Difference between revisions of "Engineer"

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{{Featured article tag}}
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{{infobox class
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|image=Engineer.png
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|class=[[Image:Leaderboard class engineer.png|40px]]
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|type=[[Defensive]]
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|health='''125''' <small> / {{tooltip|185|Overhealed by a Medic}}</small> <br> 150 <small> / {{tooltip|225|Overhealed by a Medic}} with the [[Gunslinger]] equipped</small>
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|speed='''100%''' <br> 75% <small>while hauling a [[building]]</small>
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}}
  
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{{Quotation|'''The Engineer''' on his profession|Hey look buddy, I'm an engineer; that means I solve problems. <br> Not problems like 'What is beauty?', because that would fall within the purview of your conundrums of philosophy. <br> I solve '''practical problems.'''}}
 +
A soft-spoken, amiable Texan with a knack for all things mechanical, the '''Engineer''' (real name '''Dell Conagher''') chooses to construct and maintain [[Buildings]] that benefit the team rather than engage in much direct combat. The Engineer's various gadgets include the [[Sentry Gun]], an automated turret that fires at any enemy in range, the [[Dispenser]], a device that replenishes the health and ammo of nearby teammates and [[Teleporter]]s that quickly transport his teammates to the fray.
 +
 +
However, the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies; a good Engineer must keep his gear under a watchful eye and in good repair at all times. When the Engineer needs to get his hands dirty his trio of generic, yet capable, [[#Weapons|weapons]] combined with the assistance of his helpful hardware make him more than capable of holding his own in a fight.
 +
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The Engineer is also capable of hauling buildings he has already constructed and re-deploying them in new locations, at the cost of a lower footspeed and being unable to use a weapon while carrying them. Buildings are vulnerable during the hauling process, as they will be destroyed if the Engineer is killed; they also need some time to re-deploy after being hauled.
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The Engineer is voiced by [http://www.imdb.com/name/nm0328879/ Grant Goodeve].
 +
 +
=== Bio ===
 +
{{Class bio
 +
| name=Dell Conagher
 +
| birthplace = [[wikipedia:Bee Cave, Texas|Bee Cave, Texas, '''USA''']]
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| job = [[wikipedia:Area denial weapons|Area Denial]]<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
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| motto = "I like to build things"<ref name="trailer 2" />
 +
| description = This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
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| image = Meetheengineer3.PNG
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}}
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== Basic Strategy ==
 +
{{Basic strategy}}
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{{clr}}
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==Weapons==
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{{main|Weapons}}
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Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
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===Primary===
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{| class="wikitable grid" width="100%"
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! class="header" width="10%" |
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! class="header" width="15%" | Weapon
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! class="header" width="7%"  | Ammo<br/>Loaded
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! class="header" width="7%"  | Ammo<br/>Carried
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! class="header" width="15%" | Damage Range
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! class="header" width="45%" | Notes / Special Abilities
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|-
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! {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Stock</small>
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| '''[[Shotgun]]'''
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| 6
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| 32
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| '''Base''': 60
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'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
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|
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|-
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! {{Icon weapon|weapon=Frontier Justice|icon-size=100x100px}}<br/><small>Unlock</small>
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| '''[[Frontier Justice]]'''
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| 3
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| 32
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| '''Base''': 60
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'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
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|
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{{Pro}}Stores 2 guaranteed critical shots for every Sentry Gun kill.
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{{Pro}}Stores 1 guaranteed critical shot for every Sentry Gun assist.
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{{Pro}}Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
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{{Con}}Has half ammo loaded.
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{{Con}}No random Critical hits.
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|}
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===Secondary===
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{| class="wikitable grid" width="100%"
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! class="header" width="10%" |
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! class="header" width="15%" | Weapon
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! class="header" width="7%"  | Ammo<br/>Loaded
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! class="header" width="7%"  | Ammo<br/>Carried
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! class="header" width="15%" | Damage Range
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! class="header" width="45%" | Notes / Special Abilities
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|-
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! {{Icon weapon|weapon=Pistol|icon-size=100x100px}}<br/><small>Stock</small>
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| '''[[Pistol]]'''
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| 12
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| 200
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| '''Base''': 15
