Soldier
Soldier | |
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Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 200 / 300 |
Speed: | 80% (See Speed below for further details) |
Meet the Soldier | |
“ | If fighting is sure to result in victory, then you must fight!
— The Soldier on the art of war
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” |
The Soldier is a crazed patriot from the heart of America, and the bread and butter general assault unit of the team. Although he's one of the simpler classes, he is far from the weakest. Equipped with his Rocket Launcher and 200 Health Points to spare, the Soldier is a highly versatile class for both offensive and defensive roles, and a great starter class to get familiar with the game.
The Soldier is also well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can shoot a rocket at his feet to launch himself skyward at the cost of some health. This ability allows the Soldier to pop up in unexpected places and reach areas off-limits even to the Scout's double-jump.
The two grenades on the Soldier's character model cannot be used in any circumstance other than using the Kamikaze taunt while the Equalizer is equipped.
The Soldier is voiced by Rick May.
Contents
Bio
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Speed
Modifier | Speed |
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Standard | 80% |
Equipped with the Equalizer at above 80% HP. | 80% |
Equipped with the Equalizer between 60% and 80% HP. | 88% |
Equipped with the Equalizer between 40% and 60% HP. | 96% |
Equipped with the Equalizer between 20% and to 40% HP. | 112% |
Equipped with the Equalizer at 20% HP or below. | 128% |
Charging with the Cow Mangler 5000. | 26.7% |
Basic strategy
- You can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground.
- Aim rockets at enemy's feet to ensure they can't avoid the explosion damage.
- Make sure you keep your Rocket Launcher loaded. Hit R to reload it at any time.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Rocket Launcher |
4 | 20 | Base: 90
Crit: 270 |
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Unlock Direct Hit |
4 | 20 | Base: 112
Crit: 338 |
Has 80% faster rocket speed. Deals 25% more damage. Guarantees Mini-Crit damage on opponents sent airborne by an explosion. Has 70% smaller splash damage radius. | |
Craft Black Box |
3 | 20 | Base: 90
Crit: 270 |
On hit, restores 15 health points. Has a 25% smaller clip size. | |
Craft Rocket Jumper |
4 | 60 | Base: 0
Crit: 0 |
Has 200% more ammo carried. Makes user immune to self-inflicted explosive damage, the wearer does not need the Gunboats. Deals no damage at all to enemies. +100% explosive damage vulnerability on wearer +100% bullet damage vulnerability on wearer +100% fire damage vulnerability on wearer | |
Craft Liberty Launcher |
3 | 20 | Base: 90
Crit: 270 |
Has 40% faster rocket speed. Has a 25% smaller clip size. | |
Craft Cow Mangler 5000 |
5 | N/A | Base: 81 (single shot)
Base: 108 (charged shot) Crit: N/A |
Does not use ammo. Has a 25% larger clip size. Alt-fire: A charged shot that mini-crits players and disables buildings for 4 seconds. -10% damage penalty. No random critical hits. 5% slower reload time. Deals only 20% damage to buildings. Cannot be Crit boosted. | |
Promotional / Craft Original |
4 | 20 | Base: 90
Crit: 270 |
Rockets fly straight down the crosshair from the center of the screen. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60
Crit: 180 |
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Unlock Buff Banner |
N/A | N/A | N/A |
At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits. Charges its rage meter with damage dealt - takes 600 damage to fully charge rage meter. | |
Craft Gunboats |
N/A | N/A | N/A |
Grants 60% less self-damage by rockets, including rocket jumps. However doesn't affect fall damage. Grants its abilities passively, does not need to be selected first in order to apply the ability. | |
Craft Battalion's Backup |
N/A | N/A | N/A |
At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed immunity to Critical damage and raises resistance to damage by 35%. Charges its rage meter with damage received - takes 350 damage to fully charge. | |
Promotional / Craft Concheror |
N/A | N/A | N/A |
While the buff is active, the user and nearby teammates are healed for 35% of the damage they deal. Charges its rage meter with damage dealt or received - takes 1133 damage dealt or 333 damage received to fully charge rage meter. | |
Craft Mantreads |
N/A | N/A | N/A |
-75% reduction in push force taken from damage. Deals 3x falling damage to the player you land on. Grants its abilities passively, does not need to be selected first in order to apply the ability. | |
Craft Reserve Shooter |
3 | 32 | Base: 60
Crit: 180 |
15% faster weapon switch speed. Mini-crits airborne targets for 3 seconds after switch. Has 50% smaller clip size. | |
Craft Righteous Bison |
4 | N/A | Base: 16
Crit: 48 |
Does not require Ammo. Projectile penetrates enemy targets. Projectiles cannot be deflected. May hit target players multiple times. Can light friendly Huntsman arrows on fire. Deals only 20% damage to buildings. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shovel |
N/A | N/A | Base: 65
Crit: 195 |
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Unlock Equalizer |
