C.A.P.P.E.R

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Revision as of 16:40, 8 October 2015 by Gabrielwoj (talk | contribs) (3d pic)
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The C.A.P.P.E.R is a community-created secondary weapon for the Scout and Engineer. It is a ray gun with team-colored fins and a well-worn, team-colored body (Orange for RED & Light Blue for BLU), implying extensive use. It has a small antenna protruding from the top of the gun, a long silver wire down the lower half of the gun leading to a small rocket exhaust.

Enemies killed by the C.A.P.P.E.R suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away, similarly to the Phlogistinator.

This weapon functions identically to the Pistol.

The C.A.P.P.E.R was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Identical to: Pistol
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.17 s
Reload Engineer: 1.36 s
Scout: 1.25 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Update history

October 6, 2015 Patch (Invasion Community Update)

  • The C.A.P.P.E.R was added to the game.

Trivia

  • This item's name is an acronym, meaning "Captain's Advanced Pulsetron Particle Electromagnetic Raygun".[1]
  • The name references to the Scout's ability to capture points faster than other class.

Gallery

References

See also