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'''[[Crit]]''': 45<br/>
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<small>[6 rounds / sec.]</small>
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|
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|-
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! {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br/><small>Promotional</small>
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| '''[[Lugermorph]]'''
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| 12
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| 200
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| '''Base''': 15
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'''[[Crit]]''': 45<br/>
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<small>[6 rounds / sec.]</small>
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|
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<small>Promotional item from [http://store.steampowered.com/app/901399/|''Sam & Max: The Devil's Playhouse''] and [http://store.steampowered.com/app/31280/|''Poker Night at the Inventory''].</small><br />
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* Same as the [[Pistol]]'s specs.
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|-
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! {{Icon weapon|weapon=Wrangler|icon-size=100x100px}}<br/><small>Unlock</small>
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| '''[[Wrangler]]'''
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| N/A
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| N/A
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| N/A
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|
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{{Pro}}Enables manual control of own Sentry Gun.
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{{Pro}}The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.
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{{Pro}}The Sentry Gun gains a shield which blocks 66% of incoming damage.
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{{Con}}Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.
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|}
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===Melee===
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{| class="wikitable grid" width="100%"
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! class="header" width="10%" |
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! class="header" width="15%" | Weapon
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! class="header" width="7%"  | Ammo<br/>Loaded
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! class="header" width="7%"  | Ammo<br/>Carried
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! class="header" width="15%" | Damage Range
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! class="header" width="45%" | Notes / Special Abilities
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|-
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! {{Icon weapon|weapon=Wrench|icon-size=100x100px}}<br/><small>Stock</small>
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| '''[[Wrench]]'''
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| N/A
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| N/A
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| '''Base''': 65
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'''[[Crit]]''': 195
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|
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* Builds, repairs and upgrades [[buildings]].
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* Able to remove [[Electro Sapper]]s.
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|-
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! {{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}<br/><small>Promotional</small>
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| '''[[Golden Wrench]]'''
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| N/A
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| N/A
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| '''Base''': 65
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'''Crit''': 195
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|
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<small>Promotional item from the [[Engineer Update]].</small><br />
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Wrench alternative:
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* Same as the [[Wrench]]'s specs.
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* Killed enemies freeze into solid [[Australium]] statues (purely cosmetic feature).
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|-
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! {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}<br/><small>Unlock</small>
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| '''[[Gunslinger]]'''
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| N/A
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| N/A
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| '''Base''': 65
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'''[[Crit]]''': 195
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| Wrench alternative:
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* Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].
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{{Pro}}Increases maximum health by 25 points.
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{{Pro}}Guarantees a Critical hit on a third consecutive punch.
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{{Con}}No random Critical hits.
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|-
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! {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}<br/><small>Craft</small>
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| '''[[Southern Hospitality]]'''
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| N/A
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| N/A
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| '''Base''': 65<br/>'''[[Crit]]''': 195
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| Wrench alternative:
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{{Pro}}On hit causes [[bleed]] for 5 seconds.
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{{Con}}Raises fire vulnerability by 20%.
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{{Con}}No random Critical hits.
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|}
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===PDA===
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{| class="wikitable grid" width="100%"
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! class="header" width="10%" |
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! class="header" width="15%" | Weapon
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! class="header"            | Notes / Special abilities
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|-
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! {{Icon weapon|weapon=Builder|icon-size=100x100px}}<br/><small>Standard<br>Primary PDA</small>
