Difference between revisions of "Three-Rune Blade"

From Team Fortress Wiki
Jump to: navigation, search
m (Crafting: Minor fix)
m
 
(7 intermediate revisions by 4 users not shown)
Line 3: Line 3:
 
| image            = Three-Rune Blade.png
 
| image            = Three-Rune Blade.png
 
| kill-icon-2      = bleed
 
| kill-icon-2      = bleed
| used-by          = [[Scout]]
+
| used-by          = {{used by|Scout}}
 
| slot            = melee
 
| slot            = melee
 
| released        = {{Patch name|5|12|2011}}
 
| released        = {{Patch name|5|12|2011}}
| availability    = {{avail|Promotional|Craft}}
+
| availability    = {{avail|craft|promotional-expired}}
 
| trade            = yes
 
| trade            = yes
 
| marketable      = yes
 
| marketable      = yes
Line 12: Line 12:
 
| loadout          = yes
 
| loadout          = yes
 
   | prefix        = none
 
   | prefix        = none
   | item-kind      = Sword
+
   | item-kind      = {{item kind|Sword}}
 
   | item-level    = 10
 
   | item-level    = 10
   | att-1-positive = On Hit: Bleed for 5 seconds
+
   | att-1-positive = {{attribute|BleedingDuration|5}}
   | att-2-negative = On Miss: Hit yourself. Idiot.
+
   | att-2-negative = {{attribute|HitSelfOnMiss}}
 
}}
 
}}
  
Line 22: Line 22:
 
The '''Three-Rune Blade''' is a [[Promotional items|promotional]] [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is an ornate silver sword with a curved cross guard, a worn brown grip, and a pommel in the shape of a wolf's head.
 
The '''Three-Rune Blade''' is a [[Promotional items|promotional]] [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is an ornate silver sword with a curved cross guard, a worn brown grip, and a pommel in the shape of a wolf's head.
  
This weapon functions identically to the [[Boston Basher]].  
+
This weapon functions identically to the [[Boston Basher]].
  
This item was awarded in [[Genuine]] quality to players who pre-ordered ''[[The Witcher 2]]'' on [[Steam]] before May 17, 2011.
+
This item was awarded in [[Genuine]] quality to players who pre-ordered ''[[The Witcher 2: Assassins of Kings]]'' on [[Steam]] before May 17, 2011.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
 
| identical          = [[Boston Basher]]
 
| identical          = [[Boston Basher]]
| damage            = yes
 
 
| damagetype        = Melee
 
| damagetype        = Melee
 
| rangetype          = Melee
 
| rangetype          = Melee
 +
| damage            = yes
  
 
|  base              = 35
 
|  base              = 35
Line 50: Line 50:
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
=== Blueprint===
+
=== Blueprint ===
{{Blueprint|autoresult = Scout melee}}
 
 
 
===
 
 
{{Blueprint|autoresult = Scout melee}}
 
{{Blueprint|autoresult = Scout melee}}
  
 
== Update history ==
 
== Update history ==
 +
{{Update history|
 
'''{{Patch name|5|12|2011}}'''
 
'''{{Patch name|5|12|2011}}'''
 
* {{Undocumented}} The Three-Rune Blade was added to the game.
 
* {{Undocumented}} The Three-Rune Blade was added to the game.
  
 
'''{{Patch name|5|13|2011}}'''
 
'''{{Patch name|5|13|2011}}'''
* Fixed the Three-Rune Blade crashing a [[server]] when equipped.
+
* Fixed the Three-Rune Blade crashing a [[Servers|server]] when equipped.
  
'''{{item schema|5|15|2011}}'''
+
'''{{Item schema|5|15|2011}}'''
* The Three-Rune Blade now uses the [[Eyelander]] sound effects.
+
* The Three-Rune Blade now uses the [[Eyelander]]'s sound effects.
  
 
'''{{Patch name|5|19|2011}}'''
 
'''{{Patch name|5|19|2011}}'''
Line 73: Line 71:
  
 
'''{{Patch name|6|8|2011}}'''
 
'''{{Patch name|6|8|2011}}'''
* Updated the Three-Rune Blade's kill icon; the weapon now faces the victim.
+
* Updated the Three-Rune Blade's [[kill icon]]; the weapon now faces the victim.
  
