Difference between revisions of "Demoman"
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== Update history == | == Update history == | ||
{{update history|'''[[September 27, 2007 Patch]]''' | {{update history|'''[[September 27, 2007 Patch]]''' | ||
− | * Fixed prediction error that caused jittery sticky bomb launcher behavior | + | * Fixed prediction error that caused jittery sticky bomb launcher behavior. |
'''[[September 28, 2007 Patch]]''' | '''[[September 28, 2007 Patch]]''' | ||
− | * Demoman's grenades (not [[stickybombs]]) no longer explode on contact after the first bounce | + | * Demoman's grenades (not [[stickybombs]]) no longer explode on contact after the first bounce. |
'''[[October 9, 2007 Patch]]''' | '''[[October 9, 2007 Patch]]''' | ||
− | * Demomen grenades now collide with players and [[Engineer]] [[buildings]] after the first bounce, but still won't explode on contact | + | * Demomen grenades now collide with players and [[Engineer]] [[buildings]] after the first bounce, but still won't explode on contact. |
'''[[October 25, 2007 Patch]]''' | '''[[October 25, 2007 Patch]]''' | ||
− | * Fixed some edge cases where grenades could go through player or buildings | + | * Fixed some edge cases where grenades could go through player or buildings. |
− | * Fixed grenade explosions being able to impart damage through thin ceilings | + | * Fixed grenade explosions being able to impart damage through thin ceilings. |
'''[[December 20, 2007 Patch]]''' | '''[[December 20, 2007 Patch]]''' | ||
* '''[[Dustbowl]]''' | * '''[[Dustbowl]]''' | ||
− | ** Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point | + | ** Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point. |
'''[[February 14, 2008 Patch]]''' | '''[[February 14, 2008 Patch]]''' | ||
− | * Made some small changes to the Demoman viewmodel that were causing performance problems | + | * Made some small changes to the Demoman viewmodel that were causing performance problems. |
* '''[[Dustbowl]]''' | * '''[[Dustbowl]]''' | ||
− | ** Fixed a few places where [[Grenade launcher|Demoman pipes]] could pass through non-solid models | + | ** Fixed a few places where [[Grenade launcher|Demoman pipes]] could pass through non-solid models. |
'''[[February 28, 2008 Patch]]''' | '''[[February 28, 2008 Patch]]''' | ||
* Class balancing | * Class balancing | ||
− | ** Reduced Demoman's maximum [[Sticky bomb]] reserve [[ammo]] from 30 to 16 | + | ** Reduced Demoman's maximum [[Sticky bomb]] reserve [[ammo]] from 30 to 16. |
− | ** Reduced Demoman's maximum [[Grenade Launcher]] reserve ammo from 40 to 24 | + | ** Reduced Demoman's maximum [[Grenade Launcher]] reserve ammo from 40 to 24. |
'''[[March 6, 2008 Patch]]''' | '''[[March 6, 2008 Patch]]''' | ||
− | *Fixed Demoman [[grenades]] not hurting the shooter if fired at point blank range against a target | + | *Fixed Demoman [[grenades]] not hurting the shooter if fired at point blank range against a target. |
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]]) | '''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]]) | ||
− | * Added new speech | + | * Added new speech. |
'''[[July 1, 2008 Patch]]''' | '''[[July 1, 2008 Patch]]''' | ||
− | * Fixed bug that caused Demoman to take a small amount of extra damage from their own grenades and fly farther using them | + | * Fixed bug that caused Demoman to take a small amount of extra damage from their own grenades and fly farther using them. |
'''[[July 29, 2008 Patch]]''' | '''[[July 29, 2008 Patch]]''' | ||
− | * Fixed [[grenades]] being able to fire through grates at round starts | + | * Fixed [[grenades]] being able to fire through grates at round starts. |
'''[[December 11, 2008 Patch]]''' | '''[[December 11, 2008 Patch]]''' | ||
− | * Any weapons that fire bullets can now break apart the Demoman's [[stickybombs]] | + | * Any weapons that fire bullets can now break apart the Demoman's [[stickybombs]]. |
'''[[February 16, 2009 Patch]]''' | '''[[February 16, 2009 Patch]]''' | ||
− | * [[Sticky bombs]] now get a reduced close range damage ramp up (like [[Rocket Launcher]] & [[Syringe Gun]]) | + | * [[Sticky bombs]] now get a reduced close range damage ramp up (like [[Rocket Launcher]] & [[Syringe Gun]]). |
− | ** Ultimately reduces [[damage]] done by sticky bombs to enemies <512 units from the Demoman | + | ** Ultimately reduces [[damage]] done by sticky bombs to enemies <512 units from the Demoman. |
* {{Undocumented}} Demoman's [[bottle]] taunt has received a new `burp` sound. | * {{Undocumented}} Demoman's [[bottle]] taunt has received a new `burp` sound. | ||
− | * {{Undocumented}} Demoman's [[secondary weapon]] has been renamed to Stickybomb Launcher | + | * {{Undocumented}} Demoman's [[secondary weapon]] has been renamed to Stickybomb Launcher. |
'''[[March 5, 2009 Patch]]''' | '''[[March 5, 2009 Patch]]''' | ||
− | * Fixed exploit that allowed players to circumvent the force-fire timeout on the [[Grenade Launcher]] | + | * Fixed exploit that allowed players to circumvent the force-fire timeout on the [[Grenade Launcher]]. |
'''[[March 13, 2009 Patch]]''' | '''[[March 13, 2009 Patch]]''' | ||
− | * Fixed rocket & grenade jumps not propelling players as far as they're supposed to | + | * Fixed rocket & grenade jumps not propelling players as far as they're supposed to. |
'''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]]) | '''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]]) | ||
− | * Demomen can now detonate their stickies while [[taunting]] | + | * Demomen can now detonate their stickies while [[taunting]]. |
* Added hat [[Demoman's Fro]] | * Added hat [[Demoman's Fro]] | ||
'''[[August 13, 2009 Patch]]''' ([[Classless Update]]) | '''[[August 13, 2009 Patch]]''' ([[Classless Update]]) | ||
− | * Removed self-inflicted [[minicrits]]. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps | + | * Removed self-inflicted [[minicrits]]. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps. |
* [[Pipeline|PLR_Pipeline]] | * [[Pipeline|PLR_Pipeline]] | ||
− | ** Fixed being able to shoot pipebombs over the starting gates in the first round | + | ** Fixed being able to shoot pipebombs over the starting gates in the first round. |
− | * Added hats: [[Glengarry Bonnet]] and [[Scotsman's Stove Pipe]] | + | * Added hats: [[Glengarry Bonnet]] and [[Scotsman's Stove Pipe]]. |
'''[[August 14, 2009 Patch]]''' | '''[[August 14, 2009 Patch]]''' | ||
− | * Fixed pipebombs sticking to saw blades | + | * Fixed pipebombs sticking to saw blades. |
− | * Fixes Demoman taking too much damage from their pipebombs | + | * Fixes Demoman taking too much damage from their pipebombs. |
'''[[August 21, 2009 Patch]]''' | '''[[August 21, 2009 Patch]]''' | ||
− | * Restored LOD for the Demoman player model | + | * Restored LOD for the Demoman player model. |