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| '''[[PDA|Build Tool]]'''
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|
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* Allows player to build the Engineer's buildings.
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|-
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! {{Icon weapon|weapon=Destroy|icon-size=100x100px}}<br/><small>Standard<br>Secondary PDA</small>
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| '''[[PDA|Demolish Tool]]'''
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|
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* Allows player to demolish the Engineer's buildings.
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|}
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===Taunt Attacks===
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{{Taunt
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| image = EngyGuitarSmash.png
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| weapon-1 = Frontier Justice
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| special = Dischord
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| description = {{See also|Dischord}}
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The Engineer takes out his trusty guitar, strums and [[Media:Guitar_strum.wav|plays a chord]], then smashes the area in front of him.
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:([[Media:Guitar_impact1.wav|Smash sound 1]])
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:([[Media:Guitar_impact2.wav|Smash sound 2]])
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}}
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{{Taunt
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| image = EngyGunslinger.png
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| weapon-1 = Gunslinger
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| special = Organ grinder
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| description = {{See also|Organ Grinder}}
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The Engineer revs his Gunslinger which starts spinning, then thrusts it forward.
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}}
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== Buildings ==
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{{main|Buildings}}
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[[Image:Toolboxengineer cropped.png|right|150px]]
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[[File:Sentryani.gif|right]]
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{| class="wikitable grid" width="80%"
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! class="header" | Image
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! class="header" | Building
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! class="header" | Level
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! class="header" | Cost
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! class="header" | Health
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! class="header" | Damage/Replenish/Recharge
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|-
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! rowspan="3" | [[File:Sentries.png|150px|link=Sentry Gun]]<br/><small>Slot one</small>
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| rowspan="3" | '''[[Sentry Gun]]'''
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| One
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| 130
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| 150
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| Average DPS: 64
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|-
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| Two
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| 330
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| 180
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| Average DPS: 128
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|-
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| Three
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| 530
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| 216
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| Bullets average DPS: 128<br/>Rockets (on direct hit): 100
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|-
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! style="background-color:#FEF5E0" | [[File:Red_Mini_Sentry.png|150px|link=Combat Mini-Sentry]]<br/><small>Slot one</small>
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| style="background-color:#FEF5E0" | '''[[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]]'''
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| style="background-color:#FEF5E0" | N/A
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| style="background-color:#FEF5E0" | 100
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| style="background-color:#FEF5E0" | 100
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| style="background-color:#FEF5E0" | Average DPS: 48
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|-
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! rowspan="3" | [[File:Dispensers.png|150px|link=Dispenser]]<br/><small>Slot two</small>
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| rowspan="3" | '''[[Dispenser]]'''
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| One
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| 100
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| 150
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| Health: 10/sec<br/>Ammo: 20%/sec<br/>Metal: 40/5 sec
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|-
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| Two
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| 300
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| 180
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| Health: 15/sec<br/>Ammo: 30%/sec<br/>Metal: 50/5 sec
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|-
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| Three
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| 500
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| 216
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| Health: 20/sec<br/>Ammo: 40%/sec<br/>Metal: 60/5 sec
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|-
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! style="background-color:#FEF5E0" rowspan="3" | [[File:Built Teleporter.png|150px|link=Teleporter]]<br/><small>Slot three & four</small>
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| style="background-color:#FEF5E0" rowspan="3" | '''[[Teleporter]]''' Entrance<br/>'''[[Teleporter]]''' Exit
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| style="background-color:#FEF5E0" | One
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| style="background-color:#FEF5E0" | 125
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| style="background-color:#FEF5E0" | 150
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| style="background-color:#FEF5E0" | Recharge: 10 sec
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|-
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| style="background-color:#FEF5E0" | Two
