Difference between revisions of "Demoman"
Line 21: | Line 21: | ||
| job = House Cleaning<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref> | | job = House Cleaning<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref> | ||
| motto = "Boom Boom Baby"<ref name="trailer 2" /> | | motto = "Boom Boom Baby"<ref name="trailer 2" /> | ||
+ | | specialability = Stickybomb jump | ||
| description = A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not. | | description = A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not. | ||
Revision as of 00:59, 30 November 2011
Demoman | |
---|---|
https://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg?1701879328.7142653640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg?1701879407.3076783640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/1/19/Demoman_%C3%9CberCharged_RED_3D.jpg?1701879498.5408563640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/d/dc/Demoman_%C3%9CberCharged_BLU_3D.jpg?1701879655.225733640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27
| |
Basic Information | |
Icon: | 40px |
Type: | Defensive |
Health: | 175 / ![]() (See Health below for further details) |
Speed: | 93% (See Speed below for further details) |
Meet the Demoman | |
![]() |
“ | One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Click to listen
— The Demoman on occupational hazards
|
” |
The Demoman is a scrumpy-swilling demolitions expert from the Scottish Highlands, and is one of the more versatile members of the team. Though his weapons lack pinpoint accuracy, the Demoman is a powerful, if unpredictable, asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect and mid-range combat. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his only good eye and the knowledge of his surrounding environment for well-timed detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance however, they will be shocked to learn the Demoman is extremely proficient at melee combat, being one of the deadliest melee classes in the game as he has a variety of powerful melee unlocks in his arsenal.
The Demoman excels at swift disassembly; he can bounce his grenades at creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His stickybombs are a perfect tool for area denial, and are effective at keeping opponents away from any carts, control points, or Intelligence that he deems off-limits.
The Demoman is voiced by Gary Schwartz.
Contents
Bio
|
Health
Speed
Modifier | Speed |
---|---|
Standard | 93% |
Scotsman's Skullcutter equipped | 79.33% |
Eyelander, HHHH or Nessie's Nine Iron equipped with 1 head taken | 100.67% |
Eyelander, HHHH or Nessie's Nine Iron equipped with 2 heads taken | 108% |
Eyelander, HHHH or Nessie's Nine Iron equipped with 3 heads taken | 115.67% |
Eyelander, HHHH or Nessie's Nine Iron equipped fully charged (4 or more heads taken) | 123% |
Charging with the Chargin' Targe or the Splendid Screen with the Scotsman's Skullcutter equipped | 212.5% |
Charging with the Chargin' Targe or the Splendid Screen | 250% |
Basic strategy
- Hit MOUSE1 to fire Stickybombs and then press MOUSE2 to detonate them later.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
- With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
- Set off Stickybombs beneath your feet to sticky jump up to great heights.