'''[[September 15, 2009 Patch]]''' | '''[[September 15, 2009 Patch]]''' | ||
− | * Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB | + | * Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB. |
− | * Grenades/Pipes radius change: 132->159 | + | * Grenades/Pipes radius change: 132->159. |
'''[[December 10, 2009 Patch]]''' | '''[[December 10, 2009 Patch]]''' | ||
− | * Added counters to the [[HUD]]s of [[Demomen]] to keep count of how many of either demomen killed as soldier or soldiers killed as demoman that person has contributed to the War | + | * Added counters to the [[HUD]]s of [[Demomen]] to keep count of how many of either demomen killed as soldier or soldiers killed as demoman that person has contributed to the War. |
'''[[December 17, 2009 Patch]]''' ([[WAR! Update]]) | '''[[December 17, 2009 Patch]]''' ([[WAR! Update]]) | ||
− | * Added 35 new [[Demoman achievements]] | + | * Added 35 new [[Demoman achievements]]. |
− | * Added 3 new [[Demoman#Weapons|Demoman items]] The items added were the [[Chargin' Targe]], [[Scottish Resistance]], and [[Eyelander]] | + | * Added 3 new [[Demoman#Weapons|Demoman items]] The items added were the [[Chargin' Targe]], [[Scottish Resistance]], and [[Eyelander]]. |
− | * Added new Demoman Domination lines | + | * Added new Demoman Domination lines. |
'''[[December 18, 2009 Patch]]''' | '''[[December 18, 2009 Patch]]''' | ||
− | * Fixed a server crash caused by the Demoman's [[Decapitation|taunt kill]] | + | * Fixed a server crash caused by the Demoman's [[Decapitation|taunt kill]]. |
− | * Fixed "Bloody Merry" and "Second Eye" achievements being achieved incorrectly | + | * Fixed "Bloody Merry" and "Second Eye" achievements being achieved incorrectly. |
− | * Updated the description of the "Bravehurt" achievement | + | * Updated the description of the "Bravehurt" achievement. |
'''[[December 22, 2009 Patch]]''' | '''[[December 22, 2009 Patch]]''' | ||
− | * Fixed the motion blur on charging Demoman not always drawing | + | * Fixed the motion blur on charging Demoman not always drawing. |
− | * Fixed the [[Chargin' Targe|Chargin' Targe's]] Crit not working on servers with tf_weapon_criticals 0 | + | * Fixed the [[Chargin' Targe|Chargin' Targe's]] Crit not working on servers with tf_weapon_criticals 0. |
− | * Capped the amount of overhealing from taking heads to the player's max buffed health | + | * Capped the amount of overhealing from taking heads to the player's max buffed health. |
− | * Updated the [[Scottish Resistance]] to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon | + | * Updated the [[Scottish Resistance]] to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon. |
'''[[January 6, 2010 Patch]]''' | '''[[January 6, 2010 Patch]]''' | ||
* [[Achievement]] fixes | * [[Achievement]] fixes | ||
− | ** Fixed the "Second Eye" Demoman achievement | + | ** Fixed the "Second Eye" Demoman achievement. |
− | ** Updated description for the "Blind Fire" [[Demoman achievements|Demoman achievement]] to better explain the requirements | + | ** Updated description for the "Blind Fire" [[Demoman achievements|Demoman achievement]] to better explain the requirements. |
'''[[January 13, 2010 Patch]]''' | '''[[January 13, 2010 Patch]]''' | ||
− | * Added backstab death animation | + | * Added backstab death animation. |
− | * Reduced the explosive damage resistance on the [[Chargin' Targe]] to 50% | + | * Reduced the explosive damage resistance on the [[Chargin' Targe]] to 50%. |
− | * Recoil/Reload force added for the [[Scottish Resistance]] sticky bomb launcher | + | * Recoil/Reload force added for the [[Scottish Resistance]] sticky bomb launcher. |
− | * More defined flesh hit/world hit force added for the [[Eyelander]] sword | + | * More defined flesh hit/world hit force added for the [[Eyelander]] sword. |
− | * Added swing forces for Eyelander sword | + | * Added swing forces for Eyelander sword. |
'''[[January 27, 2010 Patch]]''' | '''[[January 27, 2010 Patch]]''' | ||
− | * Changed the main menu background to randomly use the Red, Blue, and Demoman background images | + | * Changed the main menu background to randomly use the Red, Blue, and Demoman background images. |
− | * Fixed stickies being destructible before they're stuck to something | + | * Fixed stickies being destructible before they're stuck to something. |
'''[[February 23, 2010 Patch]]''' | '''[[February 23, 2010 Patch]]''' | ||
− | * Fixed [[pipebombs]] not being removed if they explode in a func_nogrenades zone | + | * Fixed [[pipebombs]] not being removed if they explode in a func_nogrenades zone. |
'''[[February 24, 2010 Patch]]''' | '''[[February 24, 2010 Patch]]''' | ||
− | * Fixed pipebombs not colliding correctly with players | + | * Fixed pipebombs not colliding correctly with players. |
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]]) | '''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]]) | ||
− | * Added weapon: [[Pain Train]] | + | * Added weapon: [[Pain Train]]. |
− | * Added hat: [[Hustler's Hallmark]] | + | * Added hat: [[Hustler's Hallmark]]. |
'''[[April 28, 2010 Patch]]''' | '''[[April 28, 2010 Patch]]''' | ||
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'''[[May 5, 2010 Patch]]''' | '''[[May 5, 2010 Patch]]''' | ||
− | * Fixed deflected remote-detonate pipebombs becoming [[Mini-Crits]] when detonated | + | * Fixed deflected remote-detonate pipebombs becoming [[Mini-Crits]] when detonated. |
− | * Fixed deflected remote-detonate pipebombs becoming full [[Crits]] if the [[Pyro]] is critboosted | + | * Fixed deflected remote-detonate pipebombs becoming full [[Crits]] if the [[Pyro]] is critboosted. |
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]]) | '''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]]) | ||
− | * Added weapon: [[Scotsman's Skullcutter]] | + | * Added weapon: [[Scotsman's Skullcutter]]. |
− | * Added hat: [[Tippler's Tricorne]] | + | * Added hat: [[Tippler's Tricorne]]. |
'''[[June 10, 2010 Patch]]''' ([[Mac Update]]) | '''[[June 10, 2010 Patch]]''' ([[Mac Update]]) | ||
− | * {{Undocumented}} The [[Eyelander]] now collects the heads inside Eyelanders of Demomen it decapitates | + | * {{Undocumented}} The [[Eyelander]] now collects the heads inside Eyelanders of Demomen it decapitates. |
'''[[June 11, 2010 Patch]]''' | '''[[June 11, 2010 Patch]]''' | ||
− | * The Demoman's [[Scotsman's Skullcutter|battleaxe]] now sounds like a sword | + | * The Demoman's [[Scotsman's Skullcutter|battleaxe]] now sounds like a sword. |
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]]) | '''[[July 8, 2010 Patch]]''' ([[Engineer Update]]) | ||
− | * [[Scottish Resistance]] now shows location of stickies placed with glow effect | + | * [[Scottish Resistance]] now shows location of stickies placed with glow effect. |
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]]) | '''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]]) | ||