N/A | N/A | Base:
33–113 Crit: 3× base damage. |
When weapon is active:
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Craft Pain Train |
N/A | N/A | Base: 65
Crit: 195 |
Doubles capture power for points and carts. Raises bullet vulnerability by 10%. | |
Promotional Frying Pan |
N/A | N/A | Base: 65
Crit: 195 |
Same as the Shovel's attributes. | |
Promotional / Craft Half-Zatoichi |
N/A | N/A | Base: 65
Crit: 195 |
On kill: restores you to 100% health This weapon is Honorbound and once drawn cannot be sheathed until it kills. A single successful hit will kill an enemy wielding the same weapon. | |
Distributed Saxxy |
N/A | N/A | Base: 65
Crit: 195 |
Limited item from the Replay Update. | |
Craft Disciplinary Action |
N/A | N/A | Base: 49
Crit: 147 |
Has 70% longer melee range. On hit ally: boost both players' speed for several seconds. Deals 25% less damage. | |
Craft Market Gardener |
N/A | N/A | Base: 65
Crit: 195 |
Deals crits while the wielder is rocket jumping. No random critical hits. |
Taunt Attack
Associated item | Description | Kill Icon | |
---|---|---|---|
Main article: Kamikaze
The Soldier tosses away his Equalizer, cracks his knuckles, takes a grenade off of his belt, sets it, thrusts his fist in the air, and explodes, killing himself and any nearby enemies, buildings included. |
Item sets
The Tank Buster | |
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Effect |
Leave a Calling Card on your victims |
The General's Formals | |
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Effect |
No effect |
The Airborne Armaments | |
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Effect |
No effect |
Dr. Grordbort's Victory Pack | |
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Effect |
No effect |
Hats
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Soldier achievements
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Update history
- Fixed rocket explosions being able to impart damage through thin ceilings
- Fixed Rocket trail effects sometimes existing permanently in world
June 19, 2008 Patch (Pyro Update)
- Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
- Fixed rockets being able to fire through grates at round starts
- Added smoke to the feet of a rocket jumping Soldier
- Increased Soldier primary ammo count from 16 to 20
- Fixed rocket & grenade jumps not propelling players as far as they're supposed to
May 21, 2009 Patch (Sniper vs. Spy Update)
- Added a new hat: the Soldier's Stash
August 13, 2009 Patch (Classless Update)
- Removed self-inflicted minicrits. Fixes Jarate'd Soldiers having ineffective rocket/grenade jumps
- Added 2 new hats: the Tyrant's Helm and the Stainless Pot
- Added a new misc: the Gentle Manne's Service Medal
- [Undocumented] Added new hat bodygroups to the Soldier
- Fixed rocket jumping
- Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
- Rocket radius change: 121->146
- Added counters to the HUDs of Soldiers to keep count of how many of either demomen killed as soldier or soldiers killed as demoman that person has contributed to the War
December 17, 2009 Patch (WAR! Update)
- Added 4 new weapons: the Direct Hit, the Buff Banner, the Equalizer and the Gunboats
- Added 35 new Soldier achievements
- Added new Soldier Domination lines
- Fixed a server crash caused by using the Equalizer
- Fixed the Direct Hit having an incorrect short range damage curve (now matches the normal Rocket Launcher curve)
- Fixed inconsistent Rage generation with the Buff Banner
- Fixed the player keeping their rage setting when the Buff Banner isn't equipped
- Fixed the Buff Banner not working when +reload has been forced in console
- Fixed the Direct Hit Mini-Critting enemies submerged in water
- Updated the Gunboats to absorb damage from any self-inflicted rocket blast that doesn't hurt another player
- Achievement fixes
- Fixed the "Ride of the Valkartie" Soldier achievement being earned by Soldiers on the defending team
- Soldier Rage bar no longer resets when touching a resupply cabinet
- Achievement fixes
- Changed the requirements for the "Medals of Honor" Soldier achievement
- Fixed an issue that affected several achievements requiring the use of the Equalizer
- Changes to the TF Bots
- Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them
- Changed the Direct hit to only minicrit enemies that have been launched into the air by an explosion
- Increased the rate of the Soldier's Rage generation by 40%
- Reduced the duration of the Soldier's Buff Banner effect from 14 seconds to 10
- Fixed rockets not being removed if they explode in func_nogrenades zones
- Fixed the Gunboats absorbing damage from the Soldier's Kamikaze
- Recoil/Reload force added for the Direct hit rocket launcher
- More defined flesh hit force added for the Equalizer pick axe
- Added appropriate trumpet forces for BLU Buff Banner
- Added appropriate trumpet forces for RED Buff Banner
- Changed the main menu background to randomly use the Red, Blue, and Soldier background images
March 18, 2010 Patch (First Community Contribution Update)
- Added a new weapon: the Pain Train
- Added a new hat: the Killer's Kabuto
- Reduced the damage bonus the Equalizer receives as the player loses health
- Added jiggle bones to The Buff Banner
- Bot changes
- Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy.