- Shoot Stickybombs onto walls and ceilings where they're hard to spot.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Stock Grenade Launcher |
![]() |
4 / 6 | 16 / 30 | On direct hit:
After bounce:
|
|
![]() Craft Loch-n-Load |
![]() |
2 | 16 | On direct hit:
|
|
![]() Craft Ali Baba's Wee Booties |
N/A | N/A | N/A | ![]()
| |
![]() Craft Bootlegger |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Stock Stickybomb Launcher |
![]() |
8 | 24 | Directly underneath:
|
|
![]() Unlock Chargin' Targe |
![]() |
N/A | N/A | Full charge:
|
|
![]() Unlock Scottish Resistance |
![]() |
8 | 36 | Directly underneath:
|
|
![]() Craft Sticky Jumper |
8 | 72 | Directly underneath:
|
| |
![]() Craft Splendid Screen |
![]() |
N/A | N/A | On charge:
|
![]()
|
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Stock Bottle |
![]() |
N/A | N/A | Base: 65
Crit: 195 |
|
![]() Craft Scottish Handshake |
![]() |
||||
![]() Promotional Frying Pan |
![]() | ||||
![]() Distributed Saxxy |
![]() |
Limited item from the Replay Update. | |||
![]() Drop Conscientious Objector |
![]() |
||||
![]() Unlock Eyelander |
![]() |
N/A | N/A | Base: 65
Crit: 195 |
|
![]() Craft Horseless Headless Horsemann's Headtaker1 |
![]() | ||||
![]() Craft Nessie's Nine Iron |
![]() | ||||
![]() Craft Pain Train |
![]() |
N/A | N/A | Base: 65
Crit: 195 |
|
![]() Craft Scotsman's Skullcutter |
![]() |
N/A | N/A | Base: 78
Crit: 234 |
|
![]() Craft Claidheamh Mòr |
![]() |
N/A | N/A | Base: 65
Crit: 195 |
|
![]() Craft Ullapool Caber |
![]() |
N/A | N/A | Base: 35 + 149
Crit: 105 + 300 |
|
![]() | |||||
![]() Promotional / Craft Half-Zatoichi |
![]() |
N/A | N/A | Base: 65
Crit: 195 |
|
![]() Craft Persian Persuader |
![]() |
N/A | N/A | Base: 65
Crit: 195 |
|
Taunt Attack
![]() |
Associated items | Description | Kill Icon |
---|---|---|---|
Main article: Decapitation
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. |
Item sets
The Expert's Ordnance | |
---|---|
![]() |
|
Effect |
No effect |
One Thousand and One Demoknights | |
---|---|
![]() |
|
Effect |
No effect |
Swashbuckler's Swag | |
---|---|
![]() |
|
Effect |
No effect |
The Highland Hound | |
---|---|
![]() |
|
Effect |
Allows the Demoman to perform the Wolf Howl taunt. |
Hats
|
Official class avatars
Official class avatars | ||
---|---|---|
Original set | RED ÜberCharged set | BLU ÜberCharged set |
![]() |
![]() |
![]() |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Demoman achievements
|
Update history
- Fixed prediction error that caused jittery sticky bomb launcher behavior.
- Demoman's grenades (not stickybombs) no longer explode on contact after the first bounce.
- Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact.
- Fixed some edge cases where grenades could go through player or buildings.
- Fixed grenade explosions being able to impart damage through thin ceilings.
- Dustbowl
- Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point.
- Made some small changes to the Demoman viewmodel that were causing performance problems.
- Dustbowl
- Fixed a few places where Demoman pipes could pass through non-solid models.
- Class balancing
- Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
- Reduced Demoman's maximum Sticky bomb launcher reserve ammo from 40 to 24.
- Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target.
April 29, 2008 Patch (Gold Rush Update)
- Added new speech.
- Fixed bug that caused Demoman to take a small amount of extra damage from their own grenades and fly farther using them.
- Fixed grenades being able to fire through grates at round starts.
- Any weapons that fire bullets can now break apart the Demoman's stickybombs.
- Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun).
- Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman.
- [Undocumented] Demoman's bottle taunt has received a new `burp` sound.
- [Undocumented] Demoman's secondary weapon has been renamed to Stickybomb Launcher.
- Fixed exploit that allowed players to circumvent the force-fire timeout on the Grenade Launcher.
- Fixed rocket & grenade jumps not propelling players as far as they're supposed to.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting.
- Added hat Demoman's Fro
August 13, 2009 Patch (Classless Update)
- Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.
- PLR_Pipeline
- Fixed being able to shoot pipebombs over the starting gates in the first round.
- Added hats: Glengarry Bonnet and Scotsman's Stove Pipe.
- Fixed pipebombs sticking to saw blades.
- Fixes Demoman taking too much damage from their pipebombs.
- Restored LOD for the Demoman player model.
- Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB.
- Grenades/Pipes radius change: 132->159.
- Added counters to the HUDs of Demomen to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War.
