Difference between revisions of "Engineer"
m (→Melee: Removed the ability to build, upgrade and repair and remove sappers from each individual weapon, instead noting it just once for all weapons above the table.) |
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===Melee=== | ===Melee=== | ||
+ | Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing [[Electro Sapper]]s. | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
! class="header" width="10%" | Weapon | ! class="header" width="10%" | Weapon | ||
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'''[[Crit]]''': 195 | '''[[Crit]]''': 195 | ||
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! {{Table icon|Golden Wrench|Promotional}} | ! {{Table icon|Golden Wrench|Promotional}} | ||
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<small>Limited item from the [[Engineer Update]].</small><br /> | <small>Limited item from the [[Engineer Update]].</small><br /> | ||
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{{Info}}Killed enemies freeze into solid [[Australium]] statues (purely cosmetic feature). | {{Info}}Killed enemies freeze into solid [[Australium]] statues (purely cosmetic feature). | ||
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'''[[Crit]]''': 195 <sup>1</sup> | '''[[Crit]]''': 195 <sup>1</sup> | ||
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{{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]]. | {{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]]. | ||
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| '''Base''': 65<br/>'''[[Crit]]''': 195 | | '''Base''': 65<br/>'''[[Crit]]''': 195 | ||
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{{Pro}}On hit causes opponent to [[bleed]] for 5 seconds. | {{Pro}}On hit causes opponent to [[bleed]] for 5 seconds. | ||
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{{Pro}}+30% Faster construction rate. | {{Pro}}+30% Faster construction rate. | ||
Revision as of 19:19, 17 May 2011
Engineer | |
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https://wiki.teamfortress.com/w/images/6/6a/Engineer_RED_3D.jpg?1701892894.7820912764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/b/ba/Engineer_BLU_3D.jpg?1701892968.0050982764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/c/c7/Engineer_%C3%9CberCharged_RED_3D.jpg?1701893063.8601082764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/8/85/Engineer_%C3%9CberCharged_BLU_3D.jpg?1701893175.0577572764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15 | |
Basic Information | |
Icon: | |
Type: | Defensive |
Health: | 125 / 185 150 / 225 with the Gunslinger equipped |
Speed: | 100% 75% while hauling a building |
Meet the Engineer | |
“ | Hey look, buddy. I'm an engineer—that means I solve problems.
Not problems like 'What is beauty?' because that would fall within the purview of your conundrums of philosophy. I solve practical problems. — The Engineer on his profession
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” |
A soft-spoken, amiable Texan with an interest in all things mechanical, the Engineer, real name Dell Conagher, chooses to construct and maintain Buildings that benefit the team rather than engage in much direct combat. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that replenishes the health and ammo of nearby teammates, and Teleporters that quickly transport his teammates to the fray.
However, the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies; a good Engineer must keep his gear under a watchful eye and in good repair at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable weapons, combined with the assistance of his helpful hardware, make him more than capable of holding his own in a fight.
The Engineer is also capable of hauling buildings which he has already constructed and redeploying them in new locations at the cost of a lower footspeed and the inability to use weapons while carrying them. Buildings are vulnerable during the hauling process, as they will be destroyed if the Engineer is killed; they also need some time to redeploy after being hauled.
The Engineer is voiced by Grant Goodeve.
Contents
Bio
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Basic strategy
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60
Crit: 180 |
||
Unlock Frontier Justice |
3 | 32 | Base: 60
Crit: 180 |
Stores 2 guaranteed critical shots for every Sentry Gun kill. Stores 1 guaranteed critical shot for every Sentry Gun assist. Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition. Has half the normal clip size. No random Critical hits. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Pistol |
12 | 200 | Base: 15
Crit: 45 |
||
Promotional Lugermorph |
12 | 200 | Base: 15
Crit: 45 |
Originally a promotional item for pre-ordering Sam & Max: The Devil's Playhouse. It is also available as a reward in Poker Night at the Inventory.
Same as the Pistol's specs. | |
Unlock Wrangler |
N/A | N/A | N/A |
Enables manual control of own Sentry Gun. The Sentry Gun gains double firing rate and a laser pointer to assist in aiming. The Sentry Gun gains a shield which blocks 66% of incoming damage. Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds. |
Melee
Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing Electro Sappers.
