally inaccessible, entering it by using noclip grants a temporary speed boost to the player (unlike the one in the Underworld, which is continuous).

Gallery

References

  1. pl_corruption_asylum, missing from the filetf_english.txt