- Fixed a case where Gunboats didn't apply their damage reduction properly.
- Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
May 20, 2010 Patch (Second Community Contribution Update)
- Added a new hat: the Sergeant's Drill Hat
June 10, 2010 Patch (Mac Update)
- Added Training for the Soldier
July 8, 2010 Patch (Engineer Update)
- The Gunboats now reduce self-damage by 60% (was 75%)
- [Undocumented] Added a new hat: the Lumbricus Lid
- Added an unused unique sound for the Kamikaze taunt while equipped with the Lumbricus Lid.
- [Undocumented] Added a new grenade bodygroup to the Soldier model
- Fixed the new Worms gear not playing the correct sound during the Equalizer taunt
September 30, 2010 Patch (Mann-Conomy Update)
- Added the Tank Buster set with 3 items: the Black Box, the Battalion's Backup and the Grenadier's Softcap
- Added new weapons: the Rocket Jumper and the Frying Pan
- Added 3 new hats: the Chieftain's Challenge, the Stout Shako and the Dr's Dapper Topper
- Achievement tuning
- Soldier achievement "Geneva Contravention" changed to 3 from 5
- [Undocumented] The Soldier's unused "Hi-five" animation was updated
- [Undocumented] Self-damage for the Kamikaze taunt kill has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally
- Soldier's no longer maintain their rage level when changing loadout
- Fixed the medal number for the Gentle Manne's Service Medal not displaying properly
- The Viking Helm paint effects are more noticeable
- The Battalion's Backup no longer gives rage for falling damage
- Made the Gentle Manne's Service Medal nameable
- Made the Frying Pan tradable
- Trading changes
- Fixed the Frying Pan not being tradable
- [Undocumented] Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint
October 27, 2010 Patch (Scream Fortress)
- Added a health penalty to the Rocket Jumper
- [Undocumented] Gentle Manne's Service Medal is now tradable
- Fixed the shotgun reload animations for the Soldier looping endlessly
- Made the following hats paintable: Sergeant's Drill Hat
- Fixed a lighting problem with a couple of the Soldier’s hats
December 17, 2010 Patch (Australian Christmas)
- Added new hats: 'Exquisite Rack' and 'Defiant Spartan'
- The Rocket Jumper now has no max health penalty, and have damage vulnerabilities instead
- The Gentle Manne's Service Medal is now gift-wrappable
- Added the Hero's Hachimaki
- The Chieftain's Challenge, Stout Shako and Dr's Dapper Topper were added to the Mann Co. Store
March 10, 2011 Patch (Shogun Pack)
- Added 2 new weapons: the Concheror and the Half-Zatoichi
- Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon
- Fixed the Soldier taunts not working correctly when the Half-Zatoichi is the active weapon
- Fixed the Concheror animations not always playing correctly for players on the Blue team
- Fixed a bug where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it
- Updated honor-bound weapons so they can be holstered within a second of touching a supply cabinet
- Updated the Hero's Hachimaki to be tradeable
- Added a new hat: Honcho's Headgear
April 14, 2011 Patch (Hatless Update)
- Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
- Item changes:
- Equalizer Tuned high-end damage range so it's no longer possible to one-shot certain classes also Suppress the medic call effect while active
- Battalion’s Backup Reduced rage generation rate by 50%
- Concheror Damage-to-health conversion increased to 35% (from 20%)
- Bot changes:
- Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
- [Undocumented] Added Brain Bucket
May 5, 2011 Patch (Replay Update)
- Added new hats: Furious Fukaamigasa and The Team Captain
- Brain Bucket made craftable, tradeable, and giftable
- Brain Bucket was added to the list of hats that can be unusual
- Community contributed voice responses rules have been implemented for the Kamikaze
- Updated the Furious Fukaamigasa and Hero's Hachimaki to be craftable
- [Undocumented] Updated the Hero's Hachimaki to be made droppable
- Added the Concheror to the list of weapons allowed in Medieval mode
- Added new community contributed response rules for when a Soldier kills a Demoman.
- [Undocumented] New laughing taunt animations have been added but are currently unused
- Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a Spy using the Dead Ringer
- Added The Spiral Sallet
- Updated The Hero's Hachimaki so it can be painted
June 23, 2011 Patch (Über Update)
- Added weapons: Liberty Launcher, Reserve Shooter, Market Gardener, Mantreads and Disciplinary Action
- Added hats: Jumper's Jeepcap, Armored Authority
- Added misc: Fancy Dress Uniform
- Training improvements:
- Added "A,W,S,D" movement instruction to Soldier training
- [Undocumented] The Direct Hit's description was updated.
