Gravel Pit

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Gravel Pit
Tf2 gravelpit.jpg
Podstawowe informacje
Warianty: Coal Pit i Lava Pit
Autor(zy): Nieznany
Informacje o mapie
Środowisko: Przemysłowe
Sceneria: Pochmurny dzień
Zdjęcia mapy
Zdjęcia podczas wczytywania mapy.
Widok mapy
Gravel Pit overview.png
Ej, pożycz nam swojej łopaty, żebym mógł ci wykopać grób!
Snajper do Żołnierza

Gravel Pit to mapa trybu Atak/Obrona map. Była jedną z map dołączonych do pudełkowej wersji Team Fortress 2.

Tak, jak we wszystkich mapach trybu Atak/Obrona, RED zawsze broni i BLU zawsze atakuje, i gdy BLU zdobędzie punkt, jest on blokowany i nie może być odzyskany przez RED. Ta mapa różni się od innych map Atak/Obrona tym, że pozwala atakującym zdobyć pierwsze dwa punkty (A i B) w dowolnej kolejności, a następnie końcowy punkt (punkt C). Punkty A i B są bezpośrednio dostępne z bazy BLU, przez które muszą przejść do punktu C. Baza RED znajduje się koło punktu C.

Celem Gravel Pit jest atak i zdobycie wszystkich trzech punktów przez BLU. A i B muszą być zdobyte przed C. Celem dla RED jest zapobiec straceniu punktu C. Czas jest dodawany do licznika, kiedy BLU zdobywa każde z punktów A i B.

Junction, oficjalna mapa społeczności, dzieli schemat rozgrywki z Gravel Pit.

Wideo wprowadzające

Lokacje

Overview of the map. (Large file)

Punkt kontrolny A - Wieża Radiowa

Punkt A znajduje się za lewym wyjściem z bazy BLU. Punkt znajduje się na wzgórzu, w środku budynku. Do tego miejsca prowadzą dwa wyjścia z tunelu BLU, dające dostęp do dwóch ramp na zewnątrz punktu. Średnia apteczka znajduje się pod punktem. Można tu znaleźć również dwie średnie paczki z amunicją, z przodu i z tyłu budynku z punktem. Z tego punktu prowadzą dwa tunele do punktów B i C.

  • Baza BLU: Zlokalizowana na jednej stronie mapy, baza BLU ma dwa wyjścia - jedno na punkt A, a drugie - na B.
  • Tunel A: Tunel łączący bazę BLU i punkt A. Można do nuch wejść rakietowym bądź podwójnym skokiem; można do nich też dojść przez skoczenie z kucnięciem na część ściany wystającej obok lewego wejścia, a następnie skoku w stronę lewego wejścia poruszając i obracając się w prawo, aby wylądować na brzegu.
  • Dolina: Dolina to obszar między dwoma ścieżkami prowadzącymi do punktu. Znajduje się tu wiele małych budynków.
  • Paths: On both sides of the area are dirt paths which lead to the top of the area and the control point building.
  • Radio Tower: The radio tower houses the control point. It is atop the dirt paths at the far end of the valley. There are two floors, the bottom directly under the control point and the control point floor. On the side of the building is a set of stairs which lead to the control point from the valley. The roof of the building is also accessible by rocket/sticky jumping or through double jumping across various clippings along the building's sides.

Capture point B - The Radar

Capture point B is to the right as the player exits the BLU base. The point is in the large structure in the center of the area.

  • B Tunnel: There are two tunnels coming from the BLU base. The Short B is covered by a small house and a fence that partially obscures the BLU tunnel, and exits out next to the A/B connector. The Long B exits out on the far side of the B area. Both require players to rocket/grenade/double jump to access the tunnels from the Capture Point side. Two ramps along the back wall give access to capture point C.
  • The Radar: The Radar is the building which houses the control point. It has two main entrances, the main entrance on the far side of the area atop a ramp, and the other on the C side atop two ramps. There are four windows, two on each side which are all accessible. The roof is a common spot for Soldiers or Demomen and contains a dropdown directly to the point.
  • Shadow Side: Next to the building, on the side opposite the B Tunnel exits is the Shadow Side, named for the building's shadow which is cast on it.
  • Balcony: Directly outside the C entrances is the Balcony. It s a high point which serves as a vantage point for most of the B area. There are two ramps on both sides which lead down to ground level.
  • A/B connector: Between the A and B areas is the A/B connector which is a tunnel which connects from BLU's A Tunnel exit to BLU's short B Tunnel exit.

Capture point C - The Laser Gun

Capture point C is past the first two points, and adjacent to the RED base. The tunnels leading to the other capture points are on a higher level than the ground in this area. The capture point is located at the top of the central structure.

  • RED Spawn Base: Located directly adjacent to capture point C, on the opposite side of the area from the tunnels to capture points A and B.
  • The Laser Tower: In the center of the area is the giant tower, which atop sits a laser gun. There are three floors to the tower. The first is accessible from ground level by a ramp, and from two bridges connecting to the catwalks. The second floor is accessible by two sets of ramps of which lead along the outside of the tower and one through it. The third floor is the top which contains the capture point and a small room behind the point open on three of its sides.
  • Catwalks: All along the outside edge of the area are the catwalks. These are the metal walkways which are accessible via four entrances, two from the A/C connector tunnels and two from the B/C connector tunnels, and also accessible from two ramps outside the RED spawn.
  • Ground Level: Below the catwalks and surrounding the tower is the ground level. On the far side is an entrance which leads to the A/C connector tunnels.

Strategy

See Community Gravel Pit strategy

Related achievements

Achieved.png General

Niepokonana obrona
Niepokonana obrona
Obroń mapę Gravel Pit, nie tracąc żadnego obiektu.
Obieżyświat
Obieżyświat
Zagraj kompletną grę na mapach 2Fort, Dustbowl, Granary, Gravel Pit, HydroWell (CP).

Update history

Aktualizacja z 25 stycznia 2008

  • Changed the scoring method in CP_GravelPit to score per capture rather than per round
  • Updated CP_GravelPit to fix all known exploits

Aktualizacja z 14 lutego 2012

  • Fixed z-fighting on the fan in the Red spawn building
  • Fixed Red Engineers building inside their spawn room

Bugs

  • If a BLU Engineer builds a Teleporter exit in the BLU-only area outside the main spawn, it is possible for an enemy Spy to teleport into the BLU spawn.
  • When in Pyrovision, Gravel Pit's sky is unaffected.

Trivia

  • Gravel is #34 in the "Pits of America" stamp series.[1]
  • Before their war, the RED Demoman and BLU Soldier went on the "Gravel Pits of America" scenic bus tour together.
  • The comic The Insult That Made a "Jarate Master" Out of Sniper takes place in Gravel Pit.
  • There are many Health kits and Ammo packs underneath displacements in Gravel Pit, which the player can access through noclip.
  • According to the "Map of Badlands", Gravel Pit is westward of Badwater Basin and northeast of Well (called "The Well"). A sea of gravel (called "The Gravel Sea" on the map) lies to the west.
  • Meet the Demoman takes place in Gravel Pit, though the teams' roles are reversed - RED attacks while BLU defends.
  • Gravel Pit appears in Worms: Reloaded as one of the forts.

Control Point Timing

Punkty kontrolne Mnożnik Sek.
Punkty kontrolne A ×1
60 ,000
×2
40 ,000
×3
32 ,727
×4
28 ,800
Punkty kontrolne B ×1
60 ,000
×2
40 ,000
×3
32 ,727
×4
28 ,800
Punkty kontrolne C ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760


Gallery

See also

References