Difference between revisions of "Engineer"
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| style="background-color:#FEF5E0" rowspan="3" | '''[[Teleporter]]''' Entrance<br/>'''[[Teleporter]]''' Exit | | style="background-color:#FEF5E0" rowspan="3" | '''[[Teleporter]]''' Entrance<br/>'''[[Teleporter]]''' Exit | ||
| style="background-color:#FEF5E0" align="center" | One | | style="background-color:#FEF5E0" align="center" | One | ||
− | | style="background-color:#FEF5E0" align="center" | | + | | style="background-color:#FEF5E0" align="center" | 50 |
| style="background-color:#FEF5E0" align="center" | 150 | | style="background-color:#FEF5E0" align="center" | 150 | ||
| style="background-color:#FEF5E0" align="center" | Recharge: 10 sec | | style="background-color:#FEF5E0" align="center" | Recharge: 10 sec | ||
|- | |- | ||
| style="background-color:#FEF5E0" align="center" | Two | | style="background-color:#FEF5E0" align="center" | Two | ||
− | | style="background-color:#FEF5E0" align="center" | | + | | style="background-color:#FEF5E0" align="center" | 250 |
| style="background-color:#FEF5E0" align="center" | 180 | | style="background-color:#FEF5E0" align="center" | 180 | ||
| style="background-color:#FEF5E0" align="center" | Recharge: 5 sec | | style="background-color:#FEF5E0" align="center" | Recharge: 5 sec | ||
|- | |- | ||
| style="background-color:#FEF5E0" align="center" | Three | | style="background-color:#FEF5E0" align="center" | Three | ||
− | | style="background-color:#FEF5E0" align="center" | | + | | style="background-color:#FEF5E0" align="center" | 450 |
| style="background-color:#FEF5E0" align="center" | 216 | | style="background-color:#FEF5E0" align="center" | 216 | ||
| style="background-color:#FEF5E0" align="center" | Recharge: 3 sec | | style="background-color:#FEF5E0" align="center" | Recharge: 3 sec | ||
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* Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal). | * Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal). | ||
* Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%. | * Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%. | ||
+ | |||
+ | '''{{Patch name|7|8|2016}}#1''' ([[Meet Your Match Update]]) | ||
+ | * Level 1 teleporters now cost 50 metal (previously 125) | ||
}} | }} | ||
Revision as of 11:12, 8 July 2016
Engineer | |
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https://wiki.teamfortress.com/w/images/6/6a/Engineer_RED_3D.jpg?1701892894.7820912764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/b/ba/Engineer_BLU_3D.jpg?1701892968.0050982764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/c/c7/Engineer_%C3%9CberCharged_RED_3D.jpg?1701893063.8601082764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/8/85/Engineer_%C3%9CberCharged_BLU_3D.jpg?1701893175.0577572764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15 | |
Basic Information | |
Icon: | |
Type: | Defensive |
Health: | 125 /185 (See Health below for further details) |
Speed: | 100% (See Speed below for further details) |
Meet the Engineer | |
“ | ” |
The Engineer is a soft-spoken, amiable Texan with an interest in all mechanical things. He specializes in constructing and maintaining Buildings that provide support to his team, rather than fighting at the front lines, making him the most suitable for defense. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that restores the health and ammunition of nearby teammates, and Teleporters that quickly transport players from point A to point B.
Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies, a good Engineer must keep his gear under a watchful eye and under repair with his Wrench at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable weapons, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can even pick up and haul constructed buildings to redeploy them in more favorable locations. While usually viewed as a defensive class, the Engineer has a selection of high-tech weapons that allow him to destroy projectiles or to build faster-deploying, less damaging Sentry Guns, which give him great utility at the front lines too. His Teleporters are also a key point to both the offensive and defensive team's success, allowing slower, heavier classes to reach the frontlines quicker.
The Engineer is voiced by Grant Goodeve in the game, and by Nolan North in the short film Expiration Date.
Contents
Bio
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Health
Class | Health | Overheal | Quick-Fix Overheal |
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Engineer | 125 | 185 | 158 |
With the Gunslinger equipped | 150 | 225 | 189 |
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Engineer |
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Hauling a building |
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Basic strategy
- Use the construction PDA to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team.
