Difference between revisions of "Pistol"
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| 3d-viewname-1 = Default | | 3d-viewname-1 = Default | ||
| 3d-viewname-2 = Festivized | | 3d-viewname-2 = Festivized | ||
− | | used-by = | + | | used-by = {{used by|Scout|Engineer}} |
| slot = secondary | | slot = secondary | ||
− | | availability = {{avail| | + | | availability = {{avail|stock|crate23-strange|crate42-strange|case93|case94|case99|case100|contract|warpaint}} |
| marketable = yes | | marketable = yes | ||
| numbered = no | | numbered = no | ||
Line 16: | Line 16: | ||
| ammo-loaded = 12 | | ammo-loaded = 12 | ||
| ammo-carried = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small> | | ammo-carried = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small> | ||
− | | reload = | + | | reload = Clip |
| loadout = yes | | loadout = yes | ||
| quality = Normal | | quality = Normal | ||
− | | item-kind = Pistol | + | | item-kind = {{item kind|Pistol}} |
| item-level = 1 | | item-level = 1 | ||
}} | }} | ||
− | {{ | + | {{Other uses|this=the stock secondary weapon shared by the Scout and Engineer|for=other pistols|Pistol (disambiguation)}} |
− | {{Quotation|'''The Scout'''|'''Bang!''' I make it look ''easy''!|sound= | + | {{Quotation|'''The Scout'''|'''Bang!''' I make it look ''easy''!|sound=Scout award12.wav}} |
− | The '''Pistol''' is the default [[Weapons#Secondary|secondary weapon]] for the [[Scout]] and [[Engineer]]. It is a semi-automatic {{botignore|pistol}} | + | The '''Pistol''' is the default [[Weapons#Secondary|secondary weapon]] for the [[Scout]] and [[Engineer]]. It is a stylized semi-automatic {{botignore|pistol}} with a hair trigger that fires bullets from a magazine. |
− | The | + | The Pistol boasts only a small amount of damage per hit, however, its high rate of fire makes its overall damage output relatively substantial if multiple consecutive shots are landed. In addition, its accuracy, while not entirely exceptional, is superior to that of the [[Scattergun]] or [[Shotgun]]. This makes it useful for fights that take place outside of the primary weapon's effective range, to finish off retreating targets, or as a backup weapon when the primary weapon is out of ammunition. The accuracy also makes it ideal for destroying [[Stickybomb Launcher|Stickybombs]] and taking out unsupervised [[Sentry Gun]]s outside their firing range. |
− | The Pistol | + | The Pistol operates similarly when used by both classes, however, the Scout is able to reload his Pistol slightly faster than the Engineer, whilst the Engineer carries substantially more ammunition to the point where running out of bullets is simply not a concern. |
− | Like the [[ | + | Like the [[SMG]] and the [[Revolver]], the Pistol fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy, allowing the player to fire another perfectly accurate shot. |
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Hitscan]] |
− | | damagetype | + | | damagetype = Bullet |
− | | rangetype | + | | rangetype = Ranged |
− | |||
− | | damage | + | | damage = yes |
− | | base | + | | base = 15 |
− | | fall off | + | | fall off = {{tooltip|8|Long range}} |
− | | ramp up | + | | ramp up = {{tooltip|22|Point blank}} |
− | | crit | + | | pellet spread = 50 |
− | | minicrit | + | | crit = 45 |
+ | | minicrit = {{tooltip|20|Long range}} - {{tooltip|30|Point blank}} | ||
− | | function times | + | | function times = yes |
− | | attack interval | + | | attack interval = 0.15 s |
− | | reload | + | | reload = <!-- |
− | | spread recovery | + | --><div style="float:left">{{cl|Scout}}:</div> 1.005 s<br/><!-- |
+ | --><div style="float:left">{{cl|Engineer}}:</div> 1.035 s | ||
+ | | spread recovery = 1.25 s | ||
}} | }} | ||
Line 58: | Line 60: | ||
== Strange variant == | == Strange variant == | ||