December 17, 2009 Patch (WAR! Update)
- Added 35 new Demoman achievements.
- Added 3 new Demoman items; the items added were the Chargin' Targe, Scottish Resistance, and Eyelander.
- Added new Demoman Domination lines.
- Fixed a server crash caused by the Demoman's taunt kill.
- Fixed "Bloody Merry" and "Second Eye" achievements being achieved incorrectly.
- Updated the description of the "Bravehurt" achievement.
- Fixed the motion blur on charging Demoman not always drawing.
- Fixed the Chargin' Targe's Crit not working on servers with tf_weapon_criticals 0.
- Capped the amount of overhealing from taking heads to the player's max buffed health.
- Updated the Scottish Resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon.
- Achievement fixes
- Fixed the "Second Eye" Demoman achievement.
- Updated description for the "Blind Fire" Demoman achievement to better explain the requirements.
- Added backstab death animation.
- Reduced the explosive damage resistance on the Chargin' Targe to 50%.
- Recoil/Reload force added for the Scottish Resistance sticky bomb launcher.
- More defined flesh hit/world hit force added for the Eyelander sword.
- Added swing forces for Eyelander sword.
- Changed the main menu background to randomly use the Red, Blue, and Demoman background images.
- Fixed stickies being destructible before they're stuck to something.
- Fixed pipebombs not being removed if they explode in a func_nogrenades zone.
- Fixed pipebombs not colliding correctly with players.
March 18, 2010 Patch (First Community Contribution Update)
- Added weapon: Pain Train.
- Added hat: Hustler's Hallmark.
- The Chargin' Targe changes
- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
- Capped the turn rate from +left and +right while charging.
- Fixed deflected remote-detonate pipebombs becoming Critical_hits#Mini-critsMini-Crits]] when detonated.
- Fixed deflected remote-detonate pipebombs becoming full Crits if the Pyro is critboosted.
May 20, 2010 Patch (Second Community Contribution Update)
- Added weapon: Scotsman's Skullcutter.
- Added hat: Tippler's Tricorne.
June 10, 2010 Patch (Mac Update)
- [Undocumented] The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
- The Demoman's battleaxe now sounds like a sword.
July 8, 2010 Patch (Engineer Update)
- Scottish Resistance now shows location of stickies placed with glow effect.
September 30, 2010 Patch (Mann-Conomy Update)
- Added hats: Carouser's Capotain, Sober Stuntman and Rimmed Raincatcher.
- Achievement tuning
- Demoman achievement "The Stickening" changed to 3 from 5.
- [Undocumented] The Tippler's Tricorne model was accidentally switched with the yet to be released Rimmed Raincatcher model.
- [Undocumented] Scottish Resistance now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.).
- [Undocumented] Added unused "Hi-five" taunt.
- The TF badge on the Glengarry Bonnet is no longer team colored.
- Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable.
- Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance.
- Made the Frying Pan tradable.
- Trading changes
- Fixed the Frying Pan not being tradable.
- [Undocumented] Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint.
October 27, 2010 Patch (Scream Fortress)
- Added a new Halloween weapon.
- Added the Sticky Jumper for Demomen to practice jumping.
- [Undocumented] Added the Hustler's Hallmark to the store.
- Fixed the Sticky Jumper doing damage to enemies.
- [Undocumented] Equipping the Sticky Jumper no longer multiples the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
- Added Telltale Games items:
- Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman).
- Updated some item capabilities:
- The Stickybomb Jumper can now be gift wrapped.
- [Undocumented] Demoman's arm emblem changed to a Stickybomb Launcher sticky bomb.
- Made the following hats paintable: Dangeresque, Too?.
December 17, 2010 Patch (Australian Christmas)
- Added 'The Expert's Ordnance' item set.
- Added new weapons: 'The Claidheamohmor', 'The Ullapool Caber' and 'The Loch-n-Load'.