- You need metal to build, repair, and upgrade your Buildings. Collect fallen ammo boxes or remains of buildings to get more metal.
- Hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower.
- Build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
- Build Teleporters to help your team get to key locations with ease.
- Keep an eye out for enemy Spies attaching Sappers to your Buildings. Use your Wrench to remove Sappers.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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Unlock Frontier Justice |
3 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Stores 2 guaranteed critical shots for every Sentry Gun kill. Stores 1 guaranteed critical shot for every Sentry Gun kill assist. | |
Promotional / Craft Widowmaker |
∞ / 6 | 6 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
On hit: damage dealt is returned as ammo. +10% damage to the same target as your sentry. | |
Craft Pomson 6000 |
4 | ∞ | Base: 60 Crit: 180 |
Shoots an electric projectile instead of shotgun pellets. Does not require ammo (replaced with an ammo meter). | |
Craft Rescue Ranger |
4 | 16 | Base: 40 Crit: 120 |
Alt-Fire: Use 100 metal to pick up buildings from long range. Fires a special bolt that can repair friendly buildings. | |
Craft Panic Attack |
6 | 32 | Base: 72 Crit: 216 [4.8 damage × 15 pellets] |
+50% bullets per shot. +50% faster weapon deploy time. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Pistol |
12 | 200 | Base: 15 Crit: 45
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Promotional Lugermorph |
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Uncrate C.A.P.P.E.R |
Killed enemies suffer a distinctive death by incineration. | ||||
Unlock Wrangler |
N/A | N/A | N/A | Enables manual control of own Sentry Gun. The Sentry Gun gains double firing rate and a laser pointer to assist in aiming. | |
Uncrate Giger Counter |
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Promotional / Craft Short Circuit |
5 | 200 | Base: 10 Crit: N/A |
No reload necessary. Uses metal as ammo.
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Melee
Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing Sappers.
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Wrench |
N/A | N/A | Base: 65 Crit: 195 |
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Unlock Necro Smasher |
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Promotional Prinny Machete |
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Distributed Golden Wrench |
Limited item from the Engineer Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Gunslinger |
N/A | N/A | Base: 65 Crit: 195 |
Replaces standard Sentry Gun with Combat Mini-Sentry Gun.
Increases maximum health by 25 points. | |
Craft Southern Hospitality |
N/A | N/A | Base: 65 Crit: 195 Bleeding: |
On hit: causes opponent to bleed for 5 seconds. +20% fire vulnerability. | |
Craft Jag |
N/A | N/A | Base: 49 Crit: 146 |
Construction hit speed boost increased by 30%. +15% faster firing speed. | |
Craft Eureka Effect |
N/A | N/A | Base: 65 Crit: 195 |
Press reload key to either teleport to your spawn area or teleporter exit. -50% metal cost when constructing or upgrading teleporters. |
PDA
Weapon | Notes / Special Abilities |
---|---|
Stock Construction PDA |
Allows the player to place the Sentry, Dispenser, and both Teleporters in the world. |
Stock Destruction PDA |
Allows the player to destroy his Sentry, Dispenser, and both Teleporters. |
Taunt Attacks
Associated item | Description | Kill icon | |
---|---|---|---|
Main article: Dischord
The Engineer takes out his trusty guitar, plays a chord, and then smashes the area in front of him with it. |
Associated item | Description | Kill icon | |
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Main article: Organ Grinder
The Engineer pulls the cord of his Gunslinger, thereby making it spin, and thrusts it forward. Upon being hit, the enemy player will be stunned and take slight damage, and then is gibbed. |
Item sets
The Brundle Bundle | |
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Effect |
Engineer's vocalizations are 145% higher pitch. |
Dr. Grordbort's Brainiac Pack | |
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Effect |
No effect |
The Texas Tech-hand | |
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Effect |
No effect |
The Builder's Basics Kit | |
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Effect |
No effect |
Buildings
Image | Building | Level | Cost | Health | Damage Per Second/Replenish/Recharge |
---|---|---|---|---|---|
Slot one |
Sentry Gun | One | 130 | 150 | Bullets average DPS: 64 No rockets |
Two | 330 | 180 | Bullets average DPS: 128 No rockets | ||
Three | 530 | 216 | Bullets average DPS: 128 Rockets (base damage): 100 | ||
Slot one (With Gunslinger equipped) |
Combat Mini-Sentry Gun | N/A | 100 | 100 | Average DPS: 48 |
Slot two |
Dispenser | One | 100 | 150 | Health: 10/sec Ammo: 20%/sec Metal: 40/5 sec |
Two | 300 | 180 | Health: 15/sec Ammo: 30%/sec Metal: 50/5 sec | ||
Three | 500 | 216 | Health: 20/sec Ammo: 40%/sec Metal: 60/5 sec | ||
Slot three and four |
Teleporter Entrance Teleporter Exit |
One | 50 | 150 | Recharge: 10 sec |
Two | 250 | 180 | Recharge: 5 sec | ||
Three | 450 | 216 | Recharge: 3 sec |
Cosmetic items
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Engineer achievements
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Update history
- Added hat: Mining Light.