− | * Added hats: [[Carouser's Capotain]], [[Sober Stuntman]] and [[Rimmed Raincatcher]] | + | * Added hats: [[Carouser's Capotain]], [[Sober Stuntman]] and [[Rimmed Raincatcher]]. |
* [[Achievement]] tuning | * [[Achievement]] tuning | ||
− | ** [[Demoman achievements|Demoman achievement]] "The Stickening" changed to 3 from 5 | + | ** [[Demoman achievements|Demoman achievement]] "The Stickening" changed to 3 from 5. |
− | * {{Undocumented}} The [[Tippler's Tricorne]] model was accidentally switched with the yet to be released [[Rimmed Raincatcher]] model | + | * {{Undocumented}} The [[Tippler's Tricorne]] model was accidentally switched with the yet to be released [[Rimmed Raincatcher]] model. |
− | * {{Undocumented}} [[Scottish Resistance]] now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.) | + | * {{Undocumented}} [[Scottish Resistance]] now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.). |
− | * {{Undocumented}} Added unused "Hi-five" taunt | + | * {{Undocumented}} Added unused "Hi-five" taunt. |
'''[[October 6, 2010 Patch]]''' | '''[[October 6, 2010 Patch]]''' | ||
− | * The TF badge on the [[Glengarry Bonnet]] is no longer team colored | + | * The TF badge on the [[Glengarry Bonnet]] is no longer team colored. |
− | * Restored the appearance of the [[Tippler's Tricorne]] to the version prior to the [[Mannconomy Update]]. This item is now paintable | + | * Restored the appearance of the [[Tippler's Tricorne]] to the version prior to the [[Mannconomy Update]]. This item is now paintable. |
− | * Added a new paintable hat, the '[[Rimmed Raincatcher]]' that has a new Tricorne style appearance | + | * Added a new paintable hat, the '[[Rimmed Raincatcher]]' that has a new Tricorne style appearance. |
'''[[October 12, 2010 Patch]]''' | '''[[October 12, 2010 Patch]]''' | ||
− | * Made the [[Frying Pan]] tradable | + | * Made the [[Frying Pan]] tradable. |
'''[[October 20, 2010 Patch]]''' | '''[[October 20, 2010 Patch]]''' | ||
* [[Trading]] changes | * [[Trading]] changes | ||
− | ** Fixed the [[Frying Pan]] not being tradable | + | ** Fixed the [[Frying Pan]] not being tradable. |
− | * {{Undocumented}} Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint | + | * {{Undocumented}} Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint. |
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress]]) | '''[[October 27, 2010 Patch]]''' ([[Scream Fortress]]) | ||
− | * Added a new [[Unusual Horseless Headless Horsemann's Headtaker|Halloween weapon]] | + | * Added a new [[Unusual Horseless Headless Horsemann's Headtaker|Halloween weapon]]. |
− | * Added the [[Sticky Jumper]] for Demomen to practice jumping | + | * Added the [[Sticky Jumper]] for Demomen to practice jumping. |
− | * {{Undocumented}} Added the [[Hustler's Hallmark]] to the store | + | * {{Undocumented}} Added the [[Hustler's Hallmark]] to the store. |
'''[[October 28, 2010 Patch]]''' | '''[[October 28, 2010 Patch]]''' | ||
− | * Fixed the [[Sticky Jumper]] doing damage to enemies | + | * Fixed the [[Sticky Jumper]] doing damage to enemies. |
− | * {{Undocumented}} Equipping the Sticky Jumper no longer multiples the [[Grenade Launcher]]'s carried ammo instead of the Sticky Jumper's ammo | + | * {{Undocumented}} Equipping the Sticky Jumper no longer multiples the [[Grenade Launcher]]'s carried ammo instead of the Sticky Jumper's ammo. |
'''[[November 19, 2010 Patch]]''' | '''[[November 19, 2010 Patch]]''' | ||
* Added Telltale Games items: | * Added Telltale Games items: | ||
− | ** [[Dangeresque, Too?]]: Strong Bad's styling glasses (equipped by the Demoman) | + | ** [[Dangeresque, Too?]]: Strong Bad's styling glasses (equipped by the Demoman). |
* Updated some item capabilities: | * Updated some item capabilities: | ||
− | ** The [[Stickybomb Jumper]] can now be gift wrapped | + | ** The [[Stickybomb Jumper]] can now be gift wrapped. |
− | * {{Undocumented}} [[Demoman]]'s arm emblem changed to a [[Stickybomb Launcher]] sticky bomb | + | * {{Undocumented}} [[Demoman]]'s arm emblem changed to a [[Stickybomb Launcher]] sticky bomb. |
'''[[December 2, 2010 Patch]]''' | '''[[December 2, 2010 Patch]]''' | ||
− | * Made the following hats paintable: [[Dangeresque, Too?]] | + | * Made the following hats paintable: [[Dangeresque, Too?]]. |
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]]) | '''[[December 17, 2010 Patch]]''' ([[Australian Christmas]]) | ||
− | * Added '[[The Expert's Ordnance]]' item set | + | * Added '[[The Expert's Ordnance]]' item set. |
− | * Added new weapons: '[[The Claidheamohmor]]', '[[The Ullapool Caber]]' and '[[The Loch-n-Load]]' | + | * Added new weapons: '[[The Claidheamohmor]]', '[[The Ullapool Caber]]' and '[[The Loch-n-Load]]'. |
− | * Added new hats: '[[Prince Tavish's Crown]]' and '[[Scotch Bonnet]]' | + | * Added new hats: '[[Prince Tavish's Crown]]' and '[[Scotch Bonnet]]'. |
− | * {{Undocumented}} [[Chargin' Targe]] no longer protects you against your own explosive damage | + | * {{Undocumented}} [[Chargin' Targe]] no longer protects you against your own explosive damage. |
− | * {{Undocumented}} Changed the [[Scottish Resistance]] model to use a combined world- and viewmodel | + | * {{Undocumented}} Changed the [[Scottish Resistance]] model to use a combined world- and viewmodel. |
** Added the laser attachment to the worldmodel of the Scottish Resistance. | ** Added the laser attachment to the worldmodel of the Scottish Resistance. | ||
− | ** Mirrored the Scottish Resistance first person viewmodel to match the worldmodel | + | ** Mirrored the Scottish Resistance first person viewmodel to match the worldmodel. |
'''[[December 21, 2010 Patch]]''' | '''[[December 21, 2010 Patch]]''' | ||
− | * Corrected the name of the "[[Claidheamh Mòr]]" | + | * Corrected the name of the "[[Claidheamh Mòr]]". |
'''[[January 10, 2011 Patch]]''' | '''[[January 10, 2011 Patch]]''' | ||
− | * Added [[Loch-n-Load]] [[kill icon]] | + | * Added [[Loch-n-Load]] [[kill icon]]. |
− | * {{Undocumented}} Improved [[Ullapool Caber]] kill icon | + | * {{Undocumented}} Improved [[Ullapool Caber]] kill icon. |
'''[[January 19, 2011 Patch]]''' | '''[[January 19, 2011 Patch]]''' | ||
− | * {{Undocumented}} Fixed world reload animation for the [[Grenade Launcher]] not showing the Demoman holding grenades when he reloads | + | * {{Undocumented}} Fixed world reload animation for the [[Grenade Launcher]] not showing the Demoman holding grenades when he reloads. |
− | * {{Undocumented}} The [[Scottish Resistance]] and the [[Stickybomb Launcher]] now drop the appropriate weapon on death on RED team | + | * {{Undocumented}} The [[Scottish Resistance]] and the [[Stickybomb Launcher]] now drop the appropriate weapon on death on RED team. |
