Difference between revisions of "Byre"
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{{Map infobox | {{Map infobox | ||
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− | '''Byre''' | + | '''Byre'''는 커뮤니티에서 만들어진 아레나 형식의 맵입니다. 이 맵은 [[Invasion Community Update]] 때 추가되었습니다. |
− | + | 게임의 목표는 적군을 모두 처치하거나 맵 중앙의 점령 지점 두개를 모두 장악하는 것입니다. | |
Byre won 3rd place in the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens". | Byre won 3rd place in the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens". | ||
− | == | + | == 위치 == |
[[File:Byre Overview 1.png|164px|right|thumb|Overview of Byre]] | [[File:Byre Overview 1.png|164px|right|thumb|Overview of Byre]] | ||
[[File:Byre Overview 2.png|164px|right|thumb|Overview of Byre (With Interiors)]] | [[File:Byre Overview 2.png|164px|right|thumb|Overview of Byre (With Interiors)]] | ||
− | * Death Ray: | + | * Death Ray : 맵의 중앙은 death ray에 의해 두개로 나눠집니다. Ray의 양쪽 측면에는 두개의 점령지점이 있습니다. |
− | * | + | * 팀 헛간: To the sides are the team-colored barns holding Control Point A & B respectfully. Each barn has three entrances from a rear plank, the side opening, and the front opening. On the rear plank is a small ammo kit. |
* Tool Sheds: In front of each spawn is an unfinished toolshed. To the left of the shed is their team's corresponding barn. | * Tool Sheds: In front of each spawn is an unfinished toolshed. To the left of the shed is their team's corresponding barn. | ||
* Ditches: On side of each team's spawn is a small ditch that can lead to their corresponding barn. Inside the ditch is a small health kit. | * Ditches: On side of each team's spawn is a small ditch that can lead to their corresponding barn. Inside the ditch is a small health kit. | ||
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{{Control Point Timing/Official Map}} | {{Control Point Timing/Official Map}} | ||
− | == | + | == 업데이트 기록 == |
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]]) | '''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]]) | ||
− | * {{Undocumented}} | + | * {{Undocumented}} Byre 맵이 게임에 추가되었습니다. |
== Changelog == | == Changelog == | ||
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*first version}} | *first version}} | ||
− | == | + | == 사진 == |
<gallery> | <gallery> | ||
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*A total of 15 different sounds are triggered during the finale laser cinematic. | *A total of 15 different sounds are triggered during the finale laser cinematic. | ||
− | == | + | == 링크 == |
* [http://forums.tf2maps.net/showthread.php?t=23918 Mapping contest results] | * [http://forums.tf2maps.net/showthread.php?t=23918 Mapping contest results] | ||
{{Invasion Community Update Nav}} | {{Invasion Community Update Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Revision as of 16:23, 14 October 2015
![]() | This page is in the process of being translated into English. If you can speak English, post on the talk page or speak to those who have contributed to the page (by viewing the page history). |
Byre | |
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![]() | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Farmland/construction |
Setting: | Daylight, sunny |
“ | The mercenaries can't even finish building a barn. Let's see if they can finish a fight.
— Invasion Update
|
” |
Byre는 커뮤니티에서 만들어진 아레나 형식의 맵입니다. 이 맵은 Invasion Community Update 때 추가되었습니다.
게임의 목표는 적군을 모두 처치하거나 맵 중앙의 점령 지점 두개를 모두 장악하는 것입니다.
Byre won 3rd place in the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens".
위치
- Death Ray : 맵의 중앙은 death ray에 의해 두개로 나눠집니다. Ray의 양쪽 측면에는 두개의 점령지점이 있습니다.
- 팀 헛간: To the sides are the team-colored barns holding Control Point A & B respectfully. Each barn has three entrances from a rear plank, the side opening, and the front opening. On the rear plank is a small ammo kit.
- Tool Sheds: In front of each spawn is an unfinished toolshed. To the left of the shed is their team's corresponding barn.
- Ditches: On side of each team's spawn is a small ditch that can lead to their corresponding barn. Inside the ditch is a small health kit.
Control point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Capture point | ×1 |
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×2 |
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×3 |
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×4 |
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업데이트 기록
October 6, 2015 Patch (Invasion Community Update)
- [Undocumented] Byre 맵이 게임에 추가되었습니다.
Changelog
This is the changelog of the map before it was added to the game.
Changelog:
b4
- some more detail
- a lot more optimization
- clipping
- cubemaps
- added ufo that goes boom when you win
- added a small ammo on both sides
- all classes can get on the shack roofs now
i forgot to make a changelog entry for b3 and im not sure what i actually changed, if anything
b2
- lotsa detail changes and additions
- added hole in barns' roofs
- changed attic platform to planks to make people more vulnerable
b1
- detail
- added another attic route to the barns
- added Overtime
- tried to add a 10 second unlock period but arena doesn't seem to like that
a3
- added ufo and laser finale thing (its dumb)
- will get stalemates working properly later, sorry
- r.i.p. cool dog screenshot
a2
- map is now 2cp arena
- removed final
- redid entire layout to be less cramped and flow better, but same general concept and buildings
a1
- first version
사진
Trivia
- Byre originally started as a symmetrical 4cp map, where teams had to capture both middle points before attacking the final point.
- A total of 15 different sounds are triggered during the finale laser cinematic.
링크
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