- Added new hats: 'Prince Tavish's Crown' and 'Scotch Bonnet'.
- [Undocumented] Chargin' Targe no longer protects you against your own explosive damage.
- [Undocumented] Changed the Scottish Resistance model to use a combined world- and viewmodel.
- Added the laser attachment to the worldmodel of the Scottish Resistance.
- Mirrored the Scottish Resistance first person viewmodel to match the worldmodel.
- Corrected the name of the "Claidheamh Mòr".
- Added Loch-n-Load kill icon.
- [Undocumented] Improved Ullapool Caber kill icon.
- [Undocumented] Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads.
- [Undocumented] The Scottish Resistance and the Stickybomb Launcher now drop the appropriate weapon on death on RED team.
- [Undocumented] If the player suicides with the Ullapool Caber it displays the Caber's kill icon.
- Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
- Fixed particle effects on the Hustler's Hallmark.
- Fixed melee attacks not destroying remote detonation pipes.
- Added the Rimmed Raincatcher to the list of Unusual hats.
- Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team Blue.
- [Undocumented] Grenade Launchers using Name or Description Tags now properly use the
c_model
equivalent.
- Carouser's Capotain and Sober Stuntman were added to the Mann Co. Store.
March 10, 2011 Patch (Shogun Pack)
- Added Weapon: Half-Zatoichi.
- Added hat: Samur-Eye.
- Fixed the Demoman not using the correct animations for some of his weapons.
- Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon.
- Fixed the Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
- Fixed a bug where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.
- Crafting recipe for the following weapons changed Horseless Headless Horsemann's Headtaker, Loch-n-Load and Ullapool Caber.
- Updated honor-bound weapons so they can be holstered within a second of touching a supply cabinet.
- [Undocumented] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.
- Added new hat: Reggaelator.
April 14, 2011 Patch (Hatless Update)
- Added 3 new training courses for the Demoman.
- Fixed taunt kills made with a Katana not counting towards honorbound kills.
- Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance.
- Added "styles" for the: Scotsman's Stove Pipe.
- Replaced the no-crit attribute with -25% damage on the following: The Eyelander, The Horseless Headless Horseman's Headtaker, The Ullapool Caber and The Claidheamohmor.
- Item changes:
- Loch-n-Load Damage increased by 10%.
- Bot changes:
- Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them.
- [Undocumented] Added phong shader on the Grenade Launcher grenades.
- Added a missing material for the Scotsman's Stove Pipe.
- [Undocumented] Replaced the -25% damage attribute with no-crit on the following weapons:
- [Undocumented] The Rimmed Raincatcher was added to the Mann Co. Store.
- Fixed the Sticky Jumper and the Stickybomb Launcher using the wrong skins.
- Added the Conjurer's Cowl.
- Updated the Conjurer's Cowl to be paintable.
- [Undocumented] The Horseless Headless Horsemann's Headtaker and Claidheamh Mòr were assigned the Decapitation taunt.
- Removed Demoman's taunt from the Pain Train.
- Added an explosion sound effect for a successful hit with the Ullapool Caber.
- [Undocumented] New laughing taunt animations have been added but are currently unused.
- Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a Spy using the Dead Ringer.
- Updated The Conjurer's Cowl so it can be crafted and traded.
- [Undocumented] The Conjurer's Cowl could now be found in random drops and can be uncrated with Unusual quality.
June 23, 2011 Patch (Uber Update)
- Added weapons: Splendid Screen, Persian Persuader and Ali Baba's Wee Booties.
- Added hat: Sultan's Ceremonial.
- [Undocumented]
- Fixed an exploit with the Chargin' Targe that allowed greater turning control than intended.
- Demoman can now begin a charge while in midair.
- The charge meter for the Chargin' Targe is no longer fully depleted if the user is interrupted by a Compression Blast.
- The Chargin' Targe can now be refilled by resupply cabinets.