− | * {{Undocumented}} If the player suicides with the [[Ullapool Caber]] it displays the Caber's [[kill icon]] | + | * {{Undocumented}} If the player suicides with the [[Ullapool Caber]] it displays the Caber's [[kill icon]]. |
'''[[February 3, 2011 Patch]]''' | '''[[February 3, 2011 Patch]]''' | ||
− | * Updated the [[Scottish Resistance]] stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet | + | * Updated the [[Scottish Resistance]] stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet. |
− | * Fixed [[particle]] effects on the [[Hustler's Hallmark]] | + | * Fixed [[particle]] effects on the [[Hustler's Hallmark]]. |
'''[[February 14, 2011 Patch]]''' | '''[[February 14, 2011 Patch]]''' | ||
− | * Fixed [[Weapons|melee]] attacks not destroying [[Stickybomb|remote detonation pipes]] | + | * Fixed [[Weapons|melee]] attacks not destroying [[Stickybomb|remote detonation pipes]]. |
− | * Added the [[Rimmed Raincatcher]] to the list of [[Quality#Unusual items|Unusual hats]] | + | * Added the [[Rimmed Raincatcher]] to the list of [[Quality#Unusual items|Unusual hats]]. |
− | * Fixed the [[Stickybomb Launcher]] viewmodel sleeves using the wrong team colors for team [[BLU|Blue]] | + | * Fixed the [[Stickybomb Launcher]] viewmodel sleeves using the wrong team colors for team [[BLU|Blue]]. |
− | * {{Undocumented}} [[Grenade Launcher]]s using [[Name Tag|Name]] or [[Description Tag]]s now properly use the {{code|c_model}} equivalent | + | * {{Undocumented}} [[Grenade Launcher]]s using [[Name Tag|Name]] or [[Description Tag]]s now properly use the {{code|c_model}} equivalent. |
'''[[February 28, 2011 Patch]]''' | '''[[February 28, 2011 Patch]]''' | ||
− | * [[Carouser's Capotain]] and [[Sober Stuntman]] were added to the [[Mann Co. Store]] | + | * [[Carouser's Capotain]] and [[Sober Stuntman]] were added to the [[Mann Co. Store]]. |
'''[[March 10, 2011 Patch]]''' ([[Shogun Pack]]) | '''[[March 10, 2011 Patch]]''' ([[Shogun Pack]]) | ||
− | * Added Weapon: [[Half-Zatoichi]] | + | * Added Weapon: [[Half-Zatoichi]]. |
− | * Added hat: [[Samur-Eye]] | + | * Added hat: [[Samur-Eye]]. |
'''[[March 11, 2011 Patch]]''' | '''[[March 11, 2011 Patch]]''' | ||
− | * Fixed the Demoman not using the correct animations for some of his weapons | + | * Fixed the Demoman not using the correct animations for some of his weapons. |
'''[[March 15, 2011 Patch]]''' | '''[[March 15, 2011 Patch]]''' | ||
− | * Fixed a [[server]] crash caused by using the [[Half-Zatoichi]] to hit someone not holding a weapon | + | * Fixed a [[server]] crash caused by using the [[Half-Zatoichi]] to hit someone not holding a weapon. |
− | * Fixed the Demoman [[taunts]] not working correctly when the Half-Zatoichi is the active weapon | + | * Fixed the Demoman [[taunts]] not working correctly when the Half-Zatoichi is the active weapon. |
− | * Fixed a [[bug]] where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it | + | * Fixed a [[bug]] where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it. |
− | * Crafting recipe for the following weapons changed [[Horseless Headless Horsemann's Headtaker]], [[Loch-n-Load]] and [[Ullapool Caber]] | + | * Crafting recipe for the following weapons changed [[Horseless Headless Horsemann's Headtaker]], [[Loch-n-Load]] and [[Ullapool Caber]]. |
'''[[March 21, 2011 Patch]]''' | '''[[March 21, 2011 Patch]]''' | ||
− | * Updated [[Half-Zatoichi|honor-bound weapons]] so they can be holstered within a second of touching a [[Spawn_room#Resupply|supply cabinet]] | + | * Updated [[Half-Zatoichi|honor-bound weapons]] so they can be holstered within a second of touching a [[Spawn_room#Resupply|supply cabinet]]. |
− | * {{Undocumented}} Updated Demoman two-handed [[melee]] weapon 3rd-person views in the loadout screen | + | * {{Undocumented}} Updated Demoman two-handed [[melee]] weapon 3rd-person views in the loadout screen. |
'''[[April 7, 2011 Patch]]''' | '''[[April 7, 2011 Patch]]''' | ||
− | * Added new hat: [[Reggaelator]] | + | * Added new hat: [[Reggaelator]]. |
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]]) | '''[[April 14, 2011 Patch]]''' ([[Hatless Update]]) | ||
− | * Added 3 new training courses for the Demoman | + | * Added 3 new training courses for the Demoman. |
− | * Fixed [[Decapitation|taunt]] kills made with a [[Half-Zatoichi|Katana]] not counting towards honorbound kills | + | * Fixed [[Decapitation|taunt]] kills made with a [[Half-Zatoichi|Katana]] not counting towards honorbound kills. |
− | * Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance | + | * Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance. |
− | * Added "[[styles]]" for the: [[Scotsman's Stove Pipe]] | + | * Added "[[styles]]" for the: [[Scotsman's Stove Pipe]]. |
− | * Replaced the no-[[crit]] attribute with -25% damage on the following: The [[Eyelander]], The [[Horseless Headless Horseman's Headtaker]], The [[Ullapool Caber]] and The [[Claidheamh Mòr|Claidheamohmor]] | + | * Replaced the no-[[crit]] attribute with -25% damage on the following: The [[Eyelander]], The [[Horseless Headless Horseman's Headtaker]], The [[Ullapool Caber]] and The [[Claidheamh Mòr|Claidheamohmor]]. |
* Item changes: | * Item changes: | ||
− | ** [[Loch-n-Load]] Damage increased by 10% | + | ** [[Loch-n-Load]] Damage increased by 10%. |
* [[Bot]] changes: | * [[Bot]] changes: | ||
− | ** Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them | + | ** Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them. |
− | * {{Undocumented}} Added phong shader on the [[Grenade Launcher]] grenades | + | * {{Undocumented}} Added phong shader on the [[Grenade Launcher]] grenades. |
'''[[April 15, 2011 Patch]]''' | '''[[April 15, 2011 Patch]]''' | ||
− | * Added a missing material for the [[Scotsman's Stove Pipe]] | + | * Added a missing material for the [[Scotsman's Stove Pipe]]. |
* {{Undocumented}} Replaced the -25% damage attribute with no-[[crit]] on the following weapons: | * {{Undocumented}} Replaced the -25% damage attribute with no-[[crit]] on the following weapons: | ||
− | ** [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]], [[Ullapool Caber]] and [[Claidheamh Mòr]] | + | ** [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]], [[Ullapool Caber]] and [[Claidheamh Mòr]]. |
'''[[April 18, 2011 Patch]]''' | '''[[April 18, 2011 Patch]]''' | ||
− | * {{Undocumented}} The [[Rimmed Raincatcher]] was added to the Mann Co. Store | + | * {{Undocumented}} The [[Rimmed Raincatcher]] was added to the Mann Co. Store. |
'''[[April 20, 2011 Patch]]''' | '''[[April 20, 2011 Patch]]''' | ||
− | * Fixed the [[Sticky Jumper]] and the [[Stickybomb Launcher]] using the wrong skins | + | * Fixed the [[Sticky Jumper]] and the [[Stickybomb Launcher]] using the wrong skins. |
'''[[May 31, 2011 Patch]]''' | '''[[May 31, 2011 Patch]]''' | ||
− | * Added the [[Conjurer's Cowl]] | + | * Added the [[Conjurer's Cowl]]. |
'''[[June 3, 2011 Patch]]''' | '''[[June 3, 2011 Patch]]''' | ||
