Difference between revisions of "Demoman"
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{{Quotation|'''The Demoman''' on occupational hazards| One crossed wire,one wayward pinch of potassium chlorate, one errant twitch...and '''kablooie'''!|sound=Demomanquote.wav}} | {{Quotation|'''The Demoman''' on occupational hazards| One crossed wire,one wayward pinch of potassium chlorate, one errant twitch...and '''kablooie'''!|sound=Demomanquote.wav}} | ||
− | The '''Demoman''' is a drunk-swilling demolitions expert from the Scottish town of [[Ullapool]], and is one of the more versatile members of the [[team]]. A master of explosives, the Demoman strategically deals indirect and mid-range | + | The '''Demoman''' is a drunk-swilling demolitions expert from the Scottish town of [[Ullapool]], and is one of the more versatile members of the [[team]]. A master of explosives, the Demoman strategically deals massive amounts of indirect and mid-range splash damage. Armed with his [[Grenade Launcher]] and [[Stickybomb Launcher]], the Demoman uses his one good eye and the knowledge of his surrounding environment for well-timed stickybomb detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance however, they will be shocked to learn the Demoman is extremely proficient at [[Weapons#demomanmelee|melee combat]], being one of the deadliest melee users in the game, with a variety of powerful melee unlocks in his arsenal. |
The Demoman excels at swift destruction; he can bounce his grenades at creative angles to wreak havoc on enemy [[Sentry Gun]] emplacements while remaining safely out of sight. His stickybombs are a perfect tool for area denial, and are effective at keeping opponents away from any [[Payload#Carts|carts]], [[Control point (objective)|control points]], or [[Capture the Flag#Intelligence|Intelligence]] that he deems off-limits. | The Demoman excels at swift destruction; he can bounce his grenades at creative angles to wreak havoc on enemy [[Sentry Gun]] emplacements while remaining safely out of sight. His stickybombs are a perfect tool for area denial, and are effective at keeping opponents away from any [[Payload#Carts|carts]], [[Control point (objective)|control points]], or [[Capture the Flag#Intelligence|Intelligence]] that he deems off-limits. |
Revision as of 00:18, 10 August 2016
Demoman | |
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Basic Information | |
Icon: | 40px |
Type: | Defensive |
Health: | 175 /260 (See Health below for further details) |
Speed: | 93% (See Speed below for further details) |
Meet the Demoman | |
“ | One crossed wire,one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Click to listen
— The Demoman on occupational hazards
|
” |
The Demoman is a drunk-swilling demolitions expert from the Scottish town of Ullapool, and is one of the more versatile members of the team. A master of explosives, the Demoman strategically deals massive amounts of indirect and mid-range splash damage. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his one good eye and the knowledge of his surrounding environment for well-timed stickybomb detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance however, they will be shocked to learn the Demoman is extremely proficient at melee combat, being one of the deadliest melee users in the game, with a variety of powerful melee unlocks in his arsenal.
The Demoman excels at swift destruction; he can bounce his grenades at creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His stickybombs are a perfect tool for area denial, and are effective at keeping opponents away from any carts, control points, or Intelligence that he deems off-limits.
The Demoman is voiced by Gary Schwartz.
Contents
[hide]Bio
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Health
Class | Health | Overheal | Quick-Fix Overheal |
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Demoman | 175 | 260 | 220 |
With weapon slot boots equipped | 200 | 300 | 251 |
With a head-taking melee weapon equipped with 0 heads | 150 | 225 | 189 |
With a head-taking melee weapon equipped with 1 head | 165 | 245 | 208 |
With a head-taking melee weapon equipped with 2 heads | 180 | 270 | 226 |
With a head-taking melee weapon equipped with 3 heads | 195 | 290 | 245 |
With a head-taking melee weapon with 4 or more heads | 210 | 315 | 264 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 175 | 260 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 190 | 285 | 239 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 205 | 305 | 258 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 220 | 330 | 276 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 235 | 350 | 295 |
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Demoman |
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With weapon slot boots and a shield equipped |
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With a head-taking melee weapon equipped with 0 heads |
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With a head-taking melee weapon equipped with 1 head |
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With a head-taking melee weapon equipped with 2 heads |
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With a head-taking melee weapon equipped with 3 heads |
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With a head-taking melee weapon equipped with 4 or more heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads |
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Wielding the Scotsman's Skullcutter |
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Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped |
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Charging with a shield |
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N/A | N/A |
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Charging with a shield and wielding the Scotsman's Skullcutter |
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N/A | N/A |
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Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped |
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N/A | N/A |
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Basic strategy
- Hit MOUSE1 to fire Stickybombs and then press MOUSE2 to detonate them later.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
- With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
- Set off Stickybombs beneath your feet to sticky jump up to great heights.