− | |||
{{Strange item info | {{Strange item info | ||
− | | item-type = Pistol | + | | item-type = {{item kind|Pistol}} |
| rankson = kills | | rankson = kills | ||
| rankson2 = | | rankson2 = | ||
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== Related achievements == | == Related achievements == | ||
− | ==={{Class link|Scout}}=== | + | === {{Class link|Scout}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Scout|Gun Down}} | | 1 = {{Show achievement|Scout|Gun Down}} | ||
Line 81: | Line 82: | ||
== Update history == | == Update history == | ||
− | {{Update history|'''{{Patch name|8|13|2009}}''' ([[Classless Update]]) | + | {{Update history| |
+ | '''{{Patch name|12|11|2008}}''' | ||
+ | * The Pistol can now break apart the [[Demoman]]'s stickybombs. | ||
+ | |||
+ | '''{{Patch name|8|13|2009}}''' ([[Classless Update]]) | ||
* The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed. | * The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed. | ||
Line 91: | Line 96: | ||
'''{{Patch name|2|14|2011}}''' | '''{{Patch name|2|14|2011}}''' | ||
− | * {{Undocumented}} Pistols using [[Name Tag|Name]] or [[Description Tag]]s now properly use the c_model equivalent. | + | * {{Undocumented}} Pistols using [[Name Tag|Name]] or [[Description Tag]]s now properly use the {{code|c_model}} equivalent. |
− | * {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Pistol equipped with the [[Gunslinger]]. | + | * {{Undocumented}} Fixed Engineer's first-person arms using the wrong [[bodygroup]] when having a renamed Pistol equipped with the [[Gunslinger]]. |
− | ''' | + | '''{{Item schema|7|12|2011}}''' |
− | * | + | * Added [[Strange]] quality. |
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
− | * Converted the Pistol models to use the | + | * Converted the Pistol models to use the {{code|c_models}} system. |
'''{{Patch name|10|8|2015}}''' | '''{{Patch name|10|8|2015}}''' | ||
Line 104: | Line 109: | ||
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]]) | '''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]]) | ||
− | * Added [[Festivizer|Festivized]] variant.}} | + | * Added [[Festivizer|Festivized]] variant. |
+ | }} | ||
== Trivia == | == Trivia == | ||
− | * The Pistol | + | * The Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite all classes holding it right-handed. A right-handed Pistol has the ejection port on its right side to prevent ejected casings from striking the user. |
− | |||
− | |||
== Gallery == | == Gallery == | ||
+ | {{Tabs | ||
+ | | noalign = 1 | ||
+ | | width = 90% | ||
+ | | title = {{common string|Gallery}} | ||
+ | | orientation = horizontal | ||
+ | | icon1 = {{class name|Scout}} | ||
+ | | icon2 = {{class name|Engineer}} | ||
+ | | icon3 = {{common string|Other}} | ||
+ | | content1 = <nowiki></nowiki> | ||
+ | <gallery> | ||
+ | File:Pistol Scout 1st person.png|First-person view. | ||
+ | File:Festive Pistol Scout 1st person RED.png|[[RED]] [[Festivizer|Festivized]] variant. | ||
+ | File:Festive Pistol Scout 1st person BLU.png|[[BLU]] Festivized variant. | ||
+ | </gallery> | ||
+ | | content2 = <nowiki></nowiki> | ||
+ | <gallery> | ||
+ | File:Pistol Engineer 1st person.png|First-person view. | ||
+ | File:Pistol Engineer with Gunslinger 1st person red.png|RED first-person view with the [[Gunslinger]] equipped. | ||
+ | File:Pistol Engineer with Gunslinger 1st person blu.png|BLU first-person view with the Gunslinger equipped. | ||
+ | File:Festive Pistol Engineer 1st person RED.png|RED Festivized variant. | ||
+ | File:Festive Pistol Engineer 1st person BLU.png|BLU Festivized variant. | ||
+ | File:Festive Pistol Engineer with Gunslinger 1st person RED.png|RED Festivized variant with the Gunslinger equipped. | ||
+ | File:Festive Pistol Engineer with Gunslinger 1st person BLU.png|BLU Festivized variant with the Gunslinger equipped. | ||