− | * Updated the [[Conjurer's Cowl]] to be [[Paint Can|paintable]] | + | * Updated the [[Conjurer's Cowl]] to be [[Paint Can|paintable]]. |
− | * {{Undocumented}} The [[Horseless Headless Horsemann's Headtaker]] and [[Claidheamh Mòr]] were assigned the [[Decapitation]] taunt | + | * {{Undocumented}} The [[Horseless Headless Horsemann's Headtaker]] and [[Claidheamh Mòr]] were assigned the [[Decapitation]] taunt. |
− | * Removed [[Demoman]]'s taunt from the [[Pain Train]] | + | * Removed [[Demoman]]'s taunt from the [[Pain Train]]. |
− | * Added an explosion sound effect for a successful hit with the [[Ullapool Caber]] | + | * Added an explosion sound effect for a successful hit with the [[Ullapool Caber]]. |
'''[[June 8, 2011 Patch]]''' | '''[[June 8, 2011 Patch]]''' | ||
− | * {{Undocumented}} New laughing taunt animations have been added but are currently unused | + | * {{Undocumented}} New laughing taunt animations have been added but are currently unused. |
'''[[June 10, 2011 Patch]]''' | '''[[June 10, 2011 Patch]]''' | ||
− | * Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a [[Spy]] using the [[Dead Ringer]] | + | * Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a [[Spy]] using the [[Dead Ringer]]. |
'''[[June 14, 2011 Patch]]''' | '''[[June 14, 2011 Patch]]''' | ||
− | * Updated The [[Conjurer's Cowl]] so it can be [[Crafting|crafted]] and [[Trading|traded]] | + | * Updated The [[Conjurer's Cowl]] so it can be [[Crafting|crafted]] and [[Trading|traded]]. |
− | * {{Undocumented}} The Conjurer's Cowl could now be found in random drops and can be uncrated with Unusual quality | + | * {{Undocumented}} The Conjurer's Cowl could now be found in random drops and can be uncrated with Unusual quality. |
'''[[June 23, 2011 Patch]]''' ([[Uber Update]]) | '''[[June 23, 2011 Patch]]''' ([[Uber Update]]) | ||
− | * Added weapons: [[Splendid Screen]], [[Persian Persuader]] and [[Ali Baba's Wee Booties]] | + | * Added weapons: [[Splendid Screen]], [[Persian Persuader]] and [[Ali Baba's Wee Booties]]. |
− | * Added hat: [[Sultan's Ceremonial]] | + | * Added hat: [[Sultan's Ceremonial]]. |
* {{Undocumented}} | * {{Undocumented}} | ||
** Fixed an exploit with the [[Chargin' Targe]] that allowed greater turning control than intended. | ** Fixed an exploit with the [[Chargin' Targe]] that allowed greater turning control than intended. | ||
Line 774: | Line 774: | ||
'''[[June 27, 2011 Patch]]''' | '''[[June 27, 2011 Patch]]''' | ||
− | * Added the [[Splendid Screen]], [[Ali Baba's Wee Booties]], and the [[Mantreads]] to the whitelist for Medieval mode | + | * Added the [[Splendid Screen]], [[Ali Baba's Wee Booties]], and the [[Mantreads]] to the whitelist for Medieval mode. |
'''[[June 28, 2011 Patch]]''' | '''[[June 28, 2011 Patch]]''' | ||
− | * Fixed a bug where [[Demoman|Demoman]] kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts) | + | * Fixed a bug where [[Demoman|Demoman]] kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts). |
* Fixed the problem that was causing [[Item_Quality#Strange|Strange]] Demoman shields to not accumulate kills. | * Fixed the problem that was causing [[Item_Quality#Strange|Strange]] Demoman shields to not accumulate kills. | ||
'''[[July 1, 2011 Patch]]''' | '''[[July 1, 2011 Patch]]''' | ||
− | * Added new Hat [[Tam O' Shanter]] | + | * Added new Hat [[Tam O' Shanter]]. |
− | * Added new Weapon [[Nessie's Nine Iron]] | + | * Added new Weapon [[Nessie's Nine Iron]]. |
− | * The [[Sticky Jumper]] no longer prevents self-damage from explosions made with the [[Ullapool Caber]], [[Grenade Launcher]] or [[Loch-n-Load]] | + | * The [[Sticky Jumper]] no longer prevents self-damage from explosions made with the [[Ullapool Caber]], [[Grenade Launcher]] or [[Loch-n-Load]]. |
'''[[July 18, 2011 Patch]]''' | '''[[July 18, 2011 Patch]]''' | ||
− | * Fixed a case where [[stickybomb]]s could sometimes damage enemies on the other side of a wall | + | * Fixed a case where [[stickybomb]]s could sometimes damage enemies on the other side of a wall. |
− | * Updated The [[Private Eye]] so it can be equipped by the [[Demoman]] | + | * Updated The [[Private Eye]] so it can be equipped by the [[Demoman]]. |
− | * [[Tam O' Shanter]] and [[Nessie's Nine Iron]] became craftable | + | * [[Tam O' Shanter]] and [[Nessie's Nine Iron]] became craftable. |
'''[[July 22, 2011 Patch]]''' | '''[[July 22, 2011 Patch]]''' | ||
− | * Refined the [[Demoman]]'s [[Stickybomb Launcher]]/[[Grenade Launcher|Pipe Bomb Launcher]] reload forces | + | * Refined the [[Demoman]]'s [[Stickybomb Launcher]]/[[Grenade Launcher|Pipe Bomb Launcher]] reload forces. |
− | * {{Undocumented}} Changed Half-Zatoichi Description "[[Half-Zatoichi|This weapon]] is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills" | + | * {{Undocumented}} Changed Half-Zatoichi Description "[[Half-Zatoichi|This weapon]] is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills". |
'''[[July 26, 2011 Patch]]''' | '''[[July 26, 2011 Patch]]''' | ||
− | * Fixed a rare crash bug with the [[Demoman]] TFBot laying [[stickybomb]] traps | + | * Fixed a rare crash bug with the [[Demoman]] TFBot laying [[stickybomb]] traps. |
'''[[July 29, 2011 Patch]]''' | '''[[July 29, 2011 Patch]]''' | ||
− | * Added hat: [[Mask of the Shaman]] | + | * Added hat: [[Mask of the Shaman]]. |
'''[[September 16, 2011 Patch]]''' | '''[[September 16, 2011 Patch]]''' |
Revision as of 05:00, 21 September 2011
Demoman | |
---|---|
https://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg?1701879328.7142653640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg?1701879407.3076783640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/1/19/Demoman_%C3%9CberCharged_RED_3D.jpg?1701879498.5408563640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/d/dc/Demoman_%C3%9CberCharged_BLU_3D.jpg?1701879655.225733640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27 | |
Basic Information | |
Icon: | 40px |
Type: | Defensive |
Health: | 175 / 260 (See Health below for further details) |
Speed: | 93% (See Speed below for further details) |
Meet the Demoman | |
“ | One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Click to listen
— The Demoman on occupational hazards
|
” |
The Demoman is a scrumpy-swilling demolitions expert from the Scottish Highlands, and is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful if unpredictable asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect and mid-range combat. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his only good eye and knowledge of the surrounding environment for well-timed detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance however, they will be shocked to learn the Demoman is also extremely proficient in melee, being one of the deadliest melee classes in the game as he has a variety of melee unlocks in his arsenal.
