Demoman
Demoman | |
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Basic Information | |
Icon: | 40px |
Type: | Defensive |
Health: | 175 (150 with the Eyelander equipped) (260 when buffed by a Medic, (225 with the Eyelander fully charged) |
Speed: | 93% (79% with the Scotsman's Skullcutter equipped) |
Meet the Demoman | |
“ | One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Click to listen
— The Demoman on occupational hazards
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” |
A scrumpy-swilling, monster-bothering demolitions expert from the Scottish highlands, the Demoman (real name Tavish DeGroot) is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful, if unpredictable, asset and can hold his own in just about any situation. He is a master of the explosive, excelling at indirect, mid-range combat. Armed with his Grenade Launcher and Sticky bombs, the Demoman uses his only good eye and knowledge of the surrounding environment for well timed detonations that send enemies skyward, often in several pieces.
The Demoman, as his name implies, excels at swift disassembly- bouncing his grenades round corners to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, keeping opponents away from any carts, control points and intelligence cases he deems off-limits.
Bio
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Basic Strategy
- Hit Attack 1 to fire sticky bombs and then use Attack 2 to detonate them later.
- With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
- Set off sticky bombs beneath your feet to pipe bomb jump up to great heights.
- Shoot sticky bombs onto walls and ceilings where they're hard to spot.
Weapons
Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for for additional figures.
Primary
Slot | Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability |
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Standard |
Grenade Launcher | 4 | 16 | Direct Hit: 81-111 Crit: 280-300 After Bounce: 22-64 Crit: 1901 |
Secondary
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
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Standard |
Stickybomb Launcher | 8 | 24 | Directly underneath : 103-171 Crit: 3531 |
Sticky bombs will stick to most surfaces and remain ready until the player either detonates them or dies. Can lay 8 sticky bombs at once. |
Unlock |
Chargin' Targe | N/A | N/A | 50 (after full charge) + 10 per head (up to 5 heads) | 50% resistance to fire damage and 40% resistance to explosive damage. Alt-firing "charges" player forward and adds criticals to melee attacks. Melee weapon deals mini-crits during half charge and crits at full charge. |
Unlock |
Scottish Resistance | 8 | 36 | Directly underneath : 103-171 Crit: 3531 |
Can lay six additional sticky bombs (up to 14 stickies at once). Detonates stickies that are near the crosshair. +12 stickies carried . Can destroy enemy stickies. +0.4 sec priming time (1.32 sec). |
Melee
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
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Standard |
Bottle | N/A | N/A | Base: 65 Crit: 195 |
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Unlock |
Eyelander | N/A | N/A | Base: 65 Crit: 195 |
Every killing blow (decapitation) increases user's speed (+ ~8%) and health points (+15) to a maximum of 4 times each life. Larger melee range. Cannot random crit. -25hp to wielder's health (150hp total). |
Drop |
Pain Train | N/A | N/A | Base: 65 Crit: 195 |
Doubles capture power for points and carts. User receives 10% more damage from bullets. |
Drop |
Scotsman's Skullcutter | N/A | N/A | Base: 78 Crit: 234 |
+20% damage. Larger melee range. -15% move speed on wearer. |
1Explosion damage is determined by the distance from the explosion.
Taunt
Slot | Weapon | Duration | Damage |
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Melee |
Decapitation | 5 seconds | 500 (Instant kill), adds +1 to headcount. |
Hats
Original | Classless | Community | ||
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Demoman's 'fro | Glengarry Bonnet | Scotsman's Stove Pipe | Hustler's Hallmark | Tippler's Tricorne |
Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Demoman pack: 35 achievements, 3 milestones.
Trivia
- The Demoman is voiced by Gary Schwartz, who also voices The Heavy.
- The Demoman has 3 jobs, a $5 million salary, and lives in a mansion with his blind mother in the Badlands of New Mexico.
- The WAR!: The BLU Soldier and the RED Demoman became fast friends after meeting at a projectile weapons expo. They shared many experiences together including deep sea fishing, a trip to Las Vegas, and the 'Gravel Pits of America' scenic bus tour. After the Administrator's assistant Miss Pauling brought the matter to her attention (as friendships are forbidden by mercenary contract), the Administrator decided to introduce a little 'healthy competition' to kill their blossoming friendship.
The Demoman lost the seven day War waged between him and the Soldier, thus losing out on his chance to obtain the Gunboats. Technically, more Soldiers were killed during the war than Demomen; the scales were tipped in favor of the Soldier by points awarded from the Propaganda Contest. - The Demoman was born to a clan of Scottish Demomen whose motto is "In regione caecorum rex est luscus", which roughly translates as "In the realm of the blind, the one eyed man is king." According to his mother, his father lost both his eyes before he was 30 and maintained 26 jobs until his dying day.
- The Demoman's Scottish accent is very broken, due to the actor being American,and not Scottish
- The Demoman's class emblem is different from the emblem that appears on his sleeve, depicting a lit bomb rather than a stick of dynamite. However he uses neither type of explosive.
- The Demoman's old trading card bio is largely the same, except that his original parents are killed rather than his adoptive set.
- The Demoman is missing his shoulder emblem in the RED main menu splash screen. (Both in the original RED team picture and the Soldier/Demo Face-off picture.) He is also missing his shoulder emblems in Meet the Demoman.
- The HUD icon of the Demoman is inverted horizontally, as he is depicted as left-handed. The Demoman's patch is also on the wrong eye.
- The Demoman seems to be highly sensitive about his missing eye. A trip to the 'Eye Museum' with the BLU Soldier caused the RED Demoman to break into tears.
- The Demoman is a supporter of the 'Badland Brawlers'.
- The Demoman is the only class updated thus far to not receive a replacement for his primary weapon. However, in the Backpack, the Scottish Resistance and the Chargin' Targe are listed as primary weapons for crafting purposes.
- This being the case the Demoman is the only class who possess two primary weapon unlocks.
- As seen in Meet the Demoman the Demoman smokes as the lit cigarette seen on his desk is presumably his. This coupled with his drinking makes for a very dangerous habit, considering the materials he typically works with.
- The Demoman and Soldier are the only two classes with both hands uncovered.
- The Demoman's crotch smiley note can never be seen in world view, it be seen only when the Demoman taunts while wielding the Grenade Launcher.
- The Demoman is the only class in the game who is not Caucasian (excluding Pyro's indeterminate race).
- The Demoman is the only class in the game who does not possess a bullet firing weapon
- The Demoman, as well as the Heavy, are the only classes that wear any visible body armor.
See also
- Meet the Demoman
- Demoman match-ups
- Demoman taunts
- Demoman responses
- Demoman voice commands
- Demoman User Guides
- Sticky jump
- Juggling
- Demoman strategy
- Demoman scripts
- List of references (Demoman)
External Links
- WAR! Update
- WAR! Update - The Demoman Update
- The Demoman comic
- TF2 Official Blog- A Grim Bloody Fable
- TF2 Official Blog- Attention Employees...
- TF2 Official Blog- The War Update
- TF2 Official Blog- It's a Bloodbath!
- TF2 Official Blog- War, Day 2
- TF2 Official Blog- Casualties of War
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