Difference between revisions of "Demoman"
SilverHammer (talk | contribs) (I don't think their real names are needed in the summary. They're in the info box, and I've noticed a lot of arguments about them, so I'm taking them out to match the Soldier article.) |
Hellknight (talk | contribs) (→Basic strategy) |
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+ | |||
+ | == Demoknights == | ||
+ | |||
+ | Demoknights are demomen who became kamikadze-like melee warriors. They most commonly use any melee weapon, Chargin' Targe or | ||
+ | |||
+ | Splendid Screen and Ali-Baba's Wee Booties. Their tactic is to charge towards their enemies while attacking them with melee | ||
+ | |||
+ | weapons. Demoknights do not care about health, their only goal is to attack enemies and deal maximal damage. Due to their | ||
+ | |||
+ | kamokadze-like play style, they are also sometimes called Kamikadze Bombers. These demomen are often identified by wearing melee | ||
+ | |||
+ | weapons, which are usually the Eyelander or Half-Zatoichi. | ||
== Basic strategy == | == Basic strategy == |
Revision as of 10:48, 12 August 2011
Demoman | |
---|---|
https://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg?1701879328.7142653640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg?1701879407.3076783640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/1/19/Demoman_%C3%9CberCharged_RED_3D.jpg?1701879498.5408563640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/d/dc/Demoman_%C3%9CberCharged_BLU_3D.jpg?1701879655.225733640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27 | |
Basic Information | |
Icon: | 40px |
Type: | Defensive |
Health: | 175 / 260 (See Health below for further details) |
Speed: | 93% (See Speed below for further details) |
Meet the Demoman | |
“ | One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Click to listen
— The Demoman on occupational hazards
|
” |
The Demoman is a scrumpy-swilling demolitions expert from the Scottish Highlands, and is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful if unpredictable asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect and mid-range combat. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his only good eye and knowledge of the surrounding environment for well-timed detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance however, they will be shocked to learn the Demoman is also extremely proficient in Melee, being one of the deadliest melee classes in the game as he has a variety of melee unlocks in his arsenal.
The Demoman excels at swift disassembly; he can bounce his grenades in creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His Stickybombs are a perfect tool for area denial, and are effective in keeping opponents away from any carts, control points and Intelligence cases he deems off-limits.
The Demoman is voiced by Gary Schwartz.
Contents
Bio
|
Health
Modifier | Normal Max | Overhealed Max |
---|---|---|
Standard | 175 | 260 |
Eyelander, HHHH or Nessie's Nine Iron equipped (no heads taken) | 150 | 225 |
Eyelander, HHHH or Nessie's Nine Iron 1 head taken | 165 | 245 |
Eyelander, HHHH or Nessie's Nine Iron 2 heads taken | 180 | 270 |
Eyelander, HHHH or Nessie's Nine Iron 3 heads taken | 195 | 290 |
Eyelander, HHHH or Nessie's Nine Iron fully charged (4 or more heads taken) | 210 | 315 |
Claidheamh Mòr equipped | 160 | 240 |
Ali Baba's Wee Booties equipped | 200 | 300 |
Ali Baba's Wee Booties and the Eyelander, HHHH or Nessie's Nine Iron equipped (no heads taken) | 175 | 260 |
Ali Baba's Wee Booties and the Eyelander, HHHH or Nessie's Nine Iron 1 head taken | 190 | 285 |
Ali Baba's Wee Booties and the Eyelander, HHHH or Nessie's Nine Iron 2 heads taken | 205 | 305 |
Ali Baba's Wee Booties and the Eyelander, HHHH or Nessie's Nine Iron 3 heads taken | 220 | 330 |
Ali Baba's Wee Booties and the Eyelander, HHHH or Nessie's Nine Iron fully charged (4 or more heads taken) | 235 | 350 |
Ali Baba's Wee Booties and the Claidheamh Mòr equipped | 185 | 275 |
Speed
Modifier | Speed |
---|---|
Standard | 93% |
Scotsman's Skullcutter equipped | 79.33% |
Eyelander, HHHH or Nessie's Nine Iron equipped with 1 head taken | 100.67% |
Eyelander, HHHH or Nessie's Nine Iron equipped with 2 heads taken | 108% |
Eyelander, HHHH or Nessie's Nine Iron equipped with 3 heads taken | 115.67% |
Eyelander, HHHH or Nessie's Nine Iron equipped fully charged (4 or more heads taken) | 123% |
Charging with the Chargin' Targe or the Splendid Screen | 250% |
Charging with the Chargin' Targe or the Splendid Screen with the Scotsman's Skullcutter equipped | 212.5% |
Demoknights
Demoknights are demomen who became kamikadze-like melee warriors. They most commonly use any melee weapon, Chargin' Targe or
Splendid Screen and Ali-Baba's Wee Booties. Their tactic is to charge towards their enemies while attacking them with melee
weapons. Demoknights do not care about health, their only goal is to attack enemies and deal maximal damage. Due to their
kamokadze-like play style, they are also sometimes called Kamikadze Bombers. These demomen are often identified by wearing melee
weapons, which are usually the Eyelander or Half-Zatoichi.