August 13, 2009 Patch (Classless Update)
- Added hats: Engineer's Cap, Texas Slim's Dome Shine and Texas Ten Gallon.
- [Undocumented] Added hat bodygroups to the Engineer.
- Added backstab death animation.
March 18, 2010 Patch (First Community Contribution Update)
- Added hat: Hotrod.
- Added weapon: Lugermorph.
May 20, 2010 Patch (Second Community Contribution Update)
- Added hat: Safe'n'Sound.
July 8, 2010 Patch (Engineer Update)
- Added weapons: Frontier Justice, Wrangler, Gunslinger and Southern Hospitality.
- Added 35 Engineer achievements.
- Engineers can now pickup & move their buildings.
- [Undocumented] Added several Engineer responses, including domination lines.
- [Undocumented] Added a unique switching animation for the Engineer's Shotgun.
- [Undocumented] Added a arm bodygroup to the Engineer model.
- Engineers can no longer pick up buildings while stunned or in loser state.
- Fixed an exploit where Engineers could create level 3 mini-sentries.
December 17, 2010 Patch (Australian Christmas)
- Added weapon: Jag.
- Added hat: Industrial Festivizer and Buckaroos Hat.
- Added hats: Big Country and Googly Gazer.
- Added misc: Teddy Roosebelt.
- [Undocumented] Added Professor's Peculiarity.
April 14, 2011 Patch (Hatless Update)
- Added training for the Engineer.
- Added hat: Hetman's Headpiece.
May 5, 2011 Patch (Replay Update)
- Added hats: Western Wear and Ol' Geezer.
July 1, 2011 Patch (Summer Camp Sale)
- Added misc: Prairie Heel Biters.
- Added weapons: Short Circuit and Widowmaker.
- [Undocumented] Added hat: Clockwerk's Helm.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added hats: Virtual Reality Headset and Pencil Pusher.
- Added misc: Builder's Blueprints.
October 27, 2011 Patch (Very Scary Halloween Special)
- Add hat: Buzz Killer.
- Added misc: Frontier Flyboy and Legend of Bugfoot.
- [Undocumented] Added new voice filter, and sped up idle animations for the Engineer when equipped with the Brundle Bundle set.
- Added misc: Itsy Bitsy Spyer.
December 15, 2011 Patch (Australian Christmas 2011)
- Added weapons: Pomson 6000 and Eureka Effect.
- Added misc: Brainiac Hairpiece, Brainiac Goggles, and Stocking Stuffer.
- [Undocumented] Added weapons: Festive Wrench.
- [Undocumented] Added unused vomiting animation.
- Added misc: Texas Half-Pants.
June 27, 2012 Patch (Pyromania Update)
- Added misc: Idea Tube.
August 2, 2012 Patch (Triad Pack)
- Added misc: Triad Trinket and Champ Stamp.
August 15, 2012 Patch (Mann vs. Machine)
- [Undocumented] Added MvM voice lines to Engineer.
- [Undocumented] Added weapons: Silver Botkiller and Gold Botkiller Wrench.