- Shoot Stickybombs onto walls and ceilings where they're hard to spot.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 / 6 | 16 / 30 | On direct hit:
Base: 100
Base: 22–64 |
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy player or building, provided they have not bounced first. | |
Craft Loch-n-Load |
3 | 16 | On direct hit:
Base: 100
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Grenades have zero range falloff on a direct hit. Grenades explode only on contact with an enemy player or building. | |
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A | N/A | Increases maximum health by 25. Increases turning speed while charging by 200%. |
Craft Bootlegger | |||||
Craft Loose Cannon |
4 | 16 | On direct hit:
Base: 30-50
Base: 29-47 |
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Holding down the fire key for too long will cause a misfire. | |
Craft B.A.S.E. Jumper |
N/A | N/A | N/A | N/A | Allows player to activate a parachute whilst midair, slowing their descent. |
Craft Iron Bomber |
4 | 16 | On direct hit:
Base: 100
Base: 29-47 |
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy player or building, provided they have not bounced first. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge: 50 + 5 per head (up to 5 heads) |
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Unlock Scottish Resistance |
8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Craft Sticky Jumper |
N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Craft Splendid Screen |
N/A | N/A | Full charge: 85 + 8.5 per head (up to 5 heads) |
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Craft Tide Turner |
N/A | N/A | Full charge: 50 + 5 per head (up to 5 heads) |
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Craft Quickiebomb Launcher |
4 | 24 | Base: 88-117/109-147 Crit: 300/375 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bottle |
N/A | N/A | Base: 65 Crit: 195 |
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Craft Scottish Handshake |
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Promotional Frying Pan |
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Craft Conscientious Objector |
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Promotional / Craft Freedom Staff |
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Drop Bat Outta Hell |
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Distributed Memory Maker |
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Promotional Ham Shank |
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Unlock Necro Smasher |
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Uncrate Crossing Guard |
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Promotional Prinny Machete |
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Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Eyelander |
N/A | N/A | Base: 65 Crit: 195 |
Has 50% longer melee range. Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times.
If you kill an enemy that has the Eyelander, any of its reskins, the Bazaar Bargain, or the Air Strike equipped, you steal their heads (or kills). | |
Craft Horseless Headless Horsemann's Headtaker |
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Craft Nessie's Nine Iron |
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Craft Pain Train |
N/A | N/A | Base: 65 Crit: 195 |
Increases user's capture rate by 1 for points and carts. Raises bullet vulnerability by 10%. | |
Craft Scotsman's Skullcutter |
N/A | N/A | Base: 78 Crit: 234 |
Has 50% longer melee range. Deals 20% more damage. | |
Craft Claidheamh Mòr |
N/A | N/A | Base: 65 Crit: 195 |
Has 50% longer melee range. Melee kills refill 25% of your charge meter. | |
Craft Ullapool Caber |
N/A | N/A | Base: 55 + 75
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The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius. Deals only melee damage if the head is destroyed. | |
Promotional / Craft Half-Zatoichi |
N/A | N/A | Base: 65 Crit: 195 |
Has 50% longer melee range. On kill: heals you 50% base health. | |
Craft Persian Persuader |
N/A | N/A | Base: 65 Crit: 195 |
Has 50% longer melee range. Ammo can recharge charge. |
Taunt Attack
Associated items | Description | Kill icon | |
---|---|---|---|
Main article: Decapitation
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. |
Item sets
The Expert's Ordnance | |
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Effect |
No effect |
One Thousand and One Demoknights | |
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Effect |
No effect |
Swashbuckler's Swag | |
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Effect |
No effect |
The Highland Hound | |
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Effect |
Allows the Demoman to perform the Wolf Howl taunt. |
The Count Tavish | |
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Effect |
No effect |
The Cursed Captain | |
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Effect |
No effect |
The South of the Border Pack | |
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Effect |
No effect |
The Forgotten King | |
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Effect |
No effect |
Cosmetic items
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Demoman achievements
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Update history
- Made some small changes to the Demoman viewmodel that were causing performance problems.
- Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
- Reduced Demoman's maximum Sticky bomb launcher reserve ammo from 40 to 24.
April 29, 2008 Patch (Gold Rush Update)
- Added new speech.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting.
- Added hat: Demoman's Fro
August 13, 2009 Patch (Classless Update)
- Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.
- Added hats: Glengarry Bonnet and Scotsman's Stove Pipe.
- Restored LOD for the Demoman player model.
- Added counters to the HUDs of Demomen to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War.
December 17, 2009 Patch (WAR! Update)
- Added weapons: Chargin' Targe, Scottish Resistance, and Eyelander.
- Added 35 Demoman achievements.
- Added Demoman Domination lines.
- Added backstab death animation.
March 18, 2010 Patch (First Community Contribution Update)
- Added weapon: Pain Train.
- Added hat: Hustler's Hallmark.
May 20, 2010 Patch (Second Community Contribution Update)
- Added weapon: Scotsman's Skullcutter.
- Added hat: Tippler's Tricorne.
September 30, 2010 Patch (Mann-Conomy Update)
- Added hats: Carouser's Capotain, Sober Stuntman and Rimmed Raincatcher.
October 27, 2010 Patch (Scream Fortress)
- Added weapons: Horseless Headless Horsemann's Headtaker and Sticky Jumper.
- Added misc: Dangeresque, Too?.
- [Undocumented] Demoman's arm emblem changed to a Stickybomb Launcher sticky bomb.
December 17, 2010 Patch (Australian Christmas)
- Added The Expert's Ordnance item set.
- Added weapons: Claidheamohmor, Ullapool Caber and Loch-n-Load.
- Added hats: 'Prince Tavish's Crown' and 'Scotch Bonnet'.
March 10, 2011 Patch (Shogun Pack)
- Added weapon: Half-Zatoichi.
- Added hat: Samur-Eye.
- Fixed the Demoman not using the correct animations for some of his weapons.
- [Undocumented] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.
- Added hat: Reggaelator.
April 14, 2011 Patch (Hatless Update)
- Added Training for the Demoman.
- Added hat: Conjurer's Cowl.
- [Undocumented] New laughing taunt animations have been added but are currently unused.
June 23, 2011 Patch (Uber Update)
- Added weapons: Splendid Screen, Persian Persuader and Ali Baba's Wee Booties.
- Added hat: Sultan's Ceremonial.
- Added weapon: Nessie's Nine Iron.
- Added hat: Tam O' Shanter.
- Added hat: Mask of the Shaman.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added weapons: Scottish Handshake and Bootlegger
- Added hats: Buccaneer's Bicorne and Tavish DeGroot Experience
- Added misc: A Whiff of the Old Brimstone
- Added achievement award response
- Removed "I didn't need your help y'know" line if being healed by a Medic
October 27, 2011 Patch (Very Scary Halloween Special)
- Added hats: Hair of the Dog.
- Added misc: Scottish Snarl and Pickled Paws.
- [Undocumented] Added a Wolf Howl taunt for the Demoman which plays when wearing The Highland Hound set.
December 15, 2011 Patch (Australian Christmas 2011)
- Added misc: Ornament Armament.
- [Undocumented] Added weapon: Festive Stickybomb Launcher.
- Added hat: Bolgan
- Added misc: Aladdin's Private Reserve.
- Added misc: Snapped Pupil.
- Added misc: Teufort Tooth Kicker.
- Added misc: Professor's Pineapple.
- Added misc: Liquor Locker.
June 27, 2012 Patch (Pyromania Update)
- Added misc: Bird-Man of Aberdeen.
- Added hat: Grenadier Helm.
August 15, 2012 Patch (Mann vs. Machine)
- [Undocumented] Added weapons: Botkiller Stickybomb Launcher and Gold Stickybomb Launcher
- [Undocumented] Added misc: Battery Bandolier
- [Undocumented] Added voice lines for Demoman.
- Added misc: Bearded Bombardier.
