Sandcastle
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Sandcastle | |
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Basic Information | |
Variants: | DeGroot Keep |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime |
Hazards: | Pitfall, crushing |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Sandcastle is a community-created Medieval Mode Attack/Defend Control Point map. It is set in a sandbox in the backyard of Merasmus' house[1].
Sandcastle was contributed to the Steam Workshop.
Contents
Locations
The Battlefield
BLU spawn area.
Outside Capture Points
The Castle
RED spawn area.
Underworld
When points A and B are captured, the portal to the Underworld becomes available near point A. It consists of three different areas of the backyard: a tool shed, a toy train set and some toy blocks, and a grill. In the tool shed, players must dodge saw blades; in the toy train set, players must jump on the toy blocks (the train can be jumped on as well); and in the grill, players must jump on the steaks, patties, and sausages. Players who survive all three areas are returned to their respective bases with a speed boost, overheal, and a rare magic spell.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Sandcastle to the game.
- Updated
cp_degrootkeep_rats
to fix an issue with the xylophone triggers.
- Fixed missing prefix when the Strange Filter: Sandcastle (Community) item is applied to a weapon.
- Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player.
- Fixed a hidden perch in the balcony overlooking C.
Gallery
References
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