Basic strategy
- Hit MOUSE1 to fire sticky bombs and then use MOUSE2 to detonate them later.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
- With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
- Set off sticky bombs beneath your feet to ‘sticky-jump' up to great heights.
- Shoot sticky bombs onto walls and ceilings where they're hard to spot.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher |
4 / 6 | 16 / 30 | On direct hit:
After bounce:
|
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy player or building, provided they have not bounced first. | |
Craft Loch-n-Load |
2 | 16 | On direct hit:
|
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy. Deals 20% more damage. Has 25% faster grenade speed. Launched grenades shatter on surfaces. Has a 60% smaller clip size. Deals 25% extra self-damage. | |
Craft Ali Baba's Wee Booties |
N/A | N/A | N/A |
Increases maximum health by 25. Increases turning speed while charging by 100%. Grants its abilities passively, does not need to be selected. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Directly underneath:
|
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. Can lay up to 8 stickybombs at once. Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Adds 50% resistance to fire damage. Adds 40% resistance to explosive damage. Grants its abilities passively, does not need to be selected. Does not grant resistance to self-inflicted damage. | |
Unlock Scottish Resistance |
8 | 36 | Directly underneath:
|
Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button. Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it. Can destroy enemy stickies. Can lay up to 14 stickybombs at once. Has 12 more ammo carried. Has 25% higher firing speed. Has 0.8 sec. longer priming time. | |
Craft Sticky Jumper |
8 | 72 | Directly underneath:
|
Grants the player 200% extra max primary ammo. No self inflected blast damage taken. Unable to damage enemies. Raises explosive vulnerability by 100%. Raises bullet vulnerability by 100%. Raises fire vulnerability by 100%. | |
Craft Splendid Screen |
N/A | N/A | On charge:
|
Secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage.
Adds 20% resistance to fire damage. Adds 15% resistance to explosive damage. Ability to deal charge impact damage at any range. Has 70% more charge impact damage. Grants its abilities passively, does not need to be selected. Does not grant resistance to self-inflicted damage. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bottle |
N/A | N/A | Base: 65
Crit: 195 |
The Bottle will break upon a successful Critical hit (purely cosmetic feature). | |
Unlock Eyelander |
N/A | N/A | Base: 65
Crit: 195 |
Has 37% longer melee range. Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life. Lowers maximum health by 25 points. No random Critical hits. | |
Craft Pain Train |
N/A | N/A | Base: 65
Crit: 195 |
Doubles capture power for points and carts. Raises bullet vulnerability by 10%. | |
Craft Scotsman's Skullcutter |
N/A | N/A | Base: 78
Crit: 234 |
Has 37% longer melee range. Deals 20% more damage. Lowers speed by 15% on wearer. | |
Promotional Frying Pan |
N/A | N/A | Base: 65
Crit: 195 |
Same as the Bottle's attributes. | |
Craft Horseless Headless Horsemann's Headtaker |
N/A | N/A | Base: 65
Crit: 195 |
Halloween item.