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| style="background-color:#FEF5E0" | 325
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| style="background-color:#FEF5E0" | 180
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| style="background-color:#FEF5E0" | Recharge: 5 sec
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|-
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| style="background-color:#FEF5E0" | Three
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| style="background-color:#FEF5E0" | 525
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| style="background-color:#FEF5E0" | 216
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| style="background-color:#FEF5E0" | Recharge: 3 sec
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|}
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== Hats ==
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{{Main|Hats}}
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{{Engineer class hat table}}
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{{All class hat table}}
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==Official class avatars==
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{{Class avatars}}
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== Achievements ==
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{|
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| [[File:Achieved.png|65px|left]]
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| {{Main|Engineer achievements}}
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*'''Engineer pack''': 35 achievements, 3 [[Engineer achievements#milestones|milestones]].
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*1 [[General achievements|General achievement]].
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|}
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== Trivia ==
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[[File:Engineer_child_photo.png|right|thumb|Photograph of the Team Fortress Classic Engineer from the Engineer Update page.]]
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*The Soldier's voice actor and the Engineer's voice actor have both voiced the character [[Wikipedia:Wolf O'Donnell|Wolf O'Donnell]] from Nintendo's [[Wikipedia:Star Fox (series)|Star Fox]] series: [http://www.imdb.com/name/nm1653371/ Rick May] (the Soldier) in [[Wikipedia:Star Fox 64|Star Fox 64]], and [http://www.imdb.com/name/nm0328879/ Grant Goodeve] (the Engineer) in [[Wikipedia:Star Fox: Assault|Star Fox: Assault]].
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*The Engineer is the shortest class in the game.
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*The Engineer wears his default helmet backwards.
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*The Engineer rarely removes his welding goggles. In fact the only official time his naked eyes were revealed was in the "Loose Canon" comic.
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**The character model actually has the goggles as part of his face. There are actually no eyeballs underneath them.
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*The Engineer designed and built the [[Sentry Gun]] under contract from '[[TF Industries]]' in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
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*The Engineer's favourite equation is in fact part of the equation that governs character lighting in-game.
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*The Engineer's equivalent in the original team of mercenaries BLU hired was supposedly Nikola Tesla, armed with a bag of blueprints instead of a PDA.
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*The song the Engineer plays during ''[[Meet the Engineer]]'' is titled '[[More Gun (Soundtrack)|More Gun]]', which is based on ''Someone Else's Song'' and was originally written by Jeff Tweedy of the American Country band ''Wilco''.
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*A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as [[Engineer (Classic)|the Engineer]] from  ''[[Team Fortress Classic]]'' looks on proudly and pats him on the shoulder. This picture does create an inconsistency, as the original Team Fortress takes place in a more futuristic setting, whereas Team Fortress 2 takes place in 1968.
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*If the Engineer taunts with the Frontier Justice during the halloween event he'll drop Guitar Pieces when doing the Thriller Taunt.
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== See also ==
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*''[[Meet the Engineer]]''
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*[[Metal]]
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*[[:Category:Engineer User Guides|Engineer User Guides]]
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*[[Engineer match-ups]]
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*[[Engineer taunts]]
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*[[Engineer responses]]
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*[[Engineer voice commands]]
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*[[Basic Engineer strategy]]
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*[[Community Engineer strategy]]
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*[[List of references (Engineer)]]
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*[[Jumping#Sentry jumps|Sentry Gun jump]]
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*[[Law Abiding Engineer |Law Abiding Engineer]]
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*[[Engineer (Classic)]]
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== References ==
 +
 +
<references />
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==External links==
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*[http://www.teamfortress.com/engineerupdate/ The Engineer Update]
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**[http://www.teamfortress.com/engineerupdate/v00.php Day 1], [http://www.teamfortress.com/engineerupdate/v25.php 2] [http://www.teamfortress.com/engineerupdate/v75.php 3], [http://www.teamfortress.com/engineerupdate/achievements/ Achievements], [http://www.teamfortress.com/engineerupdate/wrenchlog/ Wrench Log]
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*[http://www.teamfortress.com/post.php?id=4013&p=1 TF2 Official Blog - Loose Canon]
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**Comic: [http://www.teamfortress.com/loosecanon/ Loose Canon]
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*[http://www.teamfortress.com/post.php?id=3683 TF2 Official Blog - Gotta move that gear up!] (Engineer update hoax)
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*[http://www.teamfortress.com/119/comingsoon.html 119th Update! - Coming soon teaser]
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 +
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{{Class_Nav}}
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{{Engineer Nav}}
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{{Languages}}
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[[Category:Classes]]
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[[Category:Engineer]]

