Bornéo

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< Borneo
Revision as of 10:59, 3 July 2015 by Auroz (talk | contribs) (Nouvelles maps officielles)
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Borneo
Pl Borneo.jpg
Informations de base
Développeur(s) : Inconnu
Informations sur la carte
Environnement : Jungle
Cadre : Journée, sombre
Vue aérienne
Borneo overview.png

Borneo est une carte de type Charge Utile, sur le thème de la Jungle, créée par Heyo et Vhalin, et ajoutée officiellement au jeu lors de la mise à jour Gun Mettle

Historique des mises à jour

-RC4 Changelog-

-Removed side entrance in the forward defensive holding building at 1st. -Removed 3rd story entrance into the 3rd point house. -Cut off part of the 3rd story level in the 3rd point house. (It does not overlook the left entry anymore.) -Added covered walkway up to the defensive highground on the right side of the final point.

-RC3 Changelog-

-Expanded the space in the yard after the 1st. -Removed the large pillar in the interior flank route after 1st. -Added more doorways lining the tunnel after 2nd opening up the space more. -Completely reconstructed the building housing the 3rd point, added in a third floor, expanded the space, etc. -Removed roof flank route that went over 3rd building. -Reconstructed the left entryway into final building, the entrance is now further to the side of the building. -Widened the right doorway into final building. -Removed the window that allowed defense to see the right entry into final. -Expanded the space of the right entryway into final. -Reconstructed some of the geometry next to the final point. -Removed the pillars in final.

-RC2 Changelog-

-Changed the shack building in 1st into a watch tower, players can no longer go on top of the building. -Added more stairs to the side route in in 2nd, so blue has more options. -Moved red's forward spawn to a different location further back from 2nd point. -Opened up the space around the cart tracks in yard before 3rd. -Moved blue's final forward spawn further up. -Opened up the space in the yard right before the final building interior. -Modified the placement of health and ammo packs in general.

-RC1 Changelog-

For this update we redid a lot of the map. Basically, we opened up a lot of the areas because it was too restrictive before. We also made many areas more interesting, by adding highground, more routes, etc. It's pretty much a different map than it was before.

Here's a general description of the changes:

-Moved blue spawn at 1st back, so there's now a lot more open space in the area. -Added a route behind the left building in 1st -Made more space on the cliff highground in 1st -Added a route behind the 1st capture point building and knocked out some of the walls -Added a drop down route in 2nd that avoids Snipers -Moved the terrain wall back in the flank route in 2nd so there's more space -Widened the tunnel -Redid the bunker area inbetween 2nd and 3rd entirely, there's now a second floor and a lot more space -Added a highground area in the middle of the yard before 3rd -Added a route to the highground area from the bunker in 3rd -Added a roof flanking route around 3rd building -Redid 3rd building so there's a lot more space and more highground -Redid the yard before final so there's more space. -Raised the ceiling in final

-Made final a lot bigger with more routes

Liens Externes

Galerie