Difference between revisions of "Landfall/fr"
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− | {{DISPLAYTITLE:Landfall | + | {{DISPLAYTITLE: Landfall}} |
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{{Map infobox | {{Map infobox | ||
| game-type = Capture the Flag | | game-type = Capture the Flag | ||
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| map-ammo-pickups-medium = 4 | | map-ammo-pickups-medium = 4 | ||
}} | }} | ||
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− | '''Landfall''' est une carte | + | {{quotation|'''Le Soldier''' à propos de Landfall (''en anglais'')|Je vais prendre la grande route, et tu... prendras probablement aussi la grande route.}} |
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+ | '''Landfall''' est une carte communautaire du mode [[Capture the Flag/fr|capture de drapeau]] créée pour le [[Competitive CTF Contest/fr|Concours de CTF]] de TF2Maps.net. Elle arriva 9ème avec un total de 66 points. Elle se situe dans une zone d'exploitation forestière avec de nombreuses passerelles le long d'arbres gigantesques. | ||
Landfall est devenue une carte officielle lors de la [[Tough_Break_Update/fr|Mise à jour Tough Break]]. | Landfall est devenue une carte officielle lors de la [[Tough_Break_Update/fr|Mise à jour Tough Break]]. | ||
== Emplacements == | == Emplacements == | ||
− | [[Image:Landfall overview.png|thumb|top|Vue | + | [[Image:Landfall overview.png|thumb|top|Vue aérienne de la carte]] |
* L''''Arbre''' : Situé au centre de la carte, le grand arbre sert de point de repère. | * L''''Arbre''' : Situé au centre de la carte, le grand arbre sert de point de repère. | ||
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File:Ctf landfall rc0012.jpg | La cabane en bois donnant accès à la zone centrale | File:Ctf landfall rc0012.jpg | La cabane en bois donnant accès à la zone centrale | ||
</gallery> | </gallery> | ||
+ | |||
+ | == Stratégie == | ||
+ | {{main|Community Landfall strategy/fr|Stratégie communautaire de Landfall}} | ||
== Historique des mises à jour == | == Historique des mises à jour == | ||
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* Correction d'un bug permettant de construire des téléporteurs dans les portes de la salle de réapparition. | * Correction d'un bug permettant de construire des téléporteurs dans les portes de la salle de réapparition. | ||
* Correction d'un exploit qui permettait aux joueurs de quitter la carte. | * Correction d'un exploit qui permettait aux joueurs de quitter la carte. | ||
+ | |||
+ | '''{{Patch name|2|2|2016}}''' | ||
+ | * Correction de certains problèmes matériels. | ||
== Changelog == | == Changelog == | ||
+ | {{hatnote|Voici ci-dessous le journal des modifications avant que la carte ne soit ajoutée au jeu.}} | ||
{{Changelog| | {{Changelog| | ||
− | + | '''ctf_landfall_rc''' | |
− | ctf_landfall_rc | + | |
− | + | ''Layout changes:'' | |
− | Layout changes: | ||
*You can now jump onto the shack along the outside path. | *You can now jump onto the shack along the outside path. | ||
*Better FPS | *Better FPS | ||
*Various detail improvements and additions | *Various detail improvements and additions | ||
− | Gameplay changes: | + | ''Gameplay changes:'' |
*Respawn rate raised 1 tick | *Respawn rate raised 1 tick | ||
− | + | '''ctf_landfall_test3''' | |
− | ctf_landfall_test3 | + | |
− | + | ''Layout changes:'' | |
− | Layout changes: | ||
*Added a new room on the upper levels of each side by mid. | *Added a new room on the upper levels of each side by mid. | ||
*Removed the outdoor ramp leading up, and put the indoor staircase back in (connects with the new room). | *Removed the outdoor ramp leading up, and put the indoor staircase back in (connects with the new room). | ||
*Changed the sawroom going into the bases. It's not got more space outdoors, in hopes of making that path more dangerous for the attackers. | *Changed the sawroom going into the bases. It's not got more space outdoors, in hopes of making that path more dangerous for the attackers. | ||
− | *Put the | + | *Put the Intelligence back in the old spot |
− | *Changed the layout of the | + | *Changed the layout of the Intelligence deck to give the outside path an easy route to the Intelligence. |
− | + | '''ctf_landfall_test2''' | |
− | ctf_landfall_test2 | + | |
− | + | ''Layout changes:'' | |
− | Layout changes: | ||
*Added a small new room in mid to safely get from the lower saw-room door to the porch on the side of mid. | *Added a small new room in mid to safely get from the lower saw-room door to the porch on the side of mid. | ||
*Added a new little alcove where the outside path meets mid. | *Added a new little alcove where the outside path meets mid. | ||
*Removed the indoor staircase going from the outside path to upper mid. It's replaced by an outdoor ramp leading up. | *Removed the indoor staircase going from the outside path to upper mid. It's replaced by an outdoor ramp leading up. | ||