Revision as of 16:51, 8 November 2010


Engineer
https://wiki.teamfortress.com/w/images/6/6a/Engineer_RED_3D.jpg?1701892894.7820912764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/b/ba/Engineer_BLU_3D.jpg?1701892968.0050982764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/c/c7/Engineer_%C3%9CberCharged_RED_3D.jpg?1701893063.8601082764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/8/85/Engineer_%C3%9CberCharged_BLU_3D.jpg?1701893175.0577572764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15
Engineer.png
Basic Information
Icon: Leaderboard class engineer.png
Type: Defensive
Health: 125 / 185
150 / 225 with the Gunslinger equipped
Speed: 100%
75% while hauling a building
Meet the Engineer
EngineerVidSplash.png
Hey look buddy, I'm an engineer; that means I solve problems.
Not problems like 'What is beauty?', because that would fall within the purview of your conundrums of philosophy.
I solve practical problems.
The Engineer on his profession

A soft-spoken, amiable Texan with a knack for all things mechanical, the Engineer (real name Dell Conagher) chooses to construct and maintain Buildings that benefit the team rather than engage in much direct combat. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that replenishes the health and ammo of nearby teammates and Teleporters that quickly transport his teammates to the fray.

However, the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies; a good Engineer must keep his gear under a watchful eye and in good repair at all times. When the Engineer needs to get his hands dirty his trio of generic, yet capable, weapons combined with the assistance of his helpful hardware make him more than capable of holding his own in a fight.

The Engineer is also capable of hauling buildings he has already constructed and re-deploying them in new locations, at the cost of a lower footspeed and being unable to use a weapon while carrying them. Buildings are vulnerable during the hauling process, as they will be destroyed if the Engineer is killed; they also need some time to re-deploy after being hauled.

The Engineer is voiced by Grant Goodeve.

Bio

Basic Strategy

Template:Basic strategy

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Shotgun.png
Stock
Shotgun 6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Item icon Frontier Justice.png
Unlock
Frontier Justice 3 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Pictogram plus.png Stores 2 guaranteed critical shots for every Sentry Gun kill.

Pictogram plus.png Stores 1 guaranteed critical shot for every Sentry Gun assist.

Pictogram plus.png Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.

Pictogram minus.png Has half ammo loaded.

Pictogram minus.png No random Critical hits.

Secondary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Pistol.png
Stock
Pistol 12 200 Base: 15

Crit: 45
[6 rounds / sec.]

Item icon Lugermorph.png
Promotional
Lugermorph 12 200 Base: 15

Crit: 45
[6 rounds / sec.]

Promotional item from Sam & Max: The Devil's Playhouse and Poker Night at the Inventory.

Item icon Wrangler.png
Unlock
Wrangler N/A N/A N/A

Pictogram plus.png Enables manual control of own Sentry Gun.

Pictogram plus.png The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.

Pictogram plus.png The Sentry Gun gains a shield which blocks 66% of incoming damage.

Pictogram minus.png Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.

Melee

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Wrench.png
Stock
Wrench N/A N/A Base: 65

Crit: 195

Item icon Golden Wrench.png
Promotional
Golden Wrench N/A N/A Base: 65

Crit: 195

Promotional item from the Engineer Update.
Wrench alternative:

  • Same as the Wrench's specs.
  • Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Item icon Gunslinger.png
Unlock
Gunslinger N/A N/A Base: 65

Crit: 195

Wrench alternative:

Pictogram plus.png Increases maximum health by 25 points.