Same as the Eyelander's attributes. | |
Craft Claidheamh Mòr |
N/A | N/A | Base: 65
Crit: 195 |
Has 37% longer melee range. Charge duration is increased by 0.5 second. Decreases max health by 15. No random Critical hits. | |
Craft Ullapool Caber |
N/A | N/A | Base: 35 + 149 1
Crit: 105 + 300 1 |
On hit the grenade's 'head' will explode dealing melee damage to the enemy and explosive damage to the user and all enemies around him. The explosion can be triggered also by hitting solid parts of the map and will launch the user upward. Afterwards, it will show signs of damage and will be able to deal only the melee damage and won't explode again until the user respawns or visits a resupply cabinet. No random Critical hits. | |
Promotional / Craft Half-Zatoichi |
N/A | N/A | Base: 65
Crit: 195 |
On kill, restores the player to full health. This weapon is Honorbound and once drawn cannot be sheathed until it kills. A single successful hit will kill an enemy wielding the same weapon. | |
Distributed Saxxy |
N/A | N/A | Base: 65
Crit: 195 |
Limited item from the Replay Update. | |
Craft Persian Persuader |
N/A | N/A | Base: 65
Crit: 195 |
Halves the time required to recharge a charge. No random Critical hits. All ammo collected converts into health. | |
Craft Nessie's Nine Iron |
N/A | N/A | Base: 65
Crit: 195 |
Same as the Eyelander's attributes. |
1 Explosion damage is determined by the distance from the explosion.
Taunt Attack
Associated items | Description | Kill icon | |
---|---|---|---|
Main article: Decapitation
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. |
Item sets
The Expert's Ordnance | |
---|---|
Effect |
No effect |
One Thousand and One Demoknights | |
---|---|
Effect |
No effect |
Hats
|
Official class avatars
Official class avatars | ||
---|---|---|
Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Demoman achievements
|
Update History
- Fixed prediction error that caused jittery sticky bomb launcher behavior
- Demoman's grenades (not stickybombs) no longer explode on contact after the first bounce
- Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact
- Fixed some edge cases where grenades could go through player or buildings
- Fixed grenade explosions being able to impart damage through thin ceilings
- Dustbowl
- Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
- Made some small changes to the Demoman viewmodel that were causing performance problems
- Dustbowl
- Fixed a few places where Demoman pipes could pass through non-solid models
- Class balancing
- Reduced Demoman's maximum Sticky bomb reserve ammo from 30 to 16
- Reduced Demoman's maximum Grenade Launcher reserve ammo from 40 to 24
- Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target
April 29, 2008 Patch (Gold Rush Update)
- Added new speech
- Fixed bug that caused Demoman to take a small amount of extra damage from their own grenades and fly farther using them
- Fixed grenades being able to fire through grates at round starts
- Any weapons that fire bullets can now break apart the Demoman's stickybombs
- Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
- Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
- [Undocumented] Demoman's bottle taunt has received a new `burp` sound.
- [Undocumented] Demoman's secondary weapon has been renamed to Stickybomb Launcher
- Fixed exploit that allowed players to circumvent the force-fire timeout on the Grenade Launcher
- Fixed rocket & grenade jumps not propelling players as far as they're supposed to
May 21, 2009 Patch (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting
- Added hat Demoman's Fro
August 13, 2009 Patch (Classless Update)
- Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps
- PLR_Pipeline
- Fixed being able to shoot pipebombs over the starting gates in the first round
- Added hats: Glengarry Bonnet and Scotsman's Stove Pipe
- Fixed pipebombs sticking to saw blades
- Fixes Demoman taking too much damage from their pipebombs
- Restored LOD for the Demoman player model
- Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
- Grenades/Pipes radius change: 132->159
- Added counters to the HUDs of Demomen to keep count of how many of either demomen killed as soldier or soldiers killed as demoman that person has contributed to the War
December 17, 2009 Patch (WAR! Update)
- Added 35 new Demoman achievements
- Added 3 new Demoman items The items added were the Chargin' Targe, Scottish Resistance, and Eyelander
- Added new Demoman Domination lines
- Fixed a server crash caused by the Demoman's taunt kill
- Fixed "Bloody Merry" and "Second Eye" achievements being achieved incorrectly
- Updated the description of the "Bravehurt" achievement
- Fixed the motion blur on charging Demoman not always drawing
- Fixed the Chargin' Targe's Crit not working on servers with tf_weapon_criticals 0
- Capped the amount of overhealing from taking heads to the player's max buffed health
- Updated the Scottish Resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon
- Achievement fixes
- Fixed the "Second Eye" Demoman achievement
- Updated description for the "Blind Fire" Demoman achievement to better explain the requirements
- Added backstab death animation
- Reduced the explosive damage resistance on the Chargin' Targe to 50%
- Recoil/Reload force added for the Scottish Resistance sticky bomb launcher
- More defined flesh hit/world hit force added for the Eyelander sword
- Added swing forces for Eyelander sword
- Changed the main menu background to randomly use the Red, Blue, and Demoman background images
- Fixed stickies being destructible before they're stuck to something
- Fixed pipebombs not being removed if they explode in a func_nogrenades zone
- Fixed pipebombs not colliding correctly with players
March 18, 2010 Patch (First Community Contribution Update)
- Added weapon: Pain Train
- Added hat: Hustler's Hallmark
- The Chargin' Targe changes
- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
- Capped the turn rate from +left and +right while charging.