- [Undocumented] Added hat: Tin-1000.
- [Undocumented] Added misc: Pocket Purrer.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Added hat: Master Mind.
- [Undocumented] Added misc: Voodoo-Cursed Engineer Soul.
- Added misc: Deadliest Duckling.
December 20, 2012 Patch (Mecha Update)
- Added weapon: Rescue Ranger.
- Added hat: Barnstormer.
- Added misc: Mutton Mann.
- Added hat: Last Straw.
- Added misc: Prize Plushy and Grizzled Growth.
- Added hat: Vox Diabolus.
- Added hat: Wilson Weave.
May 17, 2013 Patch (Robotic Boogaloo)
- Added hat: Data Mining Light, Plug-In-Prospector and Texas Tin-Gallon.
- Added misc: Teddy Robobelt.
- Added misc: Pocket Pyro.
- Fixed the Engineer’s belt and pocket equip_regions conflicting for some items.
June 11, 2014 Patch (Patch 2)
- Fixed the Engineer's build menu staying open after changing class
June 18, 2014 Patch (Love & War Update)
- Sentry bullets are now affected by damage falloff outside of sentry scan range.
- Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the engineer's.
- Added hats: Danger, Peacenik's Ponytail, Merc's Mohawk.
- Added misc: Egghead's Overalls, Endothermic Exowear, Joe-on-the-Go, Level Three Chin, Lonesome Loafers, Tools of the Trade.
September 25, 2014 Patch (Limited Late Summer Pack)
- Added misc: Hillbilly Speed-Bump.
- Updated
trigger_hurt
entities to allow Engineers building in them when they are set for zero or negative damage.
July 2, 2015 Patch#1 (Gun Mettle Update)
- Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
- Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
- Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost).
- Building pick up speed penalty reduced from 25% to 10%.
- On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger).
- Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal).
- Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%.
July 8, 2016 Patch#1 (Meet Your Match Update)
- Level 1 teleporters now cost 50 metal (previously 125)
Trivia
- The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
- The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the Loose Canon and True Meaning comics.
- The Engineer built the Sentry Gun under contract from TF Industries in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
- The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game, known as Phong on the Valve Developer Community. Furthermore, the equation can be referenced in page five of Illustrative Rendering in TF2
- The first BLU team Engineer resembled Nikola Tesla, armed with a bag of blueprints instead of a PDA.
- The song the Engineer plays during Meet the Engineer is titled "More Gun". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band Wilco.
- A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as the Engineer from Team Fortress Classic looks on proudly and pats him on the shoulder.
- A large cutout of the Engineer makes an appearance in Worms Reloaded as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms.
- The Engineer's hardhat is wearable by the Support class of Monday Night Combat.
- In Poker Night at the Inventory, an image of the Engineer's disguise mask can be seen on the lower half of the Spy Jack of Diamonds cards in the "Poker Night" and the "Poker Night Alternative" decks, respectively.
- The Engineer, alongside the Pyro, Heavy, and Medic, is one of four Team Fortress 2-based Familiars in Dungeon Defenders.
- The Engineer's uniform is wearable by the Combat Girl in Super Monday Night Combat.
- The Engineer's uniform makes an appearance in the mobile game Tiny Tower.
- The Engineer's name is a tribute to the novel Conagher by Louis L'Amour, an author of whom Valve writers Erik Wolpaw and Jay Pinkerton are fans. [1]
- The Engineer was listed in the 2010 edition of the Guinness Book of World Records (Gamers Edition) as the most popular class in Team Fortress 2, with 15% choosing to play as him.
Gallery
Quake World Team Fortress Engineer.
Trading card front.
Engineer as seen without his goggles or hard hat in the Loose Canon comic.
Related merchandise
See also
- Metal
- Engineer match-ups
- Anti-Engineer strategy
- Engineer taunts
- Engineer responses
- Engineer voice commands
- Basic Engineer strategy
- Community Engineer strategy
- Engineer (Classic)
References
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Engineer page on the Official TF2 Website
- The Engineer Update
- TF2 Official Blog - Loose Canon
- Comic: Loose Canon
- 119th Update! - Coming soon teaser
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