− | + | '''ctf_landfall_test1''' | |
− | ctf_landfall_test1 | + | |
− | + | ''Gameplay Changes:'' | |
− | Gameplay Changes: | ||
*flag return time raised to 35 seconds | *flag return time raised to 35 seconds | ||
− | Layout changes: | + | ''Layout changes:'' |
*Changed the sides of mid. They're now higher up and have a porch area to give a better vantage point on the upper catwalk. | *Changed the sides of mid. They're now higher up and have a porch area to give a better vantage point on the upper catwalk. | ||
− | *Various changes to the former | + | *Various changes to the former Intelligence area. |
− | *Moved the | + | *Moved the Intelligence to the building adjacent to where it used to be. I also expanded the building to make it a better Intelligence spot. I'm just trying it out for now, to see what the new location does, so I might not stick with it. |
− | + | '''ctf_landfall_b1''' | |
− | ctf_landfall_b1 | + | |
− | + | ''Gameplay Changes (kind of):'' | |
− | Gameplay Changes (kind of): | + | *put the spawn times back to a9 times |
− | *put the spawn times back to a9 times | ||
}} | }} | ||
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{{Tough Break Update Nav}} | {{Tough Break Update Nav}} | ||
{{Maps nav}} | {{Maps nav}} |
Revision as of 15:20, 1 March 2016
Landfall | |
---|---|
Informations de base | |
Développeur(s) : | Inconnu |
Informations sur la carte | |
Environnement : | Forêt alpine |
Cadre : | En journée, ensoleillé |
Photos de la carte | |
Vue aérienne | |
« | Je vais prendre la grande route, et tu... prendras probablement aussi la grande route.
— Le Soldier à propos de Landfall (en anglais)
|
» |
Landfall est une carte communautaire du mode capture de drapeau créée pour le Concours de CTF de TF2Maps.net. Elle arriva 9ème avec un total de 66 points. Elle se situe dans une zone d'exploitation forestière avec de nombreuses passerelles le long d'arbres gigantesques.
Landfall est devenue une carte officielle lors de la Mise à jour Tough Break.
Emplacements
- L'Arbre : Situé au centre de la carte, le grand arbre sert de point de repère.
- Le Pont: Le pont en bois est présent dans chaque base, les documents reposent dessus.
- La souche: Une grande souche d'arbre se trouve près du pont, ce qui fait un bon emplacement pour les Engineers souhaitant défendre leurs documents.
- Le chemin: C'est une grande route composée de boue et de terre qui contourne les deux bases.
- La cabane: C'est le bâtiment avec un étage accessible qui se trouve sur le chemin.
- Ctf landfall rc0007.jpg
Chemin latéral à la base BLU
- Ctf landfall rc0008.jpg
L'arbre au centre de la carte
- Ctf landfall rc0011.jpg
La zone centrale plus loin
- Ctf landfall rc0012.jpg
La cabane en bois donnant accès à la zone centrale
Stratégie
Historique des mises à jour
Patch du 17 décembre 2015 (Tough Break Update)
- Ajout de Landfall au jeu.
- Correction d'un bug permettant de construire des téléporteurs dans les portes de la salle de réapparition.
- Correction d'un exploit qui permettait aux joueurs de quitter la carte.
- Correction de certains problèmes matériels.
Changelog
ctf_landfall_rc
Layout changes:
- You can now jump onto the shack along the outside path.
- Better FPS
- Various detail improvements and additions
Gameplay changes:
- Respawn rate raised 1 tick
ctf_landfall_test3
Layout changes:
- Added a new room on the upper levels of each side by mid.
- Removed the outdoor ramp leading up, and put the indoor staircase back in (connects with the new room).
- Changed the sawroom going into the bases. It's not got more space outdoors, in hopes of making that path more dangerous for the attackers.
- Put the Intelligence back in the old spot
- Changed the layout of the Intelligence deck to give the outside path an easy route to the Intelligence.
ctf_landfall_test2
Layout changes:
- Added a small new room in mid to safely get from the lower saw-room door to the porch on the side of mid.
- Added a new little alcove where the outside path meets mid.
- Removed the indoor staircase going from the outside path to upper mid. It's replaced by an outdoor ramp leading up.
ctf_landfall_test1
Gameplay Changes:
- flag return time raised to 35 seconds
Layout changes:
- Changed the sides of mid. They're now higher up and have a porch area to give a better vantage point on the upper catwalk.
- Various changes to the former Intelligence area.
- Moved the Intelligence to the building adjacent to where it used to be. I also expanded the building to make it a better Intelligence spot. I'm just trying it out for now, to see what the new location does, so I might not stick with it.
ctf_landfall_b1
Gameplay Changes (kind of):
- put the spawn times back to a9 times
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