The Demoman excels at swift disassembly; he can bounce his grenades in creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His stickybombs are a perfect tool for area denial, and are effective in keeping opponents away from any carts, control points, or Intelligence he deems off-limits.
The Demoman is voiced by Gary Schwartz.
Contents
Bio
|
Health
Modifier | Normal Max | Overhealed Max |
---|---|---|
Standard | 175 | 260 |
Eyelander, HHHH or Nessie's Nine Iron equipped (no heads taken) | 150 | 225 |
Eyelander, HHHH or Nessie's Nine Iron 1 head taken | 165 | 245 |
Eyelander, HHHH or Nessie's Nine Iron 2 heads taken | 180 | 270 |
Eyelander, HHHH or Nessie's Nine Iron 3 heads taken | 195 | 290 |
Eyelander, HHHH or Nessie's Nine Iron fully charged (4 or more heads taken) | 210 | 315 |
Claidheamh Mòr equipped | 160 | 240 |
Ali Baba's Wee Booties equipped | 200 | 300 |
Ali Baba's Wee Booties and the Eyelander, HHHH or Nessie's Nine Iron equipped (no heads taken) | 175 | 260 |
Ali Baba's Wee Booties and the Eyelander, HHHH or Nessie's Nine Iron 1 head taken | 190 | 285 |
Ali Baba's Wee Booties and the Eyelander, HHHH or Nessie's Nine Iron 2 heads taken | 205 | 305 |
Ali Baba's Wee Booties and the Eyelander, HHHH or Nessie's Nine Iron 3 heads taken | 220 | 330 |
Ali Baba's Wee Booties and the Eyelander, HHHH or Nessie's Nine Iron fully charged (4 or more heads taken) | 235 | 350 |
Ali Baba's Wee Booties and the Claidheamh Mòr equipped | 185 | 275 |
Speed
Modifier | Speed |
---|---|
Standard | 93% |
Scotsman's Skullcutter equipped | 79.33% |
Eyelander, HHHH or Nessie's Nine Iron equipped with 1 head taken | 100.67% |
Eyelander, HHHH or Nessie's Nine Iron equipped with 2 heads taken | 108% |
Eyelander, HHHH or Nessie's Nine Iron equipped with 3 heads taken | 115.67% |
Eyelander, HHHH or Nessie's Nine Iron equipped fully charged (4 or more heads taken) | 123% |
Charging with the Chargin' Targe or the Splendid Screen with the Scotsman's Skullcutter equipped | 212.5% |
Charging with the Chargin' Targe or the Splendid Screen | 250% |
Basic strategy
- Hit MOUSE1 to fire Stickybombs and then press MOUSE2 to detonate them later.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
- With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
- Set off Stickybombs beneath your feet to sticky jump up to great heights.
- Shoot Stickybombs onto walls and ceilings where they're hard to spot.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 / 6 | 16 / 30 | On direct hit:
After bounce:
|
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy player or building, provided they have not bounced first. | |
Craft Loch-n-Load |
2 | 16 | On direct hit:
|
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy player or building. Deals 20% more damage. Has 25% faster grenade speed. Launched grenades shatter on surfaces. Has a 60% smaller clip size. Deals 25% extra self-damage. | |
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A |
Increases maximum health by 25. Increases turning speed while charging by 100%. Grants its abilities passively, does not need to be selected. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Directly underneath:
|
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. Can lay up to 8 stickybombs at once. Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Adds 50% resistance to fire damage. Adds 40% resistance to explosive damage. Grants its abilities passively, does not need to be selected. Does not grant resistance to self-inflicted damage. | |
Unlock Scottish Resistance |
8 | 36 | Directly underneath:
|
Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button. Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it. Can destroy enemy stickies. Can lay up to 14 stickybombs at once. Has 12 more ammo carried. Has 25% higher firing speed. Has 0.8 sec. longer priming time. | |
Craft Sticky Jumper |
8 | 72 | Directly underneath:
|
Grants the player 200% extra max primary ammo. No self inflected blast damage taken. Unable to damage enemies. No random critical hits (purely cosmetic, as they don't inflict any damage either). | |
Craft Splendid Screen |
N/A | N/A | On charge:
|
Secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage.
