Difference between revisions of "Dragon's Fury"

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(Undo edit by Pumpkin Man (Talk) (3422744) Thanks for the reference, but for this bug please present a video proof, rather than just a screenshot.)
(Tag: Undo)
m (Fixed to damage and function times to display base damage, it being the base damage rather than a damage bonus is based on the damage dealt to buildings (which is always base damage unless mentioned otherwise i.e. Homewrecker/Jag).)
Line 41: Line 41:
 
Each fireball inflicts around the same damage as a [[Flare Gun]] shot, causing enemies to suffer [[Afterburn]] for a short time, even enemy Pyros (albeit for a shorter time than other classes). Hitting an enemy that is already on fire deals three times the damage, so long as the middle of the "fireball" connects with the target. A successful hit to any enemy or building decreases the reload time of the following shot by 34%. Attacking buildings or the [[Tank Robot]] causes 75 damage per hit and triggers the faster reload, making it an effective demolition weapon. Hitting more than one target with the same fireball does not decrease the reload time further.
 
Each fireball inflicts around the same damage as a [[Flare Gun]] shot, causing enemies to suffer [[Afterburn]] for a short time, even enemy Pyros (albeit for a shorter time than other classes). Hitting an enemy that is already on fire deals three times the damage, so long as the middle of the "fireball" connects with the target. A successful hit to any enemy or building decreases the reload time of the following shot by 34%. Attacking buildings or the [[Tank Robot]] causes 75 damage per hit and triggers the faster reload, making it an effective demolition weapon. Hitting more than one target with the same fireball does not decrease the reload time further.
  
The triple damage dealt is a damage multiplier and not a [[Critical hits|critical hit]], this means that the fireballs are affected by Crits or Mini-Crits. A full critical hit deals 225 damage if it hits a burning player.
+
The 300% extra damage dealt is actually the weapon's base damage and not a [[Critical hit|critical hit]], meaning the weapon actually does 300% less damage to non-burning players. This also means that fireballs affected by Crits or Mini-Crits will deal additional damage if also hitting a burning player.
  
 
Alt-Fire (default key: {{key|MOUSE2}}) uses 5 rounds and performs a standard [[compression blast]], but requires twice the normal reload time.
 
Alt-Fire (default key: {{key|MOUSE2}}) uses 5 rounds and performs a standard [[compression blast]], but requires twice the normal reload time.
Line 54: Line 54:
 
{{Damage table
 
{{Damage table
 
| type                = [[Projectiles|Projectile]]
 
| type                = [[Projectiles|Projectile]]
| damagetype          = Fire
+
| damagetype          = [[Fire]]
 
| rangetype          = Ranged
 
| rangetype          = Ranged
 
| damage              = yes
 
| damage              = yes
|  ramp up            = {{tooltip|30|90 to burning players}}
+
|  ramp up            = {{tooltip|90|30 to non-burning players}}
|  base              = <div style="float:left">Players:</div>{{tooltip|25|75 to burning players}}<br/><div style="float:left">[[Buildings]]:</div> 75
+
|  base              = <div style="float:left">Players:</div>{{tooltip|75|25 to non-burning players}}<br/><div style="float:left">[[Buildings]]:</div> 75
|  fall off          = {{tooltip|23|At maximum range; 69 to burning players}}
+
|  fall off          = {{tooltip|72|At maximum range; 24 to burning players}}
 
|  pellet count      =  
 
|  pellet count      =  
 
|  pellet spread      =  
 
|  pellet spread      =  
 
|  ramp up %          = 120
 
|  ramp up %          = 120
 
|  fall off %        = 90
 
|  fall off %        = 90
|  point blank        = {{tooltip|28 - 30|84 - 90 to burning players}}
+
|  point blank        = {{tooltip|84 - 90|28 - 30 to non-burning players}}
|  medium range      = {{tooltip|23 - 25|69 - 75 to burning players}}
+
|  medium range      = {{tooltip|69 - 75|23 - 25 to non-burning players}}
 
