The Medic is a Teutonic man of medicine from Stuttgart, Germany. While he may have a tenuous adherence to medical ethics, he is nonetheless the primary healing class of the team. Although the Medic's Syringe Gun and Bonesaw aren't the most excellent weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of enemy fire.
When the Medic focuses his Medi Gun on a teammate, they gradually regain health points. Teammates who are already at full health have their health buffed beyond the standard limit, going up to 150% of their base health capacity (with the exception of weapons that have overheal penalties, such as the Fists of Steel and the Quick-Fix). Teammates who have not taken damage recently are healed more rapidly, encouraging other players withdrawals when injured.
When healing, the Medic gradually fills a unique ÜberCharge bar, which can fill faster if healing injured or not-fully-overhealed teammates. When the ÜberCharge bar is fully charged, the Medic's Medi Gun begins to crackle, accompanied by small electric Team-colored particles at its tip, indicating that he can now deploy a unique charge to benefit his healing target (and himself) for eight seconds. A charge from the Medi Gun offers temporary invulnerability; a charge from the Kritzkrieg grants guaranteed critical hits; the Quick-Fix grants rapid healing, along with immunity to knockback and compression blasts from Pyros; and the Vaccinator grants enhanced damage resistance to a specific damage type (bullets, explosives, and fire).
Although the Medic cannot heal himself with his Medi Gun (unless using an ÜberCharge-deployed Quick-Fix or the Kritzkrieg's Oktoberfest taunt), he is capable of slowly regenerating health over time, and is the only class capable of doing this naturally. The longer a Medic stays out of combat and avoids taking damage, the greater the increments of health he passively heals. An injured Medic begins regenerating health at a rate of 3 health points per second, scaling up over the following ten seconds to a maximum of 6 health per second (this base rate can be positively affected by the Amputator, and negatively affected by the Blutsauger). Healing injured teammates will double the current rate of health regeneration.
The Medic is voiced by Robin Atkin Downes.
Bio
Name: |
Dr. Ludwig[1]
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Location of origin:
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Stuttgart, Germany
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Job: |
Doctor Assisted Homicide
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Motto: |
"Prepare for your examination"
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Emblems: |
50px 50px
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Description:
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What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.
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Health
Speed
Note: If the Medic is healing a patient that is faster, he walks at the same speed as long as the beam is connected.
Basic strategy
- Use your Medi Gun to heal teammates, and buff them up to 150% of their normal health.
- Fill your ÜberCharge by healing teammates. Then hit secondary fire (Default: Mouse2) to activate.
- Your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time.
- You fill your ÜberCharge faster by healing teammates who are more hurt.
- Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Secondary
![Medi Gun](/w/images/thumb/4/4a/Item_icon_Medi_Gun.png/100px-Item_icon_Medi_Gun.png) Stock Medi Gun
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N/A
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N/A
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N/A
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N/A
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ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability.
Match the speed of any faster heal target.
While ÜberCharge is active, Medic and patient are not able to capture a point, push the cart, or carry the intelligence.
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![Kritzkrieg](/w/images/thumb/8/85/Item_icon_Kritzkrieg.png/100px-Item_icon_Kritzkrieg.png) Unlock Kritzkrieg
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N/A
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N/A
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N/A
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N/A
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ÜberCharge grants patient 8 seconds of guaranteed critical damage.
While ÜberCharge is active, Medic and Patient are able to defend/capture a point, push the cart, and carry the intelligence.
Has 25% faster charge rate.
Match the speed of any faster heal target.
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![Quick-Fix](/w/images/thumb/5/50/Item_icon_Quick-Fix.png/100px-Item_icon_Quick-Fix.png) Craft Quick-Fix
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N/A
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N/A
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N/A
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N/A
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Über effect: Megaheal
- Heal rate increased 3x on heal target and Medic
- Heal target and Medic immune to stun and damage forces
Heal rate increased 40%.
ÜberCharge rate increased 10%.