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Wrench |
N/A | N/A | Base: 65
Crit: 195 |
||
Promotional Golden Wrench |
N/A | N/A | Base: 65
Crit: 195 |
Limited item from the Engineer Update. | |
Unlock Gunslinger |
N/A | N/A | Base: 65 1
Crit: 195 1 |
Replaces standard Sentry Gun with Combat Mini-Sentry Gun. Increases maximum health by 25 points. Guarantees a Critical hit on a third consecutive punch. No random Critical hits. | |
Craft Southern Hospitality |
N/A | N/A | Base: 65 Crit: 195 |
On hit causes opponent to bleed for 5 seconds. Raises fire vulnerability by 20%. No random Critical hits. | |
Craft Jag |
N/A | N/A | Base: 49 Crit: 146 |
+30% Faster construction rate. -25% Damage done. |
Taunt Attack
Associated item | Description | Kill icon | |
---|---|---|---|
Main article: Dischord
The Engineer takes out his trusty guitar, plays a chord, then smashes the area in front of him. |
Associated item | Description | Kill icon | |
---|---|---|---|
Main article: Organ Grinder
The Engineer revs his Gunslinger which starts spinning, then thrusts it forward. |
PDA
Weapon | Notes / Special abilities |
---|---|
Standard Primary PDA Build Tool |
Allows player to build the Engineer's buildings. |
Standard Primary PDA Destroy Tool |
Allows player to demolish one's own Engineer buildings. |
Buildings
Image | Building | Level | Cost | Health | Damage Per Second/Replenish/Recharge |
---|---|---|---|---|---|
Slot one |
Sentry Gun | One | 130 | 150 | Average DPS: 64 |
Two | 330 | 180 | Average DPS: 128 | ||
Three | 530 | 216 | Bullets average DPS: 128 Rockets (on direct hit): 100 | ||
Slot one |
Combat Mini-Sentry Gun | N/A | 100 | 100 | Average DPS: 48 |
Slot two |
Dispenser | One | 100 | 150 | Health: 10/sec Ammo: 20%/sec Metal: 40/5 sec |
Two | 300 | 180 | Health: 15/sec Ammo: 30%/sec Metal: 50/5 sec | ||
Three | 500 | 216 | Health: 20/sec Ammo: 40%/sec Metal: 60/5 sec | ||
Slot three & four |
Teleporter Entrance Teleporter Exit |
One | 125 | 150 | Recharge: 10 sec |
Two | 325 | 180 | Recharge: 5 sec | ||
Three | 525 | 216 | Recharge: 3 sec |
Hats
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Engineer achievements
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Bugs
- The Engineer's gloves will always be orange in First Person view whatever the team is (orange for RED, yellow for BLU.).
Trivia
- The Engineer is the shortest class in the game.
- The Beta Engineer was previously designed to be much taller.
- The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
- The Engineer rarely removes his welding goggles. In fact the only official time his naked eyes were revealed was in the "Loose Canon" comic.
- The character model actually has the goggles as part of his face. There are no modeled eyeballs underneath them.
- The Engineer designed and built the Sentry Gun under contract from TF Industries in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
- The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game, known as Phong on the Valve Developer Community.
- The Engineer's counterpart in the original team of mercenaries BLU hired was supposedly Template:W, armed with a bag of blueprints instead of a PDA.
- The song the Engineer plays during Meet the Engineer is titled "More Gun", which is based on "Someone Else's Song" and was originally written by Jeff Tweedy of the American Country band Template:W.
- A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as the Engineer from Team Fortress Classic looks on proudly and pats him on the shoulder. This picture does create an inconsistency, as the Team Fortress Classic takes place in a more futuristic setting, whereas Team Fortress 2 takes place in 1968.
- The Engineer makes an appearance as a large cutout upon one of the forts in Template:W. The rest of the fort is comprised of recognizable parts of 2Fort. The Engineer's hardhat and goggles are also a selectable hat for the player's worms.
- The Engineer's voice actor and the Soldier's voice actor have both voiced the character Template:W from Nintendo's Template:W series: Grant Goodeve (the Engineer) in Template:W, and Rick May (the Soldier) in Template:W.
- The Support class of Monday Night Combat has a promo item of the Engineer's hardhat and the Medic's backpack named "Doctor Dispenser".
Related merchandise
- Sentry1.jpg
Related fads
See also
- Meet the Engineer
- Metal
- Engineer match-ups
- Anti-Engineer Strategy
- Engineer taunts
- Engineer responses
- Engineer voice commands
- Basic Engineer strategy
- Community Engineer strategy
- List of references (Engineer)
- Sentry Gun jump
- Engineer (Classic)
References
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- The Engineer Update
- TF2 Official Blog - Loose Canon
- Comic: Loose Canon
- 119th Update! - Coming soon teaser
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