|  long range        =  
 
|  long range        =  
|  crit              = {{tooltip|75|225 to a burning enemy}}
+
|  crit              = {{tooltip|225|75 to a non-burning enemy}}
|  minicrit          = {{tooltip|34 - 40|100 - 121 to burning players}}
+
|  minicrit          = {{tooltip|100 - 121|34 - 40 to non-burning players}}
 
|  afterburn          = {{tooltip|4 / tick|8 / s}}
 
|  afterburn          = {{tooltip|4 / tick|8 / s}}
 
|  afterburn minicrit = {{tooltip|5 / tick|10 / s}}
 
|  afterburn minicrit = {{tooltip|5 / tick|10 / s}}
 
| function times      = yes
 
| function times      = yes
 
|  attack interval    = {{tooltip|0.8 s|0.53 s on consecutive hits}}
 
|  attack interval    = {{tooltip|0.8 s|0.53 s on consecutive hits}}
|  reload first      =
 
|  reload more        =
 
 
|  airblast cooldown  = 1.6 s
 
|  airblast cooldown  = 1.6 s
 
|  afterburn time    = {{tooltip|2.5 s|Stacks additively, only 0.5 s of time for enemy Pyros}}
 
|  afterburn time    = {{tooltip|2.5 s|Stacks additively, only 0.5 s of time for enemy Pyros}}

Revision as of 16:08, 18 May 2023

"DF" redirects here. You may have been looking for Demoman's Fro.
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The Pyro

The Dragon's Fury is a primary weapon for the Pyro. It is a black-and-team-colored flamethrower with a large, wide barrel, a cylindrical gas tank, and pneumatic tubing on the side. A visible pressure gauge is built into the side of the weapon; the gauge's meter changes when firing or using a compression blast.

Acting as a single-shot, projectile-based Flamethrower, the Dragon's Fury carries 40 "rounds" instead of the 200 fuel held by Pyro's other primary weapons. Primary fire (default key: MOUSE1) uses 1 round and launches a quick, short-range (526 Hammer unit), fireball projectile that travels 206 kmh. It causes a brief light flash effect near the Pyro and any point of impact.

The hitbox is large enough that enemies standing near or on top of the Pyro can be hit, and, like normal flames, shots can penetrate players and buildings.

Each fireball inflicts around the same damage as a Flare Gun shot, causing enemies to suffer Afterburn for a short time, even enemy Pyros (albeit for a shorter time than other classes). Hitting an enemy that is already on fire deals three times the damage, so long as the middle of the "fireball" connects with the target. A successful hit to any enemy or building decreases the reload time of the following shot by 34%. Attacking buildings or the Tank Robot causes 75 damage per hit and triggers the faster reload, making it an effective demolition weapon. Hitting more than one target with the same fireball does not decrease the reload time further.

The 300% extra damage dealt is actually the weapon's base damage and not a critical hit, meaning the weapon actually does 300% less damage to non-burning players. This also means that fireballs affected by Crits or Mini-Crits will deal additional damage if also hitting a burning player.

Alt-Fire (default key: MOUSE2) uses 5 rounds and performs a standard compression blast, but requires twice the normal reload time.

The Dragon's Fury's projectile can be reflected by enemy Pyros and vaporized by the Short Circuit. Additionally, if a fireball deals enough damage and hits the legs of a standing target, it can launch enemies into the air in a similar manner to explosive weapons.

In Pyroland, fireballs appear as a large bunch of lollipops and rainbow swirls.

The Dragon's Fury is automatically given to any player who completes the Pyroland Contract "The Dragon's Fury".

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Fire
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120% 90
Base damage 100%
Players:
75
75
Maximum fall-off 90% 72
Point blank 84 - 90
Medium range 69 - 75
Critical 225
Mini-crit 100 - 121
Afterburn 4 / tick
Afterburn (mini-crit) 5 / tick
Function times
Attack interval 0.8 s
Afterburn duration 2.5 s
Airblast cooldown 1.6 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Backburner.png Item icon Degreaser.png Item icon Phlogistinator.png Item icon Rainblower.png
Item icon Nostromo Napalmer.png Item icon Panic Attack.png Item icon Dragon's Fury.png

Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.