Match the speed of any faster heal target.
Medic mirrors blast jump and shield charge of their heal target
While ÜberCharge is active, Medic and patient are not able to defend/capture a point or push the cart.
-50% overheal.
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![Vaccinator](/w/images/thumb/9/9d/Item_icon_Vaccinator.png/100px-Item_icon_Vaccinator.png) Craft Vaccinator
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N/A
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N/A
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N/A
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N/A
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Reload: Cycle through resist types.
- While healing, provides Medic and patient with constant 10% resistance to the selected damage type.
Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient.
While ÜberCharge is active, Medic and patient are able to defend/capture a point, push the cart, and carry the intelligence.
Match the speed of any faster heal target.
+67% Übercharge rate.
-33% ÜberCharge rate on overhealed patients.
-66% overheal build rate.
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Melee
Special Taunts
![Medictaunt06.PNG](/w/images/thumb/1/1e/Medictaunt06.PNG/69px-Medictaunt06.PNG) |
Associated item |
Description |
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The Medic puts his face to the barrel of the Kritzkrieg, inhales while laughing maniacally, and exclaims "Oktoberfest!". Afterward, he exhales, shakes his head, and refocuses.
This taunt heals the Medic for 10 health. |
![Medicuberkill.png](/w/images/thumb/b/b5/Medicuberkill.png/88px-Medicuberkill.png) |
Associated item |
Description | Kill icon |
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The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing any enemies in the way.
If the initial hit strikes an enemy, the Medic will be awarded 25% charge. If the retraction kills an enemy, the ÜberCharge meter gains 75% charge. The hit and retraction will end up equaling 100% but it is possible to only end up with 25% charge or 75% respectively if only the initial hit or the retraction connect for whatever reason. |
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![Medicamputatortaunt.png](/w/images/thumb/8/8e/Medicamputatortaunt.png/92px-Medicamputatortaunt.png) |
Associated item |
Description |
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The Medic places the Amputator on his shoulder and plays it as if it were a violin. Teammates surrounding the Medic are healed and team-colored circles emanate from their feet. |
Item sets
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Reduces mystery solving time by up to 88%.
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Cosmetic items
Official class avatars
Achievements
Update history
January 14, 2008 Patch
- Added option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.
February 28, 2008 Patch
- [Undocumented] Fixed potential client crash for players being healed by a Medic or Dispenser.
April 29, 2008 Patch (Gold Rush Update)
- Added 39 Medic achievements.
August 20, 2008 Patch
- Fixed a viewmodel related crash when switching classes away from Medic.
December 11, 2008 Patch
- The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.).
January 28, 2009 Patch
February 24, 2009 Patch (Scout Update)
- Added sound for a fully charged Medic dying.
September 15, 2009 Patch
- Medic regeneration changes.
- Base regeneration amount increased from 1/sec to 3/sec.
- Regen amount increase since time of last damage decreased from 3x to 2x.
- End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec.
- Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team.
December 17, 2009 Patch (WAR! Update)
- Added options to the Multiplayer->Advanced dialog:
- Medic auto caller, which automatically shows you nearby friends at low health.
- Heal target marker, which better highlights the target your Medi Gun is locked onto.
- Added headshot death animation.
January 13, 2010 Patch
- Added backstab death animation.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added Medic companionship lines when calling for a Medic while targeting one.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added unused "Hi-five" animation.
May 5, 2011 Patch (Replay Update)
- Community contributed voice responses rules have been implemented for the Spinal Tap and Oktoberfest.
June 8, 2011 Patch
- [Undocumented] Laughing taunt animations have been added but are currently unused.
June 23, 2011 Patch (Über Update)
- [Undocumented] Added backpack bodygroup to the Medic model.
October 13, 2011 Patch (Manniversary Update & Sale)
- Players will now always call for a Medic when low on health or when on fire when a Medic is under the crosshair, whereas previously the character would ask the Medic to follow them.
- Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon.