- Fixed a bug where the Reserve Shooter would minicrit against swimming targets
- Made the Jumper's Jeepcap and Pocket Medic craft-able.
- Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation.
- The Rocket Jumper no longer prevents self-damage from the Kamikaze kill-taunt
- Added Weapons Cow Mangler 5000 and Righteous Bison
- Added Hats Lord Cockswain's Pith Helmet
- Added Misc Lord Cockswain's Novelty Mutton Chops and Pipe and Dr. Grordbort's Crest
- [Undocumented] Fixed issue with the Gentle Manne's Service Medal not appearing.
- Added bomb carrying and showing animations for the Soldier
- Improved the impact sounds for the Cow Mangler 5000’s projectiles
- Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison
- Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
- Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison
- Added charge shot force for the Cow Mangler 5000
- Cow Mangler 5000 changes
- Fixed the charged shot sometimes doing more damage than intended.[3]
- Fixed a bug that caused the projectiles to stay in the world after a team change.
- Slowed reload rate by 5%.
- [Undocumented]
- Changed Half-Zatoichi Description "This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills"
- Changed Cow Mangler 5000 Description "This weapon can fire a charged shot that mini-crits players and disables buildings for 4 sec." is now "Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec"
- Changed Righteous Bison Description "This weapon fires a projectile that penetrates enemy targets." is now "Projectile penetrates enemy targets".
- "This weapon deals reduced damage to buildings." is now "Deals only 20% damage to buildings"
- "This weapon's projectiles cannot be deflected." is now "Projectile cannot be deflected"
- Corrected the damage ramp for the Cow Mangler 5000
- [Undocumented] Fixed pipe smoke not showing up on DX8 for Lord Cockswain's Novelty Mutton Chops and Pipe
- Fixed a damage calculation in the Mantreads on Linux server, which could cause a physics crash
- Added Hat Stahlhelm
- Fix a crash bug related to the Righteous Bison
Bugs
- If a Primary weapon is fired when the player is initially spawned into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons.
- If the "Auto Reload" option was enabled and started reloading while taunting, the continuous loop of the reload animation will occur.
- If you taunt as you reload a primary weapon (other than the Cow Mangler 5000) a rocket will blink in and out of the Soldier's hand.
Trivia
- The Soldier has made several posts on the Official Blog, often referring to the Team Fortress 2 team as "The Powers That Be".
- In Poker Night at the Inventory, an image of the BLU Soldier makes a cameo as the King card for the black suits (spades and clubs) in the "Team Fortress 2" card deck.
- Template:W served as the first BLU team Soldier.
- In Worms: Reloaded, the Soldier's helmet appears as one of the hats selectable for the player's worms.
Gallery
The Soldier class of Team Fortress Classic.
- Soldier concept r.png
Concept art of the Soldier
- Soldier.jpg
Concept art of the Soldier
- Soldier-icon-beta-RED.png
The Soldier's RED beta emblem
- Soldier-icon-beta-BLU.png
The Soldier's BLU beta emblem
- Soldier1.png
Trading card front
- Soldier2.png
Trading card back
A lone Soldier wanders Lumberyard
A Soldier with the General's Formals leads troops on World War Wednesday
Related merchandise
See also
- Rocket jump
- Juggling
- Aerials
- Meet the Soldier
- Soldier match-ups
- Anti-Soldier strategy
- Soldier responses
- Soldier voice commands
- Soldier taunts
- Basic Soldier strategy
- Community Soldier strategy
- Obtaining Soldier achievements
- List of references (Soldier)
- Soldier (Classic)
References
- ↑ WAR! Comic, page 16.
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
- ↑ The charged shot no longer has increased base damage.
External links
- Soldier page on the Official TF2 Website
- WAR! Update
- WAR! Update - The Soldier Update
- The Soldier comic
- TF2 Official Blog - Some Manner of Grid-based Cipher Code
- TF2 Official Blog - More dot-commy mumbo jumbo for you bunch of women
- The Zepheniah Mann & Sons Co. Quarterly Concern
- Classless Update - Today is A Good Day
- TF2 Official Blog - Drop And Give Me Terror!
- TF2 Official Blog - How to Get a Ghostly Gibus Hat
- TF2 Official Blog - Attention Employees...
- TF2 Official Blog - The War Update
- TF2 Official Blog - It's a Bloodbath!
- TF2 Official Blog - War, Day 2
- TF2 Official Blog - The Big Red One
- TF2 Official Blog - It Is Me, But Smaller!
- TF2 Official Blog - This is Very Good Title to Blog Post
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