- Added weapon: Freedom Staff.
- Added hat: K-9 Mane.
- Added misc: King of Scotland Cape.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Added hat: Voodoo Juju (Slight Return)
- [Undocumented] Added misc: Voodoo-Cursed Demoman Soul
- Added misc: Deadliest Duckling.
December 20, 2012 Patch (Mecha Update)
- Added weapon: Loose Cannon.
- Added misc: Cool Breeze and Mutton Mann.
- Added misc: Buck Turner All-Stars.
- Added misc: Blind Justice.
- Added weapon: Ham Shank.
- Added hat: Wilson Weave.
May 17, 2013 Patch (Robotic Boogaloo)
- Added hats: Bolted Bicorne, Broadband Bonnet, Cyborg Stunt Helmet, FR-0, Pure Tin Capotain and Strontium Stove Pipe.
- Added misc: Bolted Bombardier, HDMI Patch and Scrumpy Strongbox.
- Added hat: Tartan Shade.
- Added misc: Dark Age Defender and Tartantaloons.
- Fixed the Demoman charge sound being clipped by the weapon crit sound.
- Fixed the Demoman charge sound being played multiple times simultaneously.
- Added missing payload audio for the Medic, Soldier, Demoman, and Spy.
June 18, 2014 Patch (Love & War Update)
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- Updated Loch-n-Load reload animation.
- Added Hats: Allbrero, Frontier Djustice, Razor Cut.
- Added Misc: Seeing Double, Six Pack Abs.
- Removed damage ramp up mechanic from stickybombs.
September 25, 2014 Patch (Limited Late Summer Pack)
- Added misc: Mann of the Seven Sees.
October 29, 2014 Patch (Scream Fortress 2014)
- Added misc: Eyeborg, Forgotten King's Pauldrons, Forgotten King's Restless Head, Mannhattan Project.
December 22, 2014 Patch (Smissmas 2014)
- Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%.
- Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159.
- Added Iron Bomber and the Quickiebomb Launcher.
- Fixed a bug related to the Demoman's charge meter.
- Fixed
AE_CL_BODYGROUP_SET_VALUE
animation events not working properly.- Fixes the Demoman's sticky note not drawing.
Unused content
- There was an unused texture for the Demoman's beta BLU head; his beanie had a blue hue and his facial hair was noticeably low quality and blocky. It was listed as demoman_head_blue. Both teams now use the same head. It is unknown which patch removed this.
- Unused demoman head blue.jpg
Unused texture file
Bugs
- When taunting with a primary weapon out, the smiley bodygroup may not show up.
- Crouch-walking while holding an all class melee weapon will cause the Demoman's arm to bend at an unorthodox angle.
Trivia
- The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
- The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. [1]
- According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
- According to Bombinomicon, the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents.
- The seal in the the portrait of the aforementioned comic states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
- From what his mother has told him, his father lost both eyes by the age of 30 and maintained 26 jobs until his death.
- The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic.
- The first BLU team Demoman resembled Alfred Nobel.
- The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb. It is currently a sticky bomb as of November 19, 2010 Patch. Other in-game appearances of the logo, such as the 119th Medals or the Carouser's Capotain remain unchanged.
- On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- The Demoman's alternative dynamite logo is seen on the promo pages of Halloween 2009, the Demoman's page on the WAR! Update, and in Meet the Pyro.
- On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
- The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
- The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
- The Demoman can play piano, as seen in Expiration Date.
Gallery
The Demoman class of Team Fortress Classic.
- Demo back.jpg
Trading card front.
- Demo front.jpg
Trading card back.
Related merchandise
See also
- Demoman match-ups
- Anti-Demoman Strategy
- Demoman taunts
- Demoman responses
- Demoman voice commands
- Basic Demoman strategy
- Community Demoman strategy
- Demoman (Classic)
Reference
- ↑ Jump up to: a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Demoman page on the Official TF2 Website
- WAR! Update
- WAR! Update - Demoman Update
- The Demoman comic
- TF2 Official Website - A Grim Bloody Fable!
- TF2 Official Website - Attention Employees...
- TF2 Official Website - The War Update!
- TF2 Official Website - It's a Bloodbath!
- TF2 Official Website - War, Day 2
- TF2 Official Website - Casualties of War!
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