- The Scotsman's Skullcutter's slowdown attribute no longer shortens the Chargin' Targe's charge length.
- The Horseless Headless Horsemann's Headtaker's recipe now shows the proper amount of metal in the crafting menu.
- Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode.
- Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts).
- Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
- Added new Hat Tam O' Shanter.
- Added new Weapon Nessie's Nine Iron.
- The Sticky Jumper no longer prevents self-damage from explosions made with the Ullapool Caber, Grenade Launcher or Loch-n-Load.
- Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
- Updated The Private Eye so it can be equipped by the Demoman.
- Tam O' Shanter and Nessie's Nine Iron became craftable.
- Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces.
- [Undocumented] Changed Half-Zatoichi Description "This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills".
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps.
- Added hat: Mask of the Shaman.
- Fixed the Demoman not being able to charge while in the air.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added hats: The Buccaneer's Bicorne and The Tavish DeGroot Experience
- Added misc item: A Whiff of the Old Brimstone
- Added achievement award response
- Removed "I didn't need your help y'know" line if being healed by a Medic
- Saxxy kills will use the same lines as kills from the Frying Pan
- Taunting with the Pain Train or the Saxxy now plays the same taunt as the Grenade Launcher
- Added a taunt for the Ullapool Caber
October 27, 2011 Patch (Very Scary Halloween Special)
- Add hats: Hair of the Dog.
- Added Misc: Scottish Snarl & Pickled Paws.
- [Undocumented] Added a Wolf Howl taunt for the Demoman which plays when wearing The Highland Hound set.
- Fixed the Loch-n-Load death notice icon not being displayed correctly.
Bugs
- The Demoman's head slightly clips through his own collar.
Unused Content
- In the GCF, there exists an unused texture for Demoman's beta BLU head (Both teams use the same head), his beanie has a blue hue, and his facial hair is noticably low quality and blocky. It is listed as demoman_head_blue.
Trivia
- The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
- The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. [1]
- According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
- According to Bombinomicon, the Demoman lost his eye due to a magical spell to remove Bombinomicon from possessing him. As the event occurred due to his mother asking him to get a job, it's likely this incident occur after he met his real parents.
- The seal in the the portrait of the aforementioned comic states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
- The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic.
- The first BLU team Demoman resembled Template:W.
- The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of November 19, 2010. Other ingame appearances of the logo, such as the 119th Medals or the Carouser's Capotain remain unchanged.
- On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- The Demoman's alternative dynamite logo is seen on the promo pages of Halloween 2009 and the Demoman's page on the WAR! Update.
- On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
- The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
- The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
Gallery
The Demoman class of Team Fortress Classic
- Demo back.jpg
Trading card front
- Demo front.jpg
Trading card back
Meet the Demoman conceptual sketches
The Demoman's smiling face
- Demoman badge old RED.png
The Demoman's original RED emblem
- Demoman badge old BLU.png
The Demoman's original BLU emblem
- Demoman badge alt RED.png
Unused Demoman emblem.
- Demoman badge alt BLU.png
Unused Demoman emblem.
Class card as seen on the TF2 Official Website
Related merchandise
See also
- Meet the Demoman
- Demoman match-ups
- Anti-Demoman Strategy
- Demoman taunts
- Demoman marketing poses
- Demoman responses
- Demoman voice commands
- Sticky jump
- Juggling
- Basic Demoman strategy
- Community Demoman strategy
- List of references (Demoman)
- Demoman (Classic)
- Demopan
- Merchandise
Reference
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Demoman page on the Official TF2 Website
- WAR! Update
- WAR! Update - Demoman Update
- The Demoman comic
- TF2 Official Website - A Grim Bloody Fable!
- TF2 Official Website - Attention Employees...
- TF2 Official Website - The War Update!
- TF2 Official Website - It's a Bloodbath!
- TF2 Official Website - War, Day 2
- TF2 Official Website - Casualties of War!
|
|