- Fixed deflected remote-detonate pipebombs becoming Mini-Crits when detonated
- Fixed deflected remote-detonate pipebombs becoming full Crits if the Pyro is critboosted
May 20, 2010 Patch (Second Community Contribution Update)
- Added weapon: Scotsman's Skullcutter
- Added hat: Tippler's Tricorne
June 10, 2010 Patch (Mac Update)
- [Undocumented] The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates
- The Demoman's battleaxe now sounds like a sword
July 8, 2010 Patch (Engineer Update)
- Scottish Resistance now shows location of stickies placed with glow effect
September 30, 2010 Patch (Mann-Conomy Update)
- Added hats: Carouser's Capotain, Sober Stuntman and Rimmed Raincatcher
- Achievement tuning
- Demoman achievement "The Stickening" changed to 3 from 5
- [Undocumented] The Tippler's Tricorne model was accidentally switched with the yet to be released Rimmed Raincatcher model
- [Undocumented] Scottish Resistance now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.)
- [Undocumented] Added unused "Hi-five" taunt
- The TF badge on the Glengarry Bonnet is no longer team colored
- Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable
- Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance
- Made the Frying Pan tradable
- Trading changes
- Fixed the Frying Pan not being tradable
- [Undocumented] Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint
October 27, 2010 Patch (Scream Fortress)
- Added a new Halloween weapon
- Added the Sticky Jumper for Demomen to practice jumping
- [Undocumented] Added the Hustler's Hallmark to the store
- Fixed the Sticky Jumper doing damage to enemies
- [Undocumented] Equipping the Sticky Jumper no longer multiples the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo
- Added Telltale Games items:
- Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman)
- Updated some item capabilities:
- The Stickybomb Jumper can now be gift wrapped
- [Undocumented] Demoman's arm emblem changed to a Stickybomb Launcher sticky bomb
- Made the following hats paintable: Dangeresque, Too?
December 17, 2010 Patch (Australian Christmas)
- Added 'The Expert's Ordnance' item set
- Added new weapons: 'The Claidheamohmor', 'The Ullapool Caber' and 'The Loch-n-Load'
- Added new hats: 'Prince Tavish's Crown' and 'Scotch Bonnet'
- [Undocumented] Chargin' Targe no longer protects you against your own explosive damage
- [Undocumented] Changed the Scottish Resistance model to use a combined world- and viewmodel
- Added the laser attachment to the worldmodel of the Scottish Resistance.
- Mirrored the Scottish Resistance first person viewmodel to match the worldmodel
- Corrected the name of the "Claidheamh Mòr"
- Added Loch-n-Load kill icon
- [Undocumented] Improved Ullapool Caber kill icon
- [Undocumented] Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads
- [Undocumented] The Scottish Resistance and the Stickybomb Launcher now drop the appropriate weapon on death on RED team
- [Undocumented] If the player suicides with the Ullapool Caber it displays the Caber's kill icon
- Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet
- Fixed particle effects on the Hustler's Hallmark
- Fixed melee attacks not destroying remote detonation pipes
- Added the Rimmed Raincatcher to the list of Unusual hats
- Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team Blue
- [Undocumented] Grenade Launchers using Name or Description Tags now properly use the
c_model
equivalent
- Carouser's Capotain and Sober Stuntman were added to the Mann Co. Store
March 10, 2011 Patch (Shogun Pack)
- Added Weapon: Half-Zatoichi
- Added hat: Samur-Eye
- Fixed the Demoman not using the correct animations for some of his weapons
- Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon
- Fixed the Demoman taunts not working correctly when the Half-Zatoichi is the active weapon
- Fixed a bug where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it
- Crafting recipe for the following weapons changed Horseless Headless Horsemann's Headtaker, Loch-n-Load and Ullapool Caber
- Updated honor-bound weapons so they can be holstered within a second of touching a supply cabinet
- [Undocumented] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen
- Added new hat: Reggaelator
April 14, 2011 Patch (Hatless Update)
- Added 3 new training courses for the Demoman
- Fixed taunt kills made with a Katana not counting towards honorbound kills
- Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
- Added "styles" for the: Scotsman's Stove Pipe
- Replaced the no-crit attribute with -25% damage on the following: The Eyelander, The Horseless Headless Horseman's Headtaker, The Ullapool Caber and The Claidheamohmor
- Item changes:
- Loch-n-Load Damage increased by 10%
- Bot changes:
- Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