Adds 20% resistance to fire damage. Adds 15% resistance to explosive damage. Ability to deal charge impact damage at any range. Has 70% more charge impact damage. Grants its abilities passively, does not need to be selected. Does not grant resistance to self-inflicted damage. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bottle |
N/A | N/A | Base: 65
Crit: 195 |
The Bottle will break upon a successful Critical hit (purely cosmetic feature). | |
Promotional Frying Pan |
|||||
Distributed Saxxy |
Limited item from the Replay Update. | ||||
Unlock Eyelander |
N/A | N/A | Base: 65
Crit: 195 |
Has 37% longer melee range. Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life. Lowers maximum health by 25 points. No random Critical hits. | |
Craft Horseless Headless Horsemann's Headtaker1 |
|||||
Craft Nessie's Nine Iron |
|||||
Craft Pain Train |
N/A | N/A | Base: 65
Crit: 195 |
Doubles capture power for points and carts. Raises bullet vulnerability by 10%. | |
Craft Scotsman's Skullcutter |
N/A | N/A | Base: 78
Crit: 234 |
Has 37% longer melee range. Deals 20% more damage. Lowers speed by 15% on wearer. | |
Craft Claidheamh Mòr |
N/A | N/A | Base: 65
Crit: 195 |
Has 37% longer melee range. Charge duration is increased by 0.5 second. Decreases max health by 15. No random Critical hits. | |
Craft Ullapool Caber |
N/A | N/A | Base: 35 + 149 2
Crit: 105 + 300 2 |
On hit the grenade's 'head' will explode dealing melee damage to the enemy and explosive damage to the user and all enemies around him. The explosion can be triggered also by hitting solid parts of the map and will launch the user upward. Afterwards, it will show signs of damage and will be able to deal only the melee damage and won't explode again until the user respawns or visits a resupply cabinet. No random Critical hits. | |
Promotional / Craft Half-Zatoichi |
N/A | N/A | Base: 65
Crit: 195 |
On kill, restores the player to full health. This weapon is Honorbound and once drawn cannot be sheathed until it kills. A single successful hit will kill an enemy wielding the same weapon. | |
Craft Persian Persuader |
N/A | N/A | Base: 65
Crit: 195 |
Halves the time required to recharge a charge. No random Critical hits. All ammo collected converts into health. |
Taunt Attack
Associated items | Description | Kill icon | |
---|---|---|---|
Main article: Decapitation
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. |
Item sets
The Expert's Ordnance | |
---|---|
Effect |
No effect |
One Thousand and One Demoknights | |
---|---|
Effect |
No effect |
Hats
|
Official class avatars
Official class avatars | ||
---|---|---|
Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Demoman achievements
|
Update history
- Fixed prediction error that caused jittery sticky bomb launcher behavior.
- Demoman's grenades (not stickybombs) no longer explode on contact after the first bounce.
- Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact.
- Fixed some edge cases where grenades could go through player or buildings.
- Fixed grenade explosions being able to impart damage through thin ceilings.
- Dustbowl
- Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point.
- Made some small changes to the Demoman viewmodel that were causing performance problems.
- Dustbowl
- Fixed a few places where Demoman pipes could pass through non-solid models.
- Class balancing
- Reduced Demoman's maximum Sticky bomb reserve ammo from 30 to 16.
- Reduced Demoman's maximum Grenade Launcher reserve ammo from 40 to 24.
- Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target.
April 29, 2008 Patch (Gold Rush Update)
- Added new speech.
- Fixed bug that caused Demoman to take a small amount of extra damage from their own grenades and fly farther using them.
- Fixed grenades being able to fire through grates at round starts.
- Any weapons that fire bullets can now break apart the Demoman's stickybombs.
- Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun).
- Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman.
- [Undocumented] Demoman's bottle taunt has received a new `burp` sound.
- [Undocumented] Demoman's secondary weapon has been renamed to Stickybomb Launcher.
- Fixed exploit that allowed players to circumvent the force-fire timeout on the Grenade Launcher.
- Fixed rocket & grenade jumps not propelling players as far as they're supposed to.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting.
- Added hat Demoman's Fro
August 13, 2009 Patch (Classless Update)
- Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.
- PLR_Pipeline
- Fixed being able to shoot pipebombs over the starting gates in the first round.
- Added hats: Glengarry Bonnet and Scotsman's Stove Pipe.
- Fixed pipebombs sticking to saw blades.
- Fixes Demoman taking too much damage from their pipebombs.
- Restored LOD for the Demoman player model.
- Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB.
- Grenades/Pipes radius change: 132->159.
- Added counters to the HUDs of Demomen to keep count of how many of either demomen killed as soldier or soldiers killed as demoman that person has contributed to the War.
December 17, 2009 Patch (WAR! Update)
- Added 35 new Demoman achievements.
- Added 3 new Demoman items The items added were the Chargin' Targe, Scottish Resistance, and Eyelander.
- Added new Demoman Domination lines.
- Fixed a server crash caused by the Demoman's taunt kill.
- Fixed "Bloody Merry" and "Second Eye" achievements being achieved incorrectly.
- Updated the description of the "Bravehurt" achievement.
- Fixed the motion blur on charging Demoman not always drawing.
- Fixed the Chargin' Targe's Crit not working on servers with tf_weapon_criticals 0.
- Capped the amount of overhealing from taking heads to the player's max buffed health.
- Updated the Scottish Resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon.
- Achievement fixes
- Fixed the "Second Eye" Demoman achievement.
- Updated description for the "Blind Fire" Demoman achievement to better explain the requirements.
- Added backstab death animation.
- Reduced the explosive damage resistance on the Chargin' Targe to 50%.
- Recoil/Reload force added for the Scottish Resistance sticky bomb launcher.
- More defined flesh hit/world hit force added for the Eyelander sword.
- Added swing forces for Eyelander sword.
- Changed the main menu background to randomly use the Red, Blue, and Demoman background images.
- Fixed stickies being destructible before they're stuck to something.
- Fixed pipebombs not being removed if they explode in a func_nogrenades zone.
- Fixed pipebombs not colliding correctly with players.
March 18, 2010 Patch (First Community Contribution Update)
- Added weapon: Pain Train.
- Added hat: Hustler's Hallmark.
- The Chargin' Targe changes
- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
- Capped the turn rate from +left and +right while charging.
- Fixed deflected remote-detonate pipebombs becoming Mini-Crits when detonated.
- Fixed deflected remote-detonate pipebombs becoming full Crits if the Pyro is critboosted.
May 20, 2010 Patch (Second Community Contribution Update)
- Added weapon: Scotsman's Skullcutter.
- Added hat: Tippler's Tricorne.
June 10, 2010 Patch (Mac Update)
- [Undocumented] The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
- The Demoman's battleaxe now sounds like a sword.
July 8, 2010 Patch (Engineer Update)
- Scottish Resistance now shows location of stickies placed with glow effect.
September 30, 2010 Patch (Mann-Conomy Update)
- Added hats: Carouser's Capotain, Sober Stuntman and Rimmed Raincatcher.
- Achievement tuning
- Demoman achievement "The Stickening" changed to 3 from 5.
- [Undocumented] The Tippler's Tricorne model was accidentally switched with the yet to be released Rimmed Raincatcher model.
- [Undocumented] Scottish Resistance now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.).
- [Undocumented] Added unused "Hi-five" taunt.
- The TF badge on the Glengarry Bonnet is no longer team colored.
- Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable.
- Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance.
- Made the Frying Pan tradable.
- Trading changes
- Fixed the Frying Pan not being tradable.
- [Undocumented] Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint.
October 27, 2010 Patch (Scream Fortress)
- Added a new Halloween weapon.
- Added the Sticky Jumper for Demomen to practice jumping.
- [Undocumented] Added the Hustler's Hallmark to the store.
- Fixed the Sticky Jumper doing damage to enemies.
- [Undocumented] Equipping the Sticky Jumper no longer multiples the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
- Added Telltale Games items:
- Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman).