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added voice lines to Medic.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Added voice lines.
October 29, 2013 Patch (Scream Fortress V)
- In PvP Medics can now see the clip status of a patient’s active weapon
February 7, 2014 Patch
- Added missing Payload audio for the Medic, Soldier, Demoman, and Spy.
March 5, 2014 Patch
- Fixed a bug where Medics would be unable to deploy their ÜberCharge.
January 15, 2015 Patch #1
- Fixed the Medic not being able to deploy a Quick-Fix/Vaccinator charge while carrying the flag.
December 17, 2015 Patch (Tough Break Update)
- Medics now have slightly higher health regeneration when healing a hurt patient
- During setup time, ÜberCharge build rate is now increased by 3x
July 7, 2016 Patch #1 (Meet Your Match Update)
- All Mediguns allow the Medic to match the speed of their heal target.
- Previously only available on The Quick-Fix.
July 7, 2016 Patch #2
- Fixed a bug where the Medic's run speed would not adjust when his heal target was killed.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added a disconnect sound when the Medic stops healing their target.
April 12, 2018 Patch
- Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team.
Unused content
- In the VPK, there is an unused texture for a RED Medic which features his beta hairstyle; lighter and shorter. It is listed as
medic_head_red . Both teams in-game use the same head texture.
Bugs
- The low-quality model of the Medic has a leak on his back. This is not commonly seen, since the Medi Gun and the Quick-Fix backpack covers it; however, since the Vaccinator has a different style of a backpack on a different placement, the leak is shown. It is also shown slightly when equipping the Medic Mech-bag or the Scrap Pack cosmetic items.
- During humiliation, the Medic's arm may appear bent and clips through his head if the secondary weapon is equipped.[2]
Trivia
- The Medic's glasses and hair make an appearance in Worms: Reloaded as one of the selectable hats for the player's worms.
- The Support class of Monday Night Combat had a promotional item of the Medic's backpack and the Engineer's hardhat named "Doctor Dispenser."
- The Medic was originally going to have an oversized needle presumably instead of the Bonesaw, as referenced to in a 2006 trailer.
- The first BLU team Medic resembled Sigmund Freud.
- Just like the rest of the classes, the Medic makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
- The Medic keeps a flock of doves as pets, which are allowed to fly around in his office (despite hygiene concerns). One of them is named Archimedes, who is easily noted by having blood stains, unlike the other doves.
- Archimedes is named after the ancient Greek scientist and seems to share his owner's fascination with blood, evidenced by his leaning in while watching surgery and nesting in open wounds (as both the Heavy and Scout learned).
- According to the Archimedes plush in the Valve store and in-game item description, the Medic obtained Archimedes after hijacking a catering van during a prime minister's wedding.
- The Medic, alongside the Pyro, Heavy, and Engineer, appears as a familiar in the game Dungeon Defenders.
- The Medic was briefly given the name of Joseph Heilburger by Gaming Heads, a video game merchandiser, when promoting a Medic figurine; it was removed and is regarded as non-canon. This was most likely taken from a fan-made Halloween update, which used the same name.
- Medic's last name "Ludwig" was first used in The Naked and the Dead, page 208.
- Medic's design is repurposed from the pre-release design concept known as Invasion.
- This can be seen in the concept art, certain concepts fit the steampunk sci-fi style rather than the early 20th century commercial illustration style the game released with.
Gallery
Concept art of the Medic.
Concept art of the Medic.
Concept art of the Medic, without glasses.
Concept art of the Medic.
Concept art of the Medic.
Concept art of the Medic.
Concept art of the Medic.
Concept art of the Medic.
Human medic concept.png
Concept art of the Medic.
Concept art of the Medic.
Artwork of the Medic with Doves.
Steam Profile Background.
Updated Class Portrait BLU.
Medic's Appearance in the Main Menu.
Medic's Appearance as a Zombie in the Main Menu.
Related merchandise
See also
References
External links
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