Leaderboard class pyro.png Pyro

Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.

Mvm navicon.png Mann vs. Machievements

Hard Reset
Hard Reset
As a Pyro, reset the bomb 3 times in a single wave.

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)
  • Added the Dragon's Fury to the game.

October 23, 2017 Patch

  • Fixed a client crash related to the Dragon's Fury.

October 25, 2017 Patch

  • Updated The Dragon's Fury such that extinguishing a teammate will return 20 health to the Pyro, matching other flamethrowers.

October 27, 2017 Patch

  • Removed the "Faster recharge rate" upgrades from The Dragon's Fury.
  • Fixed the missing "Increased Airblast Push Force" upgrade on The Dragon's Fury.

October 30, 2017 Patch

  • Fixed a bug related to the Dragon's Fury projectiles not hitting enemies.

December 13, 2017 Patch

  • Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus).
  • Fixed not being able to light Huntsman arrows with the Dragon's Fury.
  • Fixed Dragon's Fury projectiles not fizzling when hitting water.

December 21, 2017 Patch (Smissmas 2017)

March 28, 2018 Patch #1

  • The size/radius of the fireball has been reduced by 25%.
  • Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox.
  • Fixed the Dragon's Fury not giving health when attacking an enemy under the effects of Mad Milk.
  • Added The Dragon's Fury to the list of weapons used when generating Killstreak Kits in Mann vs. Machine.

April 26, 2018 Patch

  • Added the Dragon's Fury to the list of weapons that can be found via random drops.

[Unknown Date]

  • [Undocumented] Changed attribute:
    • Changed from Deals +300% damage to burning players to Deals 300% damage to burning players.
    • Weapon functionality is unchanged.

September 16, 2021 Patch

  • Fixed Dragon's Fury projectiles not passing through tf_generic_bomb entities.

November 15, 2021 Patch

  • Fixed Dragon's Fury projectiles colliding with other projectiles.
  • Fixed Dragon's Fury projectiles colliding with func_lod entities.

January 5, 2023 Patch

  • [Undocumented] The Dragon's Fury can now be crafted.

Bugs

  • The Dragon's Fury can potentially lag or freeze the player using it for a second while firing.
    • This is because the max particle count of the Fireball is set to 1000, and the temporary dynamic light is expensive in performance.
    • Changing r_dynamic and r_maxdlights to 0 mitigates this issue. Since there are no other dynamic lights, there are no significant visual changes.
  • The projectile can go through thin walls such as setup gates when fired at a certain angle.
  • The attribute Deals 300% damage to burning players is incorrect; the damage bonus also applies to buildings and other non-player targets. This is because the base damage of the weapon is 75, and damage is reduced on non-burning players.
  • Dragon Slayer skins of the weapon are not sorted by Quality, as it is an Elite Grade weapon and is sorted by Decorated quality.
  • The Festivized variant's icon is team-colored (red icon on RED, blue icon on BLU) instead of being a single color.
  • The attribute No random critical hits is missing.
  • When killed/killing via reflecting the weapon's projectile, this weapon shows a reflected rocket kill-icon in the killfeed.
  • When equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet, a "pressure" meter appears in the bottom right corner.
  • When cl_flipviewmodels 1 is enabled, the primary fire still comes from the right side in the world view.
  • The projectile can collide with certain invisible map elements that it is supposed to pass through, effectively making the projectiles disappear into thin air in some map locations. Examples include almost the entirety of Watchtower and the stairs leading up to the top tower in Hightower.

Trivia

  • The Dragon's Fury was teased several times before Day 3 of the Jungle Inferno Update, where it was officially announced. It can be seen a couple of times on the second day of the Jungle Inferno teaser page: once in a pile of weapons near the middle of the page, and a second time in the Pyro's hands at the cosmetic showcase at the bottom of the page.
  • The weapon's unconventional firing mechanic closely resembles that of the Incendiary Cannon from Team Fortress Classic.

Gallery

See also