- Updated some item capabilities:
- The Stickybomb Jumper can now be gift wrapped.
- [Undocumented] Demoman's arm emblem changed to a Stickybomb Launcher sticky bomb.
- Made the following hats paintable: Dangeresque, Too?.
December 17, 2010 Patch (Australian Christmas)
- Added 'The Expert's Ordnance' item set.
- Added new weapons: 'The Claidheamohmor', 'The Ullapool Caber' and 'The Loch-n-Load'.
- Added new hats: 'Prince Tavish's Crown' and 'Scotch Bonnet'.
- [Undocumented] Chargin' Targe no longer protects you against your own explosive damage.
- [Undocumented] Changed the Scottish Resistance model to use a combined world- and viewmodel.
- Added the laser attachment to the worldmodel of the Scottish Resistance.
- Mirrored the Scottish Resistance first person viewmodel to match the worldmodel.
- Corrected the name of the "Claidheamh Mòr".
- Added Loch-n-Load kill icon.
- [Undocumented] Improved Ullapool Caber kill icon.
- [Undocumented] Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads.
- [Undocumented] The Scottish Resistance and the Stickybomb Launcher now drop the appropriate weapon on death on RED team.
- [Undocumented] If the player suicides with the Ullapool Caber it displays the Caber's kill icon.
- Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
- Fixed particle effects on the Hustler's Hallmark.
- Fixed melee attacks not destroying remote detonation pipes.
- Added the Rimmed Raincatcher to the list of Unusual hats.
- Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team Blue.
- [Undocumented] Grenade Launchers using Name or Description Tags now properly use the
c_model
equivalent.
- Carouser's Capotain and Sober Stuntman were added to the Mann Co. Store.
March 10, 2011 Patch (Shogun Pack)
- Added Weapon: Half-Zatoichi.
- Added hat: Samur-Eye.
- Fixed the Demoman not using the correct animations for some of his weapons.
- Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon.
- Fixed the Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
- Fixed a bug where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.
- Crafting recipe for the following weapons changed Horseless Headless Horsemann's Headtaker, Loch-n-Load and Ullapool Caber.
- Updated honor-bound weapons so they can be holstered within a second of touching a supply cabinet.
- [Undocumented] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.
- Added new hat: Reggaelator.
April 14, 2011 Patch (Hatless Update)
- Added 3 new training courses for the Demoman.
- Fixed taunt kills made with a Katana not counting towards honorbound kills.
- Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance.
- Added "styles" for the: Scotsman's Stove Pipe.
- Replaced the no-crit attribute with -25% damage on the following: The Eyelander, The Horseless Headless Horseman's Headtaker, The Ullapool Caber and The Claidheamohmor.
- Item changes:
- Loch-n-Load Damage increased by 10%.
- Bot changes:
- Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them.
- [Undocumented] Added phong shader on the Grenade Launcher grenades.
- Added a missing material for the Scotsman's Stove Pipe.
- [Undocumented] Replaced the -25% damage attribute with no-crit on the following weapons:
- [Undocumented] The Rimmed Raincatcher was added to the Mann Co. Store.
- Fixed the Sticky Jumper and the Stickybomb Launcher using the wrong skins.
- Added the Conjurer's Cowl.
- Updated the Conjurer's Cowl to be paintable.
- [Undocumented] The Horseless Headless Horsemann's Headtaker and Claidheamh Mòr were assigned the Decapitation taunt.
- Removed Demoman's taunt from the Pain Train.
- Added an explosion sound effect for a successful hit with the Ullapool Caber.
- [Undocumented] New laughing taunt animations have been added but are currently unused.
- Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a Spy using the Dead Ringer.
- Updated The Conjurer's Cowl so it can be crafted and traded.
- [Undocumented] The Conjurer's Cowl could now be found in random drops and can be uncrated with Unusual quality.
June 23, 2011 Patch (Uber Update)
- Added weapons: Splendid Screen, Persian Persuader and Ali Baba's Wee Booties.
- Added hat: Sultan's Ceremonial.
- [Undocumented]
- Fixed an exploit with the Chargin' Targe that allowed greater turning control than intended.
- Demoman can now begin a charge while in midair.
- The charge meter for the Chargin' Targe is no longer fully depleted if the user is interrupted by a Compression Blast.
- The Chargin' Targe can now be refilled by resupply cabinets.
- The Scotsman's Skullcutter's slowdown attribute no longer shortens the Chargin' Targe's charge length.
- The Horseless Headless Horsemann's Headtaker's recipe now shows the proper amount of metal in the crafting menu.
- Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode.
- Fixed a bug where Demoman kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts).
- Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
- Added new Hat Tam O' Shanter.
- Added new Weapon Nessie's Nine Iron.
- The Sticky Jumper no longer prevents self-damage from explosions made with the Ullapool Caber, Grenade Launcher or Loch-n-Load.
- Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
- Updated The Private Eye so it can be equipped by the Demoman.
- Tam O' Shanter and Nessie's Nine Iron became craftable.
- Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces.
- [Undocumented] Changed Half-Zatoichi Description "This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills".
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps.
- Added hat: Mask of the Shaman.
- Fixed the Demoman not being able to charge while in the air.
Bugs
- The Demoman's head slightly clips through his own collar.
Unused Content
- In the GCF, there exist an unused texture for Demoman's beta BLU head (Both teams use the same head), his beanie has a blue hue, and his facial hair is noticably low quality and blocky. It is listed as demoman_head_blue.
Trivia
- The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
- The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. [1]
- According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
- The seal in the background of the portrait states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
- The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic.
- Template:W was hired as the first BLU Demoman.
- The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of November 19, 2010. Other ingame appearances of the logo, such as the 119th Medals or the Carouser's Capotain remain unchanged.
- On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- The Demoman's alternative dynamite logo is seen on the promo pages of Halloween 2009 and the Demoman's page on the WAR! Update.
- On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
- The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
- The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
Gallery
The Demoman class of Team Fortress Classic
- Demo back.jpg
Trading card front
- Demo front.jpg
Trading card back
Meet the Demoman conceptual sketches
The Demoman's smiling face
- Demoman badge old RED.png
The Demoman's original RED emblem
- Demoman badge old BLU.png
The Demoman's original BLU emblem
- Demoman patch.png
An alternate patch for the Demoman
Class card as seen on the TF2 Official Website
Related merchandise
See also
- Meet the Demoman
- Demoman match-ups
- Anti-Demoman Strategy
- Demoman taunts
- Demoman marketing poses
- Demoman responses
- Demoman voice commands
- Sticky jump
- Juggling
- Basic Demoman strategy
- Community Demoman strategy
- List of references (Demoman)
- Demoman (Classic)
- Demopan
- Merchandise
Reference
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Demoman page on the Official TF2 Website
- WAR! Update
- WAR! Update - Demoman Update
- The Demoman comic
- TF2 Official Website - A Grim Bloody Fable!
- TF2 Official Website - Attention Employees...
- TF2 Official Website - The War Update!
- TF2 Official Website - It's a Bloodbath!
- TF2 Official Website - War, Day 2
- TF2 Official Website - Casualties of War!
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