 
'''{{Patch name|3|1|2012}}'''
 
'''{{Patch name|3|1|2012}}'''
 
* Added missing forces for Three-Rune Blade.
 
* Added missing forces for Three-Rune Blade.
 +
}}
  
 
== Bugs ==
 
== Bugs ==
* The user receives no self-damage and self-bleed on miss if the weapon is swung while very close to an enemy.
+
* When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.<ref>game/shared/tf/tf_weaponbase_melee.cpp:L302-306, L732-734</ref>
** When a player swings a melee weapon, the game saves a list of living enemy players that are within a radius of 57.6 units. When the melee attack misses, the game loops through the list to check if any of the players are still alive. If none of them are, then the attack is considered a "clean miss". A clean miss with the Three-Rune Blade applies self-damage to the user.
 
** The intended behavior, according to developer comments, was to prevent the user from being punished if a swing misses because the intended target was killed by a teammate by looking for potential targets at the start of the swing and checking if all of them are dead by the end of the swing.<ref>game/shared/tf/tf_weaponbase_melee.cpp:<div>
 
// Remember if there are potential targets when we start our swing.
 
// If there are, the player is exempt from taking "hurt self on miss" damage
 
// if ALL of these players have died when our swing has finished, and we didn't hit.
 
// This guards against me performing a "good" swing and being punished by a friend
 
// killing my target "out from under me".
 
</div></ref><ref>game/shared/tf/tf_weaponbase_melee.cpp:<div>
 
// if ALL of my potential targets have been killed by someone else between the
 
// time I started my swing and the time my swing would have landed, don't
 
// punish me for it.
 
</div></ref> However, the game actually checks if the potential targets are alive instead of if they're dead.
 
  
 
== Gallery ==
 
== Gallery ==
Line 105: Line 92:
 
* [[Basic Scout strategy#Boston Basher + reskins|Three-Rune Blade strategy]]
 
* [[Basic Scout strategy#Boston Basher + reskins|Three-Rune Blade strategy]]
 
* [[Jumping#Basher Jump|Basher jump]]
 
* [[Jumping#Basher Jump|Basher jump]]
* ''[[The Witcher 2]]''
+
* ''[[The Witcher 2: Assassins of Kings]]''
  
 
{{Promo Nav}}
 
{{Promo Nav}}

Latest revision as of 17:28, 3 June 2024

Man, your skull's so soft you're makin' this easy!
The Scout on sword deaths

The Three-Rune Blade is a promotional melee weapon for the Scout. It is an ornate silver sword with a curved cross guard, a worn brown grip, and a pommel in the shape of a wolf's head.

This weapon functions identically to the Boston Basher.

This item was awarded in Genuine quality to players who pre-ordered The Witcher 2: Assassins of Kings on Steam before May 17, 2011.

Damage and function times

See also: Damage
Identical to: Boston Basher
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10 / s
50 total
Self-damage 18 + bleeding
58 total
Function times
Attack interval 0.5 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Scout Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Sandman.png Item icon Holy Mackerel.png Item icon Boston Basher.png Item icon Candy Cane.png
Item icon Sun-on-a-Stick.png Item icon Fan O'War.png Item icon Three-Rune Blade.png Item icon Atomizer.png
Item icon Unarmed Combat.png Item icon Wrap Assassin.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

Update history

May 12, 2011 Patch
  • [Undocumented] The Three-Rune Blade was added to the game.

May 13, 2011 Patch

  • Fixed the Three-Rune Blade crashing a server when equipped.

May 15, 2011 [Item schema update]

  • The Three-Rune Blade now uses the Eyelander's sound effects.

May 19, 2011 Patch

June 3, 2011 Patch

  • Added community contributed response rules to the Three-Rune Blade.

June 8, 2011 Patch

  • Updated the Three-Rune Blade's kill icon; the weapon now faces the victim.

March 1, 2012 Patch

  • Added missing forces for Three-Rune Blade.

Bugs

  • When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.[1]

Gallery

References

  1. game/shared/tf/tf_weaponbase_melee.cpp:L302-306, L732-734

See also