Pictogram plus.png Guarantees a Critical hit on a third consecutive punch.

Pictogram minus.png No random Critical hits.

Item icon Southern Hospitality.png
Craft
Southern Hospitality N/A N/A Base: 65
Crit: 195
Wrench alternative:

Pictogram plus.png On hit causes bleed for 5 seconds.

Pictogram minus.png Raises fire vulnerability by 20%.

Pictogram minus.png No random Critical hits.

PDA

Weapon Notes / Special abilities
File:Item icon Builder.png
Standard
Primary PDA
Build Tool
  • Allows player to build the Engineer's buildings.
File:Item icon Destroy.png
Standard
Secondary PDA
Demolish Tool
  • Allows player to demolish the Engineer's buildings.

Taunt Attacks

EngyGuitarSmash.png Associated item DescriptionKill Icon
See also: Dischord

The Engineer takes out his trusty guitar, strums and plays a chord, then smashes the area in front of him.

(Smash sound 1)
(Smash sound 2)
  • Killicon guitar smash.png
EngyGunslinger.png Associated item DescriptionKill Icon
See also: Organ Grinder
The Engineer revs his Gunslinger which starts spinning, then thrusts it forward.
  • Killicon arm blender.png

Buildings

Main article: Buildings
Toolboxengineer cropped.png
Image Building Level Cost Health Damage/Replenish/Recharge
Sentries.png
Slot one
Sentry Gun One 130 150 Average DPS: 64
Two 330 180 Average DPS: 128
Three 530 216 Bullets average DPS: 128
Rockets (on direct hit): 100
Red Mini Sentry.png
Slot one
Combat Mini-Sentry Gun N/A 100 100 Average DPS: 48
Dispensers.png
Slot two
Dispenser One 100 150 Health: 10/sec
Ammo: 20%/sec
Metal: 40/5 sec
Two 300 180 Health: 15/sec
Ammo: 30%/sec
Metal: 50/5 sec
Three 500 216 Health: 20/sec
Ammo: 40%/sec
Metal: 60/5 sec
RED Teleporter.png
Slot three & four
Teleporter Entrance
Teleporter Exit
One 125 150 Recharge: 10 sec
Two 325 180 Recharge: 5 sec
Three 525 216 Recharge: 3 sec

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Engineerava.jpg Buffed red engineer.jpg Buffed blu engineer.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Engineer achievements

Trivia

Photograph of the Team Fortress Classic Engineer from the Engineer Update page.
  • The Soldier's voice actor and the Engineer's voice actor have both voiced the character Wolf O'Donnell from Nintendo's Star Fox series: Rick May (the Soldier) in Star Fox 64, and Grant Goodeve (the Engineer) in Star Fox: Assault.
  • The Engineer is the shortest class in the game.
  • The Engineer wears his default helmet backwards.
  • The Engineer rarely removes his welding goggles. In fact the only official time his naked eyes were revealed was in the "Loose Canon" comic.
    • The character model actually has the goggles as part of his face. There are actually no eyeballs underneath them.
  • The Engineer designed and built the Sentry Gun under contract from 'TF Industries' in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
  • The Engineer's favourite equation is in fact part of the equation that governs character lighting in-game.
  • The Engineer's equivalent in the original team of mercenaries BLU hired was supposedly Nikola Tesla, armed with a bag of blueprints instead of a PDA.
  • The song the Engineer plays during Meet the Engineer is titled 'More Gun', which is based on Someone Else's Song and was originally written by Jeff Tweedy of the American Country band Wilco.
  • A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as the Engineer from Team Fortress Classic looks on proudly and pats him on the shoulder. This picture does create an inconsistency, as the original Team Fortress takes place in a more futuristic setting, whereas Team Fortress 2 takes place in 1968.
  • If the Engineer taunts with the Frontier Justice during the halloween event he'll drop Guitar Pieces when doing the Thriller Taunt.

See also

References

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links