- [Undocumented] Added phong shader on the Grenade Launcher grenades
- Added a missing material for the Scotsman's Stove Pipe
- [Undocumented] Replaced the -25% damage attribute with no-crit on the following weapons:
- [Undocumented] The Rimmed Raincatcher was added to the Mann Co. Store
- Fixed the Sticky Jumper and the Stickybomb Launcher using the wrong skins
- Added the Conjurer's Cowl
- Updated the Conjurer's Cowl to be paintable
- [Undocumented] The Horseless Headless Horsemann's Headtaker and Claidheamh Mòr were assigned the Decapitation taunt
- Removed Demoman's taunt from the Pain Train
- Added an explosion sound effect for a successful hit with the Ullapool Caber
- [Undocumented] New laughing taunt animations have been added but are currently unused
- Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a Spy using the Dead Ringer
- Updated The Conjurer's Cowl so it can be crafted and traded
- [Undocumented]The Conjurer's Cowl could now be found in random drops and can be uncrated with Unusual quality
June 23, 2011 Patch (Uber Update)
- Added weapons: Splendid Screen, Persian Persuader and Ali Baba's Wee Booties
- Added hat: Sultan's Ceremonial
- [Undocumented]
- Fixed an exploit with the Chargin' Targe that allowed greater turning control than intended.
- Demoman can now begin a charge while in midair.
- The charge meter for the Chargin' Targe is no longer fully depleted if the user is interrupted by a Compression Blast.
- The Chargin' Targe can now be refilled by resupply cabinets.
- The Scotsman's Skullcutter's slowdown attribute no longer shortens the Chargin' Targe's charge length.
- The Horseless Headless Horsemann's Headtaker's recipe now shows the proper amount of metal in the crafting menu.
- Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode
- Fixed a bug where Demoman kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)
- Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
- Added new Hat Tam O' Shanter
- Added new Weapon Nessie's Nine Iron
- The Sticky Jumper no longer prevents self-damage from explosions made with the Ullapool Caber, Grenade Launcher or Loch-n-Load
- Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall
- Updated The Private Eye so it can be equipped by the Demoman
- Tam O' Shanter and Nessie's Nine Iron became craftable
- Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces
- [Undocumented] Changed Half-Zatoichi Description "This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills"
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
- Added hat: Mask of the Shaman
Bugs
- The Demoman's head slightly clips through his own collar.
Trivia
- The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
- The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. [1]
- According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
- The seal in the background of the portrait states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
- Template:W was hired as the first BLU Demoman.
- The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of November 19, 2010. Other ingame appearences of the logo, such as the 119th Medals or the Carouser's Capotain remain unchanged.
- On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- The Demoman's alternative dynamite logo is seen on the promo pages of Halloween 2009 and the Demoman's page on the WAR! Update.
- On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- In Poker Night at the Inventory, an image of the RED Demoman makes a cameo as the Jack card for the red suits, hearts and diamonds, in the "TF2" card deck.
- The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
- The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
Gallery
- Demoman badge old RED.png
The Demoman's original RED emblem.
- Demoman badge old BLU.png
The Demoman's original BLU emblem.
The Demoman's smiling face.
- Demoman patch.png
An alternate patch for the demoman.
The Demoman class of Team Fortress Classic
Meet the Demoman conceptual sketches
Related merchandise
See also
- Meet the Demoman
- Demoman match-ups
- Anti-Demoman Strategy
- Demoman taunts
- Demoman marketing poses
- Demoman responses
- Demoman voice commands
- Sticky jump
- Juggling
- Basic Demoman strategy
- Community Demoman strategy
- List of references (Demoman)
- Demoman (Classic)
- Demopan
- Merchandise
Reference
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Demoman page on the Official TF2 Website
- WAR! Update
- WAR! Update - The Demoman Update
- The Demoman comic
- TF2 Official Blog - A Grim Bloody Fable!
- TF2 Official Blog - Attention Employees...
- TF2 Official Blog - The War Update!
- TF2 Official Blog - It's a Bloodbath!
- TF2 Official Blog - War, Day 2
- TF2 Official Blog - Casualties of War!
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