+ | </gallery> | ||
+ | | content3 = <nowiki></nowiki> | ||
<gallery> | <gallery> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
File:Pistol concept.jpg|Concept art of the Pistol. | File:Pistol concept.jpg|Concept art of the Pistol. | ||
File:Pistol concept2.jpg|Concept art of the Pistol. | File:Pistol concept2.jpg|Concept art of the Pistol. | ||
File:Pistol concept3.jpg|Concept art of the Pistol. | File:Pistol concept3.jpg|Concept art of the Pistol. | ||
+ | Standard icon Pistol.png|Icon from the TF2 DIY kit. | ||
</gallery> | </gallery> | ||
+ | }} | ||
== See also == | == See also == | ||
− | *[[Basic Scout strategy#Pistol + reskins|Pistol strategy (Scout)]] | + | * [[Basic Scout strategy#Pistol + reskins|Pistol strategy (Scout)]] |
− | *[[Basic Engineer strategy#Pistol + reskins|Pistol strategy (Engineer)]] | + | * [[Basic Engineer strategy#Pistol + reskins|Pistol strategy (Engineer)]] |
+ | * [[Festive weapons]] | ||
{{Standard Weapons Nav}} | {{Standard Weapons Nav}} |
Latest revision as of 16:03, 3 June 2024
“ | Bang! I make it look easy!
Click to listen
— The Scout
|
” |
The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.
The Pistol boasts only a small amount of damage per hit, however, its high rate of fire makes its overall damage output relatively substantial if multiple consecutive shots are landed. In addition, its accuracy, while not entirely exceptional, is superior to that of the Scattergun or Shotgun. This makes it useful for fights that take place outside of the primary weapon's effective range, to finish off retreating targets, or as a backup weapon when the primary weapon is out of ammunition. The accuracy also makes it ideal for destroying Stickybombs and taking out unsupervised Sentry Guns outside their firing range.
The Pistol operates similarly when used by both classes, however, the Scout is able to reload his Pistol slightly faster than the Engineer, whilst the Engineer carries substantially more ammunition to the point where running out of bullets is simply not a concern.
Like the SMG and the Revolver, the Pistol fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy, allowing the player to fire another perfectly accurate shot.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 22 |
Base damage | 100% | 15 |
Maximum fall-off | 52.8% | 8 |
Pellet spread | 50:1 | |
Critical | 45 | |
Mini-crit | 20 - 30 | |
Function times | ||
Attack interval | 0.15 s | |
Reload | 1.005 s 1.035 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
Related achievements
Scout
|
Update history
- The Pistol can now break apart the Demoman's stickybombs.
August 13, 2009 Patch (Classless Update)
- The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.
- Fixed Engineer's Pistol not using team skins for the Engineer's arms.
- Fixed this weapon being unequipable due to customizations.
- [Undocumented] Pistols using Name or Description Tags now properly use the
c_model
equivalent. - [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Pistol equipped with the Gunslinger.
July 12, 2011 [Item schema update]
- Added Strange quality.
June 18, 2014 Patch (Love & War Update)
- Converted the Pistol models to use the
c_models
system.
- Updated Scout's Pistol animation.
December 21, 2016 Patch (Smissmas 2016)
- Added Festivized variant.
Trivia
- The Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite all classes holding it right-handed. A right-handed Pistol has the ejection port on its right side to prevent ejected casings from striking the user.
Gallery
- Scout
- Engineer
- Other
RED Festivized variant.
BLU Festivized variant.
RED first-person